2D & 3D Animation
Jenuvyel writes: We are honored to have Sam Brubaker volunteer a workshop on color theory as it applies to Blender’s newly integrated Filmic feature. You will not want to miss this! Sam has made a dotBlend file especially for you to experience a more effective and interactive presentation. If your email address is not in [...]
gabbitt writes: This is the workflow I use for creating PBR materials for low poly assets. I was particularly interested in experimenting more with the roughness/glossy map with texture paint tools. Let me know if you have a different workflow I would love to hear peoples ideas.
The post Tutorial - Spartan Helmet: PBR materials with low poly assets appeared first on BlenderNation.
lucasfalcao writes: Hi everyone, this is a small study I did with the new principled shader and procedural texturing, that I decide to share the blend file with the community. Hope you enjoy! :) Free download at my Gumroad page.
JoshuaAutumn writes: In this tutorial, you'' learn how to create an energy flow/aura effect onto any object in Blender. A pretty simple node set up that you can use to add to your object's material. This trick can be used for text effects (intros maybe), a sword with energy flow, planet effects, etc.
Enjoy the work of Tommy Scheumann from Germany.
Grant Wilk writes: Hey everyone! Ever wanted to try out motion capture but haven't had the time, space, or funds to set up a $4,000 motion capture rig? Well, you can, and it's ridiculously easy, affordable, and space concious. If you don't already know me, my name is Grant and I'm the host of a [...]
jayanam writes: This is a speed design and modeling video for creating a low poly kitchen with Blender 2.79 and Cycles renderer.
The post Speed modeling: Blender isometric low poly kitchen appeared first on BlenderNation.
Yuditya Afandi writes: Hi there, I want to share my latest work: "Panca" The Son of Java Island. Original character by Yuditya Afandi. For DXC character design challenge. Studio/Client: Original Character, Fantasy Textures Resource: Poliigon. Tasks: Modelling Sculpting Texturing Shading Rendering Animation When: October 2017 Comment: Panca, The Son of Java Island. My new [...]
Andrew Price is hosting a Blender Night in LA this weekend. Come hang out with Andrew Price and meet other Blender users in LA! Whether you're a Blender newbie or a pro, it's fun to meet other users. The night will include: Pizza Drinks (soda) A 60-min Blender competition with prizes (bring your laptop to [...]
Agu Rex UD writes: In this tutorial, i'll show you how to create backgrounds for you animation quickly by using a 3d software and a 2d image editing software. For this tutorial i used Blender as my 3d software and Krita as my 2d image editing software. I hope this tutorial was helpful and feel [...]
dafassi writes: The Fracture Modifier team is proud to announce the release of our blender 2.79 based Fracture Modifier build. It’s a popular blender branch and has been used in films, game cinematics and TV productions for destruction visual effects. It has grown to be more than just a fracturing tool and has become a [...]
Juan Gea writes: Here we have the second part of this tutorial series where we cover the new Principled shader from Blender 2.79. In this video we are going to vie how to use the transmissive property of the Principled shader and different tools that we have in the principled shader to achieve different effects. [...]
The post Principled shader UNLEASHED! Part 2 - Transmissive materials appeared first on BlenderNation.
Joey Bennett writes: Hey guys! Check out my latest tip video, Three Tips for Grouping Nodes in Blender! These are some of the methods I use for creating my procedural node setups, and I hope you enjoy them.
onelvxe writes: Version 2.0 of the Material Pipeline is dropping soon. This update is filled to the brim with new features and content including: Powerful new Texture Baking workflow Universal Material Library Robust integration with 3rd party tools Support for industry standard surfacing pipelines Specific details about what you can expect are coming within the [...]
Martin Lindelöf writes: Live streaming when working on a low poly scene I call "Forest Clearing" This will be later imported into Unreal Engine. I will try to include Blender 2.80, for material creation. This is more casual, you can ask me questions in chat. We can learn blender tricks and tips from each others. [...]
The post Live Stream: 'Forest Clearing' with Martin Lindelöf appeared first on BlenderNation.
SummaScientia writes: Hi there blenderheads, I recently created a video about how to improve hydrogen fuel-cells. The project started as me helping a friend by doing some videos to use in his presentations at conferences were he presented his research. I always liked to talk about science and so I decided to create a video [...]
Ricky Grove continues his 8-week introduction to Blender and focuses on particle systems this week. This is the sixth chapter of a series of posts about my experience working with the open-source application, Blender. I'll spend at least 30 minutes every day over a period of 8 weeks working directly with Blender and I'll post [...]
OH wow! My copy of "The Art of Blender Open Movies" was just delivered and it looks amazing! I know what I'll be doing tonight :) Did yours arrive too? Share a picture in the comments below! (And try to look less manic than me ;-)
Juan Gea writes: Now that we have an awesome ubershader in Blender 2.79, we want to review it and show you how to use it, suddenly creating materials in Blender Cycles has become something pretty easy, so we are doing a tutorial series to unleash it's power and discover some tips and tricks to keep [...]
The post Principled shader UNLEASHED! Part 1 - Dielectric / Metallic Materials appeared first on BlenderNation.