2D & 3D Animation
Justin writes: Hey all! I just started a new FREE video series on how to use Blender as a video editor! Currently there are 6 videos up. You can check them out at www.blenderfrenzy.com or on YouTube at my Blender Frenzy channel. I'll be continuing to add more throughout the upcoming weeks as I walk [...]
John Roper writes: Introducing a new Blender magazine, Buildbot! This is a new monthly magazine that shows quick news going on around the community. I hope that it is helpful to those who may not have the time to browse other news sites constantly as well as those who just want quick recaps of the [...]
Check out this comparison video of Louis du Mont's 'Working Hard' scene (originally made in Lightwave) , where he compares how it looks in Cycles and Eevee. Here's his Sketchfab version, too: Working Hard by Formation on Sketchfab
David Revoy is the new Bob Ross! In this video he shows how he does a paint-over of a Blender scene that Andy provided, to create concept art for the Spring project. Incredibly satisfying to watch!
The post [non-Blender] Commented timelapse: concept art of Spring "Inside the hut" with Krita appeared first on BlenderNation.
Your scenes in Sketchfab can now have real-time reflection! The feature uses 'SSR', a technique that's commonly used in games and that re-uses the information that's already in your viewport (or screen space). So while it won't reflect anything that's not 'on camera', it can still help you dramatically increase realism in your scenes. SSR [...]
The post Sketchfab Introduces Screen Space Reflection (SSR) appeared first on BlenderNation.
Wybren van Keulen writes: The Grove is growing by leaps and bounds, and today marks The Grove’s 6th release already! Release 6 features a streamlined workflow, greatly improved conifers and lingering dead branches. It allows you to unleash your twigs with the automated twig picker, and to quickly match any preset to any twig size. [...]
soft8soft writes: Hi, We promised to never touch games at Blender Conference 2017. Yet, considering that BGE was removed from Blender, we created a small browser game with Verge3D. It took exactly 1 artist, 2 weeks and 0 lines of code to bring the farmer to life! Check it out here (12.6 Mb). Another notable feature of [...]
The post Verge3D 2.4: Farmer's Journey and Online Store Mockup appeared first on BlenderNation.
Mohamed Salah writes: Shading test on the new real-time render engine EEVEE on blender 2.8 early build,on hp z400 workstation, and GeForce GTS 450 graphics card.
The post Smudges and fingerprints shading test on Blender 2.8 Eevee appeared first on BlenderNation.
A new option in the layout engine lets buttons be displayed in a single column, gaining horizontal space, providing better readability and making it easier for developers (and add-ons) to add new features in the future.
acvarium writes: This time I decided to model an iconic red-eyed tree-frog. The first stage of work is creating base-mesh using Subsurf Modifier. The second part is setting up the render.
lastrodamo writes: I made this project to test Eevee. There is some shadow artefact but the engine is awesome. Modeled and Textured on Blender 2.79 Rendering on Blender 2.8 Eevee Each images rendering in 5 seconds without irradiance volume.
Porter Nielsen writes: In this complete 3 part tutorial series Random Art Attack addresses the topics of how to clean up a file ready for exporting to Unity (part 1), actual exportation of assets from Blender to Unity in a format that will work with any workflow (part 2), and then how to use Blender [...]
jsabbott writes: Welcome to the tenth tutorial of the 3D Low-Poly Game Modeling for Beginners series. In this tutorial we will be modeling a low-poly character. The written tutorial can be found here. http://oldetinkererstudio.com/tutorial-how-to-model-a-character-3d-low-poly-game-modeling-for-beginners/
The post Beginner Tutorial: How to Model a Low-Poly Character appeared first on BlenderNation.
Blender Pro writes: I have been working on a Application Template for Blender that's goal is to improve the user interface and usability for Blender. This currently compatible with Blender 2.79. You can find more information about Blender Pro Here, and discuss it on Blender Artists. Here is a video that explains how the user [...]
The post Blender Pro - Improving Blenders Interface and Usability appeared first on BlenderNation.
This handy add-on will sync any Krita changes with your Blender project. ZiC writes: There's a new version of the plugin importkrita_v099: Import Krita 4.02 to Blender 3D 2.79 and automatically update the changes. Also, automatic updates are supported by Photoshop (psd) and other graphic formats that are supported by Blender 3D. Supported file formats: [...]
The post Import Krita to Blender 3D and automatic updates Krita and Photoshop files [$] appeared first on BlenderNation.
Enjoy the work of Koumaba Emmanuel from N'Djamena, Chad!
Here are the notes from yesterday's 09 UTC (10 CET) meeting in irc.freenode.net #blendercoders. Bastien Montagne writes: 1) Blender 2.8 (and code quest!) Antonio Vazquez completed requested changes on new GreasePencil branch, which is now ready for a final review. There are still some issues with Copy-On-Write depsgraph though. Ton reports that yesterday (Sunday 28th), [...]
Lewis writes: I have recently published my first Blender add-on on the Blender Market. Hopefully this will be the first of many, though we will see how this one goes..! In a nutshell, SplineSculpt is an add-on for Blender sculpting that allows you to draw along a 3D curve. This is something that I have [...]
MagnussonProductions writes: For a while, I had been wanting to test the limits of Blender in VFX. So I made a test that turned into a quality project. I didn't have a lot of time, but I made a quick workflow video that goes over the essentials that made the VFX possible. There's no voiceover, [...]