Media Technology News
Over on Blender Artists, we just added an Events calendar to Blender Artists to create a central place where you can find all upcoming things like meetups, workshops, conferences, challenges, etc! Feel free to add your upcoming events there to share them with the community. I'm still figuring out the best way to promote these [...]
Gleb Alexandrov writes: In this Hard Ops tutorial we’ll be tinkering around with one of the most popular Blender add-ons for modeling. The rest of the videos will follow soon in the free 2.80+ Update for Hard-surface Modeling in Blender video course.
The post Hard Ops Overview – Hard-surface Modeling in Blender 2.80+ appeared first on BlenderNation.
OnlineRender writes: This weeks unofficial Blender news, I take a look at the latest developer meeting notes, tutorials, add-ons, animation of the week and pick two artists of the week.
The post Blender Spotlight : Unofficial News 9th November 2019 appeared first on BlenderNation.
wintermute digital writes: One of the coolest effects you can get in EEVEE is motion blur, in realtime! It's also lightning fast to render, and we'll use that to make a hyperspace-jump effect in Blender. Here's the text-based version of this tutorial.
The post Animating a Hyperspaec Effect (with Realtime Motion Blur!) appeared first on BlenderNation.
Background Hello everyone! My name is Damian Moroski, I’m from Poland and I’m 18. I started using Blender about 3 years ago as my first 3D program. I learned everything myself, mostly by watching tutorials on YouTube. When I started using Blender I had no idea what I would be doing in the future with [...]
Reflekt Audio has announced the release of Xylo Wood, a free VST and AU instrument plugin for macOS and Windows based on a real authentic wooden xylophone located at a local museum.
Yegor writes: My latest personal project. Animation and all the directing stuff was made by a super animator Sofia Grigoreva as a Animschool graduation project. I took the characters animation alembics from her Maya scenes and made it better-than-pixar-eyecandy short :) Only two naked animated character meshes came from Maya via alembic. I did mapping, [...]
ShareTextures writes: We have 500+ PBR textures up to 4K resolution in our archives. You can access them using sharetextures.com. If you want to download all of them using google-drive consider become a patron and support us. We can grove more with your support. Also based on your patron tier, you can access patron-exclusive textures, [...]
Every week, hundreds of artists share their work on the Blender Artists forum. I'm putting some of the best work in the spotlight in a weekly post here on BlenderNation. Lighthouse Neon By Night Tea Jar Sky Bridge Halloween-o-forest Soulmates in da Bath stuckouttongue Commander Blossom [Artwork] Hanima Corp. Plant Concept Art: Early Shift Exterior Nature [...]
pavla writes: This course will show you how to animate *all* the actions needed for a game, from quick, simple ones (like standing around doing nothing) to complex pro-level like reloading and transforming the rifle into a freakin' cool sniper. Making your FPS Game Responsive We want to use as few frames as possible to [...]
The post First lesson FREE: First-Person Shooter Game Animation [$, promoted] appeared first on BlenderNation.
Markom3D writes: I will show you how to create a simple landscape in Blender 2.8, and then show you how to setup the material editor so that your materials will auto blend two materials between horizontal and vertical surfaces.
mrcheebs writes: The default cube wants to go out in style... at least one time. Using the cell fracture addon and rigid body physics, we can make that happen!
The post Shattering the default cube with rigid body physics appeared first on BlenderNation.
Peetie writes: Here 27 other addons which I checked in Blender 2.81. Video is 25 minutes, and you see on the top of the video what addon is discussed, and you see the previous and next addons as well. Since the addons are alphabetically listed, is quite easy to navigate in the video. I made [...]
Nazar Noschenko creates eyebrows for his character using Grease Pencil.
Andrew Peel writes: The Pro Sidebar add-on was developed to help simplify and speed up my workflow while working with Blender. It provides me with a simplified interface, some helpful new tools, and an asset management engine all available from the Sidebar in 3D Viewport. The video below will give you a quick overview of [...]
Prof. Michael Klein writes: I found some time to update some research of 2018 with the latest Blender 2.82 Alpha from today. (A lot of) Blender artists maybe still using 2.79 and they are used to set higher tiles for faster GPU rendering. Usually by using the Auto Tile Size addon. This is still necessary [...]
The post Blender 2.82 Alpha Cycles GPU Render Comparison with different tile sizes (4K) appeared first on BlenderNation.
jayanam writes: Here is a video in which I show my workflow and pipeline for creating a game asset with Blender 2.8 (high poly and low poly), bring it into Substancepainter for Texturing and finally import it into The Unity Game Engine.
Background My name is Novak Miler and I got into visual effects as a compositor in 2008/2009 working primarily in After Effects for Sinister Studio in South Africa, after completing my degree in Fine Arts at Rhodes University. I took an interest in some 3D packages but found that Blender suited me best when I [...]
raghukamath writes: Introducing Krita-Artists.org - A community for Krita artists, developers and enthusiasts. After coming back from the Blender conference the maintainer of the Krita project Boudewijn Rempt wished for a website for Krita community similar to Blenderartists.org, which will be maintained by the community and not by the developers or core team. Some of [...]
3D Artist Alexander Goryushin shows us the process of creating his low poly, cartoony Box Tank model using Blender and Marmoset. Hello. I am Alexander Goryushin, and I live in the Tambov region, Russia. My life and work are completely unrelated to art or computer graphics, but I always wanted to realize myself in a [...]