Media Technology News

MAGIX releases new free version of Music Maker

Audio Freeware - 3 hours 8 min ago
MAGIX has announced the release of a new free version of Music Maker. Here's what they say: Based on a modular design and an intuitive workflow, Music Maker makes it easy to record, arrange, [Read More]


Blender 3D News - 3 hours 55 min ago

An eye pleasing Scandinavian design by Tomi Viitanen.

The post Bathroom appeared first on BlenderNation.

Categories: 2D & 3D Animation

Accurate Pool Material Set up (displacement & shader node tutorial)

Blender 3D News - 6 hours 16 min ago

Joshua Autumn shows how to set up a realistic water shader for your pool models. New on BlenderNation: you can now attach images to your comments, so give this tutorial a try and share your results with the community! There are a lot of water shaders and node set ups that other people have created [...]

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Categories: 2D & 3D Animation

Yan's Daily Tips #082 - Is Drawing Important - Blender Tutorial

Blender 3D News - 7 hours 55 min ago

Yanal Sosak writes: This is something i had to make a video of and include it in the YDT. I believe that anyone who wants to take sculpting and character creation seriously should watch this video.

The post Yan's Daily Tips #082 - Is Drawing Important - Blender Tutorial appeared first on BlenderNation.

Categories: 2D & 3D Animation

A Statement from the Executive Director

Drupal - Thu, 03/23/2017 - 15:49

We understand that there is uncertainty and concern in the Drupal community about project founder, Dries Buytaert, asking Larry Garfield to leave the Drupal community, and about the Drupal Association removing Larry's DrupalCon sessions and ending his term as track chair.

We want to be clear that the decision to remove Larry's DrupalCon session and track chair role was not because of his private life or personal beliefs. The Drupal Association stands by our values of inclusivity. Our decision was based on confidential information conveyed in private by many sources. Due to the confidential nature of the situation we cannot and will not disclose any information that may harm any members of our community, including Larry.

This decision followed our established process. As the Executive Director, charged with safekeeping the goodwill of the organization, I made this decision after considering input from various sources including the Community Working Group (CWG) and Drupal Project Lead, Dries Buytaert. Upon Larry’s request for an appeal, the full board reviewed the situation, all the evidence, and statements provided by Larry. After reviewing the entirety of the information available (including information not in the public view) the decision was upheld.

In order to protect everyone involved we cannot comment more, and trust that the community will be understanding.  

We do see that there are many feelings and questions around this DrupalCon decision and we empathize with those community members. We will continue to monitor comments. We are listening.

BMW 4-Series Gran Coupé Luxury Line

Blender 3D News - Thu, 03/23/2017 - 15:30

Alexander Weide writes: A One in a Year Shot rendered with Blender Cycles with ACES Color profile. The Modeling was done part by part in Houdini 16. The entire scene has around 5.5 Million Polygones. Render time of this entire shot took around 35 minutes on 4K with "Asus 1050TI OC Expedition". The entire car [...]

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Categories: 2D & 3D Animation

How to create a Off-Road Tire in Blender

Blender 3D News - Thu, 03/23/2017 - 13:20

TheCGMaster writes: In this Tutorial Series, I show you how to create an Off-Road Tire in Blender! We start off by creating a Displacement map for the Tire pattern, after that, we create the Rim of the tire, and in the second part of the video, we create the materials and textures! Part 1 : [...]

The post How to create a Off-Road Tire in Blender appeared first on BlenderNation.

Categories: 2D & 3D Animation

Yan's Daily Tips #081 - Graphic Tablet IS A MUST - Blender Tutorial

Blender 3D News - Thu, 03/23/2017 - 11:25

Yanal Sosak writes: Hey guys! I got asked a lot if graphic tablets are essential for sculpting, so i decided to make a video on it. I talk about what it means to have one and how it helps out. I also added the tablets i owned in the description of the video if you [...]

The post Yan's Daily Tips #081 - Graphic Tablet IS A MUST - Blender Tutorial appeared first on BlenderNation.

Categories: 2D & 3D Animation

SoundGym releases Distorted Reality - Distortion Ear-Training Game

Audio Freeware - Thu, 03/23/2017 - 10:24
SoundGym has announced Distorted Reality, a new distortion ear training game that was added to SoundGym's audio ear training platform. Distorted Reality is the 8th sound game on SoundGym. It [Read More]

NUSofting releases "Bit Fluzer Free" Freeware Audio Effect Plug-in (VST Win)

Audio Freeware - Thu, 03/23/2017 - 06:50
NUSofting has released Bit Fluzer Free 0.9.0, currently as Windows VST 64-bit/32-bit, Mac versions will be released later. Bit Fluzer is an audio effect similar to standard "bit crushers", [Read More]

Abletunes releases "Trapstep Drums" - Free Sample Pack

Audio Freeware - Thu, 03/23/2017 - 04:36
Abletunes has released Trapstep Drums, a free collection of 300+ analog drum one shots made with Roland TR 808, 909 and Elektron Analog Rytm. These samples are suitable for various genres ranging [Read More]

Gemstone Sculpting

Blender 3D News - Thu, 03/23/2017 - 03:00

Anthony Pilon have always wanted to create realistic crystals ever since he started learning shading and lighting, glad he had that passion inside him. He creates this amazing gemstone piece that leaves me wanting more. If you guys want more of these renders, let me know in the comments below. If i get enough I [...]

