Media Technology News
Every week, hundreds of artists share their work on the Blender Artists forum. I'm putting some of the best work in the spotlight in a weekly post here on BlenderNation. Witch doctor Tomato in trouble Egg Armchair Horror cathedral ritual 3D Scene O Canada! Solar era end Rapture Shinobu Absence - Eevee Animation La Velata [...]
25games writes: Hey pixels. I was asked to do a tutorial about painting patterns (like an tattoo) on a character in Blender 2.8. It is nothing new and if you probably watched one of my tutorials in the past you got this information as well there. But I never made a video only for this [...]
Andrew_D writes: October has been a good month we have also updated Extreme PBR to version 3.2 now a new Water material is available, it's all automatic, just add it and change the options to your liking, it can also be a stream as you can choose between "Static "and" Flow " In addition there [...]
The yearly Blender Conference in Amsterdam is like a Mecca for Blenderheads, offering three days of informative presentations by motivated Blender users around the world. I've always wanted to attend the BCon, and to my great contentment this year it has become reality. Until last year, the Blender Conference took place in The Balie, a [...]
The post Blender Conference 2019 impressions, day 1 — Thursday October 24th appeared first on BlenderNation.
Vember Audio Surge has been updated to v1.6.3.
VST3 Fixes: Pitchwheel and Modwheel work VST3/Cubase. Resolved bugs in MIDI mapping, MIDI learn, and other controller...
of Nodes and Noodles writes: Expand Blender's capability for procedural materials with this pack of Textures and Utility nodes to help you start building advanced, highly detailed procedural materials. Featuring 8 different texture types, each one customizable by simple inputs and many with different modes, this pack also includes a set of custom utility nodes [...]
chocofur writes: In today's tutorial, I want to show my techniques of post processing the raw Blender 2.8 rendering in Photoshop. The effects I'm using are mostly the Exposure, Curves and Color Balance Layers. To learn more about archviz and post production in blender 2.8, you may want to check out my Interior Visualization course.
The post Make your blender 2.8 renders look better! Photoshop post production Tutorial appeared first on BlenderNation.
Puremagnetik experimental duo Larum - known for their signature tape drones and dreamy, ambient soundscapes - invite you into their world with a plugin offer.
Pledge $1 or more...
Joni Mercado writes: If you don't consider external render engines options, Cycles is the best render engine to achieve photorealism using Blender. I thought that creating an archviz reel could be a great idea for my portfolio. So I created a scene, a simple interior and added a living element, the animated curtain. That was [...]
Tihomir Lazarov writes: My name is Tihomir Lazarov and I have been published before on blendernation.com for which I am grateful. I have published a VFX breakdown of one of the latest films I worked on. It's a music video designed as a short film drama. Here's the video: And here's the VFX breakdown: The [...]
The post VFX Breakdown of Short Film/Music Video 'Before Love Ends' appeared first on BlenderNation.
The BCON19 live streams have started - you can follow the main theater stream here:
FeelYourSound has released Trance Explosion, a free Trance songwriting package for producers of powerful hymns, uplifting tunes, and emotional anthems. It contains over 60 free patterns...
Arnold Couturier writes: SceneCity, the city generator addon, has been updated to version 1.6. Here is what's new: Preset cities can easily be added to the current blend file, for much easier starts All object types supported in JSON export, no longer just mesh objects Improved Unity importer: auto-fill asset fields in UI, based on [...]
3DSinghVFX writes: In this video tutorial, I have shown how you can use UV Map Nodes (newly added) of Extra Nodes and Animation Nodes to control Shader Nodes or transfer any information from Animation Nodes to Shader Nodes. This technique is very powerful and faster than the Vertex Color Node. All the project files are [...]
The post Procedural Materials with UV Nodes in Animation Nodes in Blender - Tutorial appeared first on BlenderNation.
String Fairy writes: I have a new product out on the market. It currently has around 100 group nodes which help make building shaders more easy and fun. You can find the product here.
The $120,000/year pledged by the GPU developer will fund Vulkan support in Blender. AMD has joined NVIDIA and Epic Games as a patron of the Blender Development Fund. The CPU and GPU developer will pay $120,000/year, covering the salaries of a further two full-time Blender developers. As well as supporting for AMD's own technologies and [...]
The post AMD joins NVIDIA as Blender Development Fund patron appeared first on BlenderNation.
Hi, my name is Metin Seven. I’m a freelance designer, illustrator, and animator based in the Netherlands, and I’m a big Blender enthusiast. I used to be an avid 3ds Max user, from 1998 to 2012. I was also an official 3ds Max beta tester for Autodesk, back in the early 2000s. My two main [...]
A mouse is still considered to be the main input device for Blender, as many controls still rely on mouse wheel input, left-clicking, middle-clicking and right-clicking. Personally I'm also very fond of my trusty pen on a tablet for input, but that's predominantly because sculpting is my main activity in Blender. One of the most [...]
Hotly tipped Swedish game studio to pay €30,000/year toward Blender development. Swedish game developer Embark Studios has become the latest firm to back Blender, becoming a Gold sponsor of the Blender Development Fund. The €30,000/year donation will pay half of the salary of another full-time Blender developer, which would take the size of the core [...]
Truality Audio has released RealSpread V.2, a free VST plugin for Windows that widens a sound source. It has a different engine from the original RealSpread, which is still available....