Media Technology News
Naman shows how to render smoke animations in openGL without showing the domain. Naman writes: Hi guys, Many people asked me how i rendered fire in OpenGL in my last tutorial so here goes another tutorial on rendering smoke in openGL by same method and making Domain disappear. have fun and happy Blending :) Naman
Thomas Dinges visited the Blender Institute and interviewed Ton. Last week I went to Amsterdam and I had the chance to interview Ton Roosendaal. We talked about the history of Blender, challenges in development, the future of the software and Project Gooseberry. Also learn about Tons favourite food!
A product video for a new type of roller skate. Hamza CHEGGOUR writes: triRoller video I produced last year. I've done everything from product design look to the 3d modeling, animation, video compositing and editing to the French audio commentary, everything with opensource tools. Made with Blender / Cycles / Gimp / Kdenlive / Audacity [...]
Ben Amend from Blender Smoothie shows us how to model, texture and share a realistic pizza model. In the first part of this tutorial series, learn how to piece together photos of a pizza to form a complete texture. In the second part of the pizza tutorial series, learn to texture the pizza mesh and [...]
Antonio Vazquez (antonioya) writes: After using the popular Add-on Windows Generator 2 created by SayProduction, I have decided to add some features. Now, you can modify the parameters of the windows after creation, so you can make small tweaks without need to recreate the window or select other objects, rotate, translate and back later to [...]
I get so much mail with new Blender stories every day that I can't publish them all. Some of the stories JUST didn't make the cut and I feel bad to have to 'reject' them. As an experiment, I'm now collecting those on the community site in the 'News Spillover' forum. You can find the last five stories [...]
Derek experimented with the black body node and got some impressive results simulating Lava.
Mike Pan's 'Easy Game' is a collection of tools that allow you to work faster and more efficiently with the Blender Game Engine. It is made up of two components: Easy Material Easy Material creates physically-plausible photorealistic material templates(called uber materials). All you have to do is load in the appropriate textures to fill the [...]
Create your own Styles. Download Presets, im- export Projects. Embedded User Manual Browser. Monoplugs has updated B-Step Sequencer to v2.1 on Windows, Mac, Linux and iOS. B-Step [Read More]
If you work in the architecture or construction industry, you will use BIM systems to model and document your designs. The IFCOpenShell addon for Blender allows you to import those files. Paul Kotelevets explains what OpenShell does: It is simple. This addon allows to import *.IFC files to Blender. IFC (Industry Foundation Classes) is open interchange Building [...]
Dominic presents his graduation work! Dominic writes: This Shortfilm named "Sally" is my graduation work. Its about the shy student Eugene, who fell in love with a prostitute named Sally. It took me two years to make this short film. It actually even took two more years. I knew before I started my studies that I wanted [...]
John hamilton writes: Learn how to set up a way to detect if your player is under a object or not this would be great for things like have a sound for outside then a sound for indoors
A volunteer-run museum in Massachusetts used Blender to document the history of the Wiley & Russell Manufacturing Company. Chris Clawson writes: We are a small, volunteer staffed museum, in Greenfield, Massachusetts, USA. We'd like to share how we were able to use Blender in telling our story of local industrial history. The Wiley & Russell Manufacturing Company [...]
The MusiKernel team has announced the 15.03 release of MusiKernel, a complete audio production solution featuring a suite of integrated hosts and plugins. What's new: Much faster zooming and [Read More]
Facebook has added Sketchfab media integration. Just add a link to a Sketchfab model to your post and they'll replace it with a WebGL viewer! Give it a try and share your posts in a comment. Post by Bart Veldhuizen.
Gleb plays with one single HDRi maps (and gets a little carried away with the node editor ;-) to achieve some very different results. Watch how you can take 1 HDRi environment map - and squeeze hundreds of lighting setups from it.Often we tend to look at lighting as a tool for revealing form. But [...]
The 'Ask me Anything' session with Gooseberry riggers Juan Pablo and Daniel starts today at 4PM CEST (Amsterdam time). Be there!
Brad Hamilton presents a breakdown of a Sci Fi shot. This is a breakdown of a shot I created for a Sci Fi trailer I release several months ago called "No End". In the video I go through an overview of the steps used in creating this image from start to finish including filming the [...]
Reynante's materials are just sumptuous! Reynante M. Martinez writes: A very (very, very) short video showcasing one of the materials in Cycles Material Studies Volume 4 - the ice. Project info: Cycles Material Studies.
Federico Bergé saw Tears of Steel appear on his Netflix account in Argentina - in three versions: the original, an continuously playing versions of 2 and 8 hours. I checked but I don't have it here in the Netherlands. Do you?