The post Gemstone Sculpting appeared first on BlenderNation.

Categories: 2D & 3D Animation

Blender 2.8: Eevee Roadmap

Blender 3D News - Thu, 03/23/2017 - 00:46

Dalai Felinto unveils the plans for the Blender 2.8 realtime engine. Which part will have the biggest impact for you, and why? In the last post about the Viewport Plan of Action we ended briefly covering the upcoming realtime engine of Blender 2.8, nicknamed Eevee. Eevee will follow the (game) industry PBR (Physically Based Rendering) [...]

The post Blender 2.8: Eevee Roadmap appeared first on BlenderNation.

Categories: 2D & 3D Animation updates Vee One Suite to v0.8.1

Audio Freeware - Wed, 03/22/2017 - 15:00 has announced the release of the Vee One Suite version 0.8.1 of the old-school software instruments for Linux. The Vee One Suite are: synthv1 - a polyphonic subtractive synthesizer. [Read More]


Blender 3D News - Wed, 03/22/2017 - 11:25

Heinzelnisse creates this awesome aircraft from a concept made by Darren Bacon. The texturing is phenomenal, especially the close ups. Do you guys think this heavy looking aircraft will be able to take off though? Let me know down below :)!

The post Aircraft appeared first on BlenderNation.

Categories: 2D & 3D Animation

Realistic Viewport Materials in Blender - Part 1

Blender 3D News - Wed, 03/22/2017 - 10:17

I'm *very* impressed with the production quality of this tutorial by Wayward Art Company, and even more impressed that he's giving it away for free! In this series I'll be demonstrating how to reproduce Cycles materials in Blender's Viewport. Enjoy!

The post Realistic Viewport Materials in Blender - Part 1 appeared first on BlenderNation.

Categories: 2D & 3D Animation

How fights spam using Distil Networks

Drupal - Wed, 03/22/2017 - 07:45

This case study was written as a collaboration between Drupal Association staff and Technology Supporting Partner Distil Networks. is the home of one of the largest open source communities in the world. We've been online for more than 13 years and collectively we build the Drupal software, provide support, write documentation, share networking opportunities, and more. The open source spirit pushes the Drupal project forward, and new members are always welcome. It falls to us to maintain our community home and preserve the welcoming atmosphere that leads people to say,"Come for the code, stay for the community."  

As stewards of, it's our responsibility to give the community a voice and welcome everyone who wants to participate in the project. At the same time, there are bad actors who would take advantage of our open community and platform for abusive purposes. long-standing presence on the web has given it authority in the eyes of search engines. The site hosts millions of pages of content - all generated by our users. This combination of authority and open access for users to create content makes us a very high value target for phishers and spammers.

Spam is a nuisance to our existing community, devalues our project to the newcomers we are hoping to welcome, and left unchecked could degrade our search presence.

Challenges Spammers create bogus accounts to post their junk content

Only registered members can post content to the website, so there's a continuous onslaught of actors attempting to create accounts for the purpose of inserting link spam and other bad content onto the site. In the past, we've implemented a variety of strategies such as content analysis, behavioral analysis, social moderation, and rate limiting. And while these measures have been effective at reducing some of the spam we've seen, the onslaught continues.

The reason for that? Much of our attempted spam is not coming from bots. These are real people using tools to cloak their identity and manually creating accounts en masse. In many cases they may not even post junk content immediately. They will often sit on "sleeper" accounts waiting to be paid by somebody to promote malicious content.

It's too time consuming to manually remove spam content

Spam fighting is also a thankless task. All time spent fighting spam, whether by members of the engineering staff or our incredibly dedicated community volunteers, is time not spent on the project. Spam fighting has an opportunity cost that creates burn-out among staff and volunteers, and is not something we can afford to leave to manual moderation.

Especially when it comes to our community volunteers– they want to spend their time helping people with Drupal technical questions, not deleting spam.

Fake accounts and spam pollute the community engagement metrics

There are 1.9 million user accounts in the database, but using this data to measure community engagement is challenging because of the number of spammer accounts that have been registered over the years. When we have to work around so many illegitimate accounts, it's difficult to determine metrics for community health such as if our legitimate user growth is increasing or decreasing. We need cleaner user account data to give us more reliable community metrics, and help us make informed decisions.

