2D & 3D Animation
Ton shares the notes of the developers meeting in irc.freenode.net, #blendercoders. Hi all, Here are the notes of today's (1400 UTC) meeting in irc.freenode.net #blendercoders. 1) Release targets for 2.75 Updated projects list. Nicholas Bishop mailed that he prefers more time to rework some Ptex code, this will go to a next version. Thomas Beck: [...]
Animate Mario with this downloadable rigged model. Nicholas Sceusa writes: Hi BlenderNation! I recently finished making a model and rig of Mario (complete with textures) and I have made it available on blend swap! This started out as a way for me to explore new techniques and try some new skills but eventually I thought [...]
I'll be in New York from April 14-21 to attend the 3D Printshow. I'm hosting a meetup with the Sketchfab crew, but I'd also be interested in joining the local Blenderheads for drinks or dinner. Who's interested? Let's discuss options!
Discover the lattice modifier in this short tutorial. Nils Martel writes: You guys like learning, right ? :D Knowing more, experimenting, getting better ? The Lattice Modifier is an really powerful feature, thought it's getting kind of ignored. I'd like to share some experience in this quick video, have fun ! :)
By frequenzlos. This is my latest work with Blender. It's rendered with cycles (2000 samples) I worked on it for the last few month more or less regular. Now I'm ready to say, that it is finished
Guilherme Henrique from the Brazilian indie game studio Melting Logic uses a 3D Scanned model, cleans it up and turns it into a low-poly game asset. He works with a mix of tools with a good emphasis on Blender. Here at the studio we are always looking into new ways to do things, and as [...]
UK-Based studio The3DFacilitypresent their work! Dave Shepherd writes: The3DFacility are proud to release a '100% Made With Blender' Showreel! Enjoy people...
Very nice visuals and animation in this commercial by studio Scandinava. Nikolay Popov writes: Hey there! The company, in which I work uses different software. But I'm doing my job in a blender. In this project I made dumplings and one shot with a hand captain. Modeling, texturing, rendering done in Blender with Cycles. Detailed description [...]
This scene is an illustration for Gleb's latest tutorial on atmospheric lighting. This render is my attempt at capturing the mood of the dusty attic, by using volume lights. I think that when you are creating old abandoned interiors, dust in the air is a key to believable image. These tiny particles, that catch the [...]
Learn how to create corroded copped, or just download the material. Anthony Pilon writes: Tutorial for a corroded copper material, with downloadable shader and test model (The tutorial uses Happy Buddha, but the version on BlenSswap has one I sculpted myself) I take a quick look at the scene setup for a product-type render, then [...]
"Rock Paper Scissors" is a new take on the old game, built in an arcade setting using the Blender Game Engine. Tony Powell writes: Hey hey Everyone! i just wanted to share some news about a new way of player Rock, Paper, Scissor(RPS)! "That Rock Paper Scissor Game!" (TRPSGAME) takes the core mechanics of RPS [...]
Thomas Dinges is compiling a new Cycles Demoreel again (see the one from last year here) and he's asking for good videos and stills. The deadline is April 17th, so you have a little over a week left.
Fluid Designer is now available for Windows, Mac and Linux! Andrew Peel writes: We have just released a New Version of Fluid Designer based on Blender 2.74. We have separated all of the functionality that we have been developing into several add-ons that give you the ability to maintain your own assets. The new features [...]
The Dutch Film Fund has declined a grant to the Gooseberry project. As a result, they're now going for the short movie scenario: the first 'World' of the story will be released in July. We’ve always worked with two scenarios – the bigger one with Film Fund support – and a smaller one based on [...]
Johannes Steidele writes: Hey there everybody, Here's our 2nd tutorial, and it's about Space Nebulae! Everybody loves these I guess, and therefore it was time to do a tuto on how to make these spectacular Hubble Space Telescope Images come to life. We would also love to see what you were able to come up [...]
A fascinating science fiction scene by Joshercrab. "Sometimes, with a bit of luck, the fire fruit grows from the ancient bulbs, transforming one part of the wasteland into an oasis… The gnut-kha will harvest this year." Hi folks, I would gladly recive your critiques, opinion, or wathever you like to say about my work or [...]
JuiceBoy42 writes: So today I've made a test on how to do flowers fairly easy and put together a video sharing some of my experiences
A new feature will allow you to preview your font folders. Thomas Beck writes: Hi Blender girls & guys! I'm very proud to report that our development efforts towards giving Blender font preview capabilities has finally made it into the Blender 2.75 development version. Developed while being at coding holidays (and skiing a bit ;) [...]
It's time for your dose of Blender crazy! More on WhoBlend :)