Media Technology News
Darthmikael writes: Hi!. I would like to present the live on line workshop for Blender. We are starting this workshop Sunday 12 march in a late night time 9:00pm to 11:00pm (central time). It's a 16 session workshop aimed to model and sculpt, texturise, rig and animate a character. We hope to see you in [...]
Moby Motion writes: In this tutorial I show you how to create a music visualisation effect in Blender. Now, this is an effect that I worked on myself for my Gymnopedie visualisation. Essentially it lets you vary the speed of a video clip in time to music, and the video clip can be generated in [...]
Easily add video distortion effects to your projects with the Distort add-on by PartnersInCrimeGFX. Distort is a pack of appendable nodegroups designed to make amazing Motion Graphic glitch effects in Blender. A variety of different glitch nodegroups are included in this pack, but they all have something in common: Efficiency, and easy customization Use the [...]
Erik Van Ooijen from Hobart, Australia creates awesome sci-fi work with Blender and Gimp! Several years of experience in open source 3D software, in particular Blender.
A clever free productivity tool for Blender helps you batch update models. Matthias writes: Simple Renaming Panel is a small and handy tool to rename more objects at the same time. The tool includes basic functionalities like adding suffixes, prefixes, search and replace, add suffixes depending on the object type and more for selected or [...]
Lovely low-poly characters and desserts by Amy from Sydney, Australia.
Chris Plush shares one chapter of CG Master's new 'Complete Vehicle Production in Blender' training. In this tutorial we’ll be modeling the rim for a Jeep Wrangler. You’ll learn hard surface modeling techniques, the importance of a systematic approach for objects with symmetry, using snapping tools and “guide meshes” for curved surfaces, and you’ll end up [...]
Jan Grajczyk writes: This is visualization that I made in Blender 2.78. Rendering was done in Octane Render for Blender - path trace, 2000 samples. Render time was about 20 - 30 minutes per image on single GTX 1080. I use here filmic color management addon and ivy generator.
Last month, I wrote about how Daniel Bystedt from Bläck studios used Blender in the creation of the characters Sebastian and Lu in the famous Unity Adam demo. I talked to him about this project and about using Blender in a high-end project like this. Hi Daniel, thanks for taking the time to talk to [...]
The post Interview: Daniel Bystedt, Character Artist at Bläck studios appeared first on BlenderNation.
BlenderBrit writes: Hi guys, it's been a while since my last tutorial so I hope you enjoy this one. It's the first in a series of tutorials that I have planned based off of my "The Lab" piece. In a change of direction for me I'm going to be concentrating on more focused tutorials, probably [...]
Sybren Stüvel writes about his plans for improved Alembic supports. This might impact the workflow and could require having to re-load Alembic files ito your projects, so he's looking for feedback too. Sybren writes: Blender 2.78 saw basic Alembic support for both import and export. The initial patch was provided by DwarfLabs, and was then [...]
Zacharias Reinhardt writes: Hi everyone! In this two part tutorial you will learn how to set up a large scale forest in Blender, that is memory friendly and can be rendered using GPU in most cases. In the first part you will learn how to generate and render a 3d tree and use the rendered [...]
Zacharias Reinhardt writes: Hi everyone! I will hold two Blender 3d character design classes this April in Germany. Both workshops will last for 4 days. Workshop 1: Wolfratshausen (near Munich), Germany | April 06 - 09, 2017 Workshop 2: Dusseldorf, Germany|April 27 - 30, 2017 In these classes we will cover all important aspects on [...]
The post Blender 3D Character Design Class near Munich and Dusseldorf, Germany appeared first on BlenderNation.
agurex7 writes: Hello guys, This is the chapter 3 of Rebels from the PAPERTHIN series. In this chapter Tunde is still fighting off the assassin sent to silence him. Also a new character is introduced to help Tunde out. This animation is a bit rush but I hope you enjoy it. I also plan to [...]
