Media Technology News
Yanal Sosak writes: Grease pencil can be used for many reasons, I like to use it with my sculpts and concepts. In this video I will quickly demonstrate that :).
The post Yan's Daily Tips #098 - Grease Pencil - Blender Tutorial appeared first on BlenderNation.
Lord Odin is showing the impact of some recent Cycles developments that have sped it up to close to real-time. Thanks to lukas stockner and a few of the main cycles devs cycles has become 10x faster or 10x cleaner.. We can denoise, We can blend between noise, We can even remove the randomness (noise) [...]
LMHPoly creates an awesome low poly car scene. He shows us the whole process of creating the car and the scene which adds up to around 11 hours of work.
This weekend, we're challenging you to create a castle in Blender. Any kind of castle goes: one from medieval times, a fairy tale one or perhaps one from a fantasy world? Rules: Post your work in the comments below (yes, we have a nifty new 'attach image' option below the comments box for this!) Post [...]
A cute looking prototype game made by Pierre Bourgerie and his brother Emmanuel. It appears that you have to get your car out from the messy parking/traffic to pass the level. I like the simplistic art and pastel colors, a relaxing look for a probably nerve wrecking game! P.S I spoke to Pierre and asked [...]
Yanal Sosak writes: Boolean tool can be very helpful to add shapes when sculpting in Blender, i will show you an interesting way to use it with your sculpts in this episode :).
The post Yan's Daily Tips #096 - Voldemort Meets Boolean - Blender Tutorial appeared first on BlenderNation.
Arnaud Couturier writes: Hello fellow Blender artists, Today I released version 1.0 of my terrain generator addon: SceneTerrain. The main new feature is the addition of population layers. They will help you have realistic population placement and density. So you can have larger and natural-looking forests easily, as well as having control on what tree [...]
Alvaro Ribeiro worked on a Batman Beyond Statue for Prime1 Studio. Zbrush and Blender was used to get the job done. Blender was used to model the base and bat-rang. The Batman model was given to Alvaro by the game company, which was made by Christopher Cao (links below). Alvaro Ribeiro Batman Statue -/- Christopher [...]
pavla writes: Have you ever lost sculpted detail and form when retopologizing? There's a way to get it back (without having to repeat work). This Blender Quick-Tip looks at an easy way to restore these details for continued sculpting with multi-resolution.