Media Technology News

Character creation tutorial - Part 1

Blender 3D News - Sun, 03/19/2017 - 07:50

Rico Cilliers is going to share his workflow in a multi-part tutorial. As I'm a big fan of his work, I'm excited to see this! (Blend file included). I'm busy working on a new series of tutorials about creating stylized characters in Blender and Zbrush. This is part 1, it deals with the block-out phase. [...]

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Categories: 2D & 3D Animation

Rebellion Uses Blender - FREE BLEND FILE

Blender 3D News - Sun, 03/19/2017 - 04:34

Rebellion is a Fan Film made using HitFilm. HitFilm is a compositor, visual effects generator and video editor, all in a single program. (Read below for the Blender file and tutorial) Hitfilm explains how they export the Walker, which is made and animated in Blender, and import it in HitFilm. They are also nice enough [...]

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Categories: 2D & 3D Animation

News + Yan's Daily Tips #077 - Lighting Your Character - Blender Tutorial

Blender 3D News - Sat, 03/18/2017 - 14:00

Yanal Sosak writes: This past week YDT was focused on lighting. Today we will take everything we learned and apply it to Bunny Bell :) Oh and NEWS!! Now that YDT covered most of the basics that I wanted you to know, the fun begins! Starting from tomorrow YDT will start focusing on what i [...]

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Categories: 2D & 3D Animation

Cyberpunk Assassin

Blender 3D News - Sat, 03/18/2017 - 11:30

Adrian Marc doesn't disappoint when it comes to futuristic renders, here is one of an assassin. His workflow consists of Blender and Photoshop. Link She is the public face and secret enforcer of Recomp DNA corporation. With modified genes, half cyborg body and nice long legs...she can put some damage!

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Categories: 2D & 3D Animation

The FXB Project releases Mad Puppy for Mono Grizzly and Blue Steel for kHs ONE

Audio Freeware - Sat, 03/18/2017 - 09:43
The FXB Project has released two new sound banks: Mad Puppy is a free bank for Mono Grizzly 2, by CFA Sounds. It contains 64 new sounds, including basses, leads, mono pads and a good share of [Read More]

The Concrete Castle

Blender 3D News - Sat, 03/18/2017 - 06:00

Once again, stunning architectural renders by Enrico Cerica! What do you think? What's your favorite element in this work? Here is the first series of a personal project inspired by a project by Ricardo Bofill which is the re conversion of an old cement factory. Though the purpose was not to reproduce this project, I [...]

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Categories: 2D & 3D Animation

Discovery Gives Strange Feelings

Blender 3D News - Sat, 03/18/2017 - 03:05

I wonder how many understood the title. If you didn't, you are in for a treat! Softwares used: Zbrush, Marvelous Designer 5, Blender, PhotoshopC CS6. Domenico D'alisa creates a render full of emotions, great atmosphere and a lingering curiosity on what is on the other side. He also gives the green light on using the [...]

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Categories: 2D & 3D Animation

World Blender Meetup Day is now live!

Blender 3D News - Sat, 03/18/2017 - 00:07

World Blender Meetup Day is now live! Today's World Blender Meetup Day - meetup groups around the world are hosting events and will live stream their presentations on YouTube. Check the presentation schedule on their website (there's a timezone converter at the bottom of the page). View the presentations below, and join in the chat [...]

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Categories: 2D & 3D Animation

Shader Forge: Introduction to Physically Based Rendering [$]

Blender 3D News - Fri, 03/17/2017 - 23:59

Jonathan Lampel gives a quick overview of the basic concepts of Physically Based Rendering (PBR) in this free introduction lesson to the PBR track. Physically Based Rendering (PBR) is the standard for materials used by modern game engines. Jonathan Lampels demontsrates how to create PBR shaders quickly and make almost any material in Blender. We [...]

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Categories: 2D & 3D Animation

Goodbye Project Applications, Hello Security Advisory Opt-in

Drupal - Fri, 03/17/2017 - 15:12

Any user on Drupal.org who has accepted our Git usage policy may now create full projects with releases. This is a big change in policy for the Drupal project, representing an evolution of the contribution ecosystem in the past half a decade.

What was the Project Application Process?

Ever since the days when Drupal's code was hosted in CVS there has been some form of project application process in the Drupal Community. To prevent duplicate, low-quality, insecure, or otherwise undesirable projects from flooding Drupal, users would submit sandbox projects to an application queue to be reviewed by a group of volunteers.

After resolving any issues raised in this review process, the user would be given the git vetted role, allowing them to promote their sandbox to a full project, claim a namespace, and create releases. Once a user had been vetted for their first project, they would remain vetted and be able to promote any future projects on their own, without submitting an additional application.

