Media Technology News
Petri Rantanen created the new ident video for the Israelian TV7 News show. As a graphics artist / video editor on the Finnish TV7 I was given the assignment of updating the graphics of TV7 Israel News. The task included creating the title sequence (intro) and creating the graphics which appear on the screen during [...]
This weekend we're leaving sanity behind, and are exploring the horrible, the unimaginable, the terrible.... Invasion in cucumber country! (Thanks, Overlaps! ;-) Rules: Post your work on the dedicated forum thread. For weekend challenges, I'll replace the comments with forum comments so you can see all the entries below. Post only new work, not existing. [...]
Marius Iatan from RenderStreet talkt to Zacharias Reinhardt from AgenZasBrothers. We’re starting our 2016 interview series with Zacharias Reinhardt who has been playing around creating Sci-Fi movies since he was a teenager. Now, at 26, he is a Blender Certified Trainer and, together with his brother Vincent, is the owner of the AgenZasBrothers agency. As [...]
Fernando Telles presents a well made and funny series of shorts. Hi! I have an animation serie called "Omar é Roqueiro"(english: something like "Omar Rocks", I guess), and I would like to share the new episode :D Hope you like it! (For good measure, I've added a playlist with all previous episodes too!)
Mike Pan creates a realistic metallic car shader, including metallic flakes and scratches. Download included! Let’s create a car shader! In order to create a nice looking paint material, let’s first examine how car paint is in the real world. Have you created anything with this shader? Share your result in a comment!
CG Cookie's Pavla Karon talks to several teachers about their use of Blender in their classes. Pavla writes: Less than a decade ago, only a few would have predicted that Blender is eventually going to make its way to classrooms as a tool of choice for teaching students how to create in 3D. It certainly wasn’t [...]
Learn how to create a beautiful forest with this in-depth Blender tutorial series by CG Geek! Steve writes: In part one we create a terrain and custom trees using the skin modifier! In part two we continue work on our Trees, adding realistic textures, branches and leaves! In part three we easily create multiple versions [...]
Pieter Mylle writes: This is a collection of my 2015 3D work. This year I focused on: realtime viewport rendering for "realistic" visualisations. Almost every textured animation in the video is viewport rendered. simple shaded motion graphics All 3D is created in Blender. Post production, additional 2.5D animation for simple motion graphics and compositing is [...]
In this podcast: Sarah, Hjalti, Francesco, Andy and Pablo Hope you enjoy listening to this podcast, unfortunately Hjalti's mic is a bit lower than the rest, will check twice next time! Leave your questions for the next episode in the comments below. The Blender Institute Team
After getting questions about his "Jumping the Shark" video and answers them in this video. This is a 30 minute Q&A look at the "Jumping the Shark" OpenGL GLSL viewport render video. Addresses "real time" preview Water Splashes / Compositing Trick Material and Texture Techniques
By Rico. Hi guys, New artwork! This one was done for Reynante's "Cycles Material Vault" (Beta testing) Rendered in Cycles :) Read more about CMV here.
Reynante's attention to detail in his compositions and materials is always immaculate, and this reel is no exception. Which is your favourite scene? Reynante M. Martinez writes: My latest 60-second demo reel—a collection of my latest and best artworks so far. Huge thanks to the entire Blender community for the unwavering support and inspiration! Feel [...]