2D & 3D Animation
Enjoy the awesome Scifi/Fantasy work by Max Puliero from Tokyo, Japan! Tokyo based, Co-founder of -studio GUFFAW- specialized in modeling and texturing of creatures and hard-surfaces for VFX and games. Former From Software and Digital Frontier.
JoshuaAutumn writes: In this tutorial, you'll learn a COOL way on how to mix colors and textures for your material in Blender Cycles Render engine. You can use this trick to create some interesting wacky patterns, a blend of different colors, a simple gradient, and much more. This set up allows you to blend or [...]
The post A Cool way to Mix Textures for your Material (Cycles) appeared first on BlenderNation.
Do you love Blender, build web applications and would you like to work in Amsterdam? Then this job might be perfect for you! Blender Institute, animation studio and central hub for the open source Blender project, is looking for a backend developer to work on the Blender Cloud - our content sharing and film production [...]
studioBaron writes: Blender 3D, summer meeting, Friday august 25, 19:00 On Sebastiaan van Vliets request, the Permanent Future Lab is so kind to host our Users Meetup in the beautiful Vondel CS (Former Film museum) in the Vondelpark. We are open for topics but there is enough exciting stuff: EEVEE, BCON coming up... We hope [...]
mosh writes: Hurray, its time to celebrate! Not that just another Blender Game Making Challenge awaits you, its already the 25th jubilee edition of an awesome contest. Everyone interested in game creation inside an Blender integrated Game Engine is welcome to join the contest. The theme this time will be "Micro World". The BGMC will [...]
Mako3d sells an extensive collection of medical equipment on the Blender Market (several items are sold separately as well). 3d Asset suitable for all render engines and realtime render engines, production ready Cycles scene included. A comprehensive medical instruments and equipment kit with a great range of applications. It is suitable for close up detail [...]
The post Asset Pack: Surgical Instruments - Medical Equipment Collection [$] appeared first on BlenderNation.
BlackhartFilms writes: The first release candidate for 2.79 is out, and with it officially comes the Principled BSDF Shader! However, one quirk you may have noticed is that there isn't an IOR control for your dielectric and metallic reflectivity, only an ambiguous "specular" control. This video explains what that specular slider means, and gives a [...]
Learn all about Blender 2.79 in this special episode dedicated completely to the upcoming Blender release. From Denoiser to Shadow Catcher, Filmic, Alembic, Cloth improvements, add-ons and much more. Tune in for Blender Animation Studio Podcast #57! In this podcast: Andy, Pablo, Dr. Sybren, Luca. Music: Blabetté de Metz (Psy-Jazz Mix) - (cc-by-nc) keytronic
The post Blender Animation Studio Podcast Ep. #057 - Candidate appeared first on BlenderNation.
Stunning work by Asad Manzoor. Warning: contains some strong/violent visuals. Software used: Blender Photoshop After Effects ZBrush Substance Painter Music: Radiohead — Everything in its Right Place
Zach Hixson writes: One of the biggest changes to Animation Nodes in the 2.0 update was the introduction of Falloffs, which are similar to "Effectors" in C4D. In this video we will go over how they work, and how we can use them going forward.
Ameilia Christina writes: Hi! I just made a PBR shader library add-on for Blender that contain translucent, refraction and SSS material. It's still a prototype and it's free to use. I would be glad if you can give me some feedback and review. Thank you.
Learn more about the Hair Tool Add-on by JoseConse. Auke Huys writes: JoseConseco developed a nice addon for Blender to create low/medium poly hair models. The tool uses the behavior of industry standard tools and bring them to blender. It's like he said a bit pricey, but I think worth it. Check it out on [...]
Pablo Vazques writes: Developer Antonio Vazquez has just implemented the first modifiers for Grease Pencil objects. Check out this demo by Daniel Martinez Lara: The new modifiers shown in this video: Array Lattice Simplify Noise Tint Hue Saturation Value Blur Even though more modifiers are planned, focus now is to squash as many bugs as [...]
This asset pack is a little esoteric, but interesting nonetheless. Roger Bootsma writes: Hello my name is Roger and over the course of a year i have been experimenting on and off with blender cycles volumetrics. Once in a while i stumbled on some really cool procedural volumetric shaders that works well on spheres. They [...]
Jefferson Smith writes: Ever notice how much time you spend rendering identical images? Maybe your animated character pauses to think, or maybe you're just using (and reusing) a limited number of poses. But sometimes it seems that over half the frames you spend precious time rendering are identical the frames you've already rendered. Sure, you [...]
The post Dopplerender: a turbo-boost for animation rendering appeared first on BlenderNation.
Super nice work by Lightfarm Brasil. Hey guys! My name is Rafael Moco, and I would like to share this great experience I had with Blender. I work in a studio called Lightfarm Brasil, which creates images for advertising, animations, games and more. I've always liked Blender, and I wanted to get the chance to [...]
While HDRI's are great to capture the general lighting conditions of a scene, they cannot account for geometry and lighting conditions at a close distance. Paul Chambers illustrates this issue and offers a way to solve this, creating much more realistic renders. Here's a tutorial that I hope others will find helpful that demonstrates how [...]
Marco writes: Star Wars Spaceships is an Add-on with 10 spaceships models from Star Wars. You get free updates. Contents AT-AT Walker AT-ST Walker Death Star Millennium Falcon N-1 Naboo Starfighter Naboo Royal Spaceship Star Destroyer TIE Fighter Trade Federation Battleship X-Wing Fighter Story We worked on this pack for about 4 months since I [...]
Davzeppelin shares a project he's working on, and covers a workaround for some normals issues he's been running in to. Of course Eevee is still very much in development, so these issues are likely to be solved in the near future, but for those of you who can't wait this is useful info! Hi everyone, [...]
TheDuckCow writes: I am please to say I was able to present at SIGGRAPH 2017 the topic of Analytics and their role in creating quality and effective blender addons in the future. The playback to the presentation and materials are below. As Blender has become more of a professional platform, we have seen an influx [...]