Blender 3D News
Let's celebrate together in Blender Today Live #47! https://www.youtube.com/watch?v=VhUTDbvoEUQ … #b3d
The post Dev Fund 1st Goal Reached! - Blender Today Live #47 appeared first on BlenderNation.
About My name is Jhonatan Lechar, I’m 21 years old and I’m from Rio de Janeiro, Brazil. I’ve completely stopped trying to learn 3D a lot of times, but I started using Blender when I was 12 and started taking it seriously about 8 months ago. I am self-taught (mostly through YouTube tutorials) and my [...]
Brecht writes: New Features and Changes About 90 bugs were fixed last week. Workbench support for depth of field. (commit) (Clément Foucault) Sculpt: add Topology Rake, to align edges along brush while painting. This helps to generate cleaner topology and define sharp features for dynamic topology. Best used on relatively low-poly meshes, it is not [...]
abe writes: Another week of #Blender52 has flown by, as our humble community continues to grow. Remember that we have a copy of Retopoflow valued at $86 to give away when we hit 250 followers on Instagram and Twitter (@blenderfiftytwo for both) all you need to do is follow to stand a chance of winning. [...]
The Blender Community has really stepped up - the Blender Development Fund is now raising an amazing 25 THOUSAND Euros per month! This means that five core members of the 2.8 Code quest can be retained full-time, which will boost Blender's progress tremendously. The second goal of 50k/month means we'll be at the same level [...]
Joakim Tornhill (Blender Insight) writes: Hi, I thought I'd do a tutorial that goes through the basics of procedural texturing. That means how to use a mask, how one texture can distort another, how to change the texture mapping, how to mix colors and how to add layers of pattern above each other... so here [...]
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! AriBe_SnailBoi by Richard Thorogood on Sketchfab Summer Color! by Zale on Sketchfab SuperHero by Kyan0s on Sketchfab Spring Camper by Ferre P.K. on Sketchfab Moonman by Chikara Horie [...]
The post My favourite Blender Art on Sketchfab: 2019, week 5 appeared first on BlenderNation.
Jan van den Hemel writes: Grease Pencil can do automatic in-betweening in some cases - especially, when you make keyframes by "recycling" your strokes, by moving and transforming them on further frames. It works pretty well... sometimes ;-) It might just save you a lot of time. This is a quick demonstration of how it [...]
The post Daily Blender Tip 150: Grease Pencil Stroke Interpolation appeared first on BlenderNation.
Crossmind Studio is preparing a free tutorial on product shoots. I liked their trailer, enjoy! Hello Friends We are excited to share a preview of our upcoming tutorial series which we are working on. It's about- "CGI for Product Advertising Using - Blender 3D " Stay tuned and spread the word for upcoming awesome tutorial [...]
The post CGI for Product Advertising Using Blender 3D - Tutorial Preview appeared first on BlenderNation.
Benjamin Morrison writes: Spritehandler is a set of tools for using, and generating, sprite sheets within Blender. Using a nodegroup to manipate UV coordinates, Spritehandler sequences sprite sheets loaded through image texture nodes. This opens up a wealth of possibilities for rendering sprites, flipbooks, billboards, particles, and material variations. All functionality is wrapped in intuitive [...]
jayanam writes: In this Blender 2.8 video I show how to draw images into the 3d view by using a built-in GPU shader. I added this feature to my UI Widget addon.
Jan van den Hemel writes: There's some interesting new ways to bevel in the latest Blender 2.8 update. You can choose between three "miter patterns", which make the bevel shape look different. This is pretty useful stuff!
Louis du Mont writes: A fun little project, making a spaghetti covered meatball dance the running man. For no reason other than having created a silly song on FL studio mobile, a music creation app. Initial sketch: All the spaghetti was built with curves, creating spirals by using sphere vertices. Everything else was poly modelled, [...]
Nutti writes: The Add-on "Magic UV" provides UV editing toolset. Today, I release Magic UV v6.0. The main update of v6.0 is support for Blender 2.8. Magic UV is Blender's built-in add-on, so you can try this add-on without installation. This add-on works in both Blender 2.7x and Blender 2.8. See tutorial pages/video to know [...]
Faba writes: On Tuesday, January 29th, 18:30 will be the next Blender Meetup in Ludwigsburg. We will meet at the Animationsinstitut of the Filmakademie Ludwigsburg. The address is Akademiehof 10. For details check the meetup page. Since the door is locked please drop us a note if you will arrive later, so someone can let [...]
mr-matt writes: A timelapse of a low poly fire station in Blender created for the game Radical Relocation.
mokazon writes: Hey everyone! My small team and I at Medallion Slate have been working on a game called RevenBlade for the past year or so. I'm excited that I can finally start announcing it to the public. RevenBlade is a fast paced, action-packed multiplayer arena brawler. Two teams fight against each other to gain [...]
Justin writes: CREATE a 2D Motion Graphic in Google Slides and then bring it into Blender's Video Sequence Editor (VSE) and make some magic by applying the proper masks to it! (We'll animate it in the next video) YouTube: Blender Frenzy: 27) Blender for Blogs | Phase 3 – Part 14: 2D MoGraph Creation
The post 27) Blender for Blogs | Phase 3 - Part 14: 2D MoGraph Creation appeared first on BlenderNation.
Every week, hundreds of artists share their work on the Blender Artists forum. I'm putting some of the best work in the spotlight in a weekly post here on BlenderNation. Wounded Knight Sabrina - The Teenage Witch Canadian Moose caterpillar Procedural Sneks [Free Material Download] Lux, Corona, Cycles Ramen - 60 mins, Eevee procedural texture [...]
John Wagner writes: In this Blender 2.8 tutorial, I'll show you how to export a mesh from Blender to Unreal. We'll briefly discuss collision models as well as materials. At the end of the tutorial you should be ready to use your blender models in Unreal 4.21.2.
The post Blender 2.8 to Unreal Engine 4.21.2 Export Tutorial appeared first on BlenderNation.