2D & 3D Animation
Kirt Erwin Dorado shared this timelapse of the creation of Marvel's Venom character.
The post Timelapse: Venom - Scuplting, Retopology & Texturing appeared first on BlenderNation.
Jonathan Lampel writes: Virtual Reality is not going away any time soon! In this video I’ll go over what makes modeling and texturing for VR different than for regular games. Any 3d model can technically be used in a virtual reality environment, but there are a lot of limitations specific to the platform that should [...]
The post 10 Tips for Creating 3D Assets for Virtual Reality appeared first on BlenderNation.
gdquest writes: Our Free VSE add-on ships with 7 new features, including: A cross-platform multithreaded renderer for the VSE, BPSRender, which fixes bugs existing scripts had A re-written tool to render proxies from videos, with a clear progress report Automatic smart selections for key tools when you don't have anything selected And more! You can [...]
Pietro Chiovaro writes: Hi artist! Today I'm glad to show you the creation of this Pirates Cave. After all the feedback that I received, I decided to start to create tutorials, so let me know if you have any request and tips! :-D For this scene, I spent 8 Hours and I used the following [...]
Zach Hixson writes: Hello, and welcome to another video! Leading off of last video, I'm switching things up a little this time and instead of an A-Z tutorial, I documented my step by step process on how I think through a problem, and use interesting math to do so. It's a new format and I'm [...]
jayanam writes: The free Blender hardsurface modeling addon Fast-Carve is updated to Blender 2.8, here is a video how to use, download and install it.
I recently talked to the team behind Leonardo Render, a new renderfarm that will initially focus on Blender, and Maya, V-Ray and 3DS Max in the future. They're getting close to their public launch and are looking for Blender users to help them beta test. The Leonardo team writes: Founded in 2017 by a team [...]
The post New Blender Renderfarm Leonardo Render is Nearing Launch [$] appeared first on BlenderNation.
pavla writes: Make a gun blast out a puff of colorful powder when it fires by utilizing Blender's smoke simulations! Trust us...you'll have a *blast*
Slightly surreaslistic, but you might enjoy this ;-)yogyog writes: We can now do fully automated nine-phoneme lipsinc, using the same program that Ron Gilbert and his team used on Thimbleweed Park. Rhubarb Lipsync is created by Daniel S Wolf, and the Blender addon is created by Scaredyfish. There are a lot of links in this [...]
Jeacom writes: Usual sculpting addons use the built-in remesh modifier in a macro to remesh the model, but I don't like to be usual, so... I am coding a tool that will allow us to remesh models with much more details for fewer polygons than would be necessary with the built-in octree remesh. I will [...]
Yan reviews the Huion Kamvas GT-156HD V2 Drawing Tablet and gives Blender a spin on it. Huion sent me one of their tablets to review, since I got a lot of questions on it i thought it would be a perfect opportunity for anyone interested. I did a Blender sculpt of around 8 hours to [...]
Curious how today's header graphic was created? Mohamed Chahin shares the process in this 'making of' video. A lot of people have been asking for videos on my workflow (my flawed workflow xD) So I decided to do a quick model for the "Kame house" in dragon ball, though I might edit it a bit, [...]
MartinKlekner writes: Hello friends, Welcome to this new tutorial from the Heroes of Bronze project. This time we will create a magnificent Spartan horsehair crest, made in Blender 2.8 by using the hair system and the all new Principled BSDF Hair Shader!
mathieu auvray writes: Hey there ! We've been working on a 52 episodes of 7 minutes TV series 100% made with Blender here in Autour de Minuit Studio in Paris France. It's called : "NON-NON". The 3D animation was done by Studio 100 in Angoulême. The series starts airing on PIWI+ the 3rd of September. [...]
The post TV SERIES made with blender : NON-NON (opening credit) appeared first on BlenderNation.
The "Level Pixel Level" YouYube channel posted a review and tutorial about Toonkit for Cycles. If you're interested in NPR rendering, then this is for you!
Enjoy the work of Kanishk Chouhan from Bangalore, India! Kanishk creates his sculpts in zBrush and uses Blender for texturing, hair, lighting and rendering.
Ton is back from SIGGRAPH in Vancouver and reports on the event. It seems like each year there's more interest from the industry, and that Blender is getting more and more recognised as a tool for professionals! My annual trip to SIGGRAPH took me to Vancouver again. A place I’ve started to love a lot. [...]
Tibor Nyers writes: The field of computer graphics is enjoying a tremendous time as both new hardware features in dGPUs and deep learning techniques can speed up ray tracing. In anticipation of the next generation Turing NVIDIA cards BoostClock dissected the performance of the Maxwell, Pascal and Volta microarchitectures in Blender Cycles. The official Blender [...]
The post GPU rendering in Blender v2.79b - Maxwell vs Pascal vs Volta appeared first on BlenderNation.
Gottfried Hofmann writes: The SSS options of the Principled Shader lack the scale input the regular SSS node has and which comes in handy in many situations. Frederik Steinmetz shows you how to fill that gap by creating a node-group that implements the scale feature:
The post Tutorial: How to add a scale input for SSS to the Principled BSDF appeared first on BlenderNation.
Jonathan Lampel writes: The Sculpt Toolkit addon from the creator known as "Flow Tools" is a powerful set of tools for the Blender sculptor. While there are many sculpting addons out there that share similar features, the Sculpt Toolkit has the expected features plus some unique ones that I've not seen before. If you do [...]
The post Addon Review - Faster Sculpting with Blender's Sculpt Toolkit [$] appeared first on BlenderNation.