Media Technology News
Bruno Alberto recreates iconic movie scenes in a brilliant low-poly style. Carolina Rocha reports on his project. Bruno Alberto is a Brazilian 3D artist and a very enthusiastic of Blender. In July, he created Low Poly Scenes (LPS), a personal challenge to produce new animated gifs from movies and series with Blender. So far, he [...]
The post Low Poly Scenes: 3D scenes from movies and series created by Bruno Alberto appeared first on BlenderNation.
Here are the notes from today's meeting in irc.freenode.net #blendercoders. Ton Roosendaal writes: Hi all, Here are the notes from the Sunday 14 UTC meeting in irc.freenode.net #blendercoders. A short meeting today! 1) Blender 2.78 RC The first release candidate is out. Log in progress. (Todo: coders who worked on features, check on good logs, [...]
The post Blender Developers meeting notes, September 4, 2016 appeared first on BlenderNation.
Jim Thacker has posted an overview of the most important changes in Blender 2.78 on CG Channel. The Blender Foundation has released the first test builds of Blender 2.78, showcasing new functionality in the open-source 3D software, including a neat new tool for sketching curves in 3D space. Other features include a new ‘Bendy Bones’ [...]
The post CG Channel: Check out the new features in Blender 2.78 appeared first on BlenderNation.
Please help test this first release candidate version - download it and report any bugs you may find.
Jogos de Botao created a charming little game using Blender to create the game assets. The gameplay reminds me a bit of Marble Madness (blast from the past, anyone? ;-) "À Toca do Tatu" offers a fresh aproach on mobile platforming. You tilt the device to roll the armadillo around, with precise control over its [...]
The post À Toca do Tatu, an mobile platformer made with Blender appeared first on BlenderNation.
BlendMaster writes: Hey Everyone! In this video I'll be showing you how to create a realistic procedural texture for making realistic rocks in Blender. I'll also go over how to model, create the material, and set up the particle system for the grass in our scene. I hope you guys enjoy this tutorial and learn [...]
Daniel writes: Depthfields.com is a new, free, resource site for heightmaps. Everyone can submit or download heightmaps there. Inspired from personal need for free heightmaps quickly and without a hassle. For anyone interested in submitting their own heightmaps, Depthfields is holding a raffle on Oct 1st where one lucky submitter wins 100€ worth of Steam [...]
Owen Powell creates both beautiful and accurate digital 3D maps using Blender and GIS data. Today, he explains his workflow in great detail. I am a 36-year-old GIS Analyst/Cartographer living in the UK. I studied Fine Art at art school, and did a postgraduate course in 3d modeling and animation using Maya. A friend of mine [...]
I used to make logo animations for a living when I was in university and this topic really brings back memories! cgcowboy writes: 2-part tutorial on creating an animated title sequence where seemingly random jigsaw puzzle pieces come together to illustrate they are all part of a larger concept. Topics covered: Modeling Animation Graph Editor [...]
eisklotz writes: The last few weeks, I had the opportunity to create a virtual reality kitchen for a Google Cardboard test project. I got the data from a kitchen planing software imported it in Blender and my job was to create the materials, adding some kitchen objects and render it in 4K (4096×2048) 360° stereo [...]
Stijn Tas writes: After 16 weeks of hard work we finished the second Blender animation course ( theme: tracking ). As a teacher I'm proud on all the great works the students delivered. This school year we start with a new Blender Modelling course. If you want to join the group, you're welcome. Get more [...]
The post 16 weeks Blender Modelling Workshop - Sint-Niklaas - Belgium appeared first on BlenderNation.
Hypnosis has produced another awesome commercial with Blender. Karlis Stigis writes: Hello, We recently finished this ad for Rujiena Ice Cream. Everything is made in Blender and rendered using Cycles. Only people models are from Make Human and are heavily modified in Blender to fit our needs. Only compositing is done in After Effects. We [...]
I almost mistook it for Johannes Helgeson's work on Artstation's thumbnail. Amazing capture by Julian, he got the likeness from the original concept art spot on. Link
The Blendermada materials library is celebrating its 2nd birthday! TrueCryer writes: Good news! Blendermada project passed mark of 2 years since the beginning. In this time we got a lot of achievements: 84 materials for any purposes - from simple to complex; 25,000 downloads per month; 245,000 downloads overall; 900 registered users 25 artists who published their materials [...]
The post Blendermada: 2 Years and 25,000 downloads per month appeared first on BlenderNation.
Blend4Web Team writes: We are happy to announce the new Blend4Web release! This time we added a lot of CPU-side optimizations, and some scenes started working 50% faster! Also this release contains an awesome feature - Blender Internal's Tangent Shading! From now on, working on polished metal or beautiful hair will become a lot more [...]
The post Blend4Web 16.08: Tangent Shading and Optimizations! appeared first on BlenderNation.
Jefferson Smith writes: I recently had the pleasure of collaborating with a high-school film-making student on a short animated project using Blender. One of the real challenges with teaching students how to make films is the sheer complexity of the collaboration required. Lighting, set design, acting, makeup, film or video recording, audio recording, editing, special [...]
Josh Godwin writes: Rigging can be a tedious process. I know this first hand having spent the last couple weeks working on rigs for 4 different characters. Particularly troublesome are items such as shoes, multiple layers of clothing, or small accessories that have to stay attached to a specific spot. Fear not! In this tutorial [...]
Zacharias Reinhardt writes: Hi everyone! This is a personal project I created for the "Weekly CG Challenge" with the topic "Cute but Dangerous". It was created using Blender, Cycles Render, Instant Meshes (for auto-retopology), PixPlant (for some textures) and Photoshop (for effects and post-processing). The high res image I rendered using RenderStreet. Enjoy! ~Zacharias
Thatimst3r writes: A simple tutorial going over the basics of setting up a scoreboard including: Creating a "enter your name field" using only Logic Basic Saving and loading using BGE's global dictionary Creating a scoreboard using only 2 text objects with basic python. Finished .blend available here.