Media Technology News
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work!
The post My favourite Blender Art on Sketchfab: 2020, week 12 appeared first on BlenderNation.
Jan van den Hemel writes: Straightening Edge Loops is a fundamental modeling skill that you should know at least one way to achieve. So here's three! Check out this short video to learn them all.
The post Daily Blender Tip - 3 ways to straighten Edge Loops appeared first on BlenderNation.
jayanam writes: This is a Blender 2.8 tutorial about getting started with 3d printing. I show how to prepare a model in Blender for 3d printing, explain how to setup the measures, export it to Prusa slicer and print it using the Prusa i3 MK3s.
Joseph writes: Hey BlenderNation! This is a fun short scene we made to show compositing of some explosions created utilizing the KHAOS add-on for Blender 3D! Enjoy and let us know what you would like to see next! VFX breakdowns coming soon so stay tuned! - Brad
mrcheebs writes: In this tutorial we go over setting up a wall break and using the hinge constraint for a rigid body simulation! We also do some nice materials, and lighting :)
Masha Bazueva writes: In this video Zach talks to Southern Shotty (Remington Markham), Motion Designer and content creator focusing on 3D characters from Louisville, US. Remington is a full time animator in a 3D studio, he is a creative director at mographmentor.com, and he runs a successful YouTube channel, where he shares tutorials on cute [...]
The post Working in the Motion Design Industry - Interview with Remington Markham (SouthernShotty) appeared first on BlenderNation.
Pierre Schiller writes: Blender uses 2 and 3 keyboard+mouse button combinations. You can maximize your workflow by reducing all those keys to 1 button in a gaming device. You can configure Blender to be controlled with external devices such as a VR Bluetooth controller, a Joypad, Almost any gaming USB device that can be plugged [...]
Ryan King Art writes: In This Blender tutorial, we will be creating this Winter Snowman Scene, using Blender 2.82. Hope you enjoy!
Jan van den Hemel writes: One way to add support loops on both sides of an edge loop is simply to bevel it and increase the loop amount. But there's a better way that doesn't transform your selected edge loop. This short video explains.
The post Daily Blender Tip - Clever way to add Support Loops appeared first on BlenderNation.
Kless writes: I’ve been practicing photo scanning rocks and made a collection that I thought I would give away for free. Includes 4k PBR Color, Normal and Roughness maps. Most of the models were brought down from around 20 million verts. All models are seamless and watertight. The normal maps were made from mixing the [...]
SouthernShotty writes: Today, in this tutorial we cover how to animated secondary motion with a little bit of overlap and follow-through. These are important principles of character animation. This tutorial is meant for absolute beginners, please enjoy and leave any questions you have in the comments below.
The post Blender Character Animation Tutorial: Secondary Motion appeared first on BlenderNation.
Saqib hussain writes: In this video you will learn what are trim sheets and texture atlas inside blender . You will learn how to create them and how to use them. Trim sheets and Texture atlas are essential part of creating environments fast. It also helps to create fast polished model when we apply them [...]
The post The Power Of Trim Sheets And Texture Atlas Blender 2.8 appeared first on BlenderNation.
CBaileyFilm writes: In this exciting tutorial series we learn how to create a sci-fi scene based on the star wars universe using Eevee. We then bring everything into Unreal Engine 4 and turn it into a room-scale VR scene! Part two is now live, check it out on youtube here:
The post Bounty Hunter's Den - Part 2: Modelling The Room for VR appeared first on BlenderNation.
OnlineRender writes: A great little tool that automatically switches into wireframe mode when using box select enabling you to select back facing topology.
The post Blender 2.8 Add-on Overview: Box Select X-Ray (Free) appeared first on BlenderNation.
Richard van der Oost writes: I added a very simple Suzanne render to our homepage recently. But the compositing behind it to achieve the semitransparent shadow is not as simple as you might expect ;) I used a bit of pixel math to calculate the exact pixel values of the shadow, translated it into compositing [...]
The post Compositing Transparent Background Renders for the Web appeared first on BlenderNation.
nebmotion writes: Sci-Fi Fusion Core In this beginner Blender animation tutorial you will learn how to recreate this Sci-Fi themed fusion core animation. I will show you how to create this object using modifiers, unique shading techniques and texturing. I will also explain basic keyframe animation techniques to make the animation seamlessly loop. These techniques [...]
The post Blender 2.82 - Sci-Fi Fusion Core 3D Animation Tutorial - Abstract Motion Graphic appeared first on BlenderNation.
Jan van den Hemel writes: Did you know that there's a new Complex mode in the solidify modifier that lets you achieve perfect thickness even with complex geometry? This video explains how to use it.
The post Daily Blender Tip - Solidify modifier: Complex Mode appeared first on BlenderNation.
Full Bucket Music has updated the Mono/Fury to version 2.2.0.
Changes since v2.1.3:
Ported to iPlug2. Resizable user interface. Added "Portamento Drift" tweak parameter....
NYU Steinhardt has much to offer students—and that was a problem for the school’s website. The site needed to give students a simpler, less overwhelming introduction to the university, while still providing a comprehensive picture of all the school has to offer.
The breadth of available programs at NYU Steinhardt is impressive, but it presented a problem for the school’s website. Over the years, various departments and administrative units had developed their own online look-and-feel and maintained multiple sites. This approach complicated the user experience and made it difficult for prospective students to locate the programs that interested them. This issue became more apparent to the school’s web development team—and its administration—in the wake of efforts to build a responsive layout with standardized elements and to make all the templates digitally accessible. As part of those projects, the team grappled with the reality that each department—and the various sites that formed NYU Steinhardt’s online experience—used different layouts, navigation, and headers. The school needed to convey the variety of its program offerings, as well as provide necessary information for faculty, staff, and alumni. But it needed to do so in a consistent way—one that would help improve the experience for students making a significant and challenging decision.