Media Technology News
It is said that the eyes are the mirror of the soul. The eye is a beautifully complex product of evolution, and it shows in the intricacy of its composition, making it not that easy to convincingly recreate in 3D. The Danny Mac Eye Designer add-on for Blender aims to relieve eye creation stress. Danny [...]
Leander Burger (CGSky) writes: This project wouldn’t have gained this much enthusiasm from the team if it wasn’t for that golden moment we won a Blender Game Engine jam 3 years ago— BGMC|23 - The Long Way Home. The moment we were announced as the winner- I asked everyone if we wanted to take on [...]
particl3s writes: In the spirit of passing on something I still use to this day perhaps someone out there can put their own spin on it. It was a lot of fun to make and many years in the making! All word hunting aside it's a good course, it pushes abstract shape making in simple, [...]
mrcheebs writes: EEVEE renders can be amazing, and the speed is definitely something you want to take advantage of! This tutorial shows adjustments that you can do to make your scene less like a PS3 game.
The post Better EEVEE Renders - Settings, Lighting, and Other Cool Tricks appeared first on BlenderNation.
Announcements All the queries of all the modules are updated to include the sub tags as well. Bug fixing sprint this and next week. GSoC officially started last Monday, Blender has 10 projects accepted, the coding itself starts on June 1st. 2.83 Last week: 117 unclassified reports ; 22-26 high priority bugs This week: 151 [...]
Jan van den Hemel writes: Previously I made a short video about using the Warp tool to make an arch. But what if you want to do something like that non-destructively? This short video shows the way.
Teddy T. writes: In this video, I modelled the inside of a VNAND microchip. After a lot of arrays and copying models, I made an array 100 layers tall by 800 cells deep by 500 cells wide. This ended up being a MASSIVE layout- but the real layout is closer to 100x 40,000 x 50,000. [...]
About Me My name is Nika Zautashvili, I am a self-taught 3D artist from Yaroslavl, Russia. I have been working with 3D art as a freelancer for a couple of years now, even though my main job is not 3D or art-related whatsoever. In the near future, I am planning to do art full-time. I [...]
gamedevfred writes: This is a feature in blender that can be a little confusing and can go wrong a number of ways. But once you get the hang of it it can be very useful. I use it all the time professionally working for mobile games.
Lutz Scharf writes: Hi everyone! Early on during this crisis I knew I would make a film to find an emotional outlet for these tough times. Instead of some dour documentary-style film about someone in self-isolation, I decided to go full on B-movie schlock and kill the virus with a shotgun. ;) Let's face it, [...]
The post COVID-2049 - A little action film made with Blender appeared first on BlenderNation.
DanielVesterbaek writes: So I finally got around to finishing up the first part of the breakdown/tutorial for my "Just Another Car Ad" short. In this video, I will be focussing on breaking down how I created the first scenes of the animation. I wanted to keep the tutorial quick and interesting. - To the point [...]
The post CG Breakdown/Tutorial || Blender short: "Just Another Car Ad" appeared first on BlenderNation.
Trackbout has released an update to Ripchord, a free MIDI plugin for creating and remixing chord progressions.
New Features in v2.2:
Bundled presets from multi-platinum...
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work!
The post My favourite Blender Art on Sketchfab: 2020, week 20 appeared first on BlenderNation.
Richard van der Oost writes: I recently reached out to all our Blendergrid users, asking who would be interested to contribute some articles to our site while being stuck at home, to earn some side income. Awe Kayode was interested and he wrote this how-to article about IES lighting in Blender. Covering the use of [...]
Jan van den Hemel writes: Slice Cuts are an important feature in hard-surface modeling. Although there are many great commercial plug-ins out there that make this easy, it’s good to know how to do it with what Blender offers out of the box.
nuxttux writes: There are many ways to go about a walk cycle but the foundations are key. In this non-tutorial video, I share with you my processes for making a 2d or 2.5d cut out walk cycle using Blender. This is a segment of a more complete video where I share my entire process, from [...]
pranjal writes: Here is a tunnel shot assembled and rendered in Cycles. The new AI denoiser worked pretty well and the entire animation was rendered at just 500 samples. All the motion blur is rendered natively in Cycles. The final render was composited in Nuke using AOVs and cryptomattes.
Stefano SottoZen writes: Hi everyone, I made this short animation. I used traditional keyframing to animate the character combined with some baked rigid bodies simulation for the movements of the balls. In this way, I avoided using path animation. To achieve this I switched between an active rigid body and animated object at the desired [...]
Masaru writes: You can render 4 times faster with this video! Hi, it's me again! I'm here to give you 5 tips to speed up Cycles rendering in interior scenes. Go check them out and speed up your workflow!
DerekElliott writes: Hey Blendernation -- check out my new tutorial where we model a lowpoly car! This car will be used in an upcoming tutorial which shows how to animate two cars racing. Enjoy!