Media Technology News
Michael Eng writes: I’d like to share a project I recently completed work on. It is a proof-of-concept sci-fi short from David Simpson based on his best selling “Post-Human” anthology. I provided all visual effects on the project, making use of Blender in several shots. The opening 2 shots were camera tracked and animated in [...]
The Blender Foundation has released Blender 2.76b. So where's 2.76a you ask? It turned out that release wasn't very well tested and as a result, it wasn't announced widely. 2.76b contains over 70 fixes - read the full list here, and head over to the download page to get your fresh Blender fix!
Boxy The Box - Free iOS/Android Game Animator Eoin Duffy, creator of The Missing Scarf, has released his first game – Boxy the Box. I just spent a bit of time with the game and it's good fun (although it does make me a little nervous ;-)<!--more--> Eoin writes: "The game is a minimal casual [...]
If you have ever tried to 3D print a model, you may have discovered that this process not as easy as you might think. There are many 'design rules' to follow: objects need to be 'watertight', they need to have a certain minimum wall thickness, some printers cannot print loose parts... In short, if you [...]
The post Makeprintable fixes files for 3D Printing, offers Blender plugin appeared first on BlenderNation.
The Australian Blender studio Vizmill has created a series of videos for the Australian 'Road and Maritime' governmental department. James Neale writes: Hey all, We just launch a series of 4 animated videos for the Roads and Maritime Services (RMS) here in Australia. There's a particularly gnarly piece of highway south of Wollongong called the [...]
Yanal Sosak's 'Justified' first made me laugh. Then I noticed the smear of blood on his mouth.. What happened here?! "Justified" A soldier potato skinning fellow potatoes to get the job done. After my last artwork "Spicy Love" I had some ideas for new artworks, I created this from a few sketches I did. Via [...]
Juha Wiiala is testing a Python script for cleaning/re-arranging node trees. Check out his video and get his code from GitHub. In combination with Auto-Offset, the Blender node editor is becoming quite a comfortable editor!
Enjoy this overview of grass, wind and tornado effects in Cosmos Laundromat! Here is a collection of shots showcasing the development of several FX for the Cosmos Laundromat short film, produced by Blender Institute. All material is available on the Blender Cloud
This animation of an Atari 800XL is insanely detailed. If you ever used one, you'll have to watch it. Even though I was more of a ZX Spectrum/Amiga person, I'm excited about it :) Oliver Rapp writes: I've created a animation with my 3D model of an old Atari 800XL home computer. The video is entirely [...]
Claas Kuhnen is back with another fantastic and in-depth tutorial on 3D product design. Be sure to also check out his tutorial on modeling a Braun KS 20 Coffee maker that he posted last week. In this 3 part video lecture I showcase a modern approach to product design where I start the conceptual phase [...]
The post Product Design with Blender and Fusion360: Toothbrush appeared first on BlenderNation.
I'm amazed by the realism in this image by DeaDEnD. A very unconventional topic selection too, well done! It's good to get your hands dirty every once in a while.
Learn how to create random variations of your models using a Python script in this new tutorial by Blender Campus. You can download the script here. Blender Campus writes: Awesome way to get more variations of an object :)?
See how Pierrick processes an image of his cool Jack Russel workshop in today's video. After hours spent to release the course I wanted to (at least attempt to) create a nice picture to close this project and go forward on other ones. As people asked me about rendering and postproduction tips I've decided to [...]
CGPress features an in-depth interview with Mathieu Auvray on Cosmos Laundromat. He also lifts a tip of the veil about the full story - great reading! Every few years the Blender Foundation launches a new creative project to help drive Blender development forward in the environment of a real production system and to showcase the [...]
The post Interview: Mathieu Auvray on the making of Cosmos Laundromat appeared first on BlenderNation.