Media Technology News
Pierre Schiller writes: Rigging characters in 2D is interesting using Blender. Have you consider creating a UI using grease pencil objects? If expressions and drivers were stopping you, in this tutorial we will script the visibility for grease pencil layers.
Andrew_D writes: I would like to present the latest update of Extreme PBR, this time in Combo Edition, we have worked hard on the requests of our users to try to solve the problems and improve the experience and we have put new features, including the ability to create new materials and save them in [...]
pixelarq writes: The work is about the virtual reconstruction of the Lazareto of Flores Island, located in the River Plate, South America The Lazareto functioned as a quarantine station for the immigrants arriving to Uruguay between the second half of the XIX Century and the beginning of the XX. Blender 2.79 was used for the [...]
DerekElliott writes: Hey BlenderNation! By popular demand I have created a new tutorial showing how to go about creating a "pop up" style animation as seen in the intro to my "Modeling with Modifiers" tutorial where we created a picnic table using a bunch of cool modifiers! Thanks for checking it out, let me know [...]
Arun Bharathi writes: For the 4th episode of game asset speedart, I made a Stylized Table. I use Blender, Zbrush and Substance Painter. Let me know what you guys think of the video in the comments also do tell me if you would like to see some specific game asset creation time-lapse. I hope you [...]
Jan van den Hemel writes: This is a quick tip about setting up Freestyle with just 3 modifiers to make the strokes look like they are drawn with a pencil, giving it a bit of random texture as well as varied line stickness.
soft8soft writes: Hi, We are excited to announce a new bunch of awesome features delivered in our latest release of Verge3D (Blend4Web successor). This version is fully compatible with the upcoming Blender 2.80, and includes high-fidelity shadows consistent with EEVEE rendering, screen-space reflection and refraction, toon shader, matcaps, customisable application templates, and many other things. [...]
The post Verge3D 2.13 is out - fully prepared for Blender 2.80 [$] appeared first on BlenderNation.
Who I am Hi everyone! My name is Curtis and I’m a mixed-media content creator from London, England. I spend most of my time running a YouTube channel where I create a mix of content including tutorials, add-ons and artistic shorts. I’m known for distributing large amounts of free content alongside my videos, ranging from [...]
Every week, hundreds of artists share their work on the Blender Artists forum. I'm putting some of the best work in the spotlight in a weekly post here on BlenderNation. Bird Person Pinup Fairy I’m your father….Suzanne Nanami Low poly room Koenigsegg One:1 Neeko Dinosaur Procedural Skin Texturing Dothraki fury Ocean Polaroid Originals™ OneStep 2 [...]
The Blender Foundation has just published the 'Release Candidate' of Blender 2.80. This is the version that, if no major issues are found, will be released as Blender 2.80 next week. For now, please have a good read through the (impressive) release documentation, download Blender 2.80 RC and test it! Report any issues that you [...]
Srikanth0126 posted this girl in Blender 2.8 with the new sculpt mode branch by Pablo.
wazou writes: In this video, we will see how to make a parametric gear with Speedflow.
Jan van den Hemel writes: This short tip shows you how to open your renders in a file browser directly from within Blender.
rogerbootsma writes: Hello fellow Blender users. I have created a set of space engines with fully procedural volumetric exhausts. 100% created in cycles. These exhausts effects can be animated and modified with the node system. As a bonus a Sci-Fi space corridor/hangar is included as well, which you can see at the end of the [...]
Some last-minute issues delayed the planned release for today. New builds have been prepared, but seeding all the mirrors takes too much time for a release today. More news tomorrow! The Blender 2.80 Release Candidate is almost ready! It took a last round of tweaks, and it will be out in less than 24 hours. [...]
Artur Marcol writes: Hello Blender nation I've just finish the next episode of my Kobe dog adventure. Like the previous one, I did it in Blender 2.8 Grease Pencil. Hope you like it Thank You
Jared Owen writes: The Apollo Spacecraft is one of my favorite topics! With the 50th anniversary of the Apollo 11 moon landing, I couldn't resist diving deeper into the topic. I sifted through quite a few old NASA documents and blueprints to get a good idea for what the structure looks like. While the animation [...]
1D_Inc writes: Stripe modeling workflow is interesting with it's stucture. It was designed to have the most "flow condition" tension. Just like in games, that have a nice gameplay, during stripe modeling there are almost no questions about "what should I do next" - you always know next step. It was borne from retopology process, [...]
Inspired by Donkey Kong and Up, 3D Artist Pieter Geusens used Blender and 3D-Coat to create this video game scene for Stitchy in Tooki Trouble. Hello my name is Pieter Geusens, I am a 22 year old guy from Genk (Belgium) and this is my first year of working as a 3D artist. I studied [...]
25games writes: Hey Pixels, Working with the origin and the 3d cursor could be a powerful tool. It is very useful for game production and working with modifiers and it is as well very helpful for rotating your object beginning on a certain point. In this Blender quicktip tutorial I will talk about those functions [...]