Media Technology News
Bintang Senja Pratama writes: This tutorial is about Color Correction and Color Grading in Blender. I talked about how you can grade your image the right way by using some basic principle to color correct an image that filling with color cast in it. So you can measure exactly the image you want to grade, [...]
Joey Bennett writes: Hey guys! A few years I made a tutorial on how to create a pillow in Blender, and I've since not only upgraded my techniques, but also my audio equipment :) Hope this can be of some use :)
gappy writes: The “Crack It” add-on makes a cracked object based on a selected object. It can be used to make cracked shapes such as rock, tree bark, or poop, etc.. “Crack It“ addon is included in upcoming Blender 2.79 release, as an official community add-on. So now you can use the addon without downloading [...]
Gleb Alexandrov presents a rapid-fire of Blender tips! Fast-track your Blender education with this Creative Shrimp’s collection of 13 quick tips. Does it sound familiar to you? You find an obscure feature of Blender, that could have saved you thousands of hours of work. You cringe, but feel empowered at the same time. So I [...]
Jenuvyel writes: There’s still time and support! And, missing any of our Mascot Project instructionals is not an issue when we have far more than the instructor for support at our meetings! Whatever challenges you’re having on your Mascot Project, from ideas or concepts to any of the CG aspects covered in the instructionals, or [...]
3Descape writes: Hello everybody, I am currently learning to sculpt the human face and have been experimenting with methods to get the proportions right, as I was struggeling quite a lot with it. I took a look at various drawing methods and came accross this "box method". The main point is, to make a cube [...]
Pierrick Picaut describes the creation process of his 'Whale Creature Box'. I’m a 3D freelancer working mainly with blender on video productions, industrial design and I’m also a Blender Foundation certified trainer. I graduated in graphic design more than a decade ago and came to 3D like 5 or 6 years ago. I’m currently working [...]
Saplacan Alex writes: The London Blender user group is hosting a double event on Saturday 19 August at Edspace, in the Hackney Community College, Hoxton. The day starts with a workshop for Blender beginners and ends with a presentations meetup. Stephen Thomas will talk about motion graphics in Blender, followed by our first thoughts on [...]
Konstantin Dmitriev writes: For anyone who loves to remix or learn from works of others: we have published full sources of the Pepper & Carrot Motion Comic! See the original work: The sources are provided under the terms of Creative Commons Attribution-ShareAlike 4.0 license. The detailed instructions on how to obtain and use sources are [...]
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! Vintage living room by MChahin on Sketchfab Gutenberg's Printing Press by JuanG3D on Sketchfab Fantasy Teapot House by Bobo on Sketchfab Fishbones by shaderbytes on Sketchfab Phobías, the [...]
The post My favourite Blender Art on Sketchfab: 2017, week 33 appeared first on BlenderNation.
Here are the notes from today's 14 UTC meeting in irc.freenode.net #blendercoders. Ton writes: 1) Blender 2.79 release There were several important fixes, a RC2 is needed. Will happening in the course of this week. Bastien Montagne will provide a list of fixes in RC1. Actual release then will happen earliest in 10 days from [...]
The post Weekly Blender Developers meeting notes - August 13, 2017 appeared first on BlenderNation.
looch writes: Hey boys and girls in this mostly wonderful community. I've during my time at PepeSchool I learned many many great things, but one of the small overlooked ones, that to me is a game changer is working with Alembic. So here I depict in a simple way how to get a character or [...]
The post Alembic Pipeline: Bring your Maya animations to Blender for rendering in Cycles appeared first on BlenderNation.
Alexey writes: Renamer is an addon for Blender that can help you transfer names faster. Renamer can transfer data names to object name and back. How to use: install Renamer addon on the Add-ons tab in the Blender User Preferences from downloaded archive; enable Renamer addon; create an object; go to the Properties area (Data, [...]
Fabian D'Abundo writes: I made a testanimation in my freetime to try out the new denoising feature in Blender 2.79. As expected, DOF gives Denoising a hard time. Also pixels with a brightness value far over 1 often spark "black spots". The animation was rendered with 1024 samples. To get it noise free it would [...]
Aidy Burrows writes: Blender 2.8 is early days yet there's a huge amount of progress already. It's not exactly what you'd call 'production ready', but despite that I've already thrown caution to the wind and used some of it's features for a recent freelance job (delicious realtime volumetrics? - who could refuse?!) I've put this [...]
Michel Anders writes: Hi, I would like to share an older but still useful technique to extend small textures to large uv-mapped objects while avoiding tiling artefacts. This is something that might be useful in situations where you have a good but small scale ground texture that you want to apply to a large field [...]
Enjoy the awesome Scifi/Fantasy work by Max Puliero from Tokyo, Japan! Tokyo based, Co-founder of -studio GUFFAW- specialized in modeling and texturing of creatures and hard-surfaces for VFX and games. Former From Software and Digital Frontier.