Media Technology News
BlenderNow3D writes: TRANSPORTATION - The best Add-on Mega Pack for 3D Cars and Vehicles in the world for Blender - Cycles and Eevee. Transportation is a complete Blender add-on (2.80,2.81,2.82, 2.83 and more) that does not only help manage a huge library of HD vehicles on Blender, but also, shaders, hdri and backplates. With Transportation [...]
The post TRANSPORTATION - Mega Pack Cars And Vehicles Add-On [$, promoted] appeared first on BlenderNation.
Curtis Holt writes: Hi everyone, I've just released a new video showing off my latest project for Blender - EasyBPY! EasyBPY is a new module for Blender that makes it easier to interact with the Blender Python API. It does this by providing you with a collection of plain English commands like 'get_object', 'remove_material', 'duplicate_collection' [...]
The post Introducing: EasyBPY! (Python Made Easy for Blender) appeared first on BlenderNation.
h0bB1T writes: Starting with the first version, you could design complex materials for your models in a visual pleasing and supporting way. With this next step, you can bake those materials in resolutions up to 16K, directly in Blender. Bake diffuse, metallic, specular, roughness, gloss, normal, normalDX, glass, emission, alpha and occlusion to either PNG, [...]
About Hello! I am Carlos Cavalcante, 32 years old, and I am a Brazilian game artist currently living in Helsinki, Finland. I’ve been working in the mobile games industry for almost 10 years, both doing hands-on art or art directing/team managing, but mainly for 2D games. In terms of 3D art, I am quite new [...]
mdewanchand writes: This summer we released a new version of CrowdSim3D, a crowd and traffic simulation add-on for Blender. In this new release we added support for long vehicles, banking roads, trailers or wagons and turning or brake signals. We improved the "accident detection" and the traffic rules at crossings. Cars will look for gaps [...]
Pietro Chiovaro writes: Hello everyone, my name is Pietro Chiovaro and in this breakdown, I’ll be showing you “how to create a Medieval Kitchen” using Blender 2.9 and Quixel Bridge the companion app of Quixel Megascan. Here on my ArtStation Portfolio you can see some high-quality renders! It was really fun and inspiring to create [...]
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work!
The post My favourite Blender Art on Sketchfab: 2020, week 38 appeared first on BlenderNation.
Setting up convincing studio lighting in a 3D scene can be an elaborate process of adding and positioning lamps, determining light strength, light color, light angles for reflections and more. HDR Light Studio aims to ease this process, and an add-on to connect Blender to HDR Light Studio has just been released. BlenderNation reviews it. [...]
jayanam writes: In this part of the Blender 2.9 texturing video in which I bake the high poly to the low poly mesh, I show how to mix the curvature with the albedo map for nice stylized edges.
Dikko writes: In the final video of this series, we take the model of Sophie and morph her into a whole new character! Using the same mesh to create new characters not only saves time, but has a whole range of other advantages too including rigging and animation!
The post Modeling for Animation 10 - Converting an Existing Character into a New One! appeared first on BlenderNation.
3dAnimationHub writes: In this video I talk about how I managed to learn Blender from scratch & be production ready in a short period of time.. and how the #Tartarusv2 or as I call it "The POWER GLOVE" helped make it much easier. I also share what hotkeys I use, and where I placed them! [...]
The post How I used the POWER GLOVE to learn BLENDER fast! Switching from Maya appeared first on BlenderNation.
Pierre Schiller writes: Blender uses the Graph Editor (AKA the F-curve editor) to create the keyframes needed for an ACTION. To store that action data set, you need the Dopesheet window set to ACTION EDITOR. Once you finish your action, you can use it contained in an #ANIMATION CLIP which you can push to the [...]
The post Blender NLA - ACTIONS clips DEMYSTIFIED [Export to Unity, Lens Studio, Spark AR, etc] appeared first on BlenderNation.
Robert Rioux writes: All right! 1000 subscribers, most of them coming from Blender Nation! Let's talk how to customize the specular color in Blender.
Blender Developer Jeroen Bakker authored a patch moving the current UV/image editor drawing to the draw manager. This patch allows for a massive increase in performance when previewing large image files, as well as correctly displaying alpha and emission colors. Twitter user @TheLapisSea demonstrates the leap in performance ???? pic.twitter.com/gFdk7IxUNp — L?????apisSea ? (@TheLapisSea) September [...]
The post Blender 2.91 - Massive Performance Boost in UV/Image Editor appeared first on BlenderNation.
Jan van den Hemel writes: In a previous video we looked at recreating lower Subdivision Levels in the Multires modifier. In this video we'll learn how to use the Multires modifier to bake a Normal Map from the highest to the lowest subdivision level.
benvurlod writes: In this video you will learn how to send particles into a volume and then rotate them with the help of a vortex. I then used two liquids that do not mix. To do this I used the negative option of metaballs associated with a second metaball system with another name and material. [...]
INuruhussen writes: Making a stylized burger in blender tutorial with blender 2.8 for beginners got inspired by a cinema 4d tutorial
The post Making a stylized burger in blender 2.8 and blender 2.9 tutorial appeared first on BlenderNation.
Justin writes: Level 2 of the Quarantine Series is here! In this level we are going to create a pile of 1,000 toilet paper rolls, starting with low poly cylinders as physics objects. Once we have the pile, we will replace all cylinders with the TP roll that we created in Level 1, then bake [...]
The post Create 1,000 realistic toilet paper rolls in Blender (Overview) appeared first on BlenderNation.
CG Life writes: Hello everyone, I am Xavier from CG Life on youtube and in this tutorial I show you how you can create your own custom pie menus for free in blender. You will also learn how to assign a key map to the pie menu, and you can automate things if you wish, [...]
The post [Python] How to create CUSTOM pie menus for FREE in Blender appeared first on BlenderNation.
Tomáš Krajčovič writes: Hi! A couple days ago a DecalMachine came out with new amazing feature called emissive decals, and I would like to announce you my sci-fi emissive decal pack ready to use with DecalMachine 2.0. Hope you will like it :)
The post Sci-fi emissive decal pack for DecalMachine 2.0 [$] appeared first on BlenderNation.