Media Technology News
The excitement about the new 3D cursor doesn't stop! Jayanam shows us how you can use the new rotation feature - I hadn't really understood these implications yet but they're super super useful! I just tried the new Blender 2.8 and saw they added an update for the 3D Cursor. Here is the video in [...]
You can now get over 400 products on the Blender Market at a 25% discount. If you wanted to get a copy of FLIP Fluids, RetopoFlow or any of the other packages in this sale - you have until Friday to get them.
glukoz writes: We all know that the default Blender packing algorithm is far from being perfect. Other solutions may give better results, but either they don't integrate with Blender natively or they are written in Python so they are slow. That is the reason why the UVPackmaster add-on was created. The UVPackmaster is a new [...]
The post UVPackmaster: new efficient UV packing solution for Blender appeared first on BlenderNation.
Join Pablo tonight at 9pm Amsterdam time for the new Blender Today Live! Pablo Vazquez writes: Time for the weekly round-up on the many additions to Blender 2.8! including a new 3D Cursor, new Armature drawing, UI improvements and so much more. Join the Live stream: https://www.youtube.com/watch?v=mPiNIjRrbrg Also in Spanish - Español: https://www.youtube.com/watch?v=FMfygjP0Ea0
Here are the notes from today’s 09 UTC (10 CET) meeting in irc.freenode.net #blendercoders. Blender 2.80 Ton Roosendaal raise the question on when to merge to master. It is important for developers outside of Amsterdam to know when the merge happens. He will be sure this is discussed this week as part of discussing the [...]
I never even realised the 3D cursor was 2D! 😂 Seems like even the classic 3D Cursor is getting some love in Blender 2.8!
jayanam writes: In this video tutorial I show how to use the cast modifier for a 3D animation of a metal ball falling into a rubber plate.
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! [Crypt of the NecroDancer] Cadence by BlueBead on Sketchfab Trisect Project - Chibi Still Scene A - Final by phrizee on Sketchfab Strelizia - Darling in the Franxx [...]
The post My favourite Blender Art on Sketchfab: 2018, week 20 appeared first on BlenderNation.
Wayward Art Company writes: I wanted to take a moment to thank all of the developers who created and maintained the Blender Game Engine for nearly 20 years! We can always look back fondly on it and continue to look forward to Blender's future.
xbodya13 writes: Hello:) I would like to introduce an add-on that shows rigid body constraint limits in viewport
Felix Wilcken writes: I'm Felix, a 28 year old Media Art and Design Masters Student at the University of Fine Arts Saarbrücken/Germany. Every now and then I give courses to teach the students how to work with Blender. The idea is to work on a collaborative project with a main topic, to which the students [...]
Porter Nielsen writes: In this video, we cover how to prep and clean up a file so it is ready to animate and export into Unity 3D. We discuss a plethora of topics, including vertex groups, hiding and the separation of meshes from one another, viewing normals to help select objects, and many more.
The post Blender To Unity: Prep Work, Clean Up, Vertex Groups appeared first on BlenderNation.
quentinsteinke writes: Here is a tutorial on Creating Motion Graphics in Blender. I hope you guys enjoy it!
YanSculpts writes: A challenge for you awaits in the video! I will show you how to model the mushroom in real time and challenge you to send your own version on my twitter, looking forward to your results! PS: The video covers 3 separate but related subjects (It is all mentioned right at the beginning [...]
The post Blender Tutorial - Retopology, Modeling and Character Concept appeared first on BlenderNation.
PorpitaStudios writes: Part 04 is the final part in this particular series. This part looks at the basics of unwrapping the panel for texture image. Creating the texture in photoshop and applying that to the panel in Blender Cycles. This is a beginners tutorial and does not go into depth on nodes and materials - [...]
Props and Environment artist Edgars Soiko shows us how he created his super-realistic Staff Picked Vintage Tape Machine model. The Model was done for an upcoming game – Private Eye, a Psychological VR puzzle game, set in the 1950’s. I’ve been working on this game for quite some time and I really enjoy making models [...]
Pietro Chiovaro writes: Hi artists! Today I'm so glad to show you the complete creation of this modern living, If you have any questions leave a comment below. :-) 8 hours of work Main Software: Blender 2.79 Secondary Software: Substance Painter, Photoshop
The Blender 2.8 Code Quest team writes: Quick real-time screencast of particle hair drawing in EEVEE, available now in Blender 2.8 experimental builds. Files like this help developers to test features and performance. Thanks Nazar Noschenko for providing this great file.
The post EEVEE Particle Hair Showoff - Blender 2.8 Code Quest appeared first on BlenderNation.