Media Technology News
Read our Roadmap to understand how this work falls into priorities set by the Drupal Association with direction and collaboration from the Board and community.
Our latest update about Drupal.org comes as the Drupal Association has moved out of our central office in Portland, OR, and gone to an all-distributed team. A move of that sort always creates some upheaval but amidst the move we've continued to push forward on several initiatives to improve Drupal.org.
At the same time we've been pushing forward towards DrupalCon Dublin at the end of September- and we hope to see you there!Drupal.org updates A new home page, coming soon
As we recently previewed on the Drupal.org blog, some changes are coming to the home page. We're building some new editorial tools to allow for more flexibility with the home page content, and to enable an increased focus on the adoption journey for visitors to Drupal.org. You'll see styles reminiscent of the Drupal 8 release announcement pages, and a continued modernization of theme.
The launch of the new home page is coming soon, but as a precursor we've been making some small improvements. The new user menu which we launched in July has been updated for better keyboard accessibility, and to show a user picture as an indicator that a user has logged in. We've also moved the search feature into an icon in the top navigation. This gives us more flexibility with the header, which can be customized per-page type or per-section with the overall site search box still being present. For example, the header in the new documentation section features search box specific to this particular section, so while you are there you can search for other documentation without having to go through the full-site search and then filtering down. Lastly, we've merged the 'Get Started' and 'Download & Extend' pages. 90% of the content on these pages was duplicated with each other - and the new page presents a cleaner experience with the essential details needed for getting started with Drupal.
The new front page is beginning editorial review, with the help of DA staff, a marketing task-force from the Drupal Association board, and a few key community members.
We've also just launched our fall membership campaign, and we've used this opportunity to beta test some of these new editorial tools to build the campaign landing page. Your support makes our work possible. Thank you!Documentation
There's some news to report on the documentation front as well. Firstly, as mentioned above, we've updated the header of the documentation section to default to a documentation-specific search box. While not so important for other areas of the site,, we want to preserve and improve the highly-visible, in context search for Documentation.
We've also made some updates to the new system for Documentation maintainers. Authors of new documentation guides will now automatically become maintainers of those guides and automatically 'follow' the guide content so that they will receive notifications of activity in that guide. Any user following a guide can modify notifications settings at any time from their user profile. Within the notification settings a user can select their prefered method of receiving updates - via email or via their tracker page.
Tvn has continued to spearhed the migration of documentation from the old book pages, to our new documentation system.
We have completed the migration of the majority of the 'general' documentation. While that is done, there is still a lot of work to do to make the documentation content better using the new tools that are now available.
We need community volunteers to take on small sub-sets of documentation to clean them up post-migration and to maintain going forward.
If you don't want to commit to maintaining a guide, you can still help out by doing some of the pending tasks for any of the documentation pages.
Lastly, if any Drupal developers are interested in contributing code to the new documentation system to clean up a few minor bugs and features, please contact tvn. And if you are going to be at DrupalCon Dublin, consider joining us at the sprints!Quality of Life Improvements
We also took the time in August to make a few quality of life improvements, both for our end users, and for our own team. Firstly, we've made it easier than ever to download a copy of your invoice for DrupalCon. Any user can now log into events.Drupal.org and any time, go to "My Account" -> "Orders" and download a pdf of their invoice for any past event. If your company is sending you to DrupalCon, this makes the process easier than ever. (And if they're not, here are some tools to convince your boss!)
Behind the scenes, we've made some additional improvements to our sophisticated spam prevention system, which focuses on preventing bad actors from even registering on Drupal.org in the first place. For those few bad actors that do get through, the system is also tuned to allow us to prevent those users from making multiple account registrations, as one of the primary methods for targeting Drupal.org in the past has been to make a large number of 'sleeper' account registrations that can be later updated with spam links. Unfortunately, on rare occasions this tool can make it difficult for legitimate users to register an account, so we've updated the system with a whitelisting system that allows legitimate to register, without opening the floodgates to the bad actors.Infrastructure Virtualization and better Drupal.org dev sites
On the infrastructural side we've been focused on improving the maintainability, stability, and portability of our infrastructure with our smaller engineering team. In particular we've been focusing on virtualizing all the components of our infrastructure.
In August in particular we completed the virtualization of pre-production services. We've optimized the snapshotting and whitelisting process that allows us to create staging and development environments to make that process more efficient and easier to manage. We've also replaced our drupal.org dev site architecture with a new architecture that is no longer vulnerable to docker-fs faults which have multiple times resulted in data loss on our development environments. Drupal.org contributors who've been affected by dev site fragility should find dev sites to be much more robust moving forward.Community Initiative Updates
Finally, here are some updates on our active community initiatives. Community initiatives are a collaboration; with dedicated community volunteers building improvements to Drupal.org with the architectural guidance and oversight of the Drupal Association engineering team.Drupal 8 User Guide
The Drupal.org user guide is an effort lead by jhodgdon and a number of other contributors to create a highly produced, tightly editorially controlled guide to using Drupal 8. This user guide has been written to the standard of an industry publication, and uses a custom editorial workflow with git + asciidoc. Jhodgdon has been building out functionality to publish the user guide to a Documentation guide on Drupal.org.Security
A few interrelated initiatives are in progress to improve how information about project security is displayed on Drupal.org. Mlhess has been working on a new security advisory content type for Drupal.org, which will allow security advisory content to be more easily related to project releases, among other things.
With the input and collaboration of quite a few community members, including the security working group, we've also deployed an update to project pages.
This update adds a shield icon next to stable releases. This shield icon indicates which releases are covered by the security advisory policy. This small change is also part of the groundwork for a project application revamp.
