2D & 3D Animation
jayanam writes: In this video I show some new features and changes in Blender 2.8 that I noticed since my last video about this topic. These are: New shortcuts for selections Sculpting brushes and icons A change in the Python API Spacebar and searchbox X-Ray for bones works again
Enjoy the work of Vangelis Choustoulakis from Athens, Greece.
Jeroen Bakker reports on some of the most interesting technologies he saw at SIGGRAPH this year. This year, Monique Dewanchand and I were able to attend SIGGRAPH in Vancouver. Together we have a small company called At Mind, doing lots of Blender development and projects. Below is my report with observations of what the state [...]
The Blender Institute has posted their available trainings for the next year. It includes 1, 3 and 5 day courses and workshops by well known Blender artists like Sebastian Koenig, Gottfried Hoffmann, Midge Sinnaeve and Matias Mendiola. Jeroen Bakker will be providing a technical training. There is a high demand for professional Blender training nowadays [...]
Grant Wilk writes: Simplicity September is now live! Challenge #1: PRIMITIVE MODELING CHALLENGE TASK: Create an amazing 3D model using nothing but Blender's primitives! TIME: Ends September 10th, 2018 at 11:59PM CDT. Woohoo! You can now start working on the first Simplicity September challenge! This challenge requires you to create a unique and original model [...]
The post Simplicity September: Primitive Modeling Challenge appeared first on BlenderNation.
Olenson S. Simon writes: Unfortunately, EEVEE didn't receive any new feature in the past weeks. BUT it doesn't matter because we can create one. We will create it with what Blender 2.8 provides us. That new feature will be a SHADOW CATCHER !! With the help of the Shader Editor, we can easily make a [...]
Cartoon Brew features an article that looks as the available tools for 2D/3D workflows and includes Blender. The debate about 2d versus 3d animation is becoming increasingly irrelevant as more artists use an integrated 2d/3d approach thanks to the new generation of powerful animation tools. Earlier this year, Blender unveiled a new short film called [...]
Justinas Telksnys shared this cool scene and shows how he created it. You can see more of his work on ArtStation. I tried to recreate one of the real world rally scenes in my low poly style using Blender. The whole process took me 3 hours.Low Poly Rally Scene
Montedre writes: The 7th video in the Mistwire series is now out. I cover a little about sound, dynamic lighting and some of the struggles of working with programs in development and a older computer. Enjoy, subscribe and share.
Jonathan Lampel writes: Blender Guru addons are among the most polished, professional addons for Blender, period. Pro Lighting Studio is no exception. It's a powerful tool that makes lighting singular subjects like characters, vehicles, and products an easy, enjoyable experience. You guys requested a review so Kent Trammell is here to explore and demonstrate it!
The post Blender Guru's Pro Lighting Studio Reviewed In-Depth [$] appeared first on BlenderNation.
Michal Franczak writes: Today I am gonna show you how I created the animation BRUTALISM 101. It's industrial / minimal / ambient / psychodelic look at Akira Sakamoto Architect & Associates corridor. It is a proof-of-concept visualization that was made with my music band in mind. Models were created and unwrapped in Blender and then [...]
The post Making of BRUTALISM 101 animation - from Blender to Unreal Engine appeared first on BlenderNation.
garagefarm.net writes: Learn to create a picnic scene with Julius Harling's Graswald addon in our brand new tut! If you purchase Graswald within or after the publish date of this tut, send us a copy of your invoice or receipt from Blender Market via our email, Facebook or Instagram and get a coupon for $50 [...]
jayanam writes: Since there is no Blender Screencast Keys Addon at the moment in Blender 2.8 I decided to create an own one. It is called Shortcut VUr that you can get for free from my github. In this video I show the addon in action and also explain how it is implemented. The add-on [...]
Zacharias Reinhardt writes: Hi everyone! In my new Blender tutorial you will learn how to use 3 different techniques to sculpt symmetrical on asymmetrical objects. This is useful for sculpting dynamic posed creatures and characters (e.g. for 3d printing). Btw. my Patreon page is now public. If you love my content, feel free to check [...]
Danny Mac writes: Worked hard putting this one together so I hope you learn something new! :)
The post How to Model, Light, Texture, Bake & Rig eyes in Blender appeared first on BlenderNation.
I love low poly style art and noticed this video by EmacEArt. All modeling done in Blender, rendered in Unity. I love to create complete 3D environment. My “small universum” are done from the scratch, starting from a concept and a first draft through creating models in 3D software. Next, I compose a scene, set [...]
Jonathan Lampel writes: After a full two years or more of work CG Cookie is releasing the long-awaited version 2.0 of RetopoFlow for Blender! The development team went back to the drawing board (literally), taking everything we learned in 1.x and rebuilding the entire toolset from the ground up. RetopoFlow 2.0 introduces a cohesive retopology [...]
The post RetopoFlow 2.0 Demo and Q&A with Developers Jonathan Williamson and Jonathan Denning appeared first on BlenderNation.
Wassim OUARTSI writes: Hey guys ! This is a quick and easy tutorial on how to make a dusty shockwave using blender. This idea behind this tutorial is to use the particles as drivers for the smoke and adding forces to create the shockwave effect. You can get the blender file here.
Joseph writes: Hi BlenderNation! In this video I share seven ways to realistic composite CGI layers together to create a more realistic live action final shot. To create this shot I used Blender 3d for creating the computer generated imagery and I composited all of the layers inside of Adobe After Effects. I also used [...]
Alberto Gonzalez writes: DynRemesh is a tool for instantly remeshing your dynamic topology sculpts & 3d scans with high number of tris. Save some time by remeshing your dense topology in a click! Now available on Gumroad.