Media Technology News

Blender Studio Podcast #54 - Startup

Blender 3D News - Fri, 06/16/2017 - 10:38

Pablo Vazquez writes: Blender 2.8 news? Check. Experience on starting a new project or mastering Blender? Check. Cloud and Flamenco updates? Check! This podcast is all over the place, tune in for episode 54 of the Blender Animation Studio Podcast! Listen on SoundCloud: Or watch the 360 Live Stream!

The post Blender Studio Podcast #54 - Startup appeared first on BlenderNation.

Categories: 2D & 3D Animation

Noiiz announces $99 Unlimited Samples/Presets subscription, cloud-connected plugin, new website features + competition to win a home studio worth $5k+

Audio Freeware - Fri, 06/16/2017 - 08:38
Noiiz, a new subscription based platform for music producers, have announced they are cutting their unlimited downloads plan from $199 per year to $99 and their monthly plan from $29.99 to $9.99, [Read More]

In Session Audio releases Free Riff 100 library for Stylus RMX and REX

Audio Freeware - Fri, 06/16/2017 - 07:44
In Session Audio has released the free Riff 100 library in Stylus RMX and REX formats. Featuring a hundred song starters, mood setters and melodic ideas, Riff 100 is part of In Session Audio's [Read More]

Heart of Noise releases free "PopStars" soundbank for GalaXynth

Audio Freeware - Fri, 06/16/2017 - 06:05
Heart of Noise software has released a new free soundbank, Pop Stars Vol 1, for its workstation synth plugin, GalaXynth. Heart of Noise say "These are not samples, but synthesis models matched [Read More]

French Artist Creates Photo in Blender for ID Card

Blender 3D News - Fri, 06/16/2017 - 04:58

French Blender artist Raphaël Fabre has created quite a stir by getting an official French ID card with a computer generated image of himself - without anyone noticing! I guess he crossed the uncanny valley ;-) Gizmodo writes: With a stunt that will probably see France initiating changes to its National ID card program, an [...]

The post French Artist Creates Photo in Blender for ID Card appeared first on BlenderNation.

Categories: 2D & 3D Animation

Ardour updated to v5.10

Audio Freeware - Fri, 06/16/2017 - 03:45
Ardour has been updated to v5.10. This is primarily a bug-fix release, with several important fixes for recent selection/cut/copy/paste regressions along with fixes for many long standing issues [Read More]

Klevgränd adds AAX support to Korvpressor, Svep, SquashIt and R0Verb

Audio Freeware - Fri, 06/16/2017 - 03:08
About a month ago Klevgränd's first AAX (Gaffel) was released. Today they're releasing four more from their catalogue, where one of them (Svep) is completely free to download: Korvpressor - [Read More]

Baking normal maps from Cycles material

Blender 3D News - Fri, 06/16/2017 - 02:05

David Gayerie describes an improved method for normal baking, which takes additional model information into account. I created a Cycles node called Normal to Map to bake normals from material. When we bake normals using Cycles render engine, normal map and/or bump map are not taken into account. Pretty frustrating because we cannot bake a [...]

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Categories: 2D & 3D Animation

Eevee Animation: SciFi Elevator

Blender 3D News - Thu, 06/15/2017 - 22:51

I can't get enough of Eevee demonstrations - here's an OpenGL render of a SciFi platform. davzeppelin writes: Hi anyone, i've been playing with Eevee in the last few days, and just finished a scifi platform/elevator animation. I had to use opengl render but the result is not bad at all... huge thanks to the [...]

The post Eevee Animation: SciFi Elevator appeared first on BlenderNation.

Categories: 2D & 3D Animation

blortblort releases Number Stations for Ronin for free

Audio Freeware - Thu, 06/15/2017 - 21:09
blortblort has announced the release of Number Stations, a free set of 18 presets for Audio Damage's retired modular multi fx unit Ronin. Here's what they say: "Some tools never seem to get the [Read More]

Normal vs Displacement Mapping and Why Games Use Normals

Blender 3D News - Thu, 06/15/2017 - 12:29

Here's a nice bit bit of background reading on a popular technique for real-time 3D graphics: creating the suggestion of geometry by baking details into a normal map. Triple-A game assets such as characters, weapons, and environments rely heavily on normal mapping in order to look good. But what is normal mapping…and why is its [...]

