Media Technology News
By Pratik Solanki Happy Easter guys .. software - blender3d render time - 1 second
Good Saturday night fun ;-) Gong Bao writes: We just released a Video some weeks ago, called Achievements in Real Life. It's about game achievements, brought into everyday life. All the 3D-Animations, Smoke and Fluid Simulations were made in Blender! Compositing was done in Adobe After Effects. There are some more Videos on our channel with VFX [...]
Nancy Liang explores Blender's Greace Pencil and walks us through the process of creating an animation with it. In the last two Blender updates, the Grease Pencil tool got a major facelift. The Grease Pencil was traditionally used for annotating 3D drawings. Now, it can also be used for animation. And if you are a [...]
IK-Particles Link provides an interesting visual effect for particle systems. IK-Particles Link is a tool for artists allowing you to create awesome particles effects. This add-on makes it easy to connect a bunch of static/animated objects part of a cloud that you can also generate automatically by using the “IK Particles”. What features does IK-Particles [...]
This video is amazing and I really enjoyed their 'behind the scenes' too! Joel Gerlach writes: Happy Friday everyone! Just wanted to send you our latest work. We did an opening logo sequence (like you'd see at the beginning of a film) in the style of a 1930's film. We did everything but the compositing [...]
Curious about V-Ray? Kent Trammell gives a brief overview and lists pros and cons. Blender is officially friends with an industry titan. V-Ray is an industry-standard commercial render engine with a long history and water-tight reputation. It’s an extremely versatile renderer with widespread use in architectural visualization, animation, game cinematics, VFX, advertising, and more. If [...]
This Ford Truck scene by Angelo Enderez is incredible! good day all.... here's an old project of mine that I haven't had the time to finish until now, but still, I don't want/not sure if i can call this done anyways CC are welcome
Some very cool game assets bybrainchild.pl. Very low poly model pack for mobile games. It is a set of parts/props. I created this pack for Unity Assetstore. Buildings are built from "parts". You have got many different parts to build each building, you can create whatever you want. There are different roof types, wall types, [...]
David Ward has published an extensive tutorial series on creating an animated head model. Hey guys, I just finished a 21-part series on the creation of a somewhat realistic head model, including reference photos, box modeling, texture clone-painting, sculpting extra detail, shapekeys and drivers, rigging, and lip syncing. Might be handy if there ever happens [...]
Oh wow Andy's tornado is becoming impressive! Ton writes: The tornado design is really progressing. We have now found the final look, using turbulent and colored smoke sims. Still a lot of work is going to be needed to get the final renders, but as you can see here it’s already looking fantastic. Andy is [...]
This Krita update makes the eraser part of your stylus actually erase by default! It also contains many fixes, check out the release log.
This theme is very close to the original Blender theme, but maybe a little more easy on your eyes. Regus Martin writes: I decided to release my theme to the public after using it for some time. I created this theme to resemble the original Blender theme but darkened and flattened. I also took elements [...]
Blender.org reports that Blender gets downloaded 430,000 times a month - and this doesn't include downloads from other sources! Wow.
Gary Myers talks about some sequences he made for a documentary on a master watchmaker. A little while ago I was asked to help out with a documentary film being made by Dam Productions here on the Isle of Man called ‘The Watchmaker’s Apprentice’. It features the last interview with master watchmaker George Daniels before [...]
Alberto Cordero shares the 'Making of' of his Frog Sculpt. Alberto Cordero writes: Hello, here is the latest making of from www.BlenderWorld.net The Green Frog Sculpt, using Blender 2.73 and working with Alphas to get a better result with the final stage, details.
Nycholas Weissberg presents his racing game A.I.R. - a work in progress. Hello BlenderNation! I bring to you all a downloadable demo of the Artificial Intelligence that I am working on (Project A.I.R). There is still much to be done, but I think the community may like my contribution. This is the first AI that [...]
Michael Lackner explains the new point density texture that lives on the Gooseberry branch of Blender. Hello everybody A new Cycles feature is in development and I wanted to give you a quick overview of it. This new node makes it possible to drive the density of a volume shader via particles and vertices. Hope [...]
Lechu from chocofur.com shares his opinion on Cycles after several years of professional use. Lechu writes: Hey everyone, I've recently finished a short article in which I share some of my experiences on using Blender and Cycles for professional, client based work. I thought you might be interested in reading a bit on the topic. [...]
AgenZasBrothers shared another cool 'quick tip' on Twitter: How to increase your undo steps to 256! #b3d tip: In version 2.74 you can increase the undo steps to 256! USER PREFERENCES -> EDITING Happy undo things! pic.twitter.com/gno8qmIvrT — AgenZasBrothers (@AgenZasBrothers) April 1, 2015