The Solution

Before reaching out to Distil Networks, relied primarily on two modules to help us fight spam. Mollom is a Drupal stand-by—a content analysis tool that looks at what users are posting and compares them against known bad actor patterns. This content analysis helps us identify and block new waves of spam patterns, but it doesn't prevent these waves from being posted in the first place.

The second module we use is Honeypot, which uses a combination of honeypot and rate limiting methods to prevent bot spam. Honeypot does a good job in preventing mass spam attacks by bots, but when real people are creating the underlying accounts honeypot can't help us.

As we researched ways to prevent spam, we discovered that all of these bad actors we wanted to keep out had one thing in common—they are hiding their identities behind proxies. This prevents us from simply blacklisting certain ip addresses or ranges. So instead, we began researching ways to unmask the users behind these proxies and block them before they can even create an account.

Our research led us to Distil Networks. We now run the registration pages(and only the registration pages) through the Distil Cloud CDN. Distil's service gathers device fingerprints for the users trying to create the accounts, and we're able to leverage those fingerprints to block users who would otherwise generate dozens or hundreds of accounts by rotating through proxies. This fingerprinting process is limited to a hashed, unique identifier and only affects our registration process, to preserve the privacy of our legitimate users.

What the Distil data shows

After enabling Distil's service for our registration process we were able to capture fingerprints for about 20,000 account registrations over the course of nine months. We were immediately able to identify more than 10% of those account registrations as duplicate registrations by the same user, hiding behind a proxy. As we dug into the data further, we realized that thousands of the spam accounts that spammers are attempting to register are actually created by only 200-300 real individuals.

By blocking these 200-300 individuals by their Distil fingerprint, we can block thousands of account registrations, and tens of thousands of spam posts that would have been created had these 'sleeper accounts' been activated.


Even with Distil's sophisticated profiling tool available to us, we knew that the spam fighting process would continue to have a manual component. In the first place, there are still thousands of 'sleeper' accounts registered before we implemented Distil that could be activated. And secondly, we know that we cannot simply rely on proxy detection and fingerprint collisions to identify spam accounts. Some of our users are in countries where a proxy is the only way to access a free and open internet. Other users are in environments that have identical device fingerprints and a shared IP, such as a classroom computer lab.

However, by taking advantage of the tools that Distil offers, we can now stop many of the account registrations at the source. In the same time that it once took us to moderate a single new user account that had just posted spam, we can now block a unique id that would have been used to create a dozen or even a hundred more accounts.

We've seen trends in our account registration logs that show that the new methods are working. As we block spammers in ways they can't circumvent through proxies, their ability to register multiple accounts diminishes. Without being able to mass register accounts to later activate when selling link spam, becomes a less viable target.

While some spam still gets through, whether from old sleeper accounts, or lucky new spammers that manage to slip by, the overall reduction in spam has been significant. This lets our volunteers and internal staff direct more of their efforts at moving the project forward, rather than fighting spam.  

With fewer illegitimate account registrations, we're also able to improve the metrics we use to measure our community health and engagement, by lowering the noise-to-signal ratio in user activity.


We want to thank Distil Networks for joining the Drupal Association as a Premium Technology Supporter. The tools that Distil Networks provide enable us to better take care of the home of the community. Fighting spam is a never ending challenge: as long as there is a financial incentive to posting spam, bad actors will continue to evolve their methods, but with a partner like Distil Networks we are now equipped to stay one step ahead.

To learn more about how and Distil Networks partnered to tackle spam, and to learn how you could leverage a similar solution for your own site, please join us at our webinar on April 5th, at 10am Pacific.

Distil Networks will be joining us at DrupalCon Baltimore from April 24-28th. We invite the community to join us there and learn more about our partnership.

Batman Wet Logo

Blender 3D News - Wed, 03/22/2017 - 05:10

A simple yet pleasing render by Gabrial Fromm. Also, who can resist Batman am I right?

The post Batman Wet Logo appeared first on BlenderNation.

Categories: 2D & 3D Animation

Ask Oliver Villar Anything! AKA Blendtuts

Blender 3D News - Wed, 03/22/2017 - 03:05

When I joined BlenderNation, I mentioned that we plan to interview artists for you guys. In response, many of you requested an interview with Oliver Villar from Blendtuts, and guess what your lovely Art Editor do :)? After having a chat with Oliver Villar, he is excited to have an interview with us! That is [...]

The post Ask Oliver Villar Anything! AKA Blendtuts appeared first on BlenderNation.

Categories: 2D & 3D Animation

How to Simulate Great Fire or Smoke

Blender 3D News - Wed, 03/22/2017 - 01:00

When using Blender's smoke or fire simulator, getting everything to look exactly right can be tricky. Getting good results all depends on the four most important settings: Resolution Divisions, High Resolution Divisions, Noise Strength, and Vorticity. In this quick tip I'll show you what they do and how to balance them so that you can set each one [...]

The post How to Simulate Great Fire or Smoke appeared first on BlenderNation.

Categories: 2D & 3D Animation