2D & 3D Animation
Aaron Carlisle writes: Hello, fellow Blenderers here is a short list of what has happened in the development in Blender this week. To read more and to see the links for more details please see the full post here. Changes to Blender master: Cycles: add Vector Displacement node and extend Displacement node rBf9ea097a Apply Pose [...]
Kenan Proffitt writes: In this tutorial, we take a look at how to crush a Coke can with your mind powers! Using simple stop motion, masking, and editing, we are going to quickly re-create this Stranger Things effect right inside of Blender!
The post Blender Video Editing Tip: Stranger Things Effect! appeared first on BlenderNation.
Enjoy the work of Curtis Holt, 3D Generalist / Programmer from London, United Kingdom. See much more on his ArtStation page.
yazjack writes: I started to write a book on UV texturing before my son was born, due to amount of work I never managed to finish it. I want to do something with the material I have so far. Best thing I could think of - give it away. In general it is written with [...]
Yanal Sosak writes: For many, this might seem like a hard yes. To my surprise though, in the last year that i have commenced my channel on sculpting, i got this question countless times. Do i need a tablet? Are you using a tablet? Can i sculpt with a mouse? and so on.. I understood [...]
jayanam writes: I got some requests to bring the PBR textures that I created with Substance Painter for the hardsurface model of the previous tutorial back to Blender, I did this for Cycles and Eevee render engine.
The post Substance Painter textures to Blender Cycles & Eevee appeared first on BlenderNation.
DerekElliott writes: Hello BlenderNation! This is my latest tutorial and my first about modeling. In this quick example, we go over one basic method for creating a coffee cup in Blender. There are many ways to do each part of this, so feel free to have a watch, and let me know how it works [...]
Pablo Vazquez writes: Welcome to 66, where we recap what is happening at the studio, including the challenges that come with calculating and estimating how long and how many resources a production will need. We also mention our other online ventures, such as Blender Cloud Live, and tell stories about "what did we learn this [...]
I've featured Matthijs' work a year ago and felt an update was in place :) Whale Tooth by MrEmjeR on Sketchfab [WIP] 17th Century Dutch Botter by MrEmjeR on Sketchfab Dangerous Beauty - Diorama by MrEmjeR on Sketchfab Thor and the Midgard Serpent by MrEmjeR on Sketchfab
Rubén López writes: I always wanted to make my own point&click adventure game since I played Monkey Island by LucasArts when I was a little kid. Last year I finally put together a script and found the energy and will power to spend a bit of time consistently every day doing graphics, audio and code. [...]
The post Creating a 2D point & click adventure with Blender appeared first on BlenderNation.
Daniel Vesterbaek writes: Another quick tip tutorial. How to minimize memory usage with group instances, how to quickly select faces with similar normals and six other new tips are waiting for you.
bintang senja writes: Hello Guys, I want to share about how to light a dusk scene interior in Blender, as usual there is starter file that you can download so you can start your own lighting setup. Hope you enjoy ! Thank you Bintang Senja The second part is covering about material creation on some [...]
Pablo Vazquez writes: This week is full with updates on the Spring open movie, a special surprise in Agent 327 and the world premiere of The Daily Dweebs in massive 8K Stereo. Join us for Blender Cloud Live from the Blender Animation Studio! Daily Dweebs 8K
The post Daily Dweebs 8K and Agent 327 surprise! – Blender Cloud Live appeared first on BlenderNation.
Juan Gea writes: Now that SPH particles can be used in production thanks to the new Metaball mode present in the Remesher modifier inside the latest Fracture Modifier branch, it´s about time to review how can we use SPH particles and mesh them. Hope you all like the tutorial!
The post Using SPH particles and the new Remesher Metaball mode in the Fracture Modifier branch appeared first on BlenderNation.
MrSorbias writes: I have followed Blender community for years and I have seen that the cloth simulator has been for too long a little bit too overlooked feature in Blender. So I wanted to figure out new methods to use the feature to model things. I hope you will get inspired by this and start [...]
The post Blender tutorial: Modeling With The Cloth Simulator appeared first on BlenderNation.
markkingsnorth writes: Quickly create and configure countless random shapes for a wide variety of purposes with Shape Generator. Generate ideas and abstract concepts for inspiration. Create base meshes for further editing such as spaceships, game assets, and objects I haven't even thought of. Create shapes for background assets or to add peripheral details. The shapes [...]
Lots of Horizon Zero Darm fanart here: enjoy the work of Théo Domon, 3D Artist at Gamma Minus, Mechanical Designer, 3D maker in Paris, France!
Wow, wow, wow, in less than 5 days this amazing community showed how much they care about Blender Artists! We have now raised the €4500 needed to migrate ALL history from the current site to the new Discourse platform. Work has already started on Monday when we reached our first goal, I'll keep you posted [...]
The post Blender Artists 2.0 Campaign Reaches Goals: Full History Migration! appeared first on BlenderNation.
jayanam writes: In this video tutorial I show how to UV unwrap the hard surface model I created in the previous tutorial with Blender and texture it by adding a smart material in Substance Painter.
BogdanRST writes: The upcoming major release of Blender – version 2.8 – has a lot of buzz surrounding it. Aside from the new features introduced, there are notable performance improvements as well, including a hybrid (CPU+GPU) rendering mode. The RenderStreet team has put this new mode to the test. Read the article to see how [...]
The post Blender 2.8 hybrid (CPU+GPU) rendering – speed and quality appeared first on BlenderNation.