Media Technology News
momotion writes: Before Bendy Bones were implemented into Blender, I had rigged this character with IK chains for the mouth region and multiple rotation bones for animating the eyebrows. In this video I show how I replaced the IK chains with Bendy Bones, which gave me the advantage of reducing the animation handles from 8 [...]
Yanal Sosak writes: We finally got to the 100th episode in exactly 100 days! This sure is an achievement i can be proud of, and you guys had a lot to do with it x)! In this episode I will talk about what comes next with YDT and about masking in Blender. You guys hyped?
The post Yan's Daily Tips #100 - Announcement and Masking - Blender Tutorial appeared first on BlenderNation.
If you work in the architecture or construction industry, you will use BIM systems to model and document your designs. The IFCOpenShell addon for Blender allows you to import those files. 1D_Inc writes: IFC Open Shell, that provides IFCBlender - opensource plugin, that allows import IFC files from BIM software, such as Archicad of Revit [...]
A cool car render by Scalix which took him a few months to create. He also made a small animation right here:
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! green splinter by lupotek on Sketchfab Demon Dragon by Marc Black on Sketchfab MIKU by knsii on Sketchfab Blockhead 3D sculpting exercise by Metin Seven on Sketchfab Sans [...]
The post My favourite Blender Art on Sketchfab: 2017, week 15 appeared first on BlenderNation.
Zacharias Reinhardt writes: Hi everyone! In this Blender quick tip, you’ll learn a super fast way to correctly position bones inside your 3d characters. Have fun! ~Zacharias
2 interesting bits of 2.8 news this week: Systems not supporting OpenGL 3.3 or later will not run Blender 2.8, and Blender 2.8 builds are now available from the build bot! Ton writes: Here are the notes from today's 14 UTC meeting in irc.freenode.net #blendercoders. 1) Blender 2.79 targets Updated the target planning. We still [...]
Yanal Sosak writes: In this YDT episode, I talk about yet another method of posing, which is with proportional editing.
The post Yan's Daily Tips #099 - Posing Proportional Editing - Blender Tutorial appeared first on BlenderNation.
Kamil Adamski shares the 'making of' of this gorgeous strawberry model. Hi, I made a Strawberry in Blender, which I like to share with You. A little explanation with nodes, and textures: Explanation of the process The whole thing is to get good seeds placement, their size and depth. So as the old saying: Model [...]
I am in love with this piece What do you guys think makes this image great? Leave your opinion in the comment section below :)!
jayanam writes: This is a tips & tricks Blender video tutorial for selection of objects and polygons.
Thomas Berard did some amazing renders of a Loft using Poliigon's textures and CMV. Filmic was used as well, and it is giving outstanding results! Which out of the three renders is your favorite? Thomas Berard's Artstation
A nice and slick scooter render by Lukas Lima. Blender was used for the modeling and Keyshot for the rendering, which is a peculiar combination of programs in my opinion. Have you guys ever used Keyshot with Blender before? How was your experience with it? Lukas Lima's Artstation
3D-Fer writes: Hello there, here's my last project in blender, i hope you enjoy it, it's a FanArt of Gorillaz
Yanal Sosak writes: Grease pencil can be used for many reasons, I like to use it with my sculpts and concepts. In this video I will quickly demonstrate that :).
The post Yan's Daily Tips #098 - Grease Pencil - Blender Tutorial appeared first on BlenderNation.
Lord Odin is showing the impact of some recent Cycles developments that have sped it up to close to real-time. Thanks to lukas stockner and a few of the main cycles devs cycles has become 10x faster or 10x cleaner.. We can denoise, We can blend between noise, We can even remove the randomness (noise) [...]
LMHPoly creates an awesome low poly car scene. He shows us the whole process of creating the car and the scene which adds up to around 11 hours of work.
This weekend, we're challenging you to create a castle in Blender. Any kind of castle goes: one from medieval times, a fairy tale one or perhaps one from a fantasy world? Rules: Post your work in the comments below (yes, we have a nifty new 'attach image' option below the comments box for this!) Post [...]