Media Technology News
Blend4Web Team writes: Ian Scott creates Blend4Web and BGE tutorials which are very helpful for both newbies and PROs! Visit his channel to see all his videos, below is a trailer to give you an impression of his material>
A lovely render by Evgeny Kozlov which took him 6 hours. What stands out the most to me is the lighting. Does this not remind you of The Journey? Artstation Link
Gabz writes: This is the first tutorial of the Animation & Physics series and in this video we focus on a few tricks and tips with rigid bodies, depth of field, motion blur and more. Thanks!
AMD videocard owners rejoice! With the work on the split Cycles OpenCL Kernel, the performance of AMD GPU's has increased dramatically.<!--more--> Cycles has a split OpenCL kernel since Blender release 2.75. It's an alternative approach to what is used on CPU (so called megakernel). The idea behind splitting the kernel is to have multiple smaller [...]
Widhi Muttaqien writes: Assalamualaikum. Hi guys. I just made 2 parts tutorial videos about industrial modeling. For this tutorial we'll be making a toilet complete with the accessories. In the first part we're going to focus on modeling the base object. Then on the second part we'll add the accessories such as the flush lever [...]
TurboSquid, one of the leading 3D asset marketplaces, is making preparations to add Blender to their list certification program, increasing the level of support they're giving to Blender. Paul Teall writes: We launched our CheckMate certification program back in 2011, and in that time we’ve hand inspected and certified over 40,000 products on TurboSquid. The [...]
The post TurboSquid Bringing Blender Support to CheckMate Certification Program appeared first on BlenderNation.
Jona Dinges creates a set of low poly art animals and they all look amazing. The color choices work so well, which one is your favorite? Artstation Link
Jenuvyel writes: With Sam’s expert guidance, we will start animating our mascot. For those of us newbs that need a bit more guidance than the average Blenderhead, seek out and study a couple tutorials on key-framing and animating. Even if you didn’t attend our previous meetings, it isn’t too late to get involved in B-PDX’s [...]
jayanam writes: In this Blender sculpting tutorial I want to show you the 3 different detail types of the dynamic topology mode and how you can use them.
I'm really loving this night scene town by Mohamed Chahin created with Blender and Krita. Don't miss out on the very short animation at the end of the video, it looks great!
In October of last year the Technical Advisory Committee was formed to evaluate options for the developer tools we use on Drupal.org. The TAC consists of Angie Byron, Moshe Weitzman, and Steve Francia, acting as advisors to Megan Sanicki, the Executive Director of the Drupal Association.
The TAC's mandate is to recommend a direction for the future of our tools on Drupal.org. Megan will evaluate this recommendation, make a decision, and prioritize that work in the development roadmap of the Drupal Association engineering team.What is the motivation behind looking at our developer tools now?
Close followers of the Drupal project will have noticed a trend in the last several months. From Dries' announcement of easy upgrades forever, to the revamp of the project application process, to the discussion about making tools for site builders— there is a unifying theme: broadening the reach of Drupal.
This is the same motivation that underlies this evaluation of our developer tools, and defines the goals and constraints of this initiative:
- Adopt a developer workflow that will be familiar to the millions of developers outside our community
- Preserve those unique elements of how we collaborate that have made the Drupal project so successful
- If possible, leverage an expert partner who will help keeping our tooling up to date as open source collaboration tools continue to evolve
This means looking at a number of elements of the Drupal.org developer tool stack:
- The underlying git service
- How we tag and package releases
- The contribution workflow (patch vs. pull request)
- Project management workflows (the issue queues and tags)
- CI integration
- Project pages
If this looks like a tremendous undertaking - that's because it is. But there are some things we already know:
- Drupal.org should continue to be the home of project pages
- We should adopt a pull request workflow (and ideally we want to be able continue to accept patches as well, at least in the interim)
- We should move contrib projects to semver, following core's lead
- We want to preserve our familiar understanding of maintainership
- We want to avoided forked code and forked conversation
- We want to ensure the security team still has the tools they need to provide their service to the community
We also know that whatever decision is made, these changes cannot happen all at once. We'll need to take a progressive approach to the implementation, and focus on the parts of the stack that need to change together, so that we don't bite off more than we can chew.What options are being considered?
At this time, the technical advisory committee is considering three options as they prepare to make their recommendation. The options are: GitLab, which offers both self-hosted and SaaS options; GitHub, which has recently been adding long-requested new features; or continuing to evolve our custom-built tooling, perhaps via issue workspaces.GitLab
GitLab is the up-and-comer among Git hosts. GitLab can be self hosted using either their community or enterprise editions, or repositories can be hosted at GitLab.com. Though they recently stumbled, they have been notably open and transparent about their efforts to build a leading collaboration platform.
