Media Technology News
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Jogos de Botao created a charming little game using Blender to create the game assets. The gameplay reminds me a bit of Marble Madness (blast from the past, anyone? ;-) "À Toca do Tatu" offers a fresh aproach on mobile platforming. You tilt the device to roll the armadillo around, with precise control over its [...]
The post À Toca do Tatu, an mobile platformer made with Blender appeared first on BlenderNation.
BlendMaster writes: Hey Everyone! In this video I'll be showing you how to create a realistic procedural texture for making realistic rocks in Blender. I'll also go over how to model, create the material, and set up the particle system for the grass in our scene. I hope you guys enjoy this tutorial and learn [...]
Daniel writes: Depthfields.com is a new, free, resource site for heightmaps. Everyone can submit or download heightmaps there. Inspired from personal need for free heightmaps quickly and without a hassle. For anyone interested in submitting their own heightmaps, Depthfields is holding a raffle on Oct 1st where one lucky submitter wins 100€ worth of Steam [...]
Owen Powell creates both beautiful and accurate digital 3D maps using Blender and GIS data. Today, he explains his workflow in great detail. I am a 36-year-old GIS Analyst/Cartographer living in the UK. I studied Fine Art at art school, and did a postgraduate course in 3d modeling and animation using Maya. A friend of mine [...]
I used to make logo animations for a living when I was in university and this topic really brings back memories! cgcowboy writes: 2-part tutorial on creating an animated title sequence where seemingly random jigsaw puzzle pieces come together to illustrate they are all part of a larger concept. Topics covered: Modeling Animation Graph Editor [...]
eisklotz writes: The last few weeks, I had the opportunity to create a virtual reality kitchen for a Google Cardboard test project. I got the data from a kitchen planing software imported it in Blender and my job was to create the materials, adding some kitchen objects and render it in 4K (4096×2048) 360° stereo [...]
Stijn Tas writes: After 16 weeks of hard work we finished the second Blender animation course ( theme: tracking ). As a teacher I'm proud on all the great works the students delivered. This school year we start with a new Blender Modelling course. If you want to join the group, you're welcome. Get more [...]
The post 16 weeks Blender Modelling Workshop - Sint-Niklaas - Belgium appeared first on BlenderNation.
Hypnosis has produced another awesome commercial with Blender. Karlis Stigis writes: Hello, We recently finished this ad for Rujiena Ice Cream. Everything is made in Blender and rendered using Cycles. Only people models are from Make Human and are heavily modified in Blender to fit our needs. Only compositing is done in After Effects. We [...]
I almost mistook it for Johannes Helgeson's work on Artstation's thumbnail. Amazing capture by Julian, he got the likeness from the original concept art spot on. Link
The Blendermada materials library is celebrating its 2nd birthday! TrueCryer writes: Good news! Blendermada project passed mark of 2 years since the beginning. In this time we got a lot of achievements: 84 materials for any purposes - from simple to complex; 25,000 downloads per month; 245,000 downloads overall; 900 registered users 25 artists who published their materials [...]
The post Blendermada: 2 Years and 25,000 downloads per month appeared first on BlenderNation.
Blend4Web Team writes: We are happy to announce the new Blend4Web release! This time we added a lot of CPU-side optimizations, and some scenes started working 50% faster! Also this release contains an awesome feature - Blender Internal's Tangent Shading! From now on, working on polished metal or beautiful hair will become a lot more [...]
The post Blend4Web 16.08: Tangent Shading and Optimizations! appeared first on BlenderNation.
Jefferson Smith writes: I recently had the pleasure of collaborating with a high-school film-making student on a short animated project using Blender. One of the real challenges with teaching students how to make films is the sheer complexity of the collaboration required. Lighting, set design, acting, makeup, film or video recording, audio recording, editing, special [...]
Josh Godwin writes: Rigging can be a tedious process. I know this first hand having spent the last couple weeks working on rigs for 4 different characters. Particularly troublesome are items such as shoes, multiple layers of clothing, or small accessories that have to stay attached to a specific spot. Fear not! In this tutorial [...]
