Media Technology News
Nicolas D'Amore writes: It’s online the new Blender Magazine Italia! In this issue: A small brief of the Blender Italia Conference that was held on may 4th at Rome; A summary about “Cubes game”, a short movie that Blender Italia is doing with people all around Italy A summary of the Cosenza Comics, a one [...]
Jan van den Hemel writes: How do you have one character give an object to another character? Just use two constraints! In this quick video I show you how.
The post Daily Blender Tip 306: Characters giving objects to each other appeared first on BlenderNation.
wazou writes: In this new Speedfow Basics video, we will make a Wooden Barrel 100% fully Editable! As you will see, Speedflow is made for all kind of modeling on Blender.
About Me My name is Rob Tuytel and I have worked as an Environment 3D designer for the past 12 years. My main focus is 17th century Renaissance art; I love this type of architecture and try to make it fit into 3D environment designs. Together with Greg Zahl I run a platform, Texture Haven, [...]
Today Daan from BluePixelAnimations shared this mindblowingly small Blender setup on a Raspberry Pi Zero. It has everything you need to run Blender - and even render in Cycles. Speed, however, is another matter ;-) My name is Daan, or on Twitter you will find me as BluePixelAnimations. I recently bought myself a Raspberry Pi [...]
DerekElliott writes: Hey BlenderNation! New tutorial for ya today is about getting the most out of MODIFIERS in Blender 2.8! This is a beginner-ish tutorial aimed at learning the basics of using modifiers to your own MASSIVE advantage! We'll create a picnic table and learn a whole bunch of tips and tricks along the way. [...]
Wes Burke writes: A new project from the team behind CG Cookie and The Blender Market. Mavenseed enables Blender artists to create their very own training site without the hassle of hosting, installation of various WordPress plugins, or complications of setting up ecommerce. Create a free account, and begin uploading your content within minutes. Mavenseed [...]
Markom3D writes: In this video we will use blender to create this Scifi table top bunker, so that at least three table top character models can fit in it, then print it and paint it.
Pavla writes: This model makes a great subject to explore Blender 2.8's texturing tools, how they differ from 2.7x, and how they integrate with Eevee. It will be fun. Don't miss it. It's a 2 hour super comprehensive workflow created during a livestream - the recording is now available to watch for everybody!
The post Kent Trammell's Workflow for Texturing a Simple Airplane appeared first on BlenderNation.
Blender Insight writes: Have you ever tried to do an underwater scene in Blender and never reached the feeling that it's actually under water in your image? Your subs, divers and fishes all looks like they are in the air and not in the water? For you I did this simple Blender 2.8 tutorial (the [...]
The post Transform your image to an underwater scene using the compositor appeared first on BlenderNation.
Alex Martinelli has started with the basics of animation: re-creating a zoetrope in Blender ;-) (Disable content blockers or click this link if the video is not showing for you below). 2D animation in #Blender. Am I doing it right?#b2d #b3d #greasepencil #b28 #animation #phenakistiscope pic.twitter.com/Uj64BxbqnQ — Alex Martinelli (@5agado) July 2, 2019
Jan van den Hemel writes: How to you keyframe-animate a parent-child relationship in combination with a Rigid Body simulation? It sounds complex, but it's not really - as long as you know how, that is! Fortunately this quick video shows you just how to do it.
The post Daily Blender Tip 305: Switch from Parented to Simulated appeared first on BlenderNation.
wintermute digital writes: This week's tutorial will show how to make a glitch effect in Blender 2.8. It's a simple procedure and many extensions can be applied to it.
Albin Merle presents another awesome Eevee demo. Still getting myself familiar with the 2.8 version. There is still some issues with this version, can't wait for the RC1. Fully PBR Shading, rendered in Cycles, I had some quality issues with eevee for final imaging but was great for post-viz. Rigged in Mixamo, Skin Refine in [...]
25games writes: Hello and welcome Pixels! Today I want to share my modeling process with you of an 3d asset: hay cart. I started with an town house on our Youtube channel and continue with some vegetation props. This time I just give you an uncut presentation of my workflow for an wooden hay cart. [...]
luwizart writes: In this tutorial we will be using the rigify to rig a cat. Enjoy!
Sonex Audio has released Fluide Collection, an extensive 3 GB collection of Pads, Textures and Hybrid Sounds for Kontakt.
Synth Pads, Textures, Hybryd and Space...
karthikeyanasari writes: This is a quick tutorial about how to use displacement in blender 2.8.
LightBWK writes: Hey, it's The BNPR Show! #6, A celebration of stylized rendering. Highlights: Still water Fluffy clouds Glamorous curves Show notes are here.
Today, Luis Cherubini reviews the Asset Creation Toolset add-on. The Asset Creation Toolset by Ivan Vostrikov enables you to export FBXs and OBJs from Blender to Unity in a more streamlined way. Oh, it also enables you to multi IMPORT more than one 3D file at the same time. Its FREE, you can get it [...]
The post Review: Blender to UNITY Addon! Multi-Asset Import Toolset appeared first on BlenderNation.