Media Technology News
Ian Pitkanen writes: A brief tutorial showing how I set up a toon shader with Grease Pencil lines on the objects surfaces as an introduction to using the Shader to RGB node and Grease Pencil in Eevee. I will be creating more tutorials on my channel as I continue to test out features of the [...]
The popular Geometry camera matching add-on 'BLAM' is being replaced with a stand-alone app and a Blender add-on. Per writes: A long time ago I released BLAM, a camera matching add-on for Blender that has become quite popular over the years. Lately, I've been working on a stand alone, cross platform, camera matching app called fSpy, [...]
DerekElliott writes: Hello again BlenderNation! Derek Elliott here, back with the third and final part of the Metal Materials tutorial series. This time we've got a fully procedural and pretty simple Rusted Metal material. Use this as is or take it to the next level by adding more detail of your own. This should get [...]
Kicking off our new Behind the Scenes series is Paul Hasas with a look into how he drew and modeled his 2.5D Geometric Punk Drummer scene. Hey everyone. I’m Paul, an illustrator and graphic designer from California. I started out as a designer 15 years ago, but along the way I began learning 3D modeling [...]
Kicking off our new Meet the Artist series is Jared Owen with a look at how and why he creates his in-depth explainer videos. About My name is Jared Owen and I am a 3D Animator from the United States. I have been interested in animation ever since I can remember. When I was a [...]
Juan Gea writes: Recording of our english Live number 5! I talk about the Mantaflow integration in Blender 2.8 and it´s current status, a big-small new feature, and a bit about Cryptomatte... in case you don´t already know what is it after the millions of tutorials present in youtube already hehehe Hope you like it!
Teddy T. writes: Sound moves incredibly fast! You snap your fingers, and it can be heard almost instantly throughout an entire room. But how does sound travel so quickly? Do you know how sound travels? Also, how does pushing a table relate to sound? This video goes into the fundamental ideas behind sound wave propagation. [...]
The post How does sound travel? The fascinating propagation of a wave. appeared first on BlenderNation.
Monte writes: In the latest tutorial about the visual scripting nodes for the Armory Game Engine I cover the Physics nodes. These node control how you can move objects with forces and Impulses. They can also tell you when an object hits another object and more.
Adam Monroe Music has released Adam Monroe's Delay, a free delay VST AU and AAX plugin for Windows and OS X DAWS. Adam Monroe' Delay includes 25 presets and simulates delays from the simple...
Brandon Hix writes: In this upcoming boot camp for Blender artists, Brandon Hix will be leading you through the process of creating your own 3d illustration with a hands-on 8-week course and activities along the way to help you develop a story that grabs the attention of your audience and helps you blast through creative [...]
The post 3d Illustration Bootcamp and Mentorship for Blender Artists [$] appeared first on BlenderNation.
jayanam writes: Here is a video tutorial for the new Blender 2.8 Simplify Sculpting brush to dynamically increase or decrease the resolution of particular areas of your meshes.
YanSculpts writes: Sculpted Frankenstein for the 10 Hours, 1 Hour, 10 minutes, and 1 minute challenge in Blender 2.8 as a Halloween special, enjoy!
The post Sculpting Frankenstein in 10 Hours, 1 Hour, 10 Minutes, and 1 Minute Challenge appeared first on BlenderNation.
Agu Rex UD writes: This is a fan made Animation of an episode of Ed Edd n Eddy. I used Blender 2.8 Grease Pencil which has become more stable and intuitive. Great jobs developers. God bless.
The post The Muckey Boys ( A Blender 2.8 Grease Pencil animated short) appeared first on BlenderNation.
ROLI / The JUCE Team have updated JUCE to v5.4.1.
Fixed a VST2 compilation error in VS2013. Projucer: Fixed some live-build compilation errors. Fixed a bug in...
Enjoy the work of Laura Ganis from London, UK!
Here are the notes from today's developer meeting. Brecht writes: 1) New Features and Changes Shrinkwrap: new mode that projects along the target normal, giving much smoother results. New Armature constraint that mimics the modifier. Various EEVEE improvements: Partial support for light path node. Support for interpolation and extension options in image/environment nodes. Support monochromatic [...]
BlenderBrit writes: Hey guys, it's been a while but I'm back! In this tutorial we will use animated masks to create an animation of the Earth being destroyed by a devastating explosion. We wont be covering creating the actual Earth as that’s been done in many other tutorials, we will however go through the process [...]
The post New Tutorial - How to make the Earth BURN! in Blender 2.8 with Cycles appeared first on BlenderNation.
Thomas Mundt has updated LoudMax to version 1.25 for Mac OS, Windows and Linux. The Winamp version has also been updated.
Fixed incorrect latency compensation...
Pablo shares the latest updates on Blender 2.8 development tonight.
zuscrofa writes: The Mexican studio Zuscrofa made advertising for the Chinese company Lava Music, using Blender as a main tool. You can see the full project on Behance.
The post Video: Advertising for Lava Music made with Blender appeared first on BlenderNation.