2D & 3D Animation

Blender Italia Magazine n.19

Blender 3D News - Sun, 06/18/2017 - 22:50

Andrea Campagnol writes: The new issue of Blender Magazine Italia, the Italian magazine supported by the Blender Italia association, is online! (Language: Italian)

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Categories: 2D & 3D Animation

How to Render Videos with Alpha Transparency

Blender 3D News - Sun, 06/18/2017 - 00:00

Darkfall writes: In this video we look at adding Alpha Transparency to our Videos. Normally, to have Transparency I might render out a PNG image sequence but what If we wanted to have transparency in a video file?.. Simply by changing a few settings we can render out videos with Alpha Transparency.

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Categories: 2D & 3D Animation

Blender Setup: What You NEED to Change and Why

Blender 3D News - Sat, 06/17/2017 - 13:29

Aidy Burrows writes: Here are the answers to Blender setup questions we get asked more than anything else. After this free bonus tutorial from the Space VFX series you’ll know….. How to customize a theme How to set up Blender properly, including the obscure but super useful functions What add-ons to use What render setting [...]

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Categories: 2D & 3D Animation

Cloth Simulation Improvements on 2.8

Blender 3D News - Sat, 06/17/2017 - 04:10

Luca Rood is working on some important improvements of the Blender cloth simulator. By changing the underlying spring model, it now supports features like anisotropic stretch/shear and plasticity - all greatly increasing the realism of the simulation results. Pablo Vazquez writes: Besides Eevee, workspaces and grease pencil, Blender's cloth simulator is also getting huge improvements [...]

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Categories: 2D & 3D Animation

Interview with director David F. Sandberg

Blender 3D News - Fri, 06/16/2017 - 23:58

Sean writes: I've just posted the first interview I've done for OpenVisualFX.com with director David F. Sandberg! Yep, a Hollywood director who does his own visual effects (using Blender, of course!). Not only does he do his own visual effects, he's a one-man film studio. Really inspiring!

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Categories: 2D & 3D Animation

Blender Studio Podcast #54 - Startup

Blender 3D News - Fri, 06/16/2017 - 10:38

Pablo Vazquez writes: Blender 2.8 news? Check. Experience on starting a new project or mastering Blender? Check. Cloud and Flamenco updates? Check! This podcast is all over the place, tune in for episode 54 of the Blender Animation Studio Podcast! Listen on SoundCloud: Or watch the 360 Live Stream!

The post Blender Studio Podcast #54 - Startup appeared first on BlenderNation.

Categories: 2D & 3D Animation

French Artist Creates Photo in Blender for ID Card

Blender 3D News - Fri, 06/16/2017 - 04:58

French Blender artist Raphaël Fabre has created quite a stir by getting an official French ID card with a computer generated image of himself - without anyone noticing! I guess he crossed the uncanny valley ;-) Gizmodo writes: With a stunt that will probably see France initiating changes to its National ID card program, an [...]

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Categories: 2D & 3D Animation

Baking normal maps from Cycles material

Blender 3D News - Fri, 06/16/2017 - 02:05

David Gayerie describes an improved method for normal baking, which takes additional model information into account. I created a Cycles node called Normal to Map to bake normals from material. When we bake normals using Cycles render engine, normal map and/or bump map are not taken into account. Pretty frustrating because we cannot bake a [...]

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Categories: 2D & 3D Animation

Eevee Animation: SciFi Elevator

Blender 3D News - Thu, 06/15/2017 - 22:51

I can't get enough of Eevee demonstrations - here's an OpenGL render of a SciFi platform. davzeppelin writes: Hi anyone, i've been playing with Eevee in the last few days, and just finished a scifi platform/elevator animation. I had to use opengl render but the result is not bad at all... huge thanks to the [...]

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Categories: 2D & 3D Animation

Normal vs Displacement Mapping and Why Games Use Normals

Blender 3D News - Thu, 06/15/2017 - 12:29

Here's a nice bit bit of background reading on a popular technique for real-time 3D graphics: creating the suggestion of geometry by baking details into a normal map. Triple-A game assets such as characters, weapons, and environments rely heavily on normal mapping in order to look good. But what is normal mapping…and why is its [...]

