2D & 3D Animation
studioBaron writes: The program: Live VR editing with the Blender VR addon with HTC Vive! Workshop and Demo Panoramic / Stereoscopic rendering for Cardboard and online sharing Location: zb45.nl This event will be broadcasted during the World Blender meetup Day Webcast
The post Amsterdam Meetup Blender March 17: VR add-on workshop appeared first on BlenderNation.
jayanam writes: This is a video tutorial in which I show how to create a simple screw-like model in Blender, export it as FBX and import it in Zbrush to use it as an Insert Mesh for Dynamesh and Booleans.
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! TechnoDemon by grigoriyarx on Sketchfab Biomodem - Handpainted SciFi Prop by Stephanie Nieves on Sketchfab Crows by Sorin Covor on Sketchfab Toucan by Gregory Khodyrev on Sketchfab robot [...]
The post My favourite Blender Art on Sketchfab: 2018, week 11 appeared first on BlenderNation.
Civil Visions writes: The first in our series of civil engineering add-ons for Blender, the LandXML Surface Import add-on makes it quick and easy to import existing and proposed LandXML surface models for project visualization. Import supports triangulated surfaces and breakline features with generated user-defined major and minor contours. The add-on is available now from [...]
Enjoy the work of Duncan Fraser from Melbourne, Australia! Duncan uses a combination of Zbrush and Blender for his work.
WillOlis writes: Here's a cool little technique I discovered to quickly mask motion graphics objects directly in the viewport. No render layers required!
David Andrade writes: Did you know the largest celebration of Blender artists world wide happens in just one week? Save the date! World Blender Meetup Day 2018 is happening on Saturday, March 17th! To celebrate, we've partnered with AMD and are giving away a Radeon Pro WX 9100 graphics card! How do you win such [...]
Pierre Schiller is hosting a survey to help better understand the hurdles of beginning to use Blender. He will present the results to the 2.8 sprint developers. Hi. I´m making a short survey about the user´s first impressions when installing and running Blender. At the end of the survey there´s a link for an EEVEE [...]
The post First impressions last forever. How was your first run and install of Blender? appeared first on BlenderNation.
jayanam writes: In this video I show how to create low poly game assets with Blender. I am modeling a wood crate with simple primitives (cube), texture the model with one material and then export it into a Unity scene.
Are you considering doing the 24 Hour Challenge? This tutorial by Steve Lund might help! Learn just how easy it is to create a realistic forest environment in this Blender Tutorial! This covers the entire process of modeling, adding assets, realistic materials, and environment lighting, then finishing with compositing and color grading!
gabbitt writes: Creating Stylized stones using a sculpting workflow. sculpt - retopo - bake - paint - export This course is an extension of my previous course with a similar workflow. Building on the experience of the previous concepts. This time using different sculpting methods and painting the assets.
dionne writes: Bow and Arrow Complete Workflow (Blender, Substance, Unity) How to make blender work for you! This tutorial covers modelling and texturing workflow for Unity asset store. Great for people intermediate level.
Gregory Smith writes: Hello, Some of you may have seen Robert Berg's 24 hour speed environment on ArtStation, in which he created a full scene from scratch in 24 hours. That's a challenge I couldn't resist trying myself! Here's my completed image, created in exactly 24 hours, making use of the Grass Essentials, the Grove, [...]
YanSculpts writes: My top 10 sculpting tips and tricks with Blender in a short video:
Fernan shared this video where he sculpts a battle axe and then creates a low poly version and baked the details in it. The video is in Spanish, but the speed makes it easy enough to follow.
Noevu Batch Bake offers clean, denoised bakes. Many great games and simulations are optimized best by pre-computing this light simulation before the run-time, this process is called light map "bake". Some games are simply too slow when computing the lighting at run-time, and require very expensive hardware to run affecting sales and making them impossible [...]
poison writes: Hello Blenderheads! My mind-sharpening puzzle game got released a few days ago and I started promoting it with a little trailer movie made entirely in Blender: I frequently post about Blender related tricks and solutions in the development log. According to this 50 secs animation I wrote about a simple trick to utilise [...]
Marius Pieroth won the Sketchfab Destruction challenge and wrote a 'behind the scenes' of his entry, where he used Blender to generated the fractured debris. Hello my name is Marius Pieroth and I am an artist from Germany. I focus mainly on environments, but I am really interested in everything regarding 3D Art. Even though [...]
Joel Gerlach worked for ASICS Japan on their latest campaign! Hey BlenderNation! I'm Joel Gerlach, I've submitted a few projects here under Studio229 but this project I finished in December last year on my own. I was approached by my good friend Alex who was directing a new commercial for ASICS shoes in Japan. They [...]
jayanam writes: In this Blender tutorial for beginners I show how I created a flexible tube for my head sculpting using the curve and array modifiers.