Media Technology News
I did an article on Brandon Ruffin's amazing render, this is it, a few days ago. I asked if you guys were interested in a step by step on how he created that scene, and a lot of you did want that. I asked Brandon if he could do us an exclusive walk through for [...]
Yanal Sosak writes: In this episode I will talk about the option section in texture mode and the image editor for 2d painting.
The post Yan's Daily Tips #118 - Texturing Options - Blender Tutorial appeared first on BlenderNation.
Takuma Id creates a Hatsune Miku model for 3d print. If you guys arn't aware, Miku is a humanoid persona voiced by a singing synthesizer application developed by Crypton Future Media. There are other characters as well, you can check their songs on youtube. Artstation Link
Blend4Web Team writes: We are glad to present a new release of Blend4Web. Highlights of 17.04: HTC Vive controllers, new bloom, smoother LOD-switching, Cycles background nodes, upgraded Normal Editor, WebAssembly and gzip compression!
Allan Brito writes: The latest training from Blender 3D Architect will bring artists closer to a technology that is shifting the way we create architecture visualization. I'm talking about VR. Everybody wants to use VR on their architectural projects, but it is either complicated or time-consuming to create dedicated applications for multiple VR platforms. Using [...]
The post Create cross-platform VR using Blender and WebVR [$] appeared first on BlenderNation.
Yanal Sosak writes: Curves can seem a bit complicated at first, in this video i will explain what the shapes represent and how it affects your brush.
The post Yan's Daily Tips #117 - Texturing Curve - Blender Tutorial appeared first on BlenderNation.
Learn how to set up water shaders in this quick tutorial. JoshuaAutumn writes: In this video, you'll learn four different water displacement shaders and how to set it up in the node editor, without having to use any modifiers as a displacement for the water! A simple and great way to create ripples and very [...]