Gitlab is itself open-source, and has just released its 9.0 edition. GitLab has aggressively pursued the latest in development tools and workflow features, including project management tools, a ui for merge conflict resolution with in-line commenting and cherry-picking, docker registries for projects, integration with CI tools, and even Gitter, an IRC alternative for real-time collaboration.GitHub
For quite some time, GitHub was the only real player in git repository hosting outside of rolling a custom solution (as we did for Drupal.org). Over the years it has become the home of many open source projects, and while most of those don't match the sheer scale of Drupal in terms of codebase size and number of contributors, there are certainly other major projects that have made their home there.
However, for all of its presence and longevity in the open source world, there are very few options for customizing its toolset for our needs, and we could no longer self-host our canonical repositories. The Drupal project would need to adapt to GitHub, rather than the other way around.
That said, in recent months, GitHub has been putting a strong focus on feature development, adding a number of new features including: automated licensing information, protected branches, and review requests.Custom tooling
We also must consider that the tools we have now are what built Drupal into what it is today. A great deal of work has gone into our existing developer tools over the years, and we have some unique workflows that would have to be given up if we switched over to a tooling partner. An idea like the issue workspaces proposal would allow us to achieve the goal of modernizing our tools, and likely do so in a way that is better tailored to those unique things about the Drupal workflow that we may want to preserve. However, doubling down on building our own tooling would come at a cost of continuing to be unfamiliar to the outside development community, and dependent on an internal team's ability to keep up with the featureset of these larger players.
Each of these three options would be a compromise between reaching outward and creating familiarity, and looking inward to preserve the Drupal specific workflows that have brought the project to where it is today.What have we learned so far?
The TAC has conducted their own internal evaluation of the options as well as worked with Drupal Association staff in a two day exploratory session at the end of last year. The primary focus was to identify and triage gaps between the different toolsets in the following areas:
- Migration effort
- Project management
- Code workflow
- Project handling
- Git Back-end/Packaging
- Integrations beyond tools
This initial study also looked at the impact of each option on Drupal community values, and some key risks associated with each.What comes next?
The next step for the TAC is to make their formal recommendation to the Executive Director of the Drupal Association. At that point, she will direct staff to validate the recommendation by prototyping the recommended solution. Once the recommendation has been validated, Megan will make a final decision and prioritize the work to fully implement this option, relative to other Drupal Association imperatives.
In the comments below, we would love to hear from the community:
What aspects of the way the Drupal community collaborates are the most important to you? What workflow elements do you feel need to be preserved in the transition to any new tooling option?
Here's a quick 2 minute tutorial by Daan Miles explaining the two different ways of using assets from external .blend files. Hello guys, a lot of beginners ask me what is real difference between link and append in Blender, so I decided to make video about it. It is fast and easy to understand I [...]
The post Difference between linking and appending in Blender appeared first on BlenderNation.
I found this incredible render by Simon Thommes and had to post it here. The attention to the details, lighting and composition is outstanding. He even added a hair particle system to the cables! Would you guys spot the CG part of it if you randomly found it on the internet? If you would, let [...]
Last week I paid a visit to the Blender Institite and I was struck by Andy's desk. I managed to do a pretty good reconstruction by making 240 photographs of it and using photogrammetry software. Go ahead and check it out! I've also set up the scene for viewing in VR, so if you have [...]
The post Explore Andy's Desk at the Blender Institute in 3D and VR (Download Included) appeared first on BlenderNation.
Yanal Sosak writes: In this YDT episode I will show you an extra tip on masking your sculpts. Keep an eye out for the next episodes, as the sculpting course is coming soon!
The post Yan's Daily Tips #101 - Masking Pro Tip - Blender Tutorial appeared first on BlenderNation.
Monique Dewanchand and Tom Haines will be hosting a Blender workshop in Leeds this Friday and Saturday. This weekend Leeds Young Film Festival is hosting a 2 day Blender VR workshop for children, aged 9+. In this workshop children will learn how to create their own 3D models for VR. Event information In this workshop [...]
I recently featured 'Jump In' by Antony Oms in my weekly Sketchfab roundup. Today he talks about the creation of this piece, sharing insights into his inspiration and technical challenges. My name is Antony, I’m 22, and I’m a 3D artist from Paris. I have never studied 3D, so I have learned by practicing software. [...]
Ismael Fuentes creates a portrait of his grandfather which is very well done with a great expression. He made a time-lapse of the re-topology process which can help you for your own re-topology.