2D & 3D Animation
BlenderArt is looking for contributions for their next issue. Sandra Gilbert writes: We are ready to start gathering up tutorials, making of articles and images for Issue # 46 of Blenderart Magazine. The theme for this issue is “FANtastic FANart” This is going to be a seriously fun issue for everyone to take part in. [...]
Create a mountain road animation with this tutorial by Piotr Załóg. In this tutorial You will see how to make a road matched to mountain terrain. You learn how to sculpting, texturing and using several modifiers (array, curve, shrinkwrap and subdivision surface).
David F. Sandberg's short movie 'Not so fast' was shot on a budget. In this making of video he shows us how he achieved his effects and also how he used Blender. The special effects from the latest Hollywood blockbusters usually takes millions of dollars to create. From the production crew to the actors to [...]
Kent Trammell shows that you don't always need a cloth simulator to model great fabrics in 3D. Fabric and clothing are very common for sculptors interested in character design. Reconstructing the believable behavior of fabric is an art in itself. Initially it can be intimidating due to its apparent complexity while seeing how bad fabric [...]
I've been following the isSees3D scanning app for a while (it was used to create the 3D scans of Blenderheads at SIGGRAPH). Today I was watching their product video and noticed what seems a Blender appearance at 00:57. We had quite a bit of discussion about it on Twitter and the general consensus seems to [...]
"3D animation can bring scientific hypotheses to life. Molecular biologist (and TED Fellow) Janet Iwasa introduces a new open-source animation software designed just for scientists." Martin Pyka writes: In this video, Janet Iwasa presents at TED a free software to create molecular animations: The software is available here and is in fact based on Blender. [...]
This image by obi1knobi caught my eye. Orange Juice ;pRendered in Blender, Cycles
The BlenderMonth starts on september 1st! Julien Duroure writes: Hi all, Blendermonth is a kind of contest, where each participant will have to publish some news/artwork/tips/tutorial related to Blender, each day of September, following alphabet ( topic starting with A for Sept. 1st, B for Sept. 2nd, etc... ) No winner at the end (on [...]
Thomas Beck returns with a new developer sneak peek. Blender Developer Sneak Peek Episode #14 - In this episode: Alt+D - Extend edge Wireframe vertex weight display EXR Render Results Cache New Info popups Setting the 3D Cursor is now a modal operator Compositor Border Progressive refinement BI New Volume options for every object
By eknightger. This model is a notebook inspired by the design of the slim looking Samsung S9 ultrabook series. It is rigged for opening the cover and comes with a render set-up for Cycles materials with an HDRI lighting. The composition is stacked for a simple presentation output with a render time optimisation through noise [...]
Gleb Alexandrov revisits the Texture Atlas addon in this quick Blender Cookie tutorial. In this video Gleb Alexandrov showcases a brilliant Blender addon called “Texture Atlas“. It’s the perfect tool for artists that want to maintain objects’ individuality while consolidated their UV coordinates. Watch Gleb demonstrate a practical example of multi-object map baking.
Blender User Groups are hosting meetups all over the world this weekend. Cities include Amsterdam, Los Angeles, Paris, Melbourne, Seattle and more! Stirling Goetz writes: Calling All Blender Meetup and User Groups – Join us next Saturday, August 23rd for World Blender Meetup Day (WBMD): A single calendar day where Blender user groups around the [...]
Brandon Wright has posted a preview of Deadstar Season 2. I made this video to serve as half trailer, and a half behind the scenes short. And also to reveal that a pretty big voiceover celebrity, Johnny Yong Bosch is guest starring in the upcoming episode. His voice can be heard during some of the [...]
A quirky little car by ntnsftr. Last week I had a little bit time in the evenings so I had few hours to spend with Blender. Unfortunately I had no idea what should be the topic of this short project but after my son asked me to play with him with Hot Wheels cars, facing [...]
Take a free introductory Python course on Coursera, starting September 15. Darío Baldi writes: Since Blender's UI boom discussion, a lot of blenderheads gather daily in different forums to question Blender’s development. Being a free and open-source project, there's always the possibility to stop complaining and actually do something by contributing to Blender's Development. What [...]
Regus Ttef lists a number of somewhat hard to find featured in Blender that he found very helpful. Regus Ttef writes: Over the last year using Blender I've found some really useful shortcuts and features. so I though I would compile a short list of some of the most useful ones that I use almost [...]
A small addition to mask shapes makes them a lot more efficient to work with. Sebastian König writes: After a little discussion on IRC with Sean Kennedy and Sergey Sharybin a big improvement for rotoscoping has been implemented: a way to tweak entire mask shapes with LMB without messing up the current selection.
Sebastian is on a roll! Here's another quick video showing how to customize pie menus in the upcoming 2.72 version. In 2.72 there will be a new UI feature, which enhances user interaction in Blender: Pie Menus. The backend has been implemented in C (thanks to Antony Riakiotakis!), but the actual pies can be easily [...]
Cogumelo Softworks have released the BakeTool add-on on the Blender Market. BakeTool is the In-House solution developed by Cogumelo Softworks for Bake Rendering with Cycles. For those that work with Interactive Ambient , Arch Viz, Games… and need a Bake Solution for your Assets, Full scenes, High Poly to Low Poly Normal Maps and others, [...]
Pablo Vazquez gives us an update on the progress of the Gooseberry project. Check out the weekly presentation above, as well as the full post and all of the concept artwork on the Gooseberry blog linked below. Pablo writes: Aaand another week went by! Ton and Francesco were away for SIGGRAPH last week, but that [...]