Media Technology News
Armature drawing also gets some love in Blender 2.8! Clément just implemented "Transparent Bones" so we can see through overlapping bones for easier rigging/animating. Meanwhile Jeroen implemented a quick X-Ray switch for selecting bones that get occluded behind the deforming mesh.
Daniel Vesterbaek writes: Hey! If you like trying out all kinds of addons for Blender you should definitely consider checking out these three. On the other hand... If you are not that kind of person check them out anyway! :P Usually I don't use a lot of add-ons in Blender myself, but I have found [...]
3D Asset Creator Eduardo de la O Chi shows us in black and white how he made his Staff Picked, low-poly Zebras model. I worked in Architecture-related visualization only for some years focusing on realistic finish but I have always loved the low-poly style and after more than 10 years of using CAD and SKP, [...]
jayanam writes: Here are some new quick tips for Blender UI handling and shortcuts as video tutorial.
leandrobp writes: The LuxRender project has been completely rebooted, with a new name, LuxCoreRender, new rendering core, new Blender plugin, new source repository and also a new website, wiki and forums. A message on the old website (http://www.luxrender.net/) explains why the development team decided for this fresh start: Why Lux(Core)Render v2.0 ? Because LuxRender project [...]
markkingsnorth writes: I have just released a big update to the Plating Generator for Blender which includes a new interface and, most importantly, Greebles! Thank you to all my testers who really helped me get this ready for release. A video where I quickly build a Death Star trench with the add-on is available here: [...]
The post Greebles comes to the Plating Generator add-on [$] appeared first on BlenderNation.
Ton takes Pablo for a tour in the new Blender Studio and shows the amount of work that's being done on redecorating and restructuring it. It's impressive!
pavla writes: When creating game assets with Blender for use in Unreal it's ideal to maintain visual fidelity between both applications. In this video, Tom Wright demonstrates how to establish such visual fidelity by exporting built-in Unreal assets and setting them up with Blender's Cycles render engine.
The post Maintaining Visual Consistency Between Blender Cycles & Unreal Engine appeared first on BlenderNation.
Pablo Vazquez writes: Blender 2.8 keeps getting better! Now with support for Sharp Shadows and Textures in the Workbench engine, plus Static Overrides (the replacement for the Proxy system), EEVEE news and much more. Tune in Blender Today Live! In Spanish - Español:
jsabbott writes: Welcome to the eighth tutorial of the 3D Low-Poly Game Modeling for Beginners series. In this tutorial we will be modeling a low-poly castle. The written tutorial can be found here.
The post How to Model a Castle | 3D Low-Poly Game Modeling for Beginners [Tutorial] appeared first on BlenderNation.
Pablo Vazquez writes: If you have experience compiling from the sources or making patches, Blender 2.8 needs your help! There are currently two big task-forces going on to tackle "Multi-object editing" and "Copy on Write" (new Dependency Graph). For these projects to be done, most of the operators need to be rewritten/tweaked, here's how you [...]
nuxttux writes: Blender 2018 - This video will teach you everything you need to learn to start editing videos with Blender You'll learn how to: Setup Blender for video editing - 2:00 Setup your layout - 4:44 Layout settings - 5:18 Import your media into Blender - 6:20 Grab, Trim - 9:55 Cut - 12:00 [...]
The post Getting Started in Blender | VSE Tutorial For Beginners appeared first on BlenderNation.
Jamesy writes: Soon to be making its debut, v014 of CrowdRender, a distributed rendering addon for Blender, is in its final stages of testing, in this short 12 min video we show what you can do with it and what are some of the new features that v014 will bring. Some of the highlights include [...]
While the Syfy network was busy creating compelling new worlds with shows like 12 Monkeys and Helix, their website was worlds behind. It was not responsive, not beautiful, and, in the words of Matthew Chiavelli, VP of Digital Media and Strategy, "put together with duct tape and baling wire". Syfy needed a scalable, cinematic full-screen experience that would look great on any device and be commensurate to their original content.
soft8soft writes: Verge3D for Blender's material library has received a new major update! The library now includes a realistic velvet material, which can be used to visualize clothes, shoes, accessories and furniture. Check it below, or browse the entire collection - click the thumbs for live previews.
PorpitaStudios writes: A brief look at how I made my holographic HUD in a pod craft made in Blender 2.79 Cycles about 1 year ago - this tutorial was a request from a subscriber and is in two parts. It does not cover the full making of the HUD but looks at the basic technique [...]
Chris Plush writes: In this tutorial I’ll show you how to create a dust in the wind type visual effect in Blender. We'll be working with boolean modifiers, particle systems, and animating a wind generator to blow the dust around.
3D Artist Topias Airas spices things up with a detailed look at how he created his Staff Picked Sauce Dragon model. Hi, my name is Topias Airas! I am 3D animation and visualization student/artist from Helsinki, Finland. I’m currently working at Anima Vitae animation studio as a Layout artist. I love every aspect of 3D [...]