2D & 3D Animation
Jam Network studio writes: Video output codecs in 2.79 were moved, in this short video i explain where to find them and how to set up your video output for rendering.
Sean Kennedy volunteers at a Christmas party for orphan girls in Los Angeles, making sure they get small gifts. This year, he's raising funds in the Blender community. He will draw two winners that get to pick topics for Visual Effects tutorials! Hi everyone! The holiday season is here, and regardless of what you celebrate, [...]
AntohaRDNS writes: Friendly Blender! Video1! If you want "paint select" polygons (like in modo), without having to switch to the circle select tool.
Dennis Fassbaender writes: The end of 2017 is near and the fracture modifier development team would like to share some of our test-simulations we did in the past two years. They´re not perfect as we made them for testing and improving the Fracture Modifier itself. The biggest things are tearing and some changes in the [...]
jayanam writes: Here is a very short tip for Blender rigging for example to avoid distortions of the legs or arms of low poly characters.
Joschka Bläker writes: You know how you see that beautiful orange haze on pictures of earth from space where the sun is going down behind the horizon? That haze is caused by something called "Rayleigh Scattering", something Blender does not currently support, not natively at least, and it's the biggest hurdle to get from stylized [...]
tonton writes: Hi all blenderheads ! Here's a little project of mine, my entry for the weekly cg challenge of last week, topic was Ancient Technology. My first plan was to achieve this using eevee, but i discovered mesh deform modifiers aren't yet supported on 2.8... So cycles ! Used Branched Path Tracing to have [...]
I've featured Yuditya before, but he has so much cool work that I think he deserves an overview here :)
This stunning 2-minute real-time movie by Andrei Mishanin from Russia is really pushing the boundaries of WebGL! Pirate's nest by andmish on Sketchfab If you want to learn more about this project, you can also purchase the source files and time lapse videos of this project for $35.
This is a Python coding tutorial on how to create a classic arcade game inside Blender. The 'text to speech' is a little odd, but it documents the process well. Recommended if you want to learn more about the Blender Game Engine! Also see the previous tutorial on creating the classic Snake game. DragonLEE writes: [...]
The post Tutorial: Creating an Asteroids Game in the Blender Game Engine appeared first on BlenderNation.
Enjoy the work of Ivaylo Gogov from Sofia, Bulgaria!
Moby Motion writes: I'm excited to announce my first plugin, PhysAssist! It does what it says on the tin - assists you with physics :D It helps you create destructible physics towers like these: Create your own customised tower with one click, and then knock it down with another click. Read more about it on [...]
The post PhysAssist - Create Fully Destructible Physics Environments in Seconds appeared first on BlenderNation.
Say welcome to our new animator Pablo Fournier in this action packed episode 62! Francesco and Hjalti share what happened on their trip to CTN and Andy sums up the latest progress of the Spring movie project. We conclude by reviewing the latest Pixar film 'Coco' and the short 'Olaf' by Disney Animation. In this [...]
Juan Gea writes: On this tutorial we are going to follow the process needed to build Blender on windows, an easy guide for those that are not developers or experts but want to have the latest versions of Blender or that want to test some branches. After we build the standard release version of Blender, [...]
The post How to build blender on windows - standard and Mantaflow branch appeared first on BlenderNation.
TitusLVR writes: It's a Blender bridge add-on between two programs Blender and Headus UVLayout for UV maps editing. Bridge Settings: Mode: UVLayout modes Poly or SUBD. UV: Editing type, just New or Edit for selected UV channel UV channel: Blender's UV map index. And UVLayout send button. Many thanks!
callahan writes: Hi Blender community :) I'm glad to show you a promotional short film I made in my spare time for a friend who wrote a novel. Both the novel and this video are in French but I hope you will still enjoy the hand drawn style of the rendering. Everything was made with [...]
Gottfried Hofmann writes: The mask modifier got updated in 2.79 so it's time for Frederik Steinmetz to cover it in-depth:
SheepIt-Renderfarm writes: We are very proud to announce that 50,000,000 frames have been rendered on SheepIt Renderfarm! Since everyone who is involved in SheepIt is doing it on their spare time, events like these are really heartwarming. For the stats lover here are some: 50,093,656 rendered frames 467 years 255 days of cumulated render time [...]
The post SheepIt renderfarm hits 50,000,000 rendered frames appeared first on BlenderNation.
Aaron Carlisle writes: Hello, fellow Blenderers here is a short list of what has happened in the development in Blender this week. To read more and to see the links for more details please see the full post here. master: 5% speed improvement for subsurf modifier rB1d33843e Haiku OS Support rB28d2148b Cycles: Improve denoising speed [...]
Artturi Mäntysaari writes: A short tutorial on how you can use vertex paint in a clever way to improve your material quality. Works very well if you wanna have for example rust on your object or create worn stone material. You can also work without the add-on I teach you to download, but the add-on [...]
The post Advanced texturing in Blender with Vertex Color Master appeared first on BlenderNation.