As you know, we've been highlighting the work of the Drupal Association Engineering Team during our membership campaign. Every day, this small team moves the needle forward so that we all have a better experience as users of Drupal.org. In this post, we explore how the team's recent work results in faster, less expensive Drupal development.Helping Drupal development move faster with DrupalCI
DrupalCI testbots are the next generation of testing infrastructure for Drupal.org, funded by the Drupal Association and maintained by the Engineering team. For any project on the site, DrupalCI testing can be enabled from the Automated Testing link on the Project page. Every time a contribution to the Drupal project needs to be tested, DrupalCI spins up a testbot on AWS to test those changes. The DrupalCI testbots are helping Drupal contributors to test patches faster than ever before and they are more cost effective than our last generation testbots, both in price-per-test and in expense to maintain.
In recent months, we've added a number of new features including:
checkstyle testing to ensure code contributions adhere to Drupal coding standards
automatic builds of vagrant boxes so you can easily use DrupalCI testing on your local machine
updates to the PHP containers to make tests compatible with a variety of PHP versions
We're proud to say that our work on DrupalCI has increased the speed of Drupal development, saving time and money!
Want to keep up with the engineering team? Subscribe to change notifications so you can see ongoing improvements.Making the greatest impact with member and donor funds with a leaner Drupal.org
Drupal.org is more portable and maintainable because of updates in 2016 that streamline our infrastructure. We've virtualized the majority of the infrastructure and standardized on Debian 8 images. We've also updated our configuration and user management from Puppet 3 + LDAP to Puppet 4 + Hiera. Dev sites are more robust and we can create staging and development environments faster than before.
All of this makes Drupal.org more cost-effective to run, easier to maintain, and increases our development velocity when we're working on new features to support the community. These efficiencies help to conserve membership and donor funds for other programs to help the Drupal community, like fiscal sponsorship for camps, and Community Cultivation Grants.Improving developers' lives by supporting Composer workflows for Drupal
Composer is the defacto standard for managing dependencies in the PHP world. Over the course of 2016, the Drupal Association Engineering Team developed Composer endpoints for Drupal allowing Drupal developers to use Composer to manage dependencies, and allowing PHP developers at large to manage Drupal as part of their larger PHP projects in this standard workflow.
Composer is a force multiplier for enterprise site owners and developers within the Drupal community and at large. By supporting Composer, we've further opened Drupal to the wider PHP community, thus bringing new people into the fold to contribute.
A big thanks to everyone who helped with Composer: seldeak - the creator of Composer and Packagist.org, webflo - the creator and maintainer of http://packagist.drupal-composer.org, timmillwood, dixon_, badjava, cweagans, tstoeckler, mile23, and also Appnovation, who sponsored the initial development of Drupal.org's composer endpoints.A more secure home for the Drupal community
Keeping Drupal.org secure is also the responsibility of the Drupal Association Engineering Team (though we rely on some trusted volunteers to help - thanks, mlhess and basic!). From heartbleed, to dirtycow, to cloudbleed - the team is always ready to respond when a vulnerability is disclosed. But the team is not just reactive - they also take proactive steps to keep Drupal.org and all our users' data safe. From ensuring that most of our servers are only available to each other on a back-end network, to putting in protections against DDOS attacks, to building anti-spam tools to prevent bad actors from registering accounts on the site- the Engineering Team is looking to prevent problems before they happen.We'll keep at it, with your support
Every day, we're on call to keep Drupal.org running and improving. The list of small changes we make to have a big impact on your Drupal.org experience grows by the day. You can help sustain the work of the Drupal Association by joining as a member. Thank you!
Macs store their files in different places than Windows/Linux, so here's a quick tutorial on how to install Filmic Blender on Mac OS. JoshuaAutumn writes: In this tutorial, you will learn how to finally properly install the trending Filmic Blender onto your Mac OS device for Blender 2.78 and above! So why Mac? Well, the [...]
The 11 Second Club is a monthly character animation challenge, hosted by Animation Mentor. While not Blender-only, I thought I should start sharing their monthly challenges as they're an excellent way to sharpen your animation skills. Enjoy! Cathleen Hylton writes: Come check out the 11 Second Club! This is a monthly animation contest. The winner [...]
The post 11 Second Club Monthly Animation Contest: White Collar appeared first on BlenderNation.