Media Technology News
Here are the notes from today's developer meeting. Next meeting is Monday, 5 November 10:00 CEST (8:00 UTC). 1) Blender 2.8 Beta and roadmap are explained here. EEVEE got much improved soft shadows. Multi-object editing now works for lattices. Rigify addon was ported to 2.8. Cycles gained Cryptomatte support. Grease Pencil: Grease Pencil layers can [...]
Electronik Sound Lab has announced a Halloween Sale offering 50% discount on selected Plugins and Expansions until November 20, 2018.
Electronik Sound Lab has also released...
Facundo Fernandez Zuccarelli gives us a behind-the-scenes look at how he created a low poly, pixelated scene inspired by The Simpsons. Hi! My name is Facundo, perhaps better known as Funkfz. I am a 3D generalist from Buenos Aires, Argentina. I started doing 3D four years ago, learning from YouTube, Facebook and other web sites. [...]
pavla writes: Kent Trammell shares his tips on lighting like a pro, from environment lighting to using colorful lights.
The post 5 Important Shading & Lighting Lessons Learned the Hard Way appeared first on BlenderNation.
Remington Markham writes: 7 Days of Halloween animation loops. A Personal project to practice quick 3D animation, one animation per day leading up to Halloween. Some behind the scenes and timelapses can be viewed at my Instagram. Feel free to ask me questions in the comments.
Marcin Klapczynski did a super cool project with Blender and (his?) kids. Right on time for Halloween :) Here's a short movie I made with kids using a green screen and Blender for Halloween. We had a blast making it and it was some cool experience for me to do masking for the first time [...]
Pablo writes: bcon18 is over, but 2.8 continues! Cycles just got support for Cryptomatte, EEVEE got jittered soft shadowmaps, 2.8 roadmap and moar. Tune in Blender Today Live in just a few hours And let's not forget Blender Hoy Live:
Paul Chambers writes: I wanted to share the final in my series of blog posts that I’ve been working on over the past twelve months that I hope will be of benefit to fellow aspiring VFX artists working with Blender. Throughout the series I've walked through the process of generating scene referred values (effectively a [...]
The post The benefits of compositing in Scene Referred Space appeared first on BlenderNation.
Dolph Kawalec writes: I just finished a project for the Greensboro Opera in North Carolina. All I had to start with was a flat piece of art (by Marine Loup). I was given free reign to create a 30 second spot from scratch. The video is currently running locally on TV, in movie theaters and [...]
Thatimst3r writes: Hi everyone! Just released JACK FROST, a winter asset pack for Cycles. Everything you need to create a winter wonderland! It features procedural snow, procedural ice, procedural frost, snowflakes and much more! Also included are 6 demo blend files to help you get started. Hope you find it useful :)
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! 5 Minutes before "Wrath of the Lich King" by ZUG ZUG STUDIO on Sketchfab Misc - Exquisite Chess Set by Xelus on Sketchfab Low Poly Ultimate Pack - [...]
The post My favourite Blender Art on Sketchfab: 2018, week 43 appeared first on BlenderNation.
Metin Seven wrote a comparative review of two commercial but very affordable auto-retopology add-ons for Blender: DynRemesh and Tesselator, also called Particle Remesh. It's re-published here with his permission, you'll find the original on his website. Some time ago I wrote this article about automatic polygon retopology tools, comparing the Autopo auto-retopologizer in 3D-Coat to the [...]
The post Short review of two Blender auto-retopology add-ons appeared first on BlenderNation.
luwizart writes: Speed making of an African Traditional court Yard This is a speed up version of an hour and half work of assembling assets to create this scene. I hope you enjoy it
Pierre Schiller writes: The general workflow goes like this (you can see it on the first minute recap on the video): Create a vertex, use the skin modifier, (E)xtrude and form a tree-like shape Use the displacement modifier to create irregular shapes Use another displacement modifier to create bulge blobs Create a Curve. Use the [...]
Alberto Gonzalez writes: ShapeShift Pro is now available on Blender Market. Deform your mesh without effort. Avoid repetitive tasks when working with a lattice & add surface deformation constraints for user-friendly deformation. Great for modeling & character posing using Blenders Laplacian Deform Modifier.
Robert Moerland is a researcher in nano technology at the Applied Physics department of the TU Delft, the Netherlands. He regularly illustrates publications of his research group with Blender (see his previous work). Here's his latest illustration of research on 'nano lasers'. About the research At Delft University of Technology, we have developed a method to investigate [...]
The post Blender-made cover on October issue of Nano Letters appeared first on BlenderNation.
Nicolas D'Amore writes: It's online the new Blender Magazine Italia! You can download it for free here. In this issue: A reassume about the first Blender Conference in Italy (it was on march 2018) A VSE tutorial Hot to make your own HDR Photogrammetry explained And much more!
jayanam writes: This is the next part of the Blender game asset animation series, in this one I create the shoot action for the cannon.
Here are the winners of this year's Suzanne Awards! A Lucky Day (best animation) The Hunter (best design) Another (best short film) You'll find more information about each winner on blender.org. A Lucky Day Created and Animated by Fernando Enrique González The hunter Directed by jari vaara ANOTHER Manuel Lüllau, Alexander Haas, Peter Baintner, Pablo [...]
Did you get yourself a new nVidia RTX 2080 but can't render with Cycles? This quick tip by alexjoaofl may help! Did you get this error? "CUDA binary kernel for this graphics card compute capability (7.5) not found." Watch this video to solve it!