The post Normal vs Displacement Mapping and Why Games Use Normals appeared first on BlenderNation.

Categories: 2D & 3D Animation

Focusrite Academy launches with free drum recording course

Audio Freeware - Thu, 06/15/2017 - 08:00
Focusrite has announced the opening of Focusrite Academy, a free online video tutorial site dedicated to teaching music production newcomers the art of recording acoustic and electric instruments [Read More]

2.79 Test Builds are Available

Blender 3D News - Thu, 06/15/2017 - 03:22

You can now download test builds for Blender 2.79 from Blender.org and read the release logs to see the changes (these are still in progress). Be sure to report any bugs that you may find!

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2.79 Test Builds are Available

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Categories: 2D & 3D Animation

Tutorial: Blender Eevee PBR Texturing

Blender 3D News - Wed, 06/14/2017 - 22:46

jayanam writes: In this video we can have a look at the new Blender Eevee rendering engine and how to use the Metallic Material Output for adding pbr textures to a model.

The post Tutorial: Blender Eevee PBR Texturing appeared first on BlenderNation.

Categories: 2D & 3D Animation

Principled BSDF - Quick and Easy PBR in Cycles

Blender 3D News - Wed, 06/14/2017 - 12:27

Aidy Burrows quickly explores all the options in the new Principled BSDF shader node that will be available in 2.79. Blender’s New Default All-Purpose PBR Shader! The best shader in Cycles? The sneakiest PBR shader in Cycles? The most principled shader in Cycles? Maybe all of the above? Darn tootin’! Will be available in Blender [...]

The post Principled BSDF - Quick and Easy PBR in Cycles appeared first on BlenderNation.

Categories: 2D & 3D Animation

Art Spotlight: Tesla vs Lovecraft

Blender 3D News - Wed, 06/14/2017 - 04:10

Martti from the Indie game studio 10tons writes about the design process of the Tesla Mech from their new title that's currently on Steam Greenlight: Tesla vs Lovecraft. The Tesla Mech is for the upcoming game Tesla vs Lovecraft, an intense top-down arena shooter for PC, PS4 and Xbox One where you play as Nikola [...]

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Categories: 2D & 3D Animation

Using Physically Correct Brightness in Cycles

Blender 3D News - Wed, 06/14/2017 - 02:05

Johnson Martin writes: In order to better understand the lighting system in the Cycles render engine, I've decided to dive into understanding how Cycles uses physically based units to accurately measure the intensity of emissive materials. On the surface, the values used by Cycles seem somewhat arbitrary. But digging deeper I've found that once again, [...]

The post Using Physically Correct Brightness in Cycles appeared first on BlenderNation.

Categories: 2D & 3D Animation

SpaceX Infographics Artist

Blender 3D News - Tue, 06/13/2017 - 22:47

Xraygunner writes: I just happened to be perusing my one of my favorite subjects in the news when I came across this article about an artist that happens to make infographics. This one is specifically about SpaceX... and yes, he uses, or at least used, Blender!

The post SpaceX Infographics Artist appeared first on BlenderNation.

Categories: 2D & 3D Animation

Grease Pencil 2.8 sneak peek

Blender 3D News - Tue, 06/13/2017 - 08:36

Pablo Vazquez writes: Daniel gives us a quick sneak peek on the new Grease Pencil in the upcoming Blender 2.8 The new Grease Pencil’s main focus is to create a more friendly interface for the 2D artist, while keeping the advantages of having a full 3D suite underneath. Grease Pencil is no longer just a [...]

The post Grease Pencil 2.8 sneak peek appeared first on BlenderNation.

Categories: 2D & 3D Animation

Tutorial: 4 Metal Displacements - Nodes Only

Blender 3D News - Tue, 06/13/2017 - 07:36

JoshuaAutumn writes: In this tutorial, I’ll be showing you all 4 different metal displacements for Blender, without using any custom textures, meaning we’ll be creating displacement shaders all using just the nodes and no custom textures or other sources outside of Blender. These displacements can also be used for other materials like glass, drywall, etc. [...]

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Categories: 2D & 3D Animation

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