Media Technology News
Joakim Tornhill (Blender Insight) writes: Hi, I thought I'd do a tutorial that goes through the basics of procedural texturing. That means how to use a mask, how one texture can distort another, how to change the texture mapping, how to mix colors and how to add layers of pattern above each other... so here [...]
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! AriBe_SnailBoi by Richard Thorogood on Sketchfab Summer Color! by Zale on Sketchfab SuperHero by Kyan0s on Sketchfab Spring Camper by Ferre P.K. on Sketchfab Moonman by Chikara Horie [...]
The post My favourite Blender Art on Sketchfab: 2019, week 5 appeared first on BlenderNation.
Zaplin Music released Triqtraq LE, a free version of their app Triqtraq - Jam Sequencer. This Limited Edition is now available for iPhone and iPad on the iOS App Store.
Jan van den Hemel writes: Grease Pencil can do automatic in-betweening in some cases - especially, when you make keyframes by "recycling" your strokes, by moving and transforming them on further frames. It works pretty well... sometimes ;-) It might just save you a lot of time. This is a quick demonstration of how it [...]
The post Daily Blender Tip 150: Grease Pencil Stroke Interpolation appeared first on BlenderNation.
Crossmind Studio is preparing a free tutorial on product shoots. I liked their trailer, enjoy! Hello Friends We are excited to share a preview of our upcoming tutorial series which we are working on. It's about- "CGI for Product Advertising Using - Blender 3D " Stay tuned and spread the word for upcoming awesome tutorial [...]
The post CGI for Product Advertising Using Blender 3D - Tutorial Preview appeared first on BlenderNation.
Benjamin Morrison writes: Spritehandler is a set of tools for using, and generating, sprite sheets within Blender. Using a nodegroup to manipate UV coordinates, Spritehandler sequences sprite sheets loaded through image texture nodes. This opens up a wealth of possibilities for rendering sprites, flipbooks, billboards, particles, and material variations. All functionality is wrapped in intuitive [...]