Media Technology News
Rico Cilliers (aka "Guss") writes: Hi all you blenderheads out there! I would like to show off my latest artwork, this one is done for the Artstation Journey challenge. I used a variety of software like Zbrush, Mudbox, SubstancePainter, Xnormal, Photoshop, Gimp, NgPlant etc. but as usual Blender/Cycles was the base foundation and main tool [...]
Daniel writes: A old record player I put together. As always comments and critisisms welcome.
Sayan Mondal describes his creative process for art creation using open source tools. Hi, I wanted to create a workflow guide to make the creation of artwork easier and more efficient in Blender. In the article I outline the basic steps to start off with creating and artwork till it's complete: Concept: The initial idea [...]
The post How to move from a concept to render in Blender (detailed workflow) appeared first on BlenderNation.
Dirk Wachsmuth's latest image shows what really goes on above the clouds. ;) It also won 1st place in RenderStreet's "Celebrating RenderStreet One" contest. A cat and a duck in a fast competition above the clouds, hidden for human eyes, sitting in some diy-junk airships and fighting for the win. This image was done for [...]
Jonathan Lampel writes: I’m a sucker for a good theme. An ideal work space allows me to minimize the visual distraction of the hundreds of buttons and focus on the content I’m trying to create. There are a lot of good ones out there, but none that seemed as complete as I wanted them to [...]
More awards, Blender Conference, VR special guests and Blender Cloud Private projects. Blender Institute Podcast episode #23! 01:10 - Community News 04:00 - Blender Conference is coming 05:50 - Call for artwork for blender.org 07:10 - Blender Dev news with Dr. Sergey Sharybin 13:50 - Sebastian and Simeon, VR makers of BlendFX 23:50 - Hjalti's [...]
The fx kidd writes: After 7 years of darkness from the "Totally Blended" camp, Adam Kidd is back with a new show: "The F/X KIDd", which promises to focus primarily on composting effects. Here is a tutorial that uses Nodes and Noodles, but can appeal to All!!! enjoy!
The post New Tutorial! - Making animated Graphs with changing Text Values! appeared first on BlenderNation.
You can download John E. Herreño's 'Blender 2.5 Hotshot' for free from Packt publishing today. Create very cool scenes from scratch and learn basic concepts and good techniques along the way
Midge Sinnaeve writes: Now that the 36 Days of Type have ended, I decided it would be fun to open source the files. Feel free to have a look through them, form a crazy procedural meat shader to overused metaball particles. ;)
John Hamilton writes: Learn how to use the node logic addon to create a Basic Text Field and command system in the blender game engine. If you want to see more tutorials on this addon or something else please leave it in the comments.
You can download Enrico Valenza's 'Blender 2.6 Cycles: Materials and Textures Cookbook' for FREE today from the Packt Publishing website but you'll have to worry: there's only FOUR hours left. Packt is offering a different e-book every day, so this is a page to keep an eye on.
The post FREE for 4 hours: Blender 2.6 Cycles: Materials and Textures Cookbook appeared first on BlenderNation.
Krita has launched their third crowdfunding campaign! Boudewijn Rempt writes: The Krita community is ready to launch its third kickstarter campaign! Last year, we raised more than 30,000 euros! That made it possible to add huge performance improvements and support for creating hand-drawn animations to Krita. Those features, as well as some stretch goals are [...]
The post Krita 2016 Kickstarter: Let’s make Text and Vectors Awesome appeared first on BlenderNation.
cgcowboy writes: Discover the power of a single RBG Curves node when transforming your HDR to transform your scene.
Dimitris Sakkas has made a pretty cool collection of abstract images over the month of April. have a look at the gallery below.
Adam W Parker writes: This technique can be used to simulate a 2D artist’s tendency to go off model and ‘cheat’ certain character features when rotating the view. Basically, a model is surrounded by a cage which reacts to its rotation relative to the camera.
I don't post too many timelapses here, but I enjoyed Baptiste's technique for adding sharp details to his sculpt. Baptiste Ghesquiere writes: Hello everybody, As some of you may know I've been sculpting cars in Blender for a while now. I've recently made small timelapse of my workflow. I start of with metaballs ( they have so [...]
2nd Sense Audio updates WIGGLE Dynamic Waveshaping Synthesizer to 1.0.3 – With Wave Type Mix Function
Hello fellow Blender users, today I'm going to be reviewing the Cycles Material Vault. I've been waiting for the release of the vault for almost a year now, and it's finally here. Lets dig in to this treasure trove of materials. First Look The Cycles Material Vault (CMV for short) is a massive collection of both procedural [...]