Media Technology News
Tom Kitchen writes: So this was my design constraint for the Emporium scenes – take a location and imagine a tornado tore through it – and all that it left behind were things that had emotional relevance to a specific memory. Body of Water is one of the few scenes in Emporium taken from my [...]
Steve Lund writes: Learn how to create a realistic ocean shader, render foam particles, and combine everything with render layers to create animated waves crashing on the shore! See part one here.
Auke Huys writes: Maybe you know IPackThat or similiar programs and extensions for other 3d packages - these programs helps you to pack your UV Islands to a compact mass. Usally we do this in Blender by hand, but this is a huge load of work and for the most of us, it isnt fun. [...]
The post ShotPacker: UV island packing add-on for Blender [$] appeared first on BlenderNation.
jayanam writes: In this Blender vs ZBrush video I compare some basic per poly modeling techniques like Move polygons, Inset and Extrude faces or adding bevels to objects. For ZBrush I use the ZModeler brush that is available since version 4R7. I know that ZBrush is not really designed for polygonal modeling like Blender is, [...]
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! After the rain... - VR & Sound by Aurélien Martel on Sketchfab Blood Sunset by sebavs on Sketchfab Princess Bubblegum by Julien Kaspar on Sketchfab War Darksiders Faceted [...]
The post My favourite Blender Art on Sketchfab: 2017, week 49 appeared first on BlenderNation.
MrSorbias writes: My models are free to use for noncommercial purposes.: Download finished scene (without textures) CC By 3.0 NC. Big thanks to you all of my patrons and a special thanks to my special patron AliveAndKicking! ^^
Paul Caggegi writes: Hi Blendernation! I've been publishing a webcomic for most of this year based on being a Stay-at-home Dad titled "Homebased". Sometimes, Blender has been a part of bringing that comic to life. I'd like to share some behind-the-scenes images to show how Freestyle and toon-shading have been utilised to integrate 3D sets [...]
Rajiv Mudgal writes: 8th December 11.30 to 2.00pm Please bring in your kids along, we will be having some very interesting and Fun Session on Storytelling and Animation with live demonstration in Character Design. Modelling, Rigging and Animation using Blender as the Base.
The post Workshop: Storytelling and Directing for Animation, Delhi, December 8 appeared first on BlenderNation.
jayanam writes: Today, a total of 20000 people have subscribed to my youtube gamedev channel, and I created some additional models for my Blender low poly nature pack as a small giveaway, that you can download for free from my patreon.
Create an ice cream truck model on Sketchfab and win a $100 Amazon voucher. DING DONG! ICE CREAM! You must remember it from your youth – that wonderful sound on lazy summer afternoons that made your mouth water and your mother despair. Can you still remember what it looked like? And because all is fair [...]
Claudio Naviglio writes: Hi, this is a basic workflow of sculpting 3D with Blender. It isn't a tutorial to create sweet bignè! Remember to: Set Display and Shading (Matcap with Ambient Occlusion) Use modifier Multiresolution (For more control over the mesh) Sculpt with appropriate sculpt brush (I like F SculptDraw, F Crease and F Smooth)
Steve Lund writes: Learn how to create realistic animated beach waves in this Blender tutorial!
JoshuaAutumn writes: In this Blender tutorial, you'll learn how to create a simple colorful glass material for Cycles Render engine. We'll be using the built-in texture nodes and a few other nodes to create a colorful blend, pattern, or gradient of colors for your glass object! This set up works for any glass shader.
The post How to create colorful glass material (cycles render) appeared first on BlenderNation.
jayanam writes: This is a Blender modeling tip for hardsurfaces using the modifiers Solidify, Bevel and Subsurface:
Yanal Sosak writes: Cell is a stylized female character sculpted fully in Blender. In the video i will take you through the process i went through while creating Cell, including useful tips. If you are interested in the bonus contents you can get them here: Bonus Contents
The post Sculpting Cell With Commentary - Blender Speed Sculpt appeared first on BlenderNation.