Media Technology News
Mako3d offers this set of adorable paper building assets on the Blender Market. A collection of Paper Buildings plus Model Kit, suitable for the creation of stylized cityscapes and villages in visualisations and games of all kind. Have a look at the renderings and wireframes. The textures are high res 4k. Models: Model Kit Parts [...]
This very short video looks adorable - I love the paper look. Gottor writes: Hi! Blender was the main program in this project. We've made several videos for projection in a puppet theater. This video shows how we solved the main scene. We use Blender Render Internal and Blender Game Engine tools, create everything with [...]
Steve Lund writes: Learn how to create a Beautiful Animated Mountain flyover in this new Blender tutorial without the use of any paid software! Using lots of blenders new upcoming features like Micro Displacements and the new Principled shader!
Johnson Martin writes: An essential skill of modeling is knowing how to properly reduce the number of edge loops from a high mesh density to a low density. This involves some tricky topology and can be quite annoying at times. So let’s have a look at how to best reduce the various flow types to [...]
The post Modeling Edge Loop Reduction flows - Topology Guide appeared first on BlenderNation.
Hi, meeting notes for today's Blender 2.8 planning. Last Week Bastien (mont29) was focused mostly on 2.79 release tasks, and did some tracker work. Campbell (ideasman42) resolved issues in manipulator API, some glitches and crashes, and finished the face-map addon. You can test his facemaps with this file. He also wrote memory allocator for draw [...]
The post Weekly Blender Developers meeting notes - July 30, 2017 appeared first on BlenderNation.
Pedro Henrique used a combination of photogrammetry and Blender for this scene. In this project, it was initially thought to insert the trees into the clay-shaped object. In the development of the work I chose to scan the piece with the help of Agisoft, Zbrush for uncertainty of detail in the rock, texturing in the [...]
The splash screen for the upcoming Blender 2.79 is out! You'll be enjoying the Agent in action :) Visit the Blender Cloud page below to download the .blend for this image.
Rico Cilliers writes: This is the fourth part of a series of videos I'm making, talking about techniques to create a stylized 3D character, using Blender, Zbrush, and Krita. In this part, I start painting a base skin texture from scratch, in Blender, and also do some normal baking etc.
The post Creating 3D Characters - Part 4 - Skin Texturing (Blender) appeared first on BlenderNation.
Here's some more Eevee action to feast your eyes on :)
jayanam writes: In this tutorial I show how to import low poly Blender models to Unity 2017, setup an orthographic camera for isometric design and add a realtime lighting to the scene.
Eric Huang writes: Hey guys, my name is Eric, I would love to share with you the techniques I used in handpainted texturing in Blender, Blender is a great tool for handpainted games, and it is getting better every version. Leave a comment below if you have any questions.
The post League of Legends Fan art handpainted texturing in Blender appeared first on BlenderNation.
JamesHC gives an update on the Crowdrender renderfarm. Render times can be a pain! Reducing render time is perhaps one of the more frustrating tasks you have to tackle as an artist. Looking around on youtube I see a lot of effort going into various methods to get particular effects or looks that are sometimes [...]
DingTo writes: Hi everyone, this years BlenderDay conference is around the corner. In just about 2 weeks, on the 12th / 13th August, Blender heads meet in Stuttgart, Germany again. For the 9th time already, you can expect great presentations, workshops and contests during the 2 days event. We still have some tickets available, so [...]
Learn how to generate fractals in Blender with this tutorial by Dominik Liss. New blender scripting Tutorial! In this video you'll learn how to script a fractal 😁 Enjoy!