Media Technology News
xbodya13 writes: Hello:) I would like to introduce an add-on that shows rigid body constraint limits in viewport
Felix Wilcken writes: I'm Felix, a 28 year old Media Art and Design Masters Student at the University of Fine Arts Saarbrücken/Germany. Every now and then I give courses to teach the students how to work with Blender. The idea is to work on a collaborative project with a main topic, to which the students [...]
Porter Nielsen writes: In this video, we cover how to prep and clean up a file so it is ready to animate and export into Unity 3D. We discuss a plethora of topics, including vertex groups, hiding and the separation of meshes from one another, viewing normals to help select objects, and many more.
The post Blender To Unity: Prep Work, Clean Up, Vertex Groups appeared first on BlenderNation.
quentinsteinke writes: Here is a tutorial on Creating Motion Graphics in Blender. I hope you guys enjoy it!
YanSculpts writes: A challenge for you awaits in the video! I will show you how to model the mushroom in real time and challenge you to send your own version on my twitter, looking forward to your results! PS: The video covers 3 separate but related subjects (It is all mentioned right at the beginning [...]
The post Blender Tutorial - Retopology, Modeling and Character Concept appeared first on BlenderNation.
PorpitaStudios writes: Part 04 is the final part in this particular series. This part looks at the basics of unwrapping the panel for texture image. Creating the texture in photoshop and applying that to the panel in Blender Cycles. This is a beginners tutorial and does not go into depth on nodes and materials - [...]
Props and Environment artist Edgars Soiko shows us how he created his super-realistic Staff Picked Vintage Tape Machine model. The Model was done for an upcoming game – Private Eye, a Psychological VR puzzle game, set in the 1950’s. I’ve been working on this game for quite some time and I really enjoy making models [...]
Pietro Chiovaro writes: Hi artists! Today I'm so glad to show you the complete creation of this modern living, If you have any questions leave a comment below. :-) 8 hours of work Main Software: Blender 2.79 Secondary Software: Substance Painter, Photoshop
The Blender 2.8 Code Quest team writes: Quick real-time screencast of particle hair drawing in EEVEE, available now in Blender 2.8 experimental builds. Files like this help developers to test features and performance. Thanks Nazar Noschenko for providing this great file.
The post EEVEE Particle Hair Showoff - Blender 2.8 Code Quest appeared first on BlenderNation.
John Mervin writes: Brushes can be super duper handy right? whether you're sculpting or texturing, it can make your work both better and easier. In this quick tutorial, you'll learn how to easily make your own. If you want to play with any of the abstract brushes made in the video, you can get them [...]
Joseph Hamilton writes: As a Blender user and a working cinematographer based in Los Angeles, California, I wanted to create an add-on that would allow me to pre-visualize high end lighting and camera setups inside of Blender 3d. This idea came to me several years ago but finally, during the Holiday break of 2017 I [...]
The post LightArchitect: Cinematography Pre-visualization in Blender [$] appeared first on BlenderNation.
BlendMaster writes: Hey Everybody! In this video we will be going over how to create realistic clouds. These clouds will be 100% procedural and as a result, they can be easily customized to your own preference. That's not even the best part. These clouds don't use volumetrics which results in SUPER fast render times! I [...]
jayanam writes: In this short introduction video I show you the basic steps on how to use the Blender Lattice Object and Modifier for deforming objects:
yogyog writes: Blender has great fire and water effects, but you have to create the lightning yourself. Fortunately, creating lightning is completely possible by combining the shrinkwrap, displace, and skin modifiers. While I refer to this as tesla-coil lightning, it can also be used for magic, and other effects.
Meigo Kukk writes: Couple of beverage TV commercials created with Blender and final touches added in After Effects.
acvarium writes: Recently I find out about PewDiePie and started to watch he's videos. I find him a bit cringy but funny. And I like the Edgar as his worst enemy and the best friend. I have done quick 3D sculpt and captured Edgar's glorious moment, sh***ng on the floor. The process of sculpting and [...]
The post Time-lapse: Sculpting and printing of Edgar, PiwDiePie's sh***ing dog appeared first on BlenderNation.
Gottfried Hofmann writes: Cycles has one weak point and that is rendering caustics. That's why it makes sense to have more than one engine in your tool belt. Appleseed is both open source and production proven and it renders caustics kinda efficiently thanks to SPPM:
The post Rendering Caustics in Blender Using the appleseed Render Engine appeared first on BlenderNation.
Armature drawing also gets some love in Blender 2.8! Clément just implemented "Transparent Bones" so we can see through overlapping bones for easier rigging/animating. Meanwhile Jeroen implemented a quick X-Ray switch for selecting bones that get occluded behind the deforming mesh.