Blender 3D News
Rico Cilliers writes: In this video I show a simple way of baking thickness maps from high-poly onto low-poly geometry. Thickness maps are useful in many textures, as they mask out the areas on the model that have less volume. Typically I use them in character skin shading setups.
moonman_pictures writes: Moonacious greetings foes and friends, it's Jojo for Moonman Pictures. I've been up to alot lately, updating my website bit by bit, making new tutorials, freelance work and more. So let me introduce you to a series of smaller tutorials that I'm working on: The 'BLENDER LIKE A BOSS' series is focused on [...]
I've featured Armando Tello before, but felt his recent new work deserved a place in the spotlight. Enjoy!
Montedre writes: I have started a new series of tutorials over on Armory, Blender, Game. This series of short tutorials will concentrate on explaining the logic nodes that are used in the Armory game engine for visual scripting. In this first video I cover the very basics of using nodes in Armory. We show you [...]
For the second challenge in his Simplicity September, Grant Wilk provides a .blend of 'Stegg', an adorable little character. Submit an entry for your chance to win over $1,800 in prizes! Challenge #2: LIGHTS, CAMERA, STEGG! 😎 📝 TASK: Texture, light, and compose a render with Stegg! ⏳ TIME: Ends 9/20/2018 at 11:59 CDT! The [...]
Porter Nielsen writes: In this tutorial we look at the very simple but powerful modifier; mask modifier. The modifier takes to different inputs, either a vertex group or an armature and masks based off of those selections. Some uses of this modifier are to help while weight painting in order to rig a mesh, or [...]
pavla writes: It's pretty easy to create rain in Blender, but it's much more challenging to make it affect materials realistically. In this video, we'll investigate how we can utilize wetmaps to create a realistic rain-wetting effect using dynamic paint!
The post Realistic Wetting Rain in Blender! (CGC Weekly #23) appeared first on BlenderNation.
Lucas Falcão writes: I've been working on the guy since the beginning of last month on my free time, his name is Dave and it's based on the concept art of Alfred Achiampong. Alfred was pretty gentle in let me do this 3D version of Dave and even more gentle for let me change the [...]
Pablo shared the latest updates on Blender 2.8 development last night. MULTI STUFF! Get the latest updates on the multi object editing features on Blender Today Live.
SimonSanchezArt writes: Simón Sánchez shared this timelapse of the creation of an asset, Leonardo's Sketchbook. The process starts with modelling in Blender, sculpting and unwrapping, then the final step is texturing with Substance Designer and Substance Painter.
The post Timelapse: Leonardo's Sketchbook - Modelling, Sculpting & Texturing appeared first on BlenderNation.
YanSculpts writes: Been working on a low poly animation of Spider-Man to test Blender 2.8 and all of it's new features including the grease pencil, in this video we will take a look at the blend file. The 3D printing part is at the end of the video, just news for my subscribers and channel.
The post A Look at Blender 2.8 - Spider-Man and The Cat 2D/3D Animation Scene appeared first on BlenderNation.
ChrisP writes: In this video we create a realistic looking copper material in Blender 2.8 Cycles + Eeevee using the new Ambient Occlusion node. This tutorial took me several days to create because 2.8 is sometimes a bit "moody" ... BUT the resulting material looks great in the real-time (!) EEVEE viewport! Executive Summary (~6min) [...]
The post Copper Material in Blender 2.8 Cycles + EEVEE using AO-Node appeared first on BlenderNation.
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! The Fabulous Baron Munchausen by PetraS. on Sketchfab Handpainted Melongena Cap Mushroom by Curlscurly on Sketchfab Autumn Witch by Emily Mitchell on Sketchfab Pixel Bart Classroom by FunkFz [...]
The post My favourite Blender Art on Sketchfab: 2018, week 37 appeared first on BlenderNation.
jayanam writes: In this video I am modeling a simple Shuriken with Blender 2.8 to show some basic hardsurface and boolean techniques.
I always love seeing the results of teenage students' work with Blender. The Italian Istituto Comprensivo Galileo Ferraris challenged their students to create VFX for a series of Stranger Things tributes. Fulvio Silvano Fontana writes: Three years ago I submitted to BlenderNation our Students Demo Reel and you were so kind to publish it. Last [...]
A gorgeous beach scene by zkart. 1920/1080 p 100 sampling 450 frame _ 7h of rendering 52 sec per Frame Volumetric + Depth of field
Enjoy the work of Davide Picardi from Prato, Italy!
Gleb Alexandrov writes: In this tutorial we’ll explore the basics of Box Cutter – a paid Blender 3D modeling add-on by Team C (Jerry Perkins and Adrian Rutkowski). After the release of Hard-surface Modeling in Blender course we got a lot of questions about the modeling plugins for Blender, so we decided to launch a [...]
Leonardo Braz posted this awesome Eevee render of a... robot family? Leonardo writes: Blender´s new engine on fire... EEVEE! Still under heavy development but promising... very promising! I´m looking forward for a stable release! Let me know what you guys think about the family of Hermans?!
Martin Klekner writes: Hello friends, welcome to this new tutorial from the Heroes of Bronze series. This time I will show you how to use Blender's Radial Symmetry sculpting tools to create a Greek radial wave pattern (both in Blender 2.79 and 2.8). We will then bake this pattern into a texture map and use [...]