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Categories: 2D & 3D Animation

2.79 Test Builds are Available

Blender 3D News - Thu, 06/15/2017 - 03:22

You can now download test builds for Blender 2.79 from Blender.org and read the release logs to see the changes (these are still in progress). Be sure to report any bugs that you may find!

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2.79 Test Builds are Available

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Categories: 2D & 3D Animation

Tutorial: Blender Eevee PBR Texturing

Blender 3D News - Wed, 06/14/2017 - 22:46

jayanam writes: In this video we can have a look at the new Blender Eevee rendering engine and how to use the Metallic Material Output for adding pbr textures to a model.

The post Tutorial: Blender Eevee PBR Texturing appeared first on BlenderNation.

Categories: 2D & 3D Animation

Principled BSDF - Quick and Easy PBR in Cycles

Blender 3D News - Wed, 06/14/2017 - 12:27

Aidy Burrows quickly explores all the options in the new Principled BSDF shader node that will be available in 2.79. Blender’s New Default All-Purpose PBR Shader! The best shader in Cycles? The sneakiest PBR shader in Cycles? The most principled shader in Cycles? Maybe all of the above? Darn tootin’! Will be available in Blender [...]

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Categories: 2D & 3D Animation

Art Spotlight: Tesla vs Lovecraft

Blender 3D News - Wed, 06/14/2017 - 04:10

Martti from the Indie game studio 10tons writes about the design process of the Tesla Mech from their new title that's currently on Steam Greenlight: Tesla vs Lovecraft. The Tesla Mech is for the upcoming game Tesla vs Lovecraft, an intense top-down arena shooter for PC, PS4 and Xbox One where you play as Nikola [...]

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Categories: 2D & 3D Animation

Using Physically Correct Brightness in Cycles

Blender 3D News - Wed, 06/14/2017 - 02:05

Johnson Martin writes: In order to better understand the lighting system in the Cycles render engine, I've decided to dive into understanding how Cycles uses physically based units to accurately measure the intensity of emissive materials. On the surface, the values used by Cycles seem somewhat arbitrary. But digging deeper I've found that once again, [...]

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Categories: 2D & 3D Animation

SpaceX Infographics Artist

Blender 3D News - Tue, 06/13/2017 - 22:47

Xraygunner writes: I just happened to be perusing my one of my favorite subjects in the news when I came across this article about an artist that happens to make infographics. This one is specifically about SpaceX... and yes, he uses, or at least used, Blender!

The post SpaceX Infographics Artist appeared first on BlenderNation.

Categories: 2D & 3D Animation

Grease Pencil 2.8 sneak peek

Blender 3D News - Tue, 06/13/2017 - 08:36

Pablo Vazquez writes: Daniel gives us a quick sneak peek on the new Grease Pencil in the upcoming Blender 2.8 The new Grease Pencil’s main focus is to create a more friendly interface for the 2D artist, while keeping the advantages of having a full 3D suite underneath. Grease Pencil is no longer just a [...]

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Categories: 2D & 3D Animation

Tutorial: 4 Metal Displacements - Nodes Only

Blender 3D News - Tue, 06/13/2017 - 07:36

JoshuaAutumn writes: In this tutorial, I’ll be showing you all 4 different metal displacements for Blender, without using any custom textures, meaning we’ll be creating displacement shaders all using just the nodes and no custom textures or other sources outside of Blender. These displacements can also be used for other materials like glass, drywall, etc. [...]

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Categories: 2D & 3D Animation

Quick Tip: How to add Film Grain

Blender 3D News - Tue, 06/13/2017 - 02:14

Darkfall writes: In this quick video we look at adding Film Grain to our movie clips with very little work. This technique is really helpful if you want to make your footage look harsh and grainy, or if you are adding 3D objects to live action you may want to use Film Grain to blend [...]

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Categories: 2D & 3D Animation

7 Benefits of High Dynamic Range

Blender 3D News - Mon, 06/12/2017 - 22:55

In the third pard of his HDR lighting tutorial series, Gleb Alexandrov explains why you should use it. Discover seven benefits of using 32-bit HDR environments in Cycles: from physically plausible glare to sharp shadows. Plus learn a thing or two about scene-referred rendering.

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Categories: 2D & 3D Animation

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