Media Technology News
John Roper writes: Hi guys, the second issue of Buildbot magazine (July 2018) is now out! It covers topics including the upcoming Blender Conference, the Code Quest wrap-up, and new products and workflows. You can read and download it here.
Johnson Martin writes: Let’s talk about Edge poles, those famously aggravating little points on a mesh that cause so many headaches for 3d artists around the world. Why are they so terrible? What can we do about them? And when are they actually good to use?
The post Topology Guide: Moving and Manipulating Edge Poles appeared first on BlenderNation.
Zach Hixson writes: This video covers some times to prepare your .blend files for a render farm. It includes some basic tips to not only speed up your render, but to optimize your workflow to get the most out of a render farms services. Note: Zach was sponsored by BlenderGrid for this video.
I'm not sure how objective or conclusive this test is, but Twitter user @masu_cganime posted the following video where he times startup times for 4 CG apps. Fun to watch :) 3DCG???????????????????LW?????×2?? pic.twitter.com/wfLJOOp80G — ?? (@masu_cganime) July 2, 2018
The post Comparing startup times for Blender, Lightwave, Maya and 3DS Max appeared first on BlenderNation.
Mike Pan is hosting a meetup in Vancouver tonight! This will be a beginner-friendly meetup that will introduce you to Blender, a free and open-source 3D content creation software. Scheduled talks include: Mike Pan: Blender as a VR content authoring tool Jeremy Bot: Capturing live subjects with photogrammetry SFU Blender Group: Getting started with Blender [...]
This just made me want to model a robot! Aidy Burrows writes: We'd like to announce our upcoming hard surface modeling course in Blender! Check out the release date and trailer here.... It's another collaboration on a subject by Aidy Burrows from CG Masters.net and Gleb Alexandrov at CreativeShrimp.com. It's like our 2nd difficult album [...]
The post Hard Surface Modeling in Blender | Course Trailer [$] appeared first on BlenderNation.
Tomasz Muszyński is a Lead CG Artist from Wroclaw, Poland. He creates his scenes in Blender and renders them in Unreal Engine.
Darkfall writes: In this Video we will be looking at the Quick Smoke Tool in Blender to achieve a Wispy smoke effect. There are so many different settings to play around with, you can create many different results. If you make something cool with the smoke sim be sure to post a video or link [...]
chocofur writes: In case you missed it - be sure to check our latest interview with Lukas Walzer at chocofur.com! We ask same 12 questions but get entirely different views and perspectives from each artist! We've already interviewed Pascal Deraed and Gleb Alexandrov so be sure to read these as well.
Joshua Autumn writes: In this tutorial, you'll learn how to create a simple node set up to create an emitting glowing fresnel (layer weight) in Blender Cycles Render Engine. We'll be doing this procedurally in Blender by simply creating our fresnel, adjusting it's radius and mask, converting it to an emission fresnel, fixing and adjusting [...]
What does Blender 2.8 Alpha have in store? Pablo will show! (Any bets how many crashes he'll have?)
3D Artist Pierrick Le Texier describes how a class project that presented new challenges turned into a Staff Picked Killzone Fan Art model. My name is Pierrick Le Texier, I’m a French student at New3dge Art School and I would like to become a Character Artist. I started studying 3D about 5 years ago. Before [...]
The post Art Spotlight: Black Hand's Killzone Shadow Fall Fan Art appeared first on BlenderNation.
'IMPACT' is hands down one of the best Blender shorts I've seen this year! Excellent story line, great animation and fantastic sound design - enjoy! Plyro writes: With the mission to find life, a lonely alien scientist roams the endless vastness of space. It quickly becomes clear that he has to protect is fragile discovery [...]
acvarium writes: It was a long time, since I worked in Godot. I missed those times. I love Godot almost as much as Blender. Ok, maybe half as much as Blender ;-) As I worked, the idea, came to my mind, why don't do this as a tutorial And here it is. If it will [...]
eisklotz writes: I have a good and a bad message for you. The bad first: I give up the HDRI creation :-( And now the good one: All HDRI are now available for FREE on www.eisklotz.com Have fun and share it!