Media Technology News
pavla writes: In a recording of the first live session from his Vehicle Modeling Class, Kent Trammell gets into hard surface particular modeling and general polygon modeling techniques.
The post Kent Trammell's Intro to Hard Surface Vehicle Modeling appeared first on BlenderNation.
The Blender 2.8 Code Quest has ended, but Brecht won't be coming home! He's returning to the Blender Institute (again ;-) as a full-time developer. Remember that the Blender Institute needs your support to hire people like Brecht. If you haven't already, consider subscribing to the Blender Cloud or becoming a Blender Development Fund supporter. [...]
The post Brecht Van Lommel joins the Blender Institute as full time Blender and Cycles developer appeared first on BlenderNation.
Enjoy the work of Heikki Hide from Helsinki, Finland!
3d/vfx professor writes: Most Blender artists are using the official release only and they are used to set higher tiles for faster GPU rendering. Usually by using the Auto Tile Size addon. This is still necessary in 2.79b. But in the 2.79.5 daily builds there are significant improvements to support optimized hybrid rendering with CPU [...]
The post Blender 2.79.5 Cycles GPU Render Comparison with different Tiles (4K) appeared first on BlenderNation.
Serapth writes: Suddenly without warning 4 days ago, Patreon shut down the Armory game engine's page and refunded all donors. This left people wondering at the future of the Armory game engine and just what the heck is going on with Patreon. We are still in the dark on the later, but the Armory engine [...]
This release includes the following major new features: A new reference images tool that replaces the old reference images docker. You can now save and load sessions: the set of images and views on images you were working on You can create multi-monitor workspace layouts An improved workflow for working with animation frames An improved [...]
3D Artist Anaïs Barbeau shares her entry from the Retrogasm 2018 competition: Chidori from Persona 3 and gives us a behind-the-scenes look at how she created the model. Hi everyone, my name is Anaïs Barbeau and I’m a freelance 3D artist from France. I started 3D modeling 9 years ago, but it’s been 6/7 years [...]
soft8soft writes: Hi @ll! With Verge3D 2.5 we're introducing the support for most frequently used Cycles nodes (including Principled BSDF shader). Try it out and and see how your own scenes look online! Also we made an awesome robotic experience based on the recent features. Check it out here.
Jared Owen created a fantastic video explaining the mechanics of a grand piano. This video covers the different parts of a Grand Piano and what happens when a key is pressed. For those interested - the keys being played on the piano are the real keys for the song (or at least close to it). [...]
Montedre writes: With the recent free release of the Armory game engine I have created a YouTube channel and Patreon page called Armory, Blender, Game that is dedicated to exploring and teaching Blender and Armory to create interactive media and games. There are currently 14 videos on the YouTube Channel along with PDF's and the [...]
The post Armory, Blender Game Creating Tutorials for the Armory Game Engine appeared first on BlenderNation.
jayanam writes: Here is a new Blender 2.8 video in which I want to give you some impressions of the latest development version like rendering for Bones and models with Eevee renderer, Pie-menu and creating animations with new bone overlays.
Here's a quick look at the upcoming Grease Pencil in 2.8 and they look AMAZING! You can now use modifiers like Blur, Colorize, Light, Pixelate and Rim and... they work for animations too! Check it out:
Enjoy the work of Robert Tiess, Independent Multimedia Artist + Blender Specialist (RobertT) from New York!
papalagi writes: Hello dear Blenderheads, as promised here's the video sporting the Addon for lightspeed baking of multiple PBR Textures at once. It needs the UE4 Node Group shown in a previous video. I hope it's going to be useful for all the people working in RT graphics / VR content, like me. Happy Blending! [...]
Faber Acoustical updates SignalScope X to v10.3 - acts as a free reader for FFT, Dual FFT, and Octave analyzer data
Rence writes: Hi Bart, I was recently approached by the online Viral page, First 2 Know, to do a feature of my personal work. They got hold of me via my Instagram account and asked if they could make an edit of my work to post. I was so honored and told them to go [...]
jsabbott writes: Welcome to the third tutorial of the 3D Game Assets series. In this tutorial we will be modeling a low-poly apartment building asset. The written tutorial is available here.
The post Intermediate Tutorial: How to Model a Low-Poly Apartment Building appeared first on BlenderNation.