Media Technology News
Here's a quick tutorial by agurex7 on setting up and rendering an NPR character. I like the mix of time lapse with commentary! This is a timelapse of my NPR Cycles Rendering process.
Here's a quick little tip on setting up a node group to scale your texture maps to 'world size' for those projects where physical accuracy is needed. 3dm writes: Hello, Just a little tip to have the real-world map size with your 3d-model mapping. When you have your object ready for example a chair, you [...]
The post How to set your texture maps to real-world size in Blender appeared first on BlenderNation.
As I'm just getting ready for a trip to Paris, this is great timing :-) Darkfall writes: In this tutorial series, we will be creating a very simple outdoor Cafe scene. In the first part we will be modelling the wine bottle, glasses and we will be using the cloth sim and a few modifiers [...]
The post How to create an Outdoor Parisian Cafe scene for beginners appeared first on BlenderNation.
Here are some very cool VFX that aired on a swedish Christmas show! knekke writes: Hi, We at Magoo did the postproduction/vfx/cg for last years (2016) Christmas-calendar tv-show on swedish television. 13 minutes every day from 1st to 24th of december. It is called “Selmas Saga” and is about a small girl (Selma) trying to [...]
Lee Rosario's work has been featured on the Yanko Design blog. Lately, 3D Design / Industrial engineering student Lee Rosario has been using Blender to create and propose over the top, yet sensible futurist design ideas into his concept vehicles for class presentations in theoretical future design technologies. It has become an invaluable tool for [...]
Fahad Hasan Pathik (cgvirus) is experimenting with PBR in Blender and shares his experimental workflow. This is an experimental PBR texture creation workflow I am developing for advance texturing in Blender which can be cross platform in game engines and also in VFX environment. I am trying to hack the micro bump more and will [...]
The post Tutorial on PBR Texture Creation Workflow in Blender appeared first on BlenderNation.
HenriMoonship created this gorgeous low poly scene and talks about how he created it. Hi guys. here is a small history of my work. After several tutorials and articles about low poly I thought that I should create something by myself. First of all I created a tower and a bit of wall. After that [...]
CG Cookie's Jeff Lange demonstrates a method of creating a wave of ribbons that can be used for many things, including motion graphics. Jeff says: We’ll start off by by creating a ribbon with a NURBs surface, which may be an object type you’ve never used before. I’ll show you how to animate the ribbon [...]
Gottfried Hofmann writes: Totally new to Blender? Did you try the software already and want to get a really good grip on it? Blender Foundation Certified Trainers Gottfried Hofmann from BlenderDiplom and Adam Kalisz will host a 2-day workshop on the fundamentals of Blender at K4/KuKuQu in Nürnberg (near Erlangen and Fürth), Germany. Participants will [...]
The post Blender Weekend Course for Beginners in Nürnberg, Germany: 4th to 5th of March appeared first on BlenderNation.
Simon Kratz uses a Python script to instance particle systems and export them to Sketchfab. Hi there everyone! My name is Simon Kratz and in this tutorial I’m going to explain my workflow of baking particle effects for use in models uploaded to Sketchfab. If you want to add some subtle motion to your scene [...]
Reynante Martinez presents his latest work in his usual quiet and lush style. To start off 2017, here's my latest one-minute art reel with my best artworks/stories so far. Which ones are your personal favorites? :) P.S. Huge thanks to Carla, my wife, for the final critique on this reel. P.P.S. Thanks so much to [...]
It's no secret that I love Low Poly design (see my huge collection on Sketchfab, for example). If you're interested to get into this as well, then this simple introduction by Fahmiza Hossain is a nice place to start. You'll learn how to create some basic low poly mountains. Fahmiza writes: As we see, Low [...]
Great work by Bro Designs from Romania, including a few works for #SculptJanuary.
SkyCraft writes: This video demonstrates a method for texture painting your terrain in the Blender game engine. If you enjoy this content, please leave a like and subscribe for more videos about game development with the BGE.
I always love it when teens create great work with Blender. To me it's the perfect illustration of the power of open source software and free access to knowledge! Today, 13-year old Aku Kettunen presents his work. Hi guys! My name is Aku Kettunen and I'm a 13 year old CGI enthusiast from Finland. I've [...]
This script by Rich Colburn is going to change the way you think about cloth simulation and other animated deformed surfaces. At the 2016 Blender Conference I showed a script that lets you bind an object to the surface of another object. It's great for attaching accessories to already-rigged characters or any other situation where [...]
Krupa was hired by Red Bull to prepare a set of videos for their Christmas party! I have recently delivered a package of graphics for the formula one team Red Bull Racing to use at their '007 / Secret Agent' themed Christmas party. Collaborating with producer Niall Thompson of Dandelion and Burdock in Los Angeles, [...]
I've featured some of Pavel Dikov's work before, but just discovered his ArtStation page where he has much more.