Media Technology News
rogerbootsma writes: Hello fellow blender users, I would like to share my teaser trailer animation for my upcoming blender course. In this course you will learn how to create the effects shown in the trailer animation. This will be achieved using only fully procedural volumetric shaders, which are highly customisable and with which you can [...]
Join SageKri's Twitch stream for his current modeling project. Hey guys! I am currently going to be taking a run at streaming Blender for the Discord and for myself. I've heard a lot recently that people wish they had more of a blender presence on twitch from some comfortable artists. So after a while, I finally [...]
acvarium writes: With this series of time-lapse videos I wanna to show my workflow on the model from start to the end. It starts with high-poly modeling using Subsurf modifier in first video, then goes to retopology and uv-unwrapping in second, and finally texturing, sculpting and backing from high-poly to low-poly. Those 3 videos don't [...]
The post Nike LeBron Soldier XI: Full workflow in 3 time-lapse videos appeared first on BlenderNation.
Reynante Martinez writes: A lot has happened since we released CMV 2 years ago and we're very proud to present to you the inspiring artworks that these incredible artists have created using CMV. Learn more about CMV here. Created with Blender and Cycles Material Vault, rendered with Cycles, in collaboration with RenderStreet. Video editing and [...]
YanSculpts writes: Did a Blender hair modeling tutorial for beginners, showing you how to model hair with 3 different methods.
Enjoy the work of Mateusz Wielgus from Katowice, Poland!
Nahuel Belich writes: Blender ships a tool called "Bridge Edged Loop", usually its only used as a way to connect or create a face between two edge loops, at lest i don`t recall seeing lot of people using more than that, however this based modeling blender tool has lots of potential and options that we [...]
jtornhill writes: After my two popular documents about how to create material in Blender completely procedural [see Procedural "wear and tear" using cycles Nodes and Beginners guide to cycles nodes, Bart], I have now taken it one step further. I create new materials almost on daily basis on www.blenderinsight.com for all of you to freely [...]
Greg Zaal writes: The $1500 goal was just reached on HDRI Haven's Patreon page, which was to unlock the last of the Vaults containing all of my previously for-sale HDRIs. All 60 of them are now available completely for free in full 16k resolution under public domain. Many of them also include a set of [...]
BlendMaster writes: Hey Everybody! In this tutorial, I will be explaining how to take any 2D image and convert it into a 3D object in Blender. It's not that hard to do. We will begin by importing the image as a background image, and then we will be tracing it with a curve object. Also, [...]
Ben Jewer writes: Hi there! Thought I would share this Rogue One-inspired space battle scene I was working on a while back, which unfortunately I probably won't be able to complete now due to other commitments. Pretty much everything is textured using procedural shaders to save time (even the planet in the background). There was [...]
Bruno Ortolland participated in this year's SculptJanuary and shares a look behind the scenes of his entries. Hi everyone! I’m Bruno Ortolland, I’m a 3D Artist from Paris, France. I graduated in 2010 from Supinfocom Arles France, where I co-directed the short film Hambuster. I currently work as technical supervisor at Cube Creative on the [...]
Derek Elliott writes: What is up Blender Nation! Check out my latest tutorial Learn to create your own custom 3D logo animation in Blender. Use it for client work, presentations, or your grandma's gardening channel! The possibilities are endless and by the time you watch this through you'll have all the basic skills you need [...]
jayanam writes: In this Blender video tip I show how to create a simple terrain / landscape using the displacement modifier and weight painting.
Fernan writes: How to generate a template to export textures from Substance Painter to Blender
The post Exporting textures for Blender from Substance Painter appeared first on BlenderNation.
Dimitar P. writes: This is a time lapse video of modeling Zaha Hadid's (ZHA) Grand Rabat Theatre with Blender. ZHA are well known for their use of Maya for conceptual architectural design. Subdivision poly modeling is not widely used in the architectural field (outside of a a dozen+ practices), yet the workflow offers fantastic opportunities, [...]
Pablo will be back with his weekly overview of what's happening in the Blender community! The live stream starts at 9PM CET (Amsterdam). Three hours later, the Spanish community can enjoy his Spanish version!
Enjoy the art of Edgars Soiko from Riga, Latvia! Vintage Tape Machine by edgarssoiko on Sketchfab H8-X3 Plasma Minigun by edgarssoiko on Sketchfab