Media Technology News
jayanam writes: In this short tutorial I show you 2 improvements for Blender in version 2.78: New features for the bevel tool like precisely adding segments (with keyboard shortcuts) and more comfortable selection for filled areas:
This very cool video by Daniel Glebinski uses procedural animation and syncs very nicely to the soundtrack. Almost Fractal, As I was exploring the blender modifiers I stumbled over the Array-Modifier and its object offset field. I played around, with a cube and an empty object and found the curly effect kinda weird and kinda [...]
Zacharias Reinhardt writes: Hi everyone! In this quick video tutorial I show you how to display uv maps of multiple objects at once, in the UV/Image Editor. For this we are using the option "Draw Other Objects". Have fun! ~Zacharias Video in English: Video in German:
Surrounded by Blender Developers, Francesco struggles to ask them meaningful questions about their past with Blender and the exciting future projects such as the new viewport and asset management. Special guests: Mike Erwin and Dalai Felinto.
This is very cool - I hope Nicolas D'Amore will make many more of these videos! Hello Everyone! This is the first video of a series about optical illusions and perspective. Made with Blender 2.77, rendered in Cycles. The original optical illusion is from Kokichi Sughihara. A special thanks goes to Francesco Siddi who helped [...]
BlenderBrit writes: Hi guys, I just released an update to my PBR Shader pack. Usage hasn't changed once again however a number of tweaks have been made in the background. The biggest one being the metallic shader which has been redone from scratch to incorporate the changes I made a while ago to my Substance [...]
Can't wait for your 2.78 fix? You can now download the impressive character from the 2.78 splash screen! Purpose of the scene is demonstrate mostly progressive, nondestructive and nonlinear workflow. Most meshes are kept simple with only basic topology. Such simplicity equates to artistic freedom and flexibility allowing progressive refinement of artwork. The complex forms [...]
Particle Instantiator will add a ton of options to particle system animations, including rigid body physics, modifiers, drivers and animation copying. Blender’s particle system is known to be somewhat limited. While you can simulate large numbers of particles, animating individual particles can be difficult. With the Particle Instantiator add-on, you can turn your particles into [...]
The post Particle Instantiator turns particles into real objects [$] appeared first on BlenderNation.
Thomas Braun's animations are hilarious. We have featured them before twice: here and here. Here's his latest one! Here's another cartoon from my paper style cutout series. The assets were drawn in Clip Studio Paint, animated with Blender and rendered with Cycles.
jayanam writes: In this tutorial I answer a request I received via email. Someone wants to know how to bend a cube with bones and automatic weights. The problem has been, that the cube didn't really bend, it looked more like a rotation. So I decided to record the solution: BTW: Feel free to send [...]
Josh Godwin recently worked on an interesting projection mapping project that involved opening roses. The result is quite beautiful. Read how he approached this project. A few months ago I had the chance to create a bouquet of digital blooming roses for projection mapping. The client, Feats inc, needed a digital bouquet of roses for [...]
Zacharias Reinhardt writes: Hi everyone! In this videotutorial you will learn how to create individualized trees in Blender, using the skin modifier and a particle system. In later videos you will also learn how to add materials and how to animate and simulate branches and leaves. Have fun! ~Zacharias English tutorial German tutorial
Guilherme Henrique created this stunning scene, inspired by Tolkien. I'm stunned by the painting-like quality. Artwork made for Blender Guru, to demonstrate the recently launched Rock Essentials pack. All rocks found there came from the pack, so the bulk work of what could be a really long scene to create could be achieved in roughly [...]
Take 15 minutes to see what's coming up in 2.78. Lee Salvemini writes: Hi Bart! Just thought I'd share a 2.78 feature overview, as we get closer and closer to the official release. Cheers, Lee You will find a lot of related links and further reading on the CG Masters website.
As you can see we've put a fresh coat of paint on Drupal.org - but the changes run below the surface. This latest iteration of the front page brings the key concepts of our design system to the forefront: Clean, Modern, Technical.
This change also brings new editorial tools for Drupal.org content editors. The new home page provides us more flexibility with content and presentation, and so you'll see more frequent updates, more information about DrupalCon, and more editorial flexibility on the home page than you've seen in the past. These tools are also helping us to build cleaner, modern landing pages - like you've just seen with our Fall Membership Campaign.
We've previewed this work with several key members of the community and the board, and we want to say thank you to everyone who's given us their feedback on this first step for our new home page. We also want to give an extra special thank you to dyannenova for her contributions to this effort.
This is just the beginning - very soon we'll have a new visual look for the case studies that are featured on the home page, and then shortly after that we'll begin promoting solutions to Drupal evaluators in specific industries, like Higher Education, Media & Publishing, and Government.
If Drupal.org is the home of the community, than the front page is our front door. We want to welcome new users and evaluators of Drupal, highlight the project's strengths, and promote news and happenings from throughout the ecosystem.
We hope you like the changes, and we think you'll like the upcoming iterations even more. We'd love to hear your feedback!
Arkadiusz shares some clever approaches to speed up rendering of trees, or other complex systems with many duplicated or similar objects.
The post How to render trees 2 times faster in Blender Cycles appeared first on BlenderNation.