Media Technology News
Steve Lund writes: In this video you will learn 3 new exciting ways to animate in 2D with Blender 2.8! Everything from Frame-by-frame animation to setting up a simple character rig for 2D animation!
jayanam writes: A new Up/Down widget is added to the Blender 2.8 addon BL UI Widgets. In this video I show how to use it and how it is implemented with Python.
Jan van den Hemel writes: Sculpting with stencils is a quick and easy way to add a lot of complex detail. Here's a quick tip on how it's done!
The largest world-wide Blender event has just started - communities and hosts around the world will provide events and presentations during the day. Check the schedule on the main site, and enjoy the live video below or even better on YouTube where you can join the chat too.
infin8eye writes: Hey Blender Heads, we are going to discuss workflows and share our best practices for managing scenes and renders. James Neale is going to walk us through a multi scene setup for rendering all within a single file. There will be lots to discuss, so come prepared to share your experience or to [...]
Jan van den Hemel writes: This quick tips shows you how to correctly inset faces with support corners.
The post Daily Blender Tip 195: How to inset with support corners appeared first on BlenderNation.
About Me Hi everybody, my name is Danilo Castro and I’m a freelance 3D and Motion Graphics artist based in São Paulo (Brazil). My passion for 3D comes from my childhood when I was playing a lot of video games. I’m a graduate in Advertising and Marketing, but now I’m working as a motion designer. [...]
artisgl writes: Experiment with new release of ArtisGL (4.0.3) and Blender sample scene. ArtisGL 4.0.3 includes improvement of shadows, AO, area lights and mirrors. One of the outputs, supported by ArtisGL is Web3D ready scenes (including VR ready scenes). That’s a reason why rendering engine is fully web-oriented, means what you see in viewport, will [...]
Every week, hundreds of artists share their work on the Blender Artists forum. I'm putting some of the best work in the spotlight in a weekly post here on BlenderNation. HE-MAN Statue Zorki-6 (Eevee) Deepest Fryer Cyberpeople: Curie Parure Art Nouveau Opals, diamonds, tourmalines and pearls Mtree Nature Scene Julie Futuristic apartment Miserere: Novum Diem [...]
Michael Arenander writes: After having produced two procedural planet algorithms before, and never getting really satisfied with the structure and performance, i finally went all in for my third attempt and delivered a procedural planet shader which will be well worth to build from. Terramux 1.0.0 - Aldebaran. Two evenings, and a lot of past [...]
The post Free Download: Terramux - Procedural Planet Shader for Blender 2.8 appeared first on BlenderNation.
Paul Caggegi writes: Hi BlenderNation! I've now made my Manga Shader material and node group set available through Gumroad! The Manga Shader is a suite of node groups which can produce a wide range of comic style materials. There's a version for 2.79b as well as 2.80, and these nodes are compatible with both Cycles [...]
The post [$] Manga Shader 2.0 now available through Gumroad appeared first on BlenderNation.
Argh, I missed this one. Enjoy the latest (maybe the last?) Spring update! (Also, learn why the team is opening a can of fish outdoors, wearing trash bags) Time flies: welcome to one of our last production logs for Spring! Check out what the team is doing, as Andy looms in the background, making sure [...]
The post Spring Production Log 11 – Last month of production! appeared first on BlenderNation.
Thatimster writes: Hi everyone, I’ve given Blender 2.8 a go and made some procedural pine bark using the new voronoi texture node. Currently the biggest issue is coloring the output with a color ramp accurately. The current workflow is adjusting the thickness of the bark and the indentation before attempting to place color ramp markers. [...]
Highlights include the new OpenGL ES 2.0 renderer, updated 2D editor, new tile editor and more, more, more. Check it out. After a bit more than one year of work, the Godot developers and contributors are delighted to get their new release out the door, Godot 3.1! It brings much-requested improvements to usability and many [...]
The post Godot 3.1 Is Out, Improving Usability And Features appeared first on BlenderNation.
Jeacom writes: It's been a while since I released this add-on, there weren't many updates, that was because I was working on a big project where I rewrote Tesselator from ground up, with completely new algorithms. Now it uses a new direction field computation which is more predictable and smooth and support density masking. Anyway, [...]
Jan van den Hemel writes: Did you know that you can paint several textures and mix them together for a better result? Here is a quick tip on how to do it.
Denzyl writes: Hello Creators! In this Blender Tutorial, I run you through how to make and used a double sided shader, this works for both Cycles and EEVEE. What would you like to learn in blender 2.8? I want to create as many tutorials as possible to ease the the move to Blender 2.8. So [...]
YanSculpts writes: A 1h30mins speed sculpt I did in Blender 2.8. The time-lapse isn't sped up much so you can see a good chunk of the process, enjoy!
Hi! I’m Cheryl Chen and I’m currently studying computing in London. Blender has been a hobby of mine for about 5 years, and I enjoy making characters in my free time. Getting Started with Blender I started Blender when I was 15 or so. As an avid anime watcher, I got a lot of inspiration [...]
chrisdev writes: Hey everyone, I've become so many requests to continue my stylized low poly series in blender on youtube. So I'm back with another episode. In this part we are going to create a nice stylized low poly plane. Hope you like it. Oh and my video is again in german spoken language, but [...]