Media Technology News
Chris Pinto writes: Hi! We at Two Tales Animation worked on the VFX and compositing for the 2016 South African feature film "Vir die Voëls" (For the Birds). All 160 shots were done by Two Tales Animation, using Blender (modeling, camera tracking, lighting, rendering, compositing) and Adobe After Effects (compositing). Two Tales Animation is a [...]
This model of Times Square looks pretty awesome! See how fredmantel created it in this time lapse video. Hi everyone! I´ve just created this speed modeling time lapse of Times Square in New York. Also, there´s a second video making the scene looking apocalyptic. This is the video of the Times Square time lapse: And [...]
The Shapeshift add-on helps create dynamic mesh deformations. AFX writes: Shapeshift was developed to make mesh deformation more dynamic and user friendly. When using the add-on, you're provided with two deformation systems: Dynamic Lattice & Surface-Deformation Constraints I noticed how tedious it can be deforming your objects using a Lattice. Having to go back to [...]
This is the first Blender project for the HTC Vive that I've heard of. oraclefish writes: I just released my first HTC Vive game, Punch Bomb! (available now on Steam Early Access) Punch Bomb is a virtual reality arcade game about punching things! In Classic Mode, punch the bombs away before they explode while racking [...]
Łukasz Dyńda makes bad things happen to poor Vincent... Short animation exercise using rig Vincent
jayanam writes: In this tutorial I show how to rig a character the simple way by parenting with automatic weights.
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! TINTIN Explorers on the Moon by twitte_king on Sketchfab Antilope scene by cordy on Sketchfab Pixar Luxo Junior animation study by twitte_king on Sketchfab SHIROMUKU by SearKitchen on [...]
The post My favourite Blender Art on Sketchfab: 2017, week 2 appeared first on BlenderNation.
Jonathan Lampel takes a look at Filmic and explains the basics of color management. pavla writes: Filmic is an optional color configuration for intermediate to advanced imagers using Blender’s Cycles raytracing engine. It adds a closer-to-photorealistic view transform for your renders. For imagers working with non-photorealistic rendering, it also will bring significant dynamic range and [...]
Here are the notes from today's 15h UTC meeting in irc.freenode.net #blendercoders. 1) Blender 2.8 project Nothing to add for the meeting this week. 2) Blender 2.79 and other projects Antonio Vazquez would like a formal decision about how to use Palettes in Blender. He will mail this list the details. The target list in [...]
Thatimst3r writes: Lots of people complain about large download sizes, however you can easily fix this with a few simple and easy tricks that can greatly decrease the file size of your game! Enjoy!
Tamarin did a fantastic job on this wood plane model. I just finished a low poly model of a wood plane. The model is 2981 triangles and has a 1024x1024 set of textures. I set it up to render in Sketchfab. Most of the work was done in Blender with map baking done in Handplane [...]
Wayward Art Company writes: Hello Everyone! This is the first in a series of tutorials on using Blender's Game Engine for more practical reasons, such as Interior Design and Architectural Visualization. In this video, I'll go over my work flow for creating an environment. Cheers!
The post Architectural Visualization in The Blender Game Engine appeared first on BlenderNation.
The new release of the HDRI Lighting Shortcut add-on is out! What is it ? This add-on offers a one click solution for setting up an HDRI lighting. It gives also access to settings like : the visibility of the HDRI background image the ambient light strength the main light (direct light) strength the horizontal alignment [...]
jayanam writes: In this tutorial I create an animation with Blender 2.78 and the Action editor, then I export it as fbx and use it in a Unity 5 mecanim animation controller for my game Erwin's Timewarp.
AlecFarai writes: Here is a showcase of the animations that I made from last year 2016. Mostly animated with blender3d. the characters Ive downloaded from various websites. mainly Blendswap & Blendernation. They were all free to use. some of them a few blender Animators will recognize like Sintel character. Will be making more animations on [...]