Media Technology News
BlendMaster writes: Hey Everyone! In this video I will be showing you guys how to create an amazing, realistic grassy meadow in blender. This will be a very simple scene to create, especially with the help of Marco Pavanello's Grass Free product, which we will be utilizing to create the grass very quickly. I will [...]
Color Palette Node is a nifty add-on that makes it very easy to apply countless color variations to your scene. Nikolay Popov writes: Node color palette is a powerful tool that allows you to customize the color of all the objects in the scene that are connected to the node color palette. This node allows [...]
The post [Blender Market] Color Palette Node lets you quickly recolor a render appeared first on BlenderNation.
David Andrade writes: Blender turns 21 this year and we’re going to celebrate it in a big way! Co-hosted between Theory Studios and the Blender Foundation will be the Blender Spotlight Series! We invite you fellow artists, studios, and developers for a chance to share your work at the world’s premiere event for computer graphics. [...]
The post Call For Participants! Blender Spotlight at SIGGRAPH appeared first on BlenderNation.
Widhi Muttaqien shares the story of how his studio switched to Blender. Assalamualaikum, my name is Widhi Muttaqien, the founder of Expose-3D, a 3D visualization firm started since 2003. We switch to Blender entirely a few months ago, on April 2016 to be exactly, and never look back. And this is our story. Expose-3D was [...]
The post The story of Expose-3D: Why an established 3D visualization company switch to Blender entirely appeared first on BlenderNation.
Kfir writes: Hi everyone! Here is my latest work: 1/6 Scale Figure Digital Sculpture - Gal Gadot as Wonder Woman from the Superman vs Batman 2016 film. Created and realtime rendered using Blender. The challenge here for me was mainly to get a good grip on hard surface sculpting. I tried to sculpt the hard [...]
Ignacio Conesa created this (very) short but super cool little animation as an assignment for his Pepeland class. This is an animation test i did for the DemoReel course in PepeSchoolLand (pepe-school-land.com). Resposable of Modeling, Rigging, Animation and Compositing Based in a character desing of the Awesome Laura Picallo lpicallo.com
John Hamilton writes: Learn how to import a game asset and set up materials Blender game engine. Today i am going to go over something for the very beginner setting up a very basic material and quickly going over importing a obj. If you have any feedback, or tutorial suggestions please comment them down below.
The post Importing and Basic Material - Blender Game engine appeared first on BlenderNation.
Krita AND Bob Ross in one tutorial? What's there not to like? :) AgeOfAsparagus writes: I created this 18 video series for one of the high school computer courses I teach: Digital Art. My lab uses almost entirely open source software (Blender, GIMP, Inkscape, Krita, among others, and soon Linux for our desktop OS =) [...]
The post Learn Krita with Bob Ross: An Analog to Digital Conversion appeared first on BlenderNation.
Here's another round of the best Blender 3D designs on Sketchfab. And remember: add the #Blender tag if you want me to find your work! Which is your favourite model? Minimalism Project: "Love" by Jakob Baldwin on Sketchfab Spiderturret by Rayco Haex on Sketchfab Ciprian Rage animation by Anatomy Next on Sketchfab Futuristic Air Defense [...]
Impressive render! I love how the piano looks so small, like a hand-sized toy. The mood is set well with the yellowish colors, the scratches and the DOF. Link
Another cool render by Glenn. The concept got me right away, the design very appealing. A job well done on the texturing as well. Link
Hi folks! This is a bit of an experiment: would you be interested in seeing more non-Blender, but open-source graphics news like Krita or Gimp updates and tutorials? Let me know! Here's a tutorial on creating the new Instagram Logo with the Gimp. Manuel Graphics writes: Hello and welcome to a brand new tutorial, today [...]
Phil Davison writes: I wanted to create some procedural textures, so that I wouldn't run into the problem of repeating patterns. One of the first I came up with is this brick texture. Two noise textures/bump nodes control the uneven surface of each brick while four more noise textures/bump nodes control the holes in each [...]
Special edition from the Annecy Animation Festival 2016. 01:44 Icelandic football team “beats” Portugal with a tie 02:24 Nimble Collective supporting Blender 2.8 UI project 03:48 Our trip to Annecy 05:30 Desperately catching a French train 07:30 French bikes 08:57 Our booth at MIFA 10:00 Ending the first day biking a mountain 12:10 Open air [...]
SaphireS writes: Hey! I recently finally got around to finish the beauty render of this model (done in Cycles) which I present you here. I used Photoshop for compositing, with Cycles saving out all the different passes (diffuse, glossy, subsurface scattering, etc.) which were later re-combined for greater flexibility for corrections and adjustments. You can [...]
If you follow the TV series 'Silicon Valley', you're in for a surprise! David @ Theory Studios writes: Big News! Theory Studios (formerly Animation) teamed up with Barnstorm VFX to work on this animated character for the HBO show Silicon Valley! His name is Pipey, we think you guys will love him :) Fully created, [...]
I love this style (well, I guess you know that by now ;-) fleabagfrog writes: Hello again, this is another video that I made with blender and gimp.
I'd like to share something that personally excites me: remember the amazing 'Welcome to Papercraft Island' video I posted two weeks ago? The artist, Paul Chambers, has joined Sketchfab as our new Artist Evangelist and Head of Communications. That's yet another Blenderhead on our team <3 Paul from Sketchfab by 3D selfie on Sketchfab
Blenderrendersky writes: Hey everyone, this time I want to show you how you can add realtime reflections to your Blendergames and even Blur them with a little trick. If you follow a set of rules you can use as many reflections in your game as you wish, or until your pc can´t handle it anymore [...]
Rogper writes: Hey, I've been working a lot with Cube Maps lately. I'm sharing the file (under Public domain) that I use to convert any 360 degrees Equirectangular (by default but also works with the other ones Cycles can use) High Dynamic Range image to Blender Cube Maps / Environment Maps. Also works if you append [...]