I've recently come across some good articles on Actionscript optimization, so I thought I'd share them with those of you who are Flash coders. If you want to make your code/animation run faster, then there's a good chance something here will help.
This article talks about optimization in general, including a few non-code things:
http://www.nbilyk.com/optimizing-actionscript-3
This article talks about many math based code optimizations, which are things you might not think of at first:
http://osflash.org/as3_speed_optimizations
Here are some optimizations related with memory access:
http://www.boostworthy.com/blog/?p=231
Nicolas Cannasse (the creator of HaXe) has some interesting things to say on optimization:
http://ncannasse.fr/blog/flash_9_optimizations?lang=en
HaXe is a language that can comple to many other different languages (e.g. as PHP, JavaScript, swf) uses some optimizations which previously
could only be accessed if you compiled from C++ code with Adobe Alchemy. These optimizations are rather significant, even to the point that the wrote a whole version of the Sandy 3D engine based of of HaXe.
I hope this info was helpful to some of you devs out there. Let me know if you find some more interesting articles on optimization?
Hi, thanks for sharing.
Hi, thanks for sharing.