Media Technology News
The Cycles speedups that were announced last month are now available in a new official build! Some specific areas, like hair rendering, will see an performance boost of up to 10x! This is a 2.78a release-compatible update with important speedups, especially in Cycles and for Dependency graph. Most notable will be faster rendering of Motion [...]
After creating all those gorgeous procedural textures, it's now time to optimise your rendering times by baking them! Aidy Burrows writes: Cycles baking tutorial! Why? What? How? Doing any procedural texturing? If so you could save yourself some time going the baking route. This is the latest free bonus from the SpaceVFX series by Gleb [...]
The post Cycles Baking | The problem with procedural texturing appeared first on BlenderNation.
BrunoCornelsen writes: Hello! I made this animation for a donation campaign to help a little boy to get a really expensive treatment for his desease. He needs R$2.000.000,00 (about US$ 642.000,00)! Made totally with Blender, based on previous illustrations by You Cartoon. Cheers!
Tim Zoet writes: The Open Shading Language (OSL) doesn't really get the attention it deserves. With it, you can create shaders that far exceed anything you could hope to create with Cycles. I figured that was mainly because most Blender users are artists, not programmers. That's why I created the OSL Programming Nodes add-on. With [...]
Rob Tuytel writes: A new medieval scene experiment to demonstrate some texture mixing. In my study to explore new looks for wall material i did some experiments with mixing multiple textures. Medieval buildings are most of the time a mix of multiple building layers. You can find medieval blocks, plaster and colored bricks. You can’t [...]
What's going on in this new image by Reynante Martinez? Read on to discover :) Genesis, my latest artwork. My first art piece for 2017 and hopefully something that will end my creative block. I'd love to hear what interpretations you have on this piece. :) Created with Blender and Cycles. More info here. Materials from [...]
jayanam writes: Here is the texturing part from the livestream on modeling a table with Blender yesterday. I prepare the model for texturing with Blender and then export the fbx to Substance Painter 2.4 to add the materials.
The post Texturing a table with Blender and Substance Painter 2.4 appeared first on BlenderNation.
The Blend4Web Team shares another great example use case of their platform: explore a mechanical watch in detail and discover how it works. Hi @ll, We'd like to share an amazing 3D web experience by Animagraffs, a US-based interactive studio: How a Mechanical Watch Works. As may have guessed, it was entirely created with Blender [...]
One of the first 2.8 demos! Dalai Felinto is showing how the new layers and collections may work. Demo showing the interface, with the layers, collections and visibility control.
The post Blender 2.8 Development Demo - Layers and Collections 1 appeared first on BlenderNation.
There are SO many one-man movie/film productions these days! Here's Warren Reed's project. Hi everyone! After years of enjoying the posts on Blender Nation, I finally have my own to invite you to check out the website and teaser trailer for my animation feature film "EvE: The Will to Live". "EvE: The Will to Live" [...]
The post EvE: Teaser trailer and website for feature animation appeared first on BlenderNation.
Alexander writes: Hi everyone. Here is a VFX breakdown from the Norwegian feature film "The Last King" that we worked on last year. VARG Studios delivered over 100 FX shots for the film. The shots varied from snow and fog effects to ski replacement and cleanup. Blender is our primary 3D software and an important [...]
I love the playful work of Angelo Garizzone from London, United Kingdom. Tree frog by Angelo Garizzone on Sketchfab
Is that Sintel? Here's a cool new year card, fully open source/content! Henri Hebeisen writes: We are a collective of Blender users based in Toulouse and like many studios, we created a small video celebrating the new year. Everything is done with Blender and Natron and even if our deadline was quite tight, we were [...]
The post Happy 2017, an open-source short with sources available appeared first on BlenderNation.
It's always hard to get the reflection in gemstones right - the combination of translucency and transparency needs to be perfect to become convincing. CG Cookie's latest Shader Forge with Kent Tramell tackles this subject. Pavla writes: The biggest challenge of creating gemstones in Blender: they have a fairly simple surface, but complex refraction happening [...]
thefxkidd writes: Sometimes the simplest effects can be quite challenging when there is no preset or plugin. Today Adam walks you through the steps to make a common preset and then add custom settings so we can reuse it! (Video has some audio issues)
The post Drop Shadow nodes and Custom Node Creation Tutorial appeared first on BlenderNation.