2D & 3D Animation
Enjoy the work of Michal Zisman from Haifa, Israel! Yearbook - The Geek by michalzisman on Sketchfab
DragonLEE writes: Image sequences strip convert to sprite sheet. Combine sequences in VSE. Without deformation images. Changes include: convert image sequences to sprite sheet. no required open file path. one button only for converting. auto tile sizes. and bug fixes.
Paul Caggegi writes: Have you spent hours creating that perfect compositing node, freestyle line set, lighting and camera set up, and want to apply it to an old .blend file? Here's a quick tip on importing those assets using scenes! Free comic inks compositing set-up and freestyle line-sets available on Patreon page.
OrangeLV writes: This Halloween the team at OrangeLV has prepared something for those trick-or-treaters who don't eat candy but prefer some delicious CG treats. Sit back and enjoy the ''PUMPKINROAD'' trailer! All the character modeling, animations, camera tracking and rendering was done using Blender. Kind regards, OrangeLV team.
gabbitt writes: Workflow tutorial for creating a pillar game asset through sculpting and baking. Part 2 will come shortly looking at painting textures.
Everybody knows that washing machines eat socks. What if you could put that to good use? Be careful though :) When an old lady is under attack in her dark basement, an unexpected savior gets her out of trouble. Will her new friend get rid of the other bad guys as well? Socks is an [...]
Pietro Chiovaro writes: Today I'm glad to show you the creation of this Halloween scene. The main software that I used is Blender, then I used Photoshop for some minor details. The full working process takes me 3 hours!!
Davide Tirindelli writes: Hi everyone, just finished this animated fantasy-ish lighthouse (made mostly as a personal exercise) and made an Eevee video to show the gears and moving parts: I'm also uploading the .blend files for cycles and eevee, you can find them here with my older ones. I'm releasing it so it won't just [...]
The post Tutorial: Eevee Animated Lighthouse (with .blend files) appeared first on BlenderNation.
80.lv writes: Creating beach waves is not an easy task, right? It can be quite challenging to get realistic results, but we have a nice guide that might help you. Andrei Ghenoiu has shared a nice video tutorial on generating waves for CryEngine 5.4. The guide will show you how to set up a beach [...]
Philip Modin writes: I am excited to invite everyone to the HDR Vault! Like my previous set of CC0 HDRs, this is the full collection I've built up since the release of the Industrial set for a current total of 44 images. Tech Specs: full sphere capture - 360*180 degree view 14 megapixels - 5376px [...]
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! Happy Doggie by Malz on Sketchfab Behemoth from Horizon Zero Dawn by Gloomeskk on Sketchfab Apparat by Jan Novotny on Sketchfab Kazuma Kuwabara by JunSkywa1ker on Sketchfab Trailer [...]
The post My favourite Blender Art on Sketchfab: 2017, week 44 appeared first on BlenderNation.
Ricky Grove continues his exploration of Blender by looking at the add-on ecosystem. This is the seventh chapter of a series of posts about my experience working with the open-source application, Blender. I'll spend at least 30 minutes every day over a period of 8-10 weeks working directly with Blender and I'll post my discoveries, [...]
Enjoy the work of Mohamed Chahin, a 3D artist/ Illustrator and freelance knight(!) from Alexandria, Egypt.
p2design writes: Hi everyone, I just wanted tease you about my new upcoming course. 17 hours of videos and all source files soon available on gumroad, blender market and cubebrush. Stay tuned ! Pierrick
The post New Blender course teaser trailer: Stylised Warrior appeared first on BlenderNation.
I'm livecasting from the Blender Conference Dinner. Enjoy!
This year, the Blender Conference videos recordings are coming online at a surprising rate! Here's the playlist, reload it every now and then to get new sessions.
This Sunday at 13.00, I'm hosting a community meeting about BlenderNation in the meeting room. For 30 minutes, I'd like to get your feedback on what you like and don't like about the site, getting more help to write interesting content, adding features etc. Join me if you can, and if you can't, just drop [...]
Yanal Sosak writes: With this being part 6, the series is coming to an end soon. In this episode i will take you through rigging a sculpted character in just a few minutes! Enjoy :) Video starts at 00.26 seconds Course: https://gumroad.com/l/RERIt. 50% off code: yansculpts_10k_special_limited. See the other parts of this series here.
The post How To Create A Character In Blender - Part 6/8 - Rigging Tutorial appeared first on BlenderNation.
Aaron Carlisle writes: Hello and welcome to another issue of This Week in Blender Development! Blender is the free and opensource 3D creation suite for the next generation of artist. Follow the development on Twitter @BlenderDev. This Week in Blender Development is openly developed on Github so please report any recommendations, bugs, or PRs there. [...]
The version 1.6.0 of ManuelbastioniLAB, the free and open source character editor for Blender, is ready for download. Erik Andersen writes: Version 1.6.0 of the popular 3D character program for Blender is out. The new version adds this: Basic muscle system, based on standard Blender bending bones, in order to offer the max portability. Inverse [...]