Zacharias Reinhardt writes: Hi everyone! This is a personal project I created for the "Weekly CG Challenge" with the topic "Cute but Dangerous". It was created using Blender, Cycles Render, Instant Meshes (for auto-retopology), PixPlant (for some textures) and Photoshop (for effects and post-processing). The high res image I rendered using RenderStreet. Enjoy! ~Zacharias
Thatimst3r writes: A simple tutorial going over the basics of setting up a scoreboard including: Creating a "enter your name field" using only Logic Basic Saving and loading using BGE's global dictionary Creating a scoreboard using only 2 text objects with basic python. Finished .blend available here.
pixelpoems.de writes: Hi, this is my latest artwork, called "displacement". Modelled in Blender, rendered in Cycles, Compositing in Gimp. The Original file size is 4961x7016 pixels for the sake of canvas printing purposes, and it need a lot of tricks and patience to render images of that size in Cycles. But i think it went [...]
One of the biggest content areas on Drupal.org—and one of the most important assets of any open source project—is documentation. Community-written Drupal documentation consists of about 10,000 pages. Preparations for the complete overhaul of the documentation tools were in the works for quite some time, and in the recent weeks we finally started to roll out the changes on the live site.Background
The overall goal for the new Documentation section is to increase the quality of the community documentation.
On a more tactical level, we want to:
- Introduce the concept of "maintainers" for distinct parts of documentation
- Flatten deep documentation hierarchy
- Split documentation per major Drupal version
- Notify people about edits or new documentation
- Make comments more useful
To achieve those goals, we went through the following process:
First, we wrote a bunch of user stories based on our user research and the story map exercise we went through with the Documentation Working Group members. Those stories cover all kinds of things different types of users do while using documentation tools.
We then wireframed our ideas for how the new documentation system should look and work. We ran a number of remote and in person usability testing sessions on those wireframes.
Our next step was to incorporate the feedback, update our wireframes, and create actual designs. And then we tested them again, in person, during DrupalCamp London.
Incorporated feedback again, and started building.
So, how does the new documentation system work exactly? It is based on two new content types:
- Documentation guide: a container content type. It will group documentation pages on a specific topic, and provide an ability to assign 'maintainers' for this group of pages (similar to maintainers for contributed projects). Additionally, users will be able to follow the guide and receive notifications about new pages added or existing pages edited.
- Documentation page: a content type for the actual documentation content. These live inside of documentation guides.
Example of a new documentation guide
All of the documentation is split per major Drupal version, which means every documentation guide or page lives inside of one of a few top level 'buckets', e.g. Drupal 7 documentation, Drupal 8 documentation.
It is also possible to connect guides and pages to each other via a 'Related content' field, which should make it easier to discover relevant information. One of our next to-do’s is to provide an easy way to connect documentation guides to projects, enabling 'official' project documentation functionality.
Right now, we have the new content types and related tools ready on Drupal.org.
We are currently migrating existing documentation (all 10,000 pages!) into the new system. The first step is generic documentation (e.g. 'Structure Guide'), with contributed projects documentation to follow later.
While working on the migration, we are recruiting maintainers for the new guides. If you are interested in helping out, sign up in the issue. Please only sign up if you actually have some time to work on documentation in the near future.
There is a lot of work to be done post-migration (both by guide maintainers and regular readers/editors). The content is being migrated as-is, and it needs to be adapted for the new system. This means almost every single page needs to be edited. New fields (such as Summary) filled out with meaningful text (to replace text automatically generated by the migration script). A lot of pages include information for both Drupal 7 and Drupal 8, but this content needs to be split, with Drupal 8 information moved to pages in the appropriate version of the guide. These are just some of the steps that need to happen once the documentation has been migrated into the new system.Next steps
As staff, we have a few follow-up tasks for minor improvements to the content types and tools. However, the bulk of the work is editing and improving the actual documentation, as I described above. This is in your hands now. Not only do we not have enough staff members to edit every single documentation page in a reasonable amount of time, we are also not subject matter experts for many of the topics, and so can't provide meaningful edits. The tools are ready, now it is up to the community to pick them up and write great documentation.
Example of a documentation page
Lastly we want to say thanks.
Thanks to all the community volunteers who wrote those 10,000 pages over the years. Thanks to the Documentation Working Group members for their expertise, insight, and patience.
And, of course, thanks to staff. Unfortunately due to recent changes for the Engineering team, this will be the last section we'll have resources to work on for a while. This was a fun and important project to work on, and we are glad that we got to finish it. It is a beautiful legacy of the work we did together with some of our former colleagues: DyanneNova, japerry, and joshuami. Thank you!