Media Technology News
This blog has been re-posted with permission from Dries Buytaert's blog. Please leave your comments on the original post.
In my blog post, "A plan for media management in Drupal 8", I talked about some of the challenges with media in Drupal, the hopes of end users of Drupal, and the plan that the team working on the Media Initiative was targeting for future versions of Drupal 8. That blog post is one year old today. Since that time we released both Drupal 8.3 and Drupal 8.4, and Drupal 8.5 development is in full swing. In other words, it's time for an update on this initiative's progress and next steps.8.4: a Media API in core
Drupal 8.4 introduced a new Media API to core. For site builders, this means that Drupal 8.4 ships with the new Media module (albeit still hidden from the UI, pending necessary user experience improvements), which is an adaptation of the contributed Media Entity module. The new Media module provides a "base media entity". Having a "base media entity" means that all media assets — local images, PDF documents, YouTube videos, tweets, and so on — are revisable, extendable (fieldable), translatable and much more. It allows all media to be treated in a common way, regardless of where the media resource itself is stored. For end users, this translates into a more cohesive content authoring experience; you can use consistent tools for managing images, videos, and other media rather than different interfaces for each media type.8.4+: porting contributed modules to the new Media API
The contributed Media Entity module was a "foundational module" used by a large number of other contributed modules. It enables Drupal to integrate with Pinterest, Vimeo, Instagram, Twitter and much more. The next step is for all of these modules to adopt the new Media module in core. The required changes are laid out in the API change record, and typically only require a couple of hours to complete. The sooner these modules are updated, the sooner Drupal's rich media ecosystem can start benefitting from the new API in Drupal core. This is a great opportunity for intermediate contributors to pitch in.8.5+: add support for remote video in core
As proof of the power of the new Media API, the team is hoping to bring in support for remote video using the oEmbed format. This allows content authors to easily add e.g. YouTube videos to their posts. This has been a long-standing gap in Drupal's out-of-the-box media and asset handling, and would be a nice win.8.6+: a Media Library in core
The top two requested features for the content creator persona are richer image and media integration and digital asset management.
The results of the State of Drupal 2016 survey show the importance of the Media Initiative for content authors.
With a Media Library content authors can select pre-existing media from a library and easily embed it in their posts. Having a Media Library in core would be very impactful for content authors as it helps with both these feature requests.
During the 8.4 development cycle, a lot of great work was done to prototype the Media Library discussed in my previous Media Initiative blog post. I was able to show that progress in my DrupalCon Vienna keynote:
The Media Library work uses the new Media API in core. Now that the new Media API landed in Drupal 8.4 we can start focusing more on the Media Library. Due to bandwidth constraints, we don't think the Media Library will be ready in time for the Drupal 8.5 release. If you want to help contribute time or funding to the development of the Media Library, have a look at the roadmap of the Media Initiative or let me know and I'll get you in touch with the team behind the Media Initiative.
Pierrick writes: Hi everyone, It is finally here! You can get a 10% discount with the code : blendernation Creating a fantasy warrior character Blender 3D course is now available on: Learn how to create a stylised warrior character in BLENDER 3D based on Thiago Almeida exclusive concept. This Video course covers every single step [...]
Chocofur writes: Hey everyone! I wanted to share with you the results of my work from the past few weeks. I've created the Chocofur Showreel as a part of the promotional material for the Chocofur Model Manager that will be released for free on 24th of November this year. A few words about the reel: [...]
Download the provided sports car and texture your heart out in this texturing challenge. You can win a $100 Amazon gift card (or equivalent) and 3 months of Sketchfab PRO. Here are the entries so far. Vrooom! We’re back for another Sketchfab texturing challenge and this time the subject is a souped-up sports car. To [...]
Mohamed Salah's mechanical mail bird is inspired by work from Yee Kun Wong. I love his attention to detail and the gorgeous materials. Mohamed writes: Express bird art work, all workflow done in blender 2.79.
Yanal Sosak writes: The final part of this series! In this part i will show you how i went about compositing Uly with a simple but effective node set-up. Hopefully you guys learned a few things from this course, it has been a pleasure making it. P.S Don't forget, you need to keep practicing and [...]
The post How To Create A Character In Blender - Part 8/8 - Compositing appeared first on BlenderNation.
The CG Cookie crew has launched a charity project - they'll be supporting children's art charities by selling their own signature coffee! "Coffee for artists by artists". Created with a restless artist in mind, Midnight Realm is a signature roast by the digital art learning site CG Cookie. As certified coffee addicts, the CG Cookie [...]
The post [non-Blender] CG Cookie's 'Midnight Realm' signature coffee appeared first on BlenderNation.
BlenderBrit writes: In this tutorial we will be creating a creepy subterranean tunnel, vaguely inspired by the second season of Stranger Things. We'll be using a curve modifier to layout the basic shape, traditional displacement to further mould our tunnel and during the material stage we'll be using adaptive micro-displacement to add in the fine [...]
The post New Tutorial - How to make a creepy tunnel in Blender appeared first on BlenderNation.
Pierre Ducos, Christophe Seux and Jeremy Clapin have released the RigUI add-on that they presented during the Blender Conference. RigUI let you create custom user interfaces to quickly select bones in your rig. RigUI Demo Blender Conference presentation: "I lost my body" : feature film -work in progress-
The post RigUI add-on Creates Configurable Interface for Rigs appeared first on BlenderNation.
gabbitt writes: This tutorial shows how to set up for painting objects in blender cycles. This particular tutorial looks at how to create a barrel but the techniques are very transferable to other objects. The 2nd half is a time lapse with commentary about the techniques i use.
Enjoy the character work by Bruno Ilkari! Bruno's profile: "I am a 3D generalist but with in-depth studies on character modeling, i start at two years ago and Blender was, and has been my primary software. I am passionate about what i do, computer graphics in general, games, movies. And good music."
Enjoy the work of Niklas Holmberg from Östersund, Sweden! Hello BlenderNation! Niklas from Sweden here. Hope you like dark and weird. :) I have been doing a lot of different creative stuff over the years. Mostly in Blender and Photoshop and grown quite at home in those. Other than than I have been found dabbling [...]
Allen Grippin shows how he created his HoloTech Bench scene. Hello, my name is Allen Grippin. I’m an old comic book artist who grew up reading X-Men and Spider-Man. I became very adept with a pencil and moved into tattoo art. I have always been attracted to art that is dynamic and in motion, and [...]
Juan Gea writes: Mantaflow is awesome!... that´s it... hehehe In this video we do an overview about the current status of the Mantaflow fluids simulator current status, precisely about the liquids simulation system, pros and cons of it´s current status. Hope you like it!
The post Blender 2.79 Tutorial - MantaFlow Liquids current status appeared first on BlenderNation.