2D & 3D Animation
Long in the planning, (three years now!) we finally move BlenderArtists to a new forum platform: Discourse. This change coincides with a change in ownership: after the switch, CG Cookie is transferring the ownership and management of BlenderArtists to BlenderNation. Jonathan Williamson writes: From day one we have tried to be good stewards of the [...]
Zacharias Reinhardt writes: Hi everyone! Sculpting in Blender can be sometimes really frustrating, if you have some errors in your geometry and don't know how to fix it. In my new video I show you a "magic button" in Blender, which will solve most of your Dynamic Topology sculpting problems, with just one click! Sounds [...]
Here's a nice overview of the creation of the 'Lily Goldheart' from Crystals of Fate. Hello, I’m Justin Ethington, a 3D/2D artist currently on the path to a bachelors in animation. At the time of making this character, I was working for Skymarch Entertainment on their title Crystals of Fate. This was the last of [...]
RemiGraphics writes: Stop Letting Unused Data Linger in your Project! Remington Graphics brings you a set of data removal tools that allows you to get rid of unwanted and unused data in your Blender file. With Atom Bomb, you won't have worry about that aggravating material that refuses to delete itself. Instead, you can let [...]
The post Atom Bomb: Data Management from Remington Graphics [$] appeared first on BlenderNation.
YanSculpts writes: Made a 30 minute video on sculpting a Desert man in Blender full of tips :)
The post Sculpting A Muscular Body - Commentary/Tutorial Style appeared first on BlenderNation.
Pablo will be doing a livestream today, should be both informative AND fun! He writes: Will be doing a Live stream later today showing the new Blender 2.8 Outliner stuff, Grease Pencil tools and more. Times: 21:00 - London 22:00 - Amsterdam 1PM - Los Angeles 4PM - New York 00:00 - Moscow 06:00 - [...]
The post Livestream: Pablo Vazquez on the Blender 2.8 Outliner and more appeared first on BlenderNation.
Paul Caggegi writes: Hi BlenderNation! I'm back with part four in my series on video editing in Blender. In this lesson, I cover a few methods of color grading your individual clips without ruining your edit. From simple strip modifiers, to using the compositor in conjunction with the VSE, you can enhance your edits with [...]
Manuel Bastioni writes: The version 1.6.1 of ManuelbastioniLAB, the free and open source character editor for Blender, isttp://www.manuelbastioni.com/. New Features Assets library, with four hair models Automatic transfer of rigging weights from body to proxy Improvement of human base models Improvement of proxy fitting process using a subset of polygons Human hair shader for Cycles [...]
The post ManuelbastioniLAB 1.6.1 adds Asset Library, new Shaders and More appeared first on BlenderNation.
Joshua Knauber writes: How often do you have to create stone materials? For pretty much every scene right? Why not use this pack of 7 fully procedural node groups? You will get an endless amount of sandstone, concrete, marble and asphalt materials, plus 3 useful overlays that will give you even more variety! Features: Free [...]
Porter Nielsen writes: We are making Tracer's gun from Overwatch. In this 7-part video we set up the reference images, dissect the gun and make a plan, then start modeling. It continues with baking details in a normal map and then finally texturing it in Substance Painter. Playlist:
Enjoy the work of Elena Menkova, 3D artist from Ávila, Spain.
Pablo Vazquez writes: Quick overview on the work done by Dalai Felinto for better scene management workflow thanks to outliner filtering.
Enjoy the work of Ravissen Carpenen, 3D Artist from Curepipe, Mauritius. I have been using blender for almost 2 year now and throughout these year i have learned many things as an artist.
Riccardo Bancone writes: Hi! My name is Riccardo Bancone and I am a freelance 3d Artist from Italy. I just recorded a tutorial with some tips to Improve your interior renderings by reducing noise and fireflies when using mesh with emission materials. I hope you will find it useful!
alansartlog writes: Blender Debugger for VS Code is an addon for remote debugging Blender from Visual Studio Code. You can find the full documentation in the link, or I have created a video tutorial showing how to install and use it for those who are maybe just starting to mess with Blender scripts and addons [...]
jayanam writes: This is a new Blender tutorial for beginners, this time about using boolean modifiers and also some tips for adding bevels and sharp edges.
Aaron Carlisle writes: Hello, fellow Blenderers here is a short list of what has happened in the development in Blender this week. To read more and to see the links for more details please see the full post here. Changes to Blender master: Loop Cut: Allow mouse placement w/ numeric input rB235f578a Add “Delete Invalid [...]
renderhjs writes: TexTools version 0.9.0 is out! You can download it free from my new TexTools website. In depth features and documentation can be found here. TexTools is a Free addon for Blender 3D with a set of professional UV and Texture tools. Back in 2009 I released the Original TexTools for 3dsMax. Features: Size [...]
After the recent security report by Cisco about integer overflow vulnerabilites in Blender, the Blender developers started working on the issues. Here's a report on the fixes. Ton Roosendaal writes: In the past 4 days Brecht Van Lommel has provided fixes for the vulnerabilities reported by Cisco in Blender. The fixes were reviewed by the [...]
bennisanjaya writes: Hello, I made a video of laptop modeling, The texture I'm using can be found on my blog if you want to have it. So what you think? I really need a feedback or even a tips to make it better. Hopefully this video can give you a helpful tips. Thank you,