Media Technology News
jovlem writes: Hey Everybody! In this tutorial I will show how to create a strafe animation. Instead of creating this from scratch, we will take a walk cycle and convert that into a strafe cycle.
Zacharias Reinhardt writes: Hi everyone! I could not resist recording a quick (and dirty) video that shows some cool new features of Blender 2.79. So, if you haven't dived into the new features already, this video will get you started. More info on my website. Enjoy! ~Zacharias
Michal Franczak writes: New Blender 2.79 comes with free Archipack add-on. This plugin greatly automates the process of creating architecture elements and speeds up the modeling process. It generates parametric meshes, which can be editable as long as you want. Archipack also tracks their dependencies, allowing to automatically aligning, scaling and cutting holes. It also [...]
It's time to send in your best Blender work for this year's Suzanne Awards! Ever since the second Blender Conference in 2003, the Suzanne Awards are given to artists using Blender to realize outstanding artwork. Like last year, the "category" field has been removed from the submission form. Just present your best work! The Festival [...]
Yanal Sosak writes: Here is a time-lapse video of sculpting the ears, a topic i know many people have a hard time with. You just need some patience and take it a step at a time! Hopefully this will help show you a way to do it ;)
Joey Bennett writes: Here's a grungy procedural tile shader I made recently. It contains approximately 200 nodes, and is highly adjustable. You can adjust everything from the color, to the amount of cracked tiles, to the size of the cracks, to the color of the mortar.... And the node group is very organized an easy [...]
Get ready to code some more 3D shapes with Diego Gangl! Hi everyone, I just posted the third part of my tutorial series on making procedural meshes in Blender. This time it's Icospheres (and Icosahedrons).
brandoncrapo writes: This is a fast demo reel (30 Seconds) to show a couple of projects I have been working on. All of the shots were built and rendered in Blender 3D. If you have questions on some of the projects, feel free to e-mail me at firstname.lastname@example.org Thanks!!!
James from Crowd Render reports on a massive experiment they're doing. So, I recently managed to get a hold of some really nice computers and thought this would be a perfect opportunity to test the addon we're making and see how it handles the infamous Mike Pan BMW benchmark when combining the power of nine [...]
Blender 2.8's Grease Pencil tools are about to get a huge boost by “Hero”, the latest Open Movie project. Daniel Lara will lead a team focusing on a 2D production! Today we announce “Hero”, the latest Open Movie project -the 6th already- funded by the Blender Cloud. As usual for Open Movie shorts, we select [...]
Here's a challenge that I think many blenderheads may enjoy! Recently we’ve fallen in love with ‘isometric’ scenes – highly stylised models, projected at a 45 degree angle with (almost) no perspective. ‘Rooms in a cube’ have drawn our attention in particular, like teenage bedrooms with awesome retro objects, a version of your actual living [...]
BlendMaster writes: Hey Everybody! In this tutorial I will be showing you how to create a cool dream effect completely inside of Blender's compositor. This is a common effect seen done in Photo-Shop for stylistic purposes. In this tutorial I will be using three node groups which I have created in previous tutorials. If you [...]
Just wanted to share this pic of a proud Hjalti holding the physical award of the Australian Animation Effects Awards Festival award! We just recieved our award from AEAF for our #Agent327 short film! #b3d #animation pic.twitter.com/ygNOZs349r — Hjalti Hjalmarsson (@hjalti) September 14, 2017
ikramali writes: Hi there! We are Ikram Ali and Arjun Janakiram " a small team of Creative Auteurs who go by the name Standalone Complex. We are a team creating 3D works & Interactive 3D Solutions, and we also take on various vfx works, web development tasks , architectural design. Our latest work SWITCH - [...]
Grant Abbitt writes: Learn how to build a simple low poly car whilst learning the basics of Blender. The playlist has 5 videos showing: the interface Modelling texturing lighting rendering animation
The post Build a Lowpoly Car and Learn the Basics Of Blender appeared first on BlenderNation.
Zuscrofa writes: VISUAL IDENTITY FOR LOCOMOTION FESTIVAL 2017. (Cycles Render) See my Behance page for more visuals.
pavla writes: The 2.79 release took a long time. It's supposed to be both stable and rich in long-awaited production features. Here is the first review!
Paul Chambers has spent the last few months working on a motion tracking project to sharpen his CG skills. Check out the result and learn about his journey in a behind the scenes article. You may have seen Paul here before - he has posted several cool projects and tutorials here, and he'll be speaking [...]
Sean Kennedy reports on the Blender activities at SIGGRAPH 2017. I did a write up over on my blog about what goes on during the week of Siggraph. Just thought it might be a fun, small sample of what it's like for the folks who couldn't make it. I also made a couple short tip [...]
Here's a highly detailed tutorial series on preparing assets for realtime use - including retopologizing, baking normals and additional texturing in Substance Painter. jayanam writes: This is a video tutorial series in which I show the workflow on how to create a game asset from the high poly model to the low poly version. I [...]