Stick Figures in Blender using Processing

This is a nifty little application which is written in the Processing language, which allows you to draw stick figures and export them to Blender for animation.

If you haven’t heard of Processing, it’s an open source programming language and environment for people who want to program images, animation, and interactions. You can check it out at:

Processing can be exported to Java Applets which can be embeded into web pages, such as the first sketch board link above.

2 thoughts on “Stick Figures in Blender using Processing”

  1. I’ve just taken the

    I’ve just taken the plunge into Flex after about a year of avoiding it — mainly because my clients weren’t ready for it yet. It’s definitely a big scary world, but once you get comfortable with it, it’s exciting too.

  2. Flash was originally

    Flash was originally designed to be a tool for creating animations with your computer.

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