Community initiatives are not work that the Drupal Association can tackle on our own. Our mandate requires us to remain focused. That said, whenever the community has arrived at a strong plan and individual volunteers are ready to contribute code, the engineering team can provide architectural advice, code review, and deployment support.
As always, we’d like to say thanks to all the volunteers who work with us, and to the Drupal Association Supporters, who made it possible for us to work on these projects.
If you would like to support our work as an individual or an organization, consider becoming a member of the Drupal Association.
Greg Zaal writes: Hey folks o/ I've just released another 20 high quality HDRIs over on HDRI Haven. These are from the same trip to Cape Town as last time, and again include tons of matching backplates shot by Rico Cilliers. All the HDRIs are unclipped with up to 24 EVs of dynamic range, meaning [...]
Link Sheesh, Okay Okay! BlenderNation to your rescue! Here in BlenderNation, we read your comments, and since a lot of you have asked for a tutorial, I asked Lucas to make one. Enjoy!
Jason Schleifer from Nimble Collective shows us how he rigged the Animal Fact chicken neck and body using Blender 3D's new Bendy Bones rigging system and the best way to keep the bones from twisting and breaking. In particular, Jason determined a quick and easy workflow to allow the bones to move and twist by [...]
Participate for the honour and to improve your skills in the second round of the BlendMaster contest. BlendMaster writes: Hey Everyone! I'm excited to announce BlendMaster's second contest, the Nature contest. If you check out the official page, you'll be able to see the rules and guidelines as well as how to submit your images. [...]
Blenderheads in California are meeting again in two weeks! futurehack writes: Greetings Los Angeles Blenderheads! Our Blender community has been busy with a new Blender 2.78 release imminent, great new training materials, and new tools for Blender. Come join our September LA Blender Users Group meeting to meet your fellow Blender VFX/CGI/Game enthusiasts, learn new [...]
Alessandro Dalla Fontana presents his reel - it's fast, well edited and very polished. I'm Alessandro Dalla Fontana, I'm a photographer, video maker and 3D artist. I have started to work with the 3D software twenty years ago with Cinema 4D and Maya. Now I have a little production house that produces video and image [...]
I have been wanting to do a full artist interview for a while now, and Bart pointed me to this amazing artist. After reading the interview, let us know your thoughts on it in the comments below, don't be shy now :)! 1 - World of Warcraft SketchFab contest winner, 1st place! Tell me, how [...]
The post Artist Interview - Ghislain Girardot (Winner of Sketch Fab WOW Contest) appeared first on BlenderNation.
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! Which one is your favourite? The old man and the sea by Mountrise on Sketchfab Noodle - Gorillaz by h3sh on Sketchfab Blue Mage by oskaralvarado on Sketchfab [...]
Here's another example of an indie studio who used Blender for the creation of their game assets and cinematics. TitanBrawl writes: Omnidrone has just soft launched Titan Brawl on iOS, a MOBA on the go. Titan Brawl is a fast-paced action and strategy game that aims to revolutionize the MOBA genre on mobile. Intense 3 [...]
The post Titan Brawl mobile game uses Blender for all game assets appeared first on BlenderNation.
Here are the notes from today's meeting in irc.freenode.net #blendercoders. Ton writes: Here are today's notes from the developer meeting in irc.freenode.net #blendercoders. 1) Blender 2.78 Release Candidate Wiki and download link. Tuesday we call for a second RC Blender.org release log, Marco Ardito is working on it For wiki release log: Azhar "fablefox" Mat [...]
The post Blender Developers meeting notes, September 11, 2016 appeared first on BlenderNation.
Gottfried Hofmann writes: Gottfried Hofmann from BlenderDiplom.com will hold a Blender training set to get you from newbie to advanced in 10 weeks. The course will take place in Erlangen (which is next to Nürnberg), Germany. The course will be held every Wednesday from 6 pm to 9 pm in VHS building. All areas of [...]
The post Blender Workshop for Beginners in Erlangen, Germany Starting October 12th appeared first on BlenderNation.
Michael Prostka explains how he uses 'Photosculpt' (first time I've heard of it, but it looks interesting) in his latest project. I recently discovered Photosculpt and this is the first piece of Blender art we (me and my collaborator, Heidi Lutz) used it in. The background rocks and foreground gravel are all from our back [...]
I'm always happy to see the BGE is still alive and active in the Blender community. Here's a new tutorial that makes clever use of parenting to achieve easy customization. Thatimst3r writes: In this tutorial we cover how use bone parenting to add custom accessories to a game character. We also go over how to [...]
CrowdMaster now supports path following! John Roper writes: As you know, CrowdMaster v1.1.0 was just released a few days ago. Since then, we have gotten a lot of great feedback from many people about all aspects of the project. Because of this, we have done many updates, and we have released CrowdMaster v1.1.1! In this [...]
Jenuvyel writes: The release of v2.78 is nigh! And, tutorials on its features are starting to propagate. Imagine, if a handful of us each perused a tut or two on new features that interested us, we’d have the potential to familiarize all of us on v2.78. After sharing the latest of our CG projects, Developing [...]
The post BlenderPDX's 17th September 2016 Meeting, 3-6pm PST appeared first on BlenderNation.
We're seeing more and more Substance Painter news in the Blender community. Here's a free add-on by Michel Anders that makes it easy to load SP textures into your Blender project. Hi, I created a small add-on to load a set of substance painter textures with very few mouse clicks. It goes a bit further [...]
Markom Matosevic presents his Udemy tutorial on creating a short film. In this course, we will go through the process of creating an Animated short film. We will start of with how I find inspiration in every day activities, and how to evolve a story so that it will be interesting. From here we will [...]
I have a weak spot for hand painted textures. Here's a cool quick project by Jordi Torres. Interesting what we can do with vertex paint method in blender. Here there is a original 2D illustration by Sephiroth Art turn to 3D: