Blender 3D News
looch writes: Hey guys!, I recently created a little breakdown on how to create the cartoony stylized mouth of new LollypopMan, Check it out and let me know what you do with it on twitter @lucianomunoz_ Cheers!
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! Xena by Adipriatna on Sketchfab VR Alien Forest (with download) by FDU_oficial on Sketchfab Skull Fried Eggs Bacon by Carlos Nava on Sketchfab Coffee Break by Emily Mitchell [...]
The post My favourite Blender Art on Sketchfab: 2018, week 38 appeared first on BlenderNation.
cg-physics writes: Quick tutorial, on how to make an interactive online-simulation with Verge3D, including Keyframes, if-else-logics and useful tricks!
Cerbyo writes: This covers an audio sync issue you may unknowingly experience in blender at some point if you render using audio+video settings. Specifically this is an issue experienced after successfully lining-up and playing everything properly on vse playback. It occurs because the sync during the actual render follows different rules than vse playback. It's [...]
The post Blender VSE: How to Fix Rendered audio Going out of Sync appeared first on BlenderNation.
The Krita community has just launched their yearly crowdfunding campaign. If you're a regular Krita user, please consider supporting them! Boudewijn Rempt writes: The 2018 Krita fundraiser has just started. The theme this year is "let's squash the bugs". After three feature-based kickstarter campaigns, the Krita team wants to focus in 2018/2019 on fixing bugs, [...]
The post Krita 2018 Fundraiser has started: "Squash all the Bugs" appeared first on BlenderNation.
Montedre writes: In the 3rd of the Armory Logic node series I cover the Get and Set Property nodes. These are the nodes that allow you to work with variables for you game. Things like health, power and so much more are handled by these nodes and I will show you how to use them.
BleuRaven writes: This addons allows you to export content created with Blender to Unreal Engine 4. Working on object packs for Unreal Engine 4 can be complicated with Blender. That's why I created the Addons "Blender for UnrealEngine". It simplifies the procedure of the export, allows to export all the Assets of a scene at [...]
Blender artist Cédric Bonacina talks about his background as a 3D artist and his experiences with selling on the Sketchfab Store. Hi, my name is Cédric Bonacina (Kyan0s) and I’m a Belfort (France) based 3D artist who is mainly focused on the creation of biological models like characters or animals, doing modeling, sculpting, texturing, rigging, [...]
Steve Lund writes: AMD's Free Radeon Prorender has come a long way since its launch! It now has many features like Subsurface Scattering, Micro Displacements, Volumetrics Support, De-noising, and a much improved ultimate Uber shader! Learn how to use these features in this new video tutorial overview!
If you want to practice your modeling/handpainting skills a bit this weekend, then here's a cool activity for you: Blender artist Jasmin aka Curlscurly is asking you to create food in 3D. Are you up for the challenge? ?CHALLENGE TIME ?@Sketchfab gave me the opportunity to host a little competition with awesome prizes! Create a [...]
Enjoy the work of freelance CG Artist Sara Tarr from Hobart, Australia!
gdquest writes: BPSRender is multithreaded render tool for Blender VSE projects. Although other scripts exist, we found they weren't multiplatform or had bugs and were not maintained anymore. That's why we decided to create this standalone command-line tool: you can integrate it to your own pipeline and Blender add-ons! Contributions and bug reports are more [...]
Joakim Tornhill (BlenderInsight) writes: Every second week, I have a "create a procedural material" challenge in my Facebook group. Even if I'm not able to win since I decide who wins... I like to take them myself :). This time it was to create an "easy to use Group Node for creating apple Peels". So, [...]
pavla writes: Sources of inspiration can be huge productivity boosters. Today, in this video tutorial we'll take a look at an AI text to image converter that generates some pretty amazing results!
Every week, hundreds of artists share there work on the Blender Artists forum. I decided to put some of the best work in the spotlight in a weekly post here on BlenderNation. Featured work: Dave by lucasfalcao Character Portrait by ToshiCG Creature Assault by Pierpaolo Playroach by Christian_Lipski Interior scene (with Deer!) by Marek_H Juicy [...]
Montedre writes: In the second of my tutorial series on Armory Logic nodes I am covering the event nodes for armory. These are the foundation of most the node trees you will create for your games.
Dorian Zgraggen writes: I recently entirely recoded cgbookcase.com and I thought it might be worth sharing here: There are now 250 PBR textures available for free in different resolutions. The texture library is now much more searchable because you can filter by category, minimal resolution and by tags. Also, there's texture map previews and a [...]
The post 250 Free CC0 High-quality PBR Textures from cgbookcase.com appeared first on BlenderNation.
yogyog writes: The second of a set of two tutorials: different approaches to using Rhubarb Lipsync with Blender. This one is on animating a mouth with shapekeys - the first is on stopmotion-style animation. RHUBARB LIPSYNC is an open-source automated lipsync program by Daniel S Wolf. It was used on the 2017 Ron Gilbert adventure [...]
London based Blender artist Louis du Mont shares the creation of his SphereBot. He used a combination of Blender+Substance Painter for the bot and some quick photogrammetry for the ground, and the result is amazing! My name is Louis du Mont, I’m a 3D Artist working at a London, UK based company called Formation. I [...]
Chad Moore host from the TechArtJam pod cast talks to Rigging Lead David Hearn from Tangent Animation about his work on 'Next Gen' in three podcast episodes. Reminder: you can now watch Next Gen on Netflix, and the team behind the production has already answered numerous questions here on BlenderNation as well. Brad spoke with [...]
The post TechArtJam: Interview with David Hearn from Tangent Animation on 'Next Gen' appeared first on BlenderNation.