Media Technology News
Michel Anders writes: Hi, One year after the introduction of IDMapper I am happy to announce that the December 2017 release is available on my Blender Market store. It contains a ton of new features, almost all of them based on user feedback, including an option to bake vertex colors to an image in one [...]
jayanam writes: This is the second part of the Blender low poly character creation series in which I am modeling the character. I uploaded the reference images to my patreon account and you can download it from there for free.
Pietro Chiovaro writes: Hi everybody! Today I will show you the full time-lapse creation of this greek environment. For this project, I used Blender and Photoshop, and I worked for more than 10 hours!
Cinemacolour for Blender is a collection of luts for use specifically with filmic blender to add creative and stylistic looks to your scenes. It comes with a free test scene and a UI look browser to browse through the different looks.
THEPHONOLOOP updates Texture Mozaik.01 to v1.01 and releases Texture Mozaik.01 Demo version (for Kontakt)
Blenderseed, the Blender plugin for the open source Appleseed renderer, is on a roll! Recent updates include support for new BRDF and BSDF shaders (recflectance and scattering), a new user interface, better material preview and more.
Enjoy the work of Aleksey Kovalev from Novosibirsk, Russia! I'm a 3D artist. I create characters and objects. At the moment, I'm doing characters to print for a board game. I have an art education, excellent skills in 3D sculpting and i have the experience of creating a models for 3D print. I'm looking for [...]
jayanam writes: This is the first part of a Blender low poly character creation tutorial series in which I show how to sketch front and side view of for your character with Sketchbook and then bring the images to blender as references.
Enjoy the work of Emmanuel Luiz from Abuja, Nigeria. I'm a generalist with a preference for character creation and I like to do modeling, sculpting, shading, textures and lighting hope you enjoy it.
Jam Network studio writes: Video output codecs in 2.79 were moved, in this short video i explain where to find them and how to set up your video output for rendering.
Sean Kennedy volunteers at a Christmas party for orphan girls in Los Angeles, making sure they get small gifts. This year, he's raising funds in the Blender community. He will draw two winners that get to pick topics for Visual Effects tutorials! Hi everyone! The holiday season is here, and regardless of what you celebrate, [...]
AntohaRDNS writes: Friendly Blender! Video1! If you want "paint select" polygons (like in modo), without having to switch to the circle select tool.
Dennis Fassbaender writes: The end of 2017 is near and the fracture modifier development team would like to share some of our test-simulations we did in the past two years. They´re not perfect as we made them for testing and improving the Fracture Modifier itself. The biggest things are tearing and some changes in the [...]
jayanam writes: Here is a very short tip for Blender rigging for example to avoid distortions of the legs or arms of low poly characters.
Joschka Bläker writes: You know how you see that beautiful orange haze on pictures of earth from space where the sun is going down behind the horizon? That haze is caused by something called "Rayleigh Scattering", something Blender does not currently support, not natively at least, and it's the biggest hurdle to get from stylized [...]
tonton writes: Hi all blenderheads ! Here's a little project of mine, my entry for the weekly cg challenge of last week, topic was Ancient Technology. My first plan was to achieve this using eevee, but i discovered mesh deform modifiers aren't yet supported on 2.8... So cycles ! Used Branched Path Tracing to have [...]