Media Technology News
Reynante M. Martinez shares his latest work. Inspired by the lives of our unfortunate fellow human beings and by the pain that somehow gradually consumes me as I come to realize this worldly circumstance.
A rather convincing (if rather ugly) animal model by arenyart. This toad lived in my driveway for more than a year until my wife accidentally ran over him. I took the pictures with my iphone. Modeled a basemesh using skinmod. Sculpted, painted and then set up for render in cycles. Everything done inside of blender over [...]
Mark Masters from Digital Tutors compares several areas in Blender to their Maya counterpart and shows where it's easier to use. Something you’ve likely heard time and time again is that it’s not about the application, but the artist. That’s true, you can likely create the exact same asset, animation or render in either Maya [...]
TD has updated EpiCentre, and entry in the KVR Developer Challenge 2014, to v1.2.1. Changes: Various critical and minor bug fixes. [Read More]
Hypercube Softwares has updated Universal Patch Finder to v1.6. Changes in v1.6: Spectrogram display for REX, WAV and AIFF. New database import plug-ins: STEAM, Alchemy. Now a Tag manager will help yo [Read More]
Seccovan created a brilliant Futurama 3D test scene and now shares a breakdown.
Monocasual has announced that the Giada Loop Machine for Mac OS X, Windows and Linux has hit the new 0.9 branch with Central limit, the first release in the 0.9 series featuring: Deep GUI redesign wit [Read More]
Learn the basics of color correction in Blender from Jonathan Lampel, a very impressive artist and great trainer. Be sure to check out the rest of his work and tutorials on his youtube channel. Jonathan Lampel writes: In this quick video, learn how to use the color correction, RGB curves, and color balance nodes along [...]
The Easter egg in musicalentropy's contribution to the KVR Developer Challenge 2014, Guitar Gadgets, has been revealed. In the "about" tab of the plug-in (one click on the title), something interestin [Read More]
Get to know your lovely leader in the third dimension, as well as some members of the CG Cookie gang and others. Micah Denn shared the link below with more 3D scans from the Sketchfab booth at SIGGRAPH!
A realistic SSS skin shader for Cycles created by Jean-Francois Gallant. Check out the video above as well as some other impressive renders and discussion on the Blender Artist forum linked below. Jean-Francois Gallant writes: I want to share with you my "Simple SSS skin nodes group" I done few months ago. Here is a [...]
UplandToys has updated Midular, the free set of MIDI effect modules for the Max for Live environment, to version 1.1. Changes: LiveQuantizer, Rotator, and SuperPitcher were not properly synced to Live [Read More]
Ton Roosendaal shares the notes from yesterday's meeting in irc.freenode.net, #blendercoders. Here are the notes from today's meeting in irc.freenode.net #blendercoders 1) Projects for 2.72 The compositor memory/speed patch will be postponed. Details are in on developer.blender.org. Martin (scorpion81) Felke's solidify modifier patch made it to master as well. "BCon3" is official now - stabilizing the new [...]
The Plugin Alliance Summer Sale has been extended through the end of August. Get great deals on plugins from elysia, SPL, Maag, Brainworx and more. Individual plugins up to 50% off. Build your own cus [Read More]
99Sounds has released Vinyl Noise SFX, a free collection of vinyl noise sound effects in 16-bit WAV format. The library contains 37 individual vinyl noise samples, along with SFZ and NKI instrument pa [Read More]
Tutorial by Steve of CG Geek on creating explosions rendered with Cycles. Steve writes: Learn how to Simulate and Render great looking Explosions in Blender with Cycles!
In this introductory game engine tutorial series Gary Myers teaches you modeling, texturing, and lighting a bunker level as well as adding game logic to make it playable. Gary Myers writes: I created this series for Cris over at 3d-Palace to hopefully expand the Blender audience there. He has tons of free modelling tutorials which [...]
A short tutorial on low poly hair modeling for game assets by Blender Passion. Learn the techniques to model low poly hair. If you want to learn how to make entire hairstyles, there will be upcoming timelapses where I document the entire process.
Greg Zaal of Blender Nerd shares a tutorial on wireframe rendering with Freestyle in Cycles. Greg Zaal writes: Now that it's possible to use Freestyle with the Cycles render engine, we can easily render a wire frame overlay of the geometry of our models. The only ways to do this previously were overcomplicated and limited, [...]