Media Technology News
wazou writes: Hey guys, part 2 of my video about the right way to model in Blender.
Peetie writes: Gone are the VSM and ESM methods to compute the shadows in Blender 2.81. No More. In place of that we have now the PCF method. In this video I show a few tips to get rid of light leaks, if you still have. (Bear with me, I suffer at the moment from [...]
The post Blender 2 81 Development: PCF shadow filtering helps avoid light leaks appeared first on BlenderNation.
asaanimation writes: In this timelapse we will try to show you how to make watermelon shading with nodes. (only with nodes). I hope you enjoy it. It might not be the only way but still may be useful for you..
juanquico writes: Blender's Argentinian meeting will take place in La Plata on October 3, 4 and 5. It is free and will include talks, projections and workshops on animation, sculpture, modeling and 3D printing, among other activities. The main place will be the Fine Arts Faculty of the National University of La Plata, but there [...]
The post Argentinian Blender Meeting "Che Blender" Is Back! - Oct 3-5 appeared first on BlenderNation.
Zacharias Reinhardt writes: Hi everyone! I'm very happy to announce the 7th CG Boost Challenge for all 3d artists wanting to improve their skills and get the chance to win prizes worth ~$3,840 provided by our awesome sponsors (many cool Blender related prizes included)! BRIEFING, RULES AND PRIZES The topic for this challenge is “Alchemist”. [...]
Hello everybody! I'm Jim Wild - 24 old general artist from Saint-Petersburg, Russia. Some background When I was a child, I was very curious about the world—I liked to explore it and then express myself by creating things that make it better. It doesn't matter what tool I have—a pencil, a lego block or a [...]
Jared Owen writes: I like taking apart mechanisms to see how they work. The combination lock was so much fun to dive into. I took one to a lock smith to help me take it apart. I also looked up patents and other youtube videos to make sure that I knew how it worked. The [...]
Fanan team has released Monica, a dual-layered monophonic synth with 2 completely different oscillators. The first oscillator is wavetable based with 64 wavetables + additional 64 wavetables...
Every week, hundreds of artists share their work on the Blender Artists forum. I'm putting some of the best work in the spotlight in a weekly post here on BlenderNation. Link from the Legend of Zelda Sega Saturn First Version Final Blender 2.80 Eevee Engine Turkish Coffee Sculpting Tifa Lockhart from Final Fantasy 7 Red [...]
Michael Soluyanov writes: Hi! I made a test of 8 render farms. Test includes render speed of 3 different scenes, upload/download speed and price. Timecodes: 1:24 RenderStreet 2:49 GarageFarm.NET 3:57 Raysrender 6:02 Blendergrid 7:18 Polargrid 8:06 Anima render 9:07 F1 10:22 TurboRender 10:46 Results Testing scenes: Тест 1 (change frame size to 100%) Тест 2. [...]
Markom3D writes: I start off by creating a scifi panel, and then go about creating a diffuse, roughness and normal map.
Creating a crazy "psychedelic" smartphone material in EEVEE.
3DVision writes: Toon-Pro is a tool designed for professional users of Blender 2.80(EEVEE & Cycle).It contains all the effects you need to give a cartoon style to your animated movies. You can combine an NPR effect with the UV texture of your model and use several outline styles, this procedural shader is compatible with (EEVEE [...]
Work in progress for the new eyedropper tool to select Grease Pencil materials or create new materials using the selected base color. Currently under review for Blender 2.81.
Sebastian writes: I am currently working on an addon that allows you to import different photogrammetry (Structure from Motion) data formats into Blender. It can be used to perform automatic camera tracking in Blender. Also, there is an option to represent the point cloud with a particle system. Currently, the data formats of the following [...]
Daniel writes: In this tutorial I will go over my workflow of UV unwrapping in Blender 2.8. I will also show some features of the addons TexTools and UV Packmaster 2.0 Pro.
The post Daniel Bystedt: UV mapping tutorial for Blender 2.80 appeared first on BlenderNation.
ChrisP writes: In this video tutorial we create 3 different looks of "vertex lasers" and finishing with a "body scanner effect" all using Blender 2.8 + EEVEE + Animation Nodes I hope you enjoy it and if you do, please leave a comment! Cheers, ChrisP
Gesy Bekeyei talked about the production of his hard-surface project Lobster made fully in Blender. The project Lobster began with brainstorming the idea of a craft that NASA could send to explore the oceans on one of Saturn’s moon, Titan. I am a massive fan of the late Paul Pepera’s work and his whimsy, utilitarian [...]
The post Working on a Submarine & Underwater Look in Blender appeared first on BlenderNation.
Christoph Werner writes: In this quick tutorial I show you, how to create a procedural mountain or island material in Blender. This video is based on my popular Dynamic Mountain tutorial, which can be watched on my YouTube channel or here on Blendernation. You can download the .blend file for free on my website if [...]
The post Blender Quick Tutorial No. 10 – Dynamic Mountain/Island Material appeared first on BlenderNation.
Markom3D writes: In this video I show you how to use a Displacement Map to give the surface extra details I run youtube.com/markom3d where I provide short, sharp and sweet tutorials on Blender, and provide information on projects that I am working on.