Media Technology News
Easily add greeble to your objects with this free add-on by Albertofx. GreebleFX enables you to add greeble to your objects. You can make your custom greeble on objects or make greeble based off object faces.
cfirwin3 writes: This is a comprehensive tutorial on the topic of rigging, rotoscoping, rendering and compositing stable and unstable lightsaber blades from the viewport and video sequence editor.
The post Tutorial: Blender 2.76 Comprehensive Lightsabers in OpenGL appeared first on BlenderNation.
The Blender.org e-shop is having a big sale on their training DVDs: all DVDs are 50% off until December 6. In addition, a bundle of 8 DVDs (see image below) has an 80% discount if you order before December 1.
Johanes Chendra presents his NPR animation project Gamatora. Hi all, I would like to share my work made with Blender, an anime style- short film. My goal is to create 3D animation that looks like anime (Japanese animation). When freestyle came to Blender, I thought it would be possible to make such animation. Thanks to [...]
Olivier Derop did an awesome projection mapping production on a print (and not on a building as these projects usually do). Very cool. Abyss is a video mapping made with blender. The idea is to turn two dimensional shapes into three dimensional objects. Do a Blender composition without shader, with an "add" ambiant occlusion and [...]
The Blender Institute team has started a podcast where we can learn more about what's happening in Amsterdam. Leave your questions for the next episode on the Blender Cloud blog (link below). We had a great time recording this, thanks for your questions! Please tell us what you think about this and ask us more [...]
Athanyse's Flower Pack offers 13 ready to use flower models. In archviz, nature is becoming more and more essential. Every buildings need a cool green nature environnement to be more appealing. Every modern living rooms need plants and vases to seam more restfull. And every houses need a garden. But a garden also needs flowers. [...]
The post Blender Market: Flowers Pack 1 - A touch of spring for Blender appeared first on BlenderNation.
David Andrade writes: Hi Blender friends! We've got a new episode of Ray & Clovis for our North American friends! It's Thanksgiving and DJ Ray the Iguana is getting into the holiday spirit by taking calls from thankful listeners until... :)
William writes: 3D-Station shares two manhole cover textures. Made with 123D Catch and Bitmap2Material of Allegorithmic. Textures: Base color, normal map, roughness, bump, height map and mask. Size: 4096*4096.
Orlin Doutskinov's hack and slash RPG game KRUM was fully produced in Blender and runs in the BGE. It's now available on Steam! Orlin writes: I am happy to announce that KRUM - Edge Of Darkness, a fully Blender made game is finally released on Steam. It took me almost 8 years of development using [...]
Giacomo Angelozzi breaks down his 'Kingdom of Heaven' scene. This video will show you the low poly scene that I presented at the third weekly cg challenge of November 2015. The subject is the epic siege battle at the end of Kingdom of Heaven. Made in Blender 2.76b. Hope you like it :)
Reynante M. Martinez writes: Out of curiosity (and possibly boredom), I did a little experiment in Blender a few days ago and the result was quite cool. Watch the animation below And of course, what better way to enjoy it than to share the source file it with you. ;) You can download the file [...]
The post Download:Material + Displacement Animation Experiment appeared first on BlenderNation.
This 'mini-tutorial' shows you the texturing process using an interactive Sketchfab model. Cool concept :) Luyssport found a great way to present a quick tutorial inside one Sketchfab embed - using annotations! Step by step, he shows how he textured his awesome cartoon pumpkin model.
By Lucas Souza. Hello everyone, this is my latest work. Was inspired on fantastic concept of Nikolas llic. I hope you enjoy :) Done on Blender 2.76 / Cycles
A nice step by step tutorial (written, not video!) by Matthew Inglis on creating a low-poly abstract piece.