The Problem

Unfortunately, though the project application process was created with the best of intentions, in the long term it proved not to be sustainable. Drupal grew too fast for a group of volunteer reviewers to keep up with reviewing new projects, and at times there were applications waiting in queue for 6 months to 1 year, or even more. That is much too slow in the world of software development.

This put Drupal in a difficult situation. After years of subjecting new projects and contributors to a rigorous standard of peer review, Drupal has a well-deserved reputation for code quality and security. Unlike many open source projects, we largely avoided the problem of having many duplicate modules that exist to serve the same purpose. We unified our community’s effort, and kept up a culture of collaboration and peer review. At the same time, many would-be contributors were unable or unwilling to navigate the application process and so simply chose not to contribute.

The question became, how could we preserve the emphasis on quality while at the same time removing the barrier to contribution that the application process had become?

Constraints on a solution

Opening the contribution gates while retaining strong signals about code quality and security was a tricky problem. We established three constraints on a solution:

  1. We need to welcome new contributors, and eliminate the walls that prevent contribution.
  2. We need to continue to send strong signals about security coverage to users evaluating whether to use modules from Drupal.org.
  3. We need to continue our strong emphasis on quality and collaboration through changes to project discovery that will provide new signals about code quality, and by providing incentives and credit for peer review.
The Solution

In collaboration with the community, the security team, members of the board, and staff we outlined a solution in four phases:

Phase 1: Send strong signals about security advisory coverage.
  • We updated project pages to include messaging and a shield icon to indicate whether a project received security advisory coverage from the security team.
  • We now serve security advisory coverage information in the Updates status information provided by Drupal.org, and we're working on a patch to display that information directly on the updates page of users' Drupal sites.

Here are some examples of what these security signals look like on project pages:

If a project is not opted in to security advisory coverage, this message will appear at the top of the project page:

And this one will appear near the download table:

If a project has opted in, this message will appear near the download table:

And covered releases will show the coverage icon (note how the stable 7.x release has coverage and the 8.x release candidate does not):

Phase 2: Set up an opt-in process for security advisory coverage
  • Previously any project with a stable release would receive security advisory coverage from the security team. As we opened the gates for anyone to promote full projects, the security team needed an opt in process so that they could enforce an extra level of vetting on projects that wish to receive advisory coverage.
  • We agreed to repurpose the project application queue to be a queue for vetting users for the ability to opt their projects in to receive security advisory coverage. Now that this process has been decoupled from creating full projects, the security team may revise it in future–in collaboration with staff and the community.
  • Now a project maintainer must opt in their project to receive advisory coverage and make a stable release in order to receive security advisory coverage from the security team.

Once a maintainer has been vetted by the security advisory opt in process, they can edit their project and use this field set to opt-in:

Phase 3: Open the gate to allow users to create full projects with releases without project applications.

This is the milestone we've just reached!

Phase 4: Provide both automated code quality signals, as well as incentives for peer review of projects - and factor these into project discovery
  • We are working on this phase of the project in the issue queues, and we appreciate your feedback and ideas!
What is the new process?

So in the end - what is the new process if you want to make a contribution by hosting a project on Drupal.org?

  1. You must have a Drupal.org account, and you must accept the git terms of service.
  2. You can create a sandbox or a full project
  • Note: We still strongly recommend that project maintainers begin with sandbox projects, until they are sure they will be able to commit to supporting the project as a full project, and until the code is nearly ready for an initial release.
  • That said, you can promote a sandbox project to a full project at any time, to reserve your name space and begin making releases.

At this point, you will have a full project on Drupal.org, and will be able to make releases that anyone can use on their Drupal site. The project will not receive security advisory coverage, and a warning that the project is not covered will appear on the project page and in the updates information.

If you want to receive security advisory coverage for your project, you will need to take these additional steps:

  1. You must apply for vetted status in the security advisory coverage queue.
  2. Members of the security team or other volunteers will review your application - and may suggest changes to your project.
  3. Once feedback is resolved, you will be granted the vetted role and be able to opt in this project, and any future projects you create, to receive security advisory coverage.
    • Note: Only *stable* releases receive security advisory coverage, so even after opting your project in you will not receive the advisory coverage shield except on stable releases.
What comes next?

Now that the project application process is no more, the gates are open. We are already seeing an uptick in projects created on Drupal.org, and have seen some projects that had migrated to other places (like GitHub) migrate back to Drupal.org. We can expect to see contributions from some great developers who previously felt gate-kept out of the community. We will also see an uptick in contributions that need work, from new developers and others who are still learning Drupal best practices.

That is why our next focus will be on providing good code quality signals for projects on Drupal.org. We want to provide both automated signals of code quality, and new incentives for peer review from existing members of the community. We're outlining that plan in the issue queues, and we welcome your feedback and contributions.

