Media Technology News
Konstantin Dmitriev writes: For anyone who loves to remix or learn from works of others: we have published full sources of the Pepper & Carrot Motion Comic! See the original work: The sources are provided under the terms of Creative Commons Attribution-ShareAlike 4.0 license. The detailed instructions on how to obtain and use sources are [...]
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! Vintage living room by MChahin on Sketchfab Gutenberg's Printing Press by JuanG3D on Sketchfab Fantasy Teapot House by Bobo on Sketchfab Fishbones by shaderbytes on Sketchfab Phobías, the [...]
The post My favourite Blender Art on Sketchfab: 2017, week 33 appeared first on BlenderNation.
Here are the notes from today's 14 UTC meeting in irc.freenode.net #blendercoders. Ton writes: 1) Blender 2.79 release There were several important fixes, a RC2 is needed. Will happening in the course of this week. Bastien Montagne will provide a list of fixes in RC1. Actual release then will happen earliest in 10 days from [...]
The post Weekly Blender Developers meeting notes - August 13, 2017 appeared first on BlenderNation.
looch writes: Hey boys and girls in this mostly wonderful community. I've during my time at PepeSchool I learned many many great things, but one of the small overlooked ones, that to me is a game changer is working with Alembic. So here I depict in a simple way how to get a character or [...]
The post Alembic Pipeline: Bring your Maya animations to Blender for rendering in Cycles appeared first on BlenderNation.
Alexey writes: Renamer is an addon for Blender that can help you transfer names faster. Renamer can transfer data names to object name and back. How to use: install Renamer addon on the Add-ons tab in the Blender User Preferences from downloaded archive; enable Renamer addon; create an object; go to the Properties area (Data, [...]
Fabian D'Abundo writes: I made a testanimation in my freetime to try out the new denoising feature in Blender 2.79. As expected, DOF gives Denoising a hard time. Also pixels with a brightness value far over 1 often spark "black spots". The animation was rendered with 1024 samples. To get it noise free it would [...]
Aidy Burrows writes: Blender 2.8 is early days yet there's a huge amount of progress already. It's not exactly what you'd call 'production ready', but despite that I've already thrown caution to the wind and used some of it's features for a recent freelance job (delicious realtime volumetrics? - who could refuse?!) I've put this [...]
Michel Anders writes: Hi, I would like to share an older but still useful technique to extend small textures to large uv-mapped objects while avoiding tiling artefacts. This is something that might be useful in situations where you have a good but small scale ground texture that you want to apply to a large field [...]
Enjoy the awesome Scifi/Fantasy work by Max Puliero from Tokyo, Japan! Tokyo based, Co-founder of -studio GUFFAW- specialized in modeling and texturing of creatures and hard-surfaces for VFX and games. Former From Software and Digital Frontier.
JoshuaAutumn writes: In this tutorial, you'll learn a COOL way on how to mix colors and textures for your material in Blender Cycles Render engine. You can use this trick to create some interesting wacky patterns, a blend of different colors, a simple gradient, and much more. This set up allows you to blend or [...]
The post A Cool way to Mix Textures for your Material (Cycles) appeared first on BlenderNation.
Do you love Blender, build web applications and would you like to work in Amsterdam? Then this job might be perfect for you! Blender Institute, animation studio and central hub for the open source Blender project, is looking for a backend developer to work on the Blender Cloud - our content sharing and film production [...]
studioBaron writes: Blender 3D, summer meeting, Friday august 25, 19:00 On Sebastiaan van Vliets request, the Permanent Future Lab is so kind to host our Users Meetup in the beautiful Vondel CS (Former Film museum) in the Vondelpark. We are open for topics but there is enough exciting stuff: EEVEE, BCON coming up... We hope [...]
mosh writes: Hurray, its time to celebrate! Not that just another Blender Game Making Challenge awaits you, its already the 25th jubilee edition of an awesome contest. Everyone interested in game creation inside an Blender integrated Game Engine is welcome to join the contest. The theme this time will be "Micro World". The BGMC will [...]
Mako3d sells an extensive collection of medical equipment on the Blender Market (several items are sold separately as well). 3d Asset suitable for all render engines and realtime render engines, production ready Cycles scene included. A comprehensive medical instruments and equipment kit with a great range of applications. It is suitable for close up detail [...]
The post Asset Pack: Surgical Instruments - Medical Equipment Collection [$] appeared first on BlenderNation.
BlackhartFilms writes: The first release candidate for 2.79 is out, and with it officially comes the Principled BSDF Shader! However, one quirk you may have noticed is that there isn't an IOR control for your dielectric and metallic reflectivity, only an ambiguous "specular" control. This video explains what that specular slider means, and gives a [...]
Learn all about Blender 2.79 in this special episode dedicated completely to the upcoming Blender release. From Denoiser to Shadow Catcher, Filmic, Alembic, Cloth improvements, add-ons and much more. Tune in for Blender Animation Studio Podcast #57! In this podcast: Andy, Pablo, Dr. Sybren, Luca. Music: Blabetté de Metz (Psy-Jazz Mix) - (cc-by-nc) keytronic
The post Blender Animation Studio Podcast Ep. #057 - Candidate appeared first on BlenderNation.
Stunning work by Asad Manzoor. Warning: contains some strong/violent visuals. Software used: Blender Photoshop After Effects ZBrush Substance Painter Music: Radiohead — Everything in its Right Place
Zach Hixson writes: One of the biggest changes to Animation Nodes in the 2.0 update was the introduction of Falloffs, which are similar to "Effectors" in C4D. In this video we will go over how they work, and how we can use them going forward.
Ameilia Christina writes: Hi! I just made a PBR shader library add-on for Blender that contain translucent, refraction and SSS material. It's still a prototype and it's free to use. I would be glad if you can give me some feedback and review. Thank you.
Learn more about the Hair Tool Add-on by JoseConse. Auke Huys writes: JoseConseco developed a nice addon for Blender to create low/medium poly hair models. The tool uses the behavior of industry standard tools and bring them to blender. It's like he said a bit pricey, but I think worth it. Check it out on [...]