2D & 3D Animation
Big Buck Bunny aired on Swiss national television earlier this week.
Gleb Alexandrov shows how to enhance game engine performance by collecting all texture maps in your scene into one big 'texture atlas'. He the texture atlas add-on that comes bundled with Blender. Discover how to automatically join UV maps of all models into 1 mega-UV. Why not simply join all models? Go ahead and watch [...]
The Gooseberry team is looking for feedback on the first set of 'high level requirements' for the Redcurrant asset management and collaboration tool. Animation projects are increasingly run by ad-hoc groups of artists from all over the world. And once these projects become complex enough, Dropbox or SVN won’t be enough to run such ‘virtual [...]
The Gooseberry project is really starting now, with the first people arriving at the Blender Institute office in Amsterdam. These weeks several people will arrive, marking the beginning of the Gooseberry project.Since last monday we have two Blender programmers here. Both will be working on complex aspects of the creation pipeline (hair/cloth sim, particles, nodes, [...]
The popular training video site Digital-Tutors has now officially added Blender to their list of supported apps. Their first video, Introduction to Blender, is 2h22m long. You can watch the first three videos for free when you sign up with a demo account, but full access requires a membership which starts at $29/month. I'm working [...]
William Santacruz presents his work. Hello friends, I would like to greet you and also share some of my work. For the most part I have done with blender 3d. they are some animated collections and models made for some time now thank you!
A very cool teaser video for Blender Guru's upcoming tutorial on Cycles baking.
Mark van Dijk wrote a new Cycles benchmarker that can automatically upload test results to his website to compare them to others. A few weeks ago I saw some screenshots from old Blender versions. I noticed a button called "benchmark", but when i searched for it in my own copy of blender (v2.70a) I couldn't find [...]
Aryoksini approaches PBR in the Blender Game Engine and achieves some impressive results.
Andrew Price interviews Blender artist Andy Goralczyk in his latest podcast. In this podcast I chat with Andy Goralczyk, who worked on Big Buck Bunny, Tears of Steel, Omega, Caminandes - and most recently Creature Factory 2! We discuss: What you’ll get from Creature Factory 2 What it’s like working on open movies Why Hobbies [...]
SaphireStudio designed a local skatepark with Blender and used an annotated Sketchfab model to share the designs with the rest of the team. With help from Red Bull, this park is now real! So the last two weeks I was very busy with…building a concrete skatepark! We were offered the opportuity to build our own [...]
Lukas Tönne is working on a new node to quickly render 'sun beam' effects. Sun Beams is a 2D effect for simulating the effect of bright light getting scattered in a medium (Crepuscular Rays). This phenomenon can be created by renderers, but full volumetric lighting is a rather arduous approach and takes a lot of [...]
Some nice work in this reel by Fran Alburquerque. Hi there! I just finished my demo reel (it's my first one). Mainly are personal works that I've done in my spare time during last years. Humbly hope you like it! Hola! Acabo de finalizar mi primer demo reel. Principalmente consta de proyectos personales que he realizado [...]
Stym is filling a YouTube channel with Blender Game Engine tutorials. I created a bunch of video tutorials on the Blender GE and thought I might try to get them spread a bit more since people seem to search for tutorials everywhere. For the future I planned tutorials especially concerning game asset creation with Blender [...]
Indian Blender studio Realworks Studios presents a stunning trailer video. I'm DEEPLY impressed by the quality of their work! Sivaprasad Velayudhan writes: Presenting .... RANADHEERAN - India's 1st 3D animated trailer using open source pipeline After 756 man hours of work, 10 weeks of project time and 22500 minutes of rendering 4500 image frames We [...]
The new Dreamworks Apollo software allows their animators an unprecedented amount of freedom during their work. See how they used it to create How to Train Your Dragon 2. How to Train Your Dragon 2 Director Dean DeBlois and Head of Character Animation Simon Otto discuss and demonstrate DreamWorks Animation's groundbreaking new technology Apollo and [...]
A nicely detailed home/shop combination by YellowPanda.
The Belgian Blender User Group contributed this video tutorial on volumetric lighting in Blender 2.71. My friends from the Belgian Blender User Group (BBUG) and I were really excited about the new volumetric capabilities of Blender 2.71. During one of our monthly training/workshop sessions we jointly experimented with it and the shaders you can use [...]
Engadget features a great article on the history of 3D motion capture, with plenty of sample material. Close your eyes and go back... back in time. Picture Jar Jar Binks or Polar Express, movies that put the "Uncanny Valley" on the map. I know these aren't pleasant memories, but new technology like motion capture (mocap) [...]
Kenan Proffitt's teaches how to model and texture a simple barrel model in this tutorial for beginners. In this Blender tutorial, master the basics of uv unwrapping, materials in cycles, and the node editor. Learn how to quickly model and texture a barrel inside of Blender. First Texture Second Texture