Media Technology News
Jan van den Hemel writes: It's easy to find a lot of interesting walk animations on Mixamo. But how do we make them cyclical, and control their speed? This short video explains.
Johnson Martin writes: Pixar has long been hailed as one of the top innovators in 3D animation since the early 90s. Given that, the studio has quite a few tricks up its sleeve to optimize their projects and animations. Today I'm going to share a couple of them with you and show how you can [...]
The post When Pixar Needs to Speed Up their 3D Workflow, This is What They Do (6 Tricks) appeared first on BlenderNation.
Masaru writes: One of the factors that made the success of the Unreal Engine 5 demo is the massive library from Quixel Megascan. Megascan is a library of models and textures taken from real life so the authenticity and detail are very high, up to 8K for texture. Today I would like to share how [...]
The post How to use QUIXEL MEGASCAN for Blender (to create a misty Japanese garden) appeared first on BlenderNation.
Background Hey folks, I’m Oday Abuzaeed, an Egyptian 3D artist based in Cairo. I started using Blender in 2013 and it has been the main core of my work pipeline ever since. Unlike most Blender users who came from artistic backgrounds, I came from a purely technical one. I hold a degree in computer science [...]
Daniel Vesterbaek writes: Hi everybody! In this quick tutorial I will be showing you how to create this motion design effect in Blender from scratch. I hope you like it and will be able to use this technique in some of your own work. :)
The post Animating a Racing Sticker - Motion Design in Blender appeared first on BlenderNation.
3D Artist Natalia Słomowicz shares how she adapted art by Gloria Kang into a 3D Water Type Pokemon Terrarium. Read on to learn how she did it. Hi! My name is Natalia and I am a 3D artist from Poland. In 2016 I realised that I would love to create graphics for games. Before I [...]
The Blender Developers have recently focused to reduce the large number of 2.80 bugs before continuing other work. They now closed this 'project' and report on the results. Dalai writes: Since the release of Blender 2.80 beta at the end of 2018, the development team has been dealing with an increasing number of issues reported [...]
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work!
The post My favourite Blender Art on Sketchfab: 2020, week 21 appeared first on BlenderNation.
Edgeloopmag writes: Hello, I wanted to share with you a passion project of mine, Edge Loop Magazine. Ever since the Blender Art magazine stopped in 2015, I've felt like that was something missing that I wanted to see again. So I decided to start making one myself. The goal of this magazine is to focus [...]
Martin Eschoyez writes: My name is Martín Eschoyez, animator, illustrator and designer from Córdoba, Argentina; I have been working in animation for more than 20 years, I give classes, talks and workshops in Educational Institutions and Cultural Centers, we have with other colleagues an independent comic book publisher (Buen Gusto Ediciones) and i managed to [...]
The post New YouTube channel & Patreon for animation by Martín Eschoyez (Spanish) appeared first on BlenderNation.
Jan van den Hemel writes: To model an airplane wing, all you need is blueprints, some vertices and the following short video.
Thomas Mundt has updated LoudMax to version 1.34 for Mac OS, Windows and Linux. The Winamp version has also been updated.
Support for Mac OS Catalina, thanks...
futurehack writes: Blender 2.83 release is expected on June 3rd (https://developer.blender.org/project/view/105/), thus it is time for another LA.blend meetup! Due to the pandemic, this meeting will be completely virtual via Zoom. So put on your pants, switch on your webcam, and join us from your couch to discover what's new with Blender, watch Blender 2.83 [...]
The post Los Angeles Blender Users Group (LA.blend) May 23 Meeting appeared first on BlenderNation.
Curtis Holt writes: Hi everyone, In this video, I provide a breakdown of my recent attempt to create a procedural alien environment in Blender 2.82. We'll take a look at: How to use the modifier stack to create strange rocky shapes. Using materials with adaptive subdivision and displacement to create the ground topology. Using generated [...]
GDQuest writes: Power Sequencer brings smart new editing features to edit faster with Blender's Video Sequence Editor. It is an official Blender add-on, included in Blender since version 2.81 The new version brings yet another pass of polish on the tools, addressing bugs, and adding quality of life improvements. It's the last version compatible with [...]
DanielGrove writes: In this video I'll show you how to use free 3d scanned models (and where to get them) to make amazing and photorealistic scenes in just minutes. Also covered are helpful tips for materials, object manipulation, and rendering.
Joseph writes: Hey BlenderNation! In this video I show how you can create simple city setups in Blender 2.82 using some 3d city assets and a basic particle system. I use this technique all the time to create variation in my cities very efficiently. It's a really simple system to create basic cinematic flyover shots [...]
The post CityBuilding in Blender 3d: Using particle systems with city assets [$] appeared first on BlenderNation.
impar writes: Hello all New animation made with LuxCore render. Enjoy
Richard van der Oost writes: One of our users, Imre Lukacs, recently used our render farm for his project and shared the final result with us. I thought it was really cool and got curious about Imre's work. In this interview Imre shares his process for creating amazing 3D art with Blender, both as an [...]
Jan van den Hemel writes: If you are in a hurry (or just lazy) and need to rig a character, this is probably the fastest method. As close to automated rigging as it gets!