We also still have work to do to communicate this well. This is a big change for the Drupal community and so we want to make people aware of this change in every channel that we can.

Finally, after such a significant change, we're going to need to monitor the contrib ecosystem closely. We're going to learn a lot about the project in the next several months, and it's likely there will be additional follow ups and other changes that we'll need to make.  

Special Thanks

There are many, many contributors on Drupal.org who have put in time and effort to help make the contribution process better for new contributors to Drupal - the deepest thanks to all of you for your insight and feedback. We'd also like to specifically thank those who participated in the Project Application Revamp, including:

Yan's Daily Tips #076 - Three Point Lighting - Blender Tutorial

Blender 3D News - Fri, 03/17/2017 - 13:30

Yanal Sosak writes: One sure way to improve your renders and lighting is to understand real life techniques. Here we will learn about one of the classics, a 3-point lighting setup! Pssst (tomorrow's tip is on lighting a character)

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Categories: 2D & 3D Animation

15 Year-Old Bryan Eaton Creates A Beautiful Violin

Blender 3D News - Fri, 03/17/2017 - 11:43

I'm a fan of this render, the colors and lighting suit the image very well. Moreover, I like the details put into this, even the hand-prints and dust are not neglected! Also for some reason the image calms me down. Do you guys play any instruments, if so which ones?

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Categories: 2D & 3D Animation

Hart Instruments Sampler Engine (HISE) updated to v0.99 build 648

Audio Freeware - Fri, 03/17/2017 - 05:07
Hart Instruments Sampler Engine (HISE) has been updated to v0.99 build 648. Engine: changed appearance to new CI added support for FL Studio added scale factor to resize compiled plugins improved [Read More]

Filmic Is Showing Some Promise

Blender 3D News - Fri, 03/17/2017 - 01:00

Filmic Blender has been the hype lately, and this render gave me the urge to instantly download it. Here is Gil Pinheiro's first version without Filmic (to the left) and with Filmic (to the right). The Filmic version allowed him to get a better "SSS" look noticeably on the shell, by having the ability to [...]

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Categories: 2D & 3D Animation

How to create Smooth lighting and shadows

Blender 3D News - Thu, 03/16/2017 - 23:27

Joshua Autumn writes: Lighting is an important part on creating a realistic scene in Blender, but sometimes, people don't pay close attention to their shadows. The shadows could either be too sharp with the lighting be too strong, or the shadows can be too soft, making the shadows barely visible, and the lighting being too [...]

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Categories: 2D & 3D Animation

Los Angeles LA.Blend Meeting and WBMD Participation this Saturday March 18

Blender 3D News - Thu, 03/16/2017 - 15:35

futurehack writes: Greetings from LaLa Land! The Los Angeles Westside Blender Users Group (LA.Blend) is meeting again this Saturday, March 18th at the Santa Monica Public Library. Join us for Blender information sharing, collaboration, and good old fashioned socializing. We have a great agenda planned for you with special guests, prizes and of connection to [...]

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Categories: 2D & 3D Animation

Yan's Daily Tips #075 - Soft VS Harsh Lights - Blender Tutorial

Blender 3D News - Thu, 03/16/2017 - 13:45

Yanal Sosak writes: Ever wondered what the size of the lamps do? Learn how to work with soft and harsh lights in Blender. Pssst (tomorrow's tip is on three point lighting)

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Categories: 2D & 3D Animation

Blend4Web Conference 2017: Call for Speakers!

Blender 3D News - Thu, 03/16/2017 - 12:56

Blend4Web Team writes: Dear friends! The time has flown by fast and we are happy to announce the second International Blend4Web Conference which will take place on the 6th of May in Moscow, Russia. We would love to have you attend and for those who are interested to present your company and projects! The conference [...]

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Categories: 2D & 3D Animation

RAID World War 2: Blender Finds Itself Once Again With The Pros!

Blender 3D News - Thu, 03/16/2017 - 09:20

This stunning trailer is created with Zbrush, Blender, Substance and Vray. Blender is used on the environment modelling. "and we used a new software called Blender which is free and open source, but it is actually pretty damn great." Yes, yes it is. So what do you guys think, would this trailer have been possible [...]

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Categories: 2D & 3D Animation

Coffee Grinder - Timelapse

Blender 3D News - Thu, 03/16/2017 - 03:05

Check out this cool time-lapse of making a stylized coffee grinder from A to Z. It is slow enough to follow and learn how MrSorbias made it in Blender. You also get to download the Blend file right here, just don't forget to credit the artist! For some reason whenever I see coffee I think [...]

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Categories: 2D & 3D Animation

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