Media Technology News
Wes Burke writes: A new project from the team behind CG Cookie and The Blender Market. Mavenseed enables Blender artists to create their very own training site without the hassle of hosting, installation of various WordPress plugins, or complications of setting up ecommerce. Create a free account, and begin uploading your content within minutes. Mavenseed [...]
Markom3D writes: In this video we will use blender to create this Scifi table top bunker, so that at least three table top character models can fit in it, then print it and paint it.
Pavla writes: This model makes a great subject to explore Blender 2.8's texturing tools, how they differ from 2.7x, and how they integrate with Eevee. It will be fun. Don't miss it. It's a 2 hour super comprehensive workflow created during a livestream - the recording is now available to watch for everybody!
The post Kent Trammell's Workflow for Texturing a Simple Airplane appeared first on BlenderNation.
Blender Insight writes: Have you ever tried to do an underwater scene in Blender and never reached the feeling that it's actually under water in your image? Your subs, divers and fishes all looks like they are in the air and not in the water? For you I did this simple Blender 2.8 tutorial (the [...]
The post Transform your image to an underwater scene using the compositor appeared first on BlenderNation.
Alex Martinelli has started with the basics of animation: re-creating a zoetrope in Blender ;-) (Disable content blockers or click this link if the video is not showing for you below). 2D animation in #Blender. Am I doing it right?#b2d #b3d #greasepencil #b28 #animation #phenakistiscope pic.twitter.com/Uj64BxbqnQ — Alex Martinelli (@5agado) July 2, 2019
Jan van den Hemel writes: How to you keyframe-animate a parent-child relationship in combination with a Rigid Body simulation? It sounds complex, but it's not really - as long as you know how, that is! Fortunately this quick video shows you just how to do it.
The post Daily Blender Tip 305: Switch from Parented to Simulated appeared first on BlenderNation.
wintermute digital writes: This week's tutorial will show how to make a glitch effect in Blender 2.8. It's a simple procedure and many extensions can be applied to it.
Albin Merle presents another awesome Eevee demo. Still getting myself familiar with the 2.8 version. There is still some issues with this version, can't wait for the RC1. Fully PBR Shading, rendered in Cycles, I had some quality issues with eevee for final imaging but was great for post-viz. Rigged in Mixamo, Skin Refine in [...]
25games writes: Hello and welcome Pixels! Today I want to share my modeling process with you of an 3d asset: hay cart. I started with an town house on our Youtube channel and continue with some vegetation props. This time I just give you an uncut presentation of my workflow for an wooden hay cart. [...]
luwizart writes: In this tutorial we will be using the rigify to rig a cat. Enjoy!
karthikeyanasari writes: This is a quick tutorial about how to use displacement in blender 2.8.
LightBWK writes: Hey, it's The BNPR Show! #6, A celebration of stylized rendering. Highlights: Still water Fluffy clouds Glamorous curves Show notes are here.
Today, Luis Cherubini reviews the Asset Creation Toolset add-on. The Asset Creation Toolset by Ivan Vostrikov enables you to export FBXs and OBJs from Blender to Unity in a more streamlined way. Oh, it also enables you to multi IMPORT more than one 3D file at the same time. Its FREE, you can get it [...]
The post Review: Blender to UNITY Addon! Multi-Asset Import Toolset appeared first on BlenderNation.
Brecht writes: Development We are still aiming for a Blender 2.80 release candidate on July 11. New development fund grants (announcement) Grant for Germano Cavalcante de Sousa for work on snapping tools and precision modeling. Grant for Nathan Letwory for half time development coordination. Blender development coordination will be migrated to Dalai Felinto and Nathan [...]
Blender.Today is a weekly live show highlighting the latest news on Blender 2.80 and the community.
Jan van den Hemel writes: Once you've made some Actions, you can start assembling your animation in the Nonlinear Animation editor. But how do you smoothly blend between the actions? This quick video shows you how!
Mateusz Szymonski writes: Hello again Blender mates! I want to share something big with you! The add-on reducing PBR material creating time to ONE second that I created few months ago received a major update. Many people wanted it to support importing packed textures so now it can! Transparency and all PBR workflows are now [...]
The post Rapid PBR Material Creator Add-on offers full materials on one click and packed textures [$] appeared first on BlenderNation.
chocofur writes: Hey everyone! Today I want to show you how to create a wooden floor material, using just a single texture and a single 3D model! You can render this type of floor and create your, diffuse textures, which can be later used for Eevee and Cycles shaders creation. You can also download the [...]
The post Wooden Floor Patterns in Blender 2.8 - Chocofur Tutorial appeared first on BlenderNation.
Dprestino writes: Timelapse, make cartoon house low Poly, in Blender 2.8 and Substance Painter.
Joseph writes: Hi BlenderNation, In this tutorial I show you how to destroy a house in Blender using Cell Fracture, a rigid body simulation, and the Khaos add-on for Blender. Let us know in the comments what else you would like to see/learn! Cheers! -Brad
The post Building Explosion Tutorial: Utilizing the Khaos add-on and rigid bodies [$] appeared first on BlenderNation.