Media Technology News
Agu Rex UD writes: In this tutorial, i'll show you how to create backgrounds for you animation quickly by using a 3d software and a 2d image editing software. For this tutorial i used Blender as my 3d software and Krita as my 2d image editing software. I hope this tutorial was helpful and feel [...]
dafassi writes: The Fracture Modifier team is proud to announce the release of our blender 2.79 based Fracture Modifier build. It’s a popular blender branch and has been used in films, game cinematics and TV productions for destruction visual effects. It has grown to be more than just a fracturing tool and has become a [...]
Juan Gea writes: Here we have the second part of this tutorial series where we cover the new Principled shader from Blender 2.79. In this video we are going to vie how to use the transmissive property of the Principled shader and different tools that we have in the principled shader to achieve different effects. [...]
The post Principled shader UNLEASHED! Part 2 - Transmissive materials appeared first on BlenderNation.
Joey Bennett writes: Hey guys! Check out my latest tip video, Three Tips for Grouping Nodes in Blender! These are some of the methods I use for creating my procedural node setups, and I hope you enjoy them.
onelvxe writes: Version 2.0 of the Material Pipeline is dropping soon. This update is filled to the brim with new features and content including: Powerful new Texture Baking workflow Universal Material Library Robust integration with 3rd party tools Support for industry standard surfacing pipelines Specific details about what you can expect are coming within the [...]
Martin Lindelöf writes: Live streaming when working on a low poly scene I call "Forest Clearing" This will be later imported into Unreal Engine. I will try to include Blender 2.80, for material creation. This is more casual, you can ask me questions in chat. We can learn blender tricks and tips from each others. [...]
The post Live Stream: 'Forest Clearing' with Martin Lindelöf appeared first on BlenderNation.
SummaScientia writes: Hi there blenderheads, I recently created a video about how to improve hydrogen fuel-cells. The project started as me helping a friend by doing some videos to use in his presentations at conferences were he presented his research. I always liked to talk about science and so I decided to create a video [...]
Ricky Grove continues his 8-week introduction to Blender and focuses on particle systems this week. This is the sixth chapter of a series of posts about my experience working with the open-source application, Blender. I'll spend at least 30 minutes every day over a period of 8 weeks working directly with Blender and I'll post [...]
OH wow! My copy of "The Art of Blender Open Movies" was just delivered and it looks amazing! I know what I'll be doing tonight :) Did yours arrive too? Share a picture in the comments below! (And try to look less manic than me ;-)
Juan Gea writes: Now that we have an awesome ubershader in Blender 2.79, we want to review it and show you how to use it, suddenly creating materials in Blender Cycles has become something pretty easy, so we are doing a tutorial series to unleash it's power and discover some tips and tricks to keep [...]
The post Principled shader UNLEASHED! Part 1 - Dielectric / Metallic Materials appeared first on BlenderNation.
Here's how to use a 1000Hz sound sample and modify it to generate any tone you want, based on this table of piano key frequencies. Quick tip on how to use Blender as a frequency generator and create a Cmajor chord.
Aurélien Martel recreated Elliot's Apartment in Blender. See how he made it and explore it on Sketchfab. Aurélien writes: Archilogic is a Swiss web platform that automatically converts your 2D floor plans into 3D VR scenes. You can then add furniture and decoration stuffs, change the wall textures, redesign the space. For the promotion of [...]
yoji writes: Hi everyone, Here is a tutorial on how to create a simulation in realflow and import it to Blender with the new Alembic import system. Enjoy it and make nice simulations! In English : In French :
The post Blender 2 79 and Realflow with Alembic import (EN+FR) appeared first on BlenderNation.
Peter Mattson writes: This is an updated reel for 2017. All motion design and vfx was created in Blender and After Effects.
Enjoy the work of Dutch 3D freelancer Ivo Schoenmakers.
JBHMEDIA shares a breakdown of a grungy Scifi city scene in Blender.
The post Ghost in the Shell Style Cyberpunk Derelict City: VFX Breakdown appeared first on BlenderNation.
Yanal Sosak writes: Part 4 of the course is on the materials, this is NOT a step by step tutorial, rather it is a look on the materials created for this character "the sss will be covered in another part" :). As usual, tutorial starts at 00.26 seconds. Let me know if you have any [...]
The post How To Create A Character In Blender - Part 4/8 - Materials appeared first on BlenderNation.
Sergey Metelskiy writes: Hello everyone! Today I'd like to share with you guys a brand new quick tip tutorial on Animation Nodes, and how to put it in a good use, solving common daily tasks. First tutorial in this (presumably) series will cover a creation of very simple yet effective setup for distributing objects along [...]
meshonline writes: Two months ago, I needed another 3d character for our educational product, so I quickly generated a character within 'MakeHuman', when I tried to bind the character to the armature in Blender, the result frustrated me - The hair broke into pieces, the eyes were drifting in the sky, and there were holes [...]