Media Technology News
Here's an interesting approach to teaching the size of the planets in our solar system.endi writes: This is an education film project about the visualization the size of the planets and other things. Played and rendered with the Blender Game Engine. https://youtu.be/bZ8M9cw_99c
Zacharias Reinhardt writes: Hi everyone! Our new Weekly CG Challenge #94 "Low Poly Self Portrait" hast started! Join, improve your digital art skills and win great prizes. Deadline: February 27, 2017 12:00 GMT Prizes: 11 prizes in total! Among others, that are: 1 license of "The Grass Essentials" 1 license of "Cycles Material Vault" 500 [...]
Thatimst3r writes: In this tutorial we go over how to take a players velocity and use this magnitude to manipulate the speed of animation. This technique can be used in many different scenarios and is quite simple to implement. Enjoy!
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! "Chrono Trigger" - Crono by JunSkywa1ker on Sketchfab Ton Roosendaal by mwopus on Sketchfab Edgar Allan Poe by graft on Sketchfab Desert Diorama by ZugZug on Sketchfab Bluebell [...]
The post My favourite Blender Art on Sketchfab: 2017, week 8 appeared first on BlenderNation.
A super quick tutorial by Daan Miles teaches you how to use cloth physics in Blender. After looking through a lot of videos I got idea to make 1 minute tutorial where I will show you how to make flag animation in 1 minute. To get best results I used cloth physics and wind field. On [...]
Here are the notes for today's 1500 UTC meeting in irc.freenode.net #blendercoders. Ton writes: 1) Blender 2.78 'c' release Reminder, the 'c' was needed because: OSX build had wrong CUDA kernels. GLSL viewport is broken when Light Path node is used Crash of material preview when using Image sequences We had some delays last week, [...]
The post Blender developers meeting notes - February 19, 2017 appeared first on BlenderNation.
JoshuaAutumn writes: Having realistic materials is like the golden rule to making photorealistic scenes in 3D modeling. Without good materials, the scene (or meshes) won't look real. Of course there are a few methods on doing this in Blender, for example, messing around in the material nodes, or photo scanning surfaces, etc. But now that [...]
Yudit1999 writes: Hey there, here's my latest artwork "Chloe Swift" 17 Year old girl. She is smart, Little bit arrogant, She likes coffe, She likes sport, Especially morning run.. You can watch the breakdown here: Made with open source software Blender. Thanks to: Andrew Price for the textures from Poliigon a lot of awesome and [...]
Ryan Pocock shares the 'making of' his gorgeous low poly kitchen scene. My name is Ryan Pocock, I usually go by “AutumnPioneer” online. I’m currently applying to university to study Game Arts in Cologne, Germany, though I am originally from England. Before only recently deciding on a big career change into hopefully becoming an environment [...]
Dalai plays with the new display options and individual model matcaps. Let's hope he will soon present an explanation of what's going on ;-)
The post Blender 2.8 Development Demo 3 - Clay-Engine and Collections Teaser appeared first on BlenderNation.
Dalai Felinto follows up on his previous demo of the new render layers and collections system. Most of us had no idea what he was actually showing - today he explains the new concepts.
The post Blender 2.8 Development Demo 2 - Render Layers and Collections Explained appeared first on BlenderNation.
Drupal.org is home of the Drupal project and the Drupal community. It has been continuously operating since 2001. The Engineering Team— along with amazing community webmasters— keeps Drupal.org alive and well. As we launch the first membership campaign of 2017, our story is all about this small and productive team.
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Dani Epstein worked on a design for the NASA Space Poop Challenge (yep, it's a real issue if you spend time in a space suite!). The entry he worked on won third prize! Blender was the tool of choice for a crammed week and a bit of designing technical illustrations for Hugo Shelley's NASA Space [...]
Scientific illustrator Mieke Roth is back with an amazing model, based on her research of dissecting an octopus. I have covered Mieke's work before - it's all very in depth and super interesting. Before I specialized in animals and their anatomy, my work mainly focused on technical stuff. I still do that, but my heart [...]
Yanal Sosak reviews the Cycles Material Vault. Hey guys! Did a review on Cycles Material Vault using one of my sculpts "Vivi". I included a time-lapse of the texturing and the hair as well. Here is the video review. How is your experience with CMV :)?
Sarwat noticed that studio Bläck used Blender in the creation of the characters Sebastian and Lu in the famous Unity Adam demo. In case you haven't seen it yet, here's the Adam demo: And here's the character breakdown:
gabbitt writes: I love low poly scenes and for ages I would build my low poly trees by using a cylinder and extruding the end. Then copy the tree and rotate it... but this took ages. Then it dawned on me that using the skin modifier would be a much quicker way. So here it [...]