Media Technology News
I love the cute characters by Arnav Singh from India.
Gleb Alexandrov writes: In this tutorial we’ll be exploring the basics of HDR image-based lighting in Blender. What’s IBL, how to set up a basic high dynamic range environment and where to download free HDRI images. Let’s get started! This is the second tutorial from the Image-based Lighting video course.
Audio Damage releases "Grind" Distortion Plug-in and updates free "FuzzPlus 3" to v1.0.1 (incl. AAX)
CG Sky writes: Hi everyone, I just wanted to share my Game Development Reel which features games I made in the Blender Game Engine over the last year. With this reel my aim is to get my foot into the professional game industry. Wish me luck! :) Here are the individual links to my projects: [...]
CG Cookie has launched a new learning track on using the popular Substance Painter with Blender. Substance Painter and Designer are 2 powerful texturing tools to use alongside Blender when making assets for games, animation, or VFX. CG Cookie's Jonathan Lampel shows you how to get the most out of them with Blender, going over [...]
Dalai gives a quick overview of what's happening with Blender 2.8, the plans for SIGGRAPH, and how you can get involved. (PS: I'll be at SIGGRAPH too this year - see you there?) It’s been too long. Do you remember Eevee? A lot of development happened in the past month, so listen up.
Reducing rendertimes and getting rid of noise is a hot topic right now. Here's a new video with some tips and tricks. Hi it's Iscream from discord Today I gonna show you how I setup my scene to reduce my render time by accelerating the samples AND making them more efficient. Link to download the [...]
Awesome work by Armando Tello from Guatemala, made with Blender and Substance Painter.
Jez Impbox uses cloth simulation to create low-poly garments in Blender. A small tutorial on sewing low poly clothes in Blender.
Sasu Luhtala and Tuomas Tulijoki worked on this five-minute short for eight months. What do you think of the result? The Job Interview is 5 minute film about two people waiting to be interviewed. What can go wrong with that? Me and my friend wondered eight months ago whether we could make a short film with [...]
Photogrammetry (the process of reconstructing 3D models from images) is awesome, but often generates heavy and 'noisy' meshes. You'll need to manually clean up the results afterwards to make them usable. Hello dear Blenderheads, I've made a video showing part of the cleaning process of an architectural photogrammetry model, it's one of the rooms of [...]
Here's an awesome compilation of work by students of the Space VFX course by Aidy and Gleb. Enjoy! Aidy Burrows writes: We've been receiving emails, tweets and fb posts with incredible renders and w.i.p.s inspired by Space VFX video course. Here are 50+ space renders made by awesome Blender community.
Steve Lund writes: Learn how to do Visual Effects in Blender! In this tutorial I show how to accurately camera track your live footage, and add in 3D models with realistic reflections and shadows!
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! The Climb by Curlscurly on Sketchfab Sushi dog cart by Marlakinky on Sketchfab Sawamura Spencer Eriri by Chokomancarr on Sketchfab Slender Man for PBR Game Engines by Noah [...]
The post My favourite Blender Art on Sketchfab: 2017, week 22 appeared first on BlenderNation.
Here are the notes from today's 14 UTC meeting in irc.freenode.net #blendercoders. Ton Roosendaal writes: 1) Blender 2.79 release Project page with targets and planning. Mac OS libs need update, Arto Kitula volunteers to help with it. Goal would be to keep 2.79 work for Mac OS 10.6 and later. Note: for 2.8x it will [...]
The post Weekly Blender Developers meeting notes - May 28, 2017 appeared first on BlenderNation.
Darkfall writes: In this Video we will be creating a pretty simple Glitch Effect. You can build upon this effect by adding more/different nodes but the process is quite easy to do. By Exposing the Color Channels we can play around with them to get a fringed effect. Then, using an image (see below) we [...]