Media Technology News
Aidy Burrows writes: Hi! Aidy here! Gleb and I wanted to share with you this bonus chapter tutorial from the Space VFX elements series course for free! Gleb Alexandrov will fly you through this chapter, it's a black hole that is actually fun to get sucked into :D See you out there! Aidy.
If you need to quickly create a convincing cappuccino, this might be the shader you need! Viktor Sazonov writes: It is procedurally generated surface of a popular coffee drink which you can also add any image, for example: your photo, stencil, logo and more. In this blend. file also includes a customized rendering the scene [...]
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! Which one is your favourite? Flying Trabant (Final Takeoff) by Zacharias Reinhardt on Sketchfab [fanart]Frey Underground - Animated by ExceptionGate on Sketchfab Honda NSX Concept 2013 by Xelus [...]
This video by Moby Motion will help you understand the relation between fluid sim resolution, render time and output quality. I rendered out a scene by intotheVOiD in loads of different resolutions to create this reference video. I'll be using it in the future to decide on a compromise between fluid simulation quality and simulation [...]
The post Picking the right fluid resolution - reference video appeared first on BlenderNation.
Here are the notes from today'smeeting in irc.freenode.net #blendercoders. Ton Roosendaal writes: Hi, Here are notes from today's 15 UTC meeting in irc.freenode.net #blendercoders. 1) Blender 2.8 project Summary of Workflow Workshophttps://code.blender.org/ highlights has been posted. Rest of docs are still in progress. Bastien Montagne works on UI layout engine, for better handling of columns. [...]
The post Blender Developers meeting notes, December 4, 2016 appeared first on BlenderNation.
Sergio Raposo Fernández work doesn't have many straight lines - buildings are all crooked and everything is curved. I really like the fantasy-atmosphere this generates in his work. (You may recognise some of his work as I've featured it here before).
Brandon Wright writes: Deadstar story enters a new, exciting story arc where the lead characters, Harrison and Panala, journey to a giant, state of the art, metropolitan city in the middle of the desert. I've been working on these episodes for 2 years. I wanted to work very hard to make sure these are the [...]