Media Technology News
Reynante's attention to detail in his compositions and materials is always immaculate, and this reel is no exception. Which is your favourite scene? Reynante M. Martinez writes: My latest 60-second demo reel—a collection of my latest and best artworks so far. Huge thanks to the entire Blender community for the unwavering support and inspiration! Feel [...]
Johannes Steidele has posted an update on his MoonMan project. Moonman Pictures is proudly presenting Cameron Osterlund as ''Francis the Robot Bartender''. A friend of mine in Australia hit me up when I was searching for a voice to bring Francis to life. Little later Cameron hoped on the train and even bought some new Hardware [...]
Reynante shares a new high-quality material. Reynante M. Martinez writes: Just wanted to share with the community a new material I created a few days ago. Have fun! Get it at www.reynantemartinez.com/freebies Note: To existing subscribers, you'll get the file automatically in your mailboxes. :)
Lukas Stockner is working on a new feature that may save you a lot of time in the future: by CTRL-Left clicking you can give the renderer a hint on where you'd like it to start rendering. In this way, you can make sure the piece of your scene that you're currently working on is [...]
Realtime OpenGL? Mind=blown. cfirwin3 writes: Testing out some OpenGL viewport rendering with the Ocean Modifier, Dynamic Paint, Particles, complex materials (from nodes) and a little post-process compositing.
The post Blender 2.7x "Jumping the Shark" OpenGL Viewport Fluid FX appeared first on BlenderNation.
This is a small update, but I thought I'd mention it here: I've cleaned up the notification mails you receive from BlenderNation. This includes the registration mails, but most importantly the comment notifications. They were a plaintext mess really, and I hope that the new cleaner look will make it easier to follow conversations on the [...]
Eric Verspoor posted this awesome image on Facebook.
An awesome character by Nazar_Noschenko!
Gleb Alexandrov writes: Discover how to use tone mapping in Blender to experiment with breathtaking looks for your next render. Tone mapping is your very important creative choice, when it comes to high dynamic range rendering. About the Lighting Project: The Lighting Project is a manifesto of a think-different approach to digital lighting. This book will [...]
I am really, really impressed with the entries of this weekend's challenge! This was definitely a winning combination. Work started pouring in on Saturday already and what really surprised me is how well you can convey the atmosphere of those games in such reduced scenes. Well done everyone! Let's check out the winner and honourable [...]
Here are the notes from this week's meeting in irc.freenode.net #blendercoders. Ton Roosendaal writes: Hi all, Here are the notes from today's meeting in irc.freenode.net, #blendercoders 1) Todos and planning for 2.77 The updated planning and targets for the next release. Meeting agrees on moving to BCon3 next meeting (27th). That means patches should then [...]
The post Weekly Blender developer meeting - 18 January, 2016 appeared first on BlenderNation.
So last week I asked you about the layout of the homepage: do you prefer the current two-column layout, or do you think a 'traditional' 1-column layout is easier to scan? Here are the results! So from your responses I've learned I should keep the current layout, but add the 'infinite scroll'! I'll get that [...]
It's been a while since Isaac Schartier updated his Zelda project for the BGE. Hello, Since my last fan make that I left out, i was pretty busy. So since late December I wanted to take this little fan make and i have all recoded. As promised I made a Git repository for what would like to participate or [...]
Without a doubt, 2015 was one of the Drupal community's best years. We continued to grow and change from being on an island to more of a peninsula. We also released the best Drupal version ever.
If you look back at our predictions for 2015, the Drupal 8 release was one of the most predicted events for the year. Now the question is: what we will be doing in 2016?
Will we have a decoupled Drupal? Will Drupal 9 be released? Will we see a "Drupal 6 Legacy Support" program? It is that time of year when you—yes, you—can predict the future of Drupal; take a look at your crystal ball and describe what you see. Share your deepest thoughts on what will happen for us as a community, what will happen to our code, and the difference our work might make.
You read that right! We're currently on the last full week of Caminandes 3 production. Crunch time is strong right now, check out what we've been up to last week:
John Hamilton writes: Learn how to create a Looping animated smoke texture for the game engine in Blender and the Gimp.
Danyl Bekhoucha's 'Dark Blender' offers an automated workflow to convert hi-res models (like sculpts) to low-poly optimized game assets. Discover Dark Blender a modified version of Blender that include various scripts and tweaks to make the creation of game assets much faster. It is particularly fast for stylized asset such as Dota. It include a [...]