Media Technology News

Drupal 8.0.3 and 7.42 released

Drupal - Wed, 02/03/2016 - 11:16

Drupal 8.0.3 and Drupal 7.42, maintenance releases with numerous bug fixes (no security fixes), are now available for download.

See the Drupal 8.0.3 release notes and Drupal 7.42 release notes for full lists of included fixes.

Download Drupal 8.0.3
Download Drupal 7.42

Upgrading your existing Drupal 8 and 7 sites is recommended. There are no major nor non-backwards-compatible features in these releases. For more information about the Drupal 8.x release series, consult the Drupal 8 overview. More information on the Drupal 7.x release series can be found in the Drupal 7.0 release announcement.

Security information

We have a security announcement mailing list and a history of all security advisories, as well as an RSS feed with the most recent security advisories. We strongly advise Drupal administrators to sign up for the list.

Drupal 8 includes the built-in Update Manager module, which informs you about important updates to your modules and themes.

There are no security fixes in these releases of Drupal core.

Bug reports

Drupal 8.0.x and 7.x actively maintained, so more maintenance releases will be made available, according to our monthly release cycle.

Change log

Drupal 8.0.3 contains bug fixes and documentation and testing improvements only. The full list of changes between the last 8.0.x patch release and the 8.0.3 release can be found by reading the 8.0.3 release notes. A complete list of all changes in the stable 8.0.x branch can be found in the git commit log.

Drupal 7.42 contains bug fixes and minor new features. The full list of changes between the last 7.x patch release and the 7.42 release can be found by reading the 7.42 release notes. A complete list of all changes in the stable 7.x branch can be found in the git commit log.

Update notes

See the 8.0.3 release notes and 7.42 release notes for details on important changes in these release.

Known issues

See the 8.0.3 release notes and 7.42 release notes for known issues.

Front page news: Planet DrupalDrupal version: Drupal 7.xDrupal 8.x

My favourite Blender Art on Sketchfab this week

Blender 3D News - Wed, 02/03/2016 - 09:30

Here's another round of the best Blender 3D designs on Sketchfab. And remember: add the #Blender tag if you want me to find your work! Which model do you like most and why? The creature of the labyrinth by Kyan0s on Sketchfab Monster - Video game character by jmrudent on Sketchfab Tyrannosaurus Rex Skeleton by [...]

The post My favourite Blender Art on Sketchfab this week appeared first on BlenderNation.

Categories: 2D & 3D Animation

Sketchfab adds native animation support for .blend files

Blender 3D News - Wed, 02/03/2016 - 07:45

This is pretty cool: .blend is the first native file format that gets animation support on Sketchfab. Previously, you had to export to FBX first, but no more! Great news for Blender users! We now have native animation support for .blend files. This means you can upload your .blend file directly, there is no need [...]

The post Sketchfab adds native animation support for .blend files appeared first on BlenderNation.

Categories: 2D & 3D Animation

[non-Blender] Doctor Who: Christmas Special

Blender 3D News - Wed, 02/03/2016 - 07:20

Yes, I'm a sucker for Doctor Who :) So overview of AxisVFX's work for the Christmas Special is right up my alley. Be inspired!

The post [non-Blender] Doctor Who: Christmas Special appeared first on BlenderNation.

Categories: 2D & 3D Animation

Free download: 5 High Quality HDRIs

Blender 3D News - Wed, 02/03/2016 - 05:15

Greg Zaal writes: For the past few months I've been working on a dedicated website for all my HDR panoramas called HDRI Haven. In preparation for its launch next week, I've got a little gift for you :) Usually I only give away small HDRIs (2048 pixels wide or less), but this time you can [...]

The post Free download: 5 High Quality HDRIs appeared first on BlenderNation.

Categories: 2D & 3D Animation

Behind the Scenes: 'Farewall to the Father'

Blender 3D News - Wed, 02/03/2016 - 03:10

See how Mikhail Shablin uses Blender in a cartoon/3D hybrid production.

The post Behind the Scenes: 'Farewall to the Father' appeared first on BlenderNation.

Categories: 2D & 3D Animation

New compositor features

Blender 3D News - Wed, 02/03/2016 - 01:05

At the last Blender Conference, Sean Kennedy left his 'wish list' for compositor improvements. Less than four months later, Sergey has almost completed them. These new features are of course great, but the bigger story for me is once again the power of this community: how helpful people are for each other and how passionate [...]

The post New compositor features appeared first on BlenderNation.

Categories: 2D & 3D Animation

LionRender launches Beast Mode feature for heavy renders

Blender 3D News - Tue, 02/02/2016 - 23:03

LionRender's new 'Beast' mode gives you more control over the used hardware at a lower price then their 'auto-configuration' plans. Get $25 in free rendering time today! Alex Martin writes: Since opening up our Blender render farm we have gotten a lot of great feedback and were humbled by the attention from the Blender community. [...]

The post LionRender launches Beast Mode feature for heavy renders appeared first on BlenderNation.

Categories: 2D & 3D Animation

Behind the Scenes: Old Tavern

Blender 3D News - Tue, 02/02/2016 - 09:20

See how Gregory Langeix created his 'Old Tavern' scene which he entirely hand-painted inside Blender. My name is Gregory Langeix, I am a graphic designer / Webdesigner for a French IT e-commerce site. In my professional work, I try to breathe life into my creations, create worlds and rich environments. But Webdesign is Webdesign, and [...]

The post Behind the Scenes: Old Tavern appeared first on BlenderNation.

Categories: 2D & 3D Animation

iZotope Celebrates 15th Birthday with 64-bit Version of Free Vinyl Plug-in

Audio Freeware - Tue, 02/02/2016 - 09:04
iZotope has re-released Vinyl, their free vinyl simulation plug-in. By emulating the characteristics of vintage records and record players, Vinyl is designed for anyone looking to add the dirty, [Read More]

StoneAge Mouse - Using Blender in Industrial Design and 3D Printing

Blender 3D News - Tue, 02/02/2016 - 07:05

What would a mouse look like if the Flintstones had one? Find out in this video by Guido Vrola. In this video, I share the process I use to create a design project from the realization of concept sketches moving then to digital modeling and to the construction of a physical prototype through 3D printing. [...]

The post StoneAge Mouse - Using Blender in Industrial Design and 3D Printing appeared first on BlenderNation.

Categories: 2D & 3D Animation

Nomad Factory and DontCrack say 'Thank You' with a Free Plug-in - Bus Driver

Audio Freeware - Tue, 02/02/2016 - 06:18
As many of you are perhaps now aware, Bernie Torelli @ Nomad Factory, passed away very recently. He fought a long and strong battle with cancer. DontCrack posted a tribute to him in their news [Read More]

FIRST Robotics Game Animation made in Blender

Blender 3D News - Tue, 02/02/2016 - 00:41

Chris Folea writes: This year's FIRST Robotics Game Animation (FRC Stronghold - seen below) was created using Blender and Cycles! Animation starts about 26 seconds in: FIRST Robotics is an amazing competition where high school students are given 6 weeks to design and build a 150 pound robot to accomplish this year’s challenge. There are [...]

The post FIRST Robotics Game Animation made in Blender appeared first on BlenderNation.

Categories: 2D & 3D Animation

Introducing a new Community Initiatives Process

Drupal - Mon, 02/01/2016 - 14:59

One of the most important lessons of 2015 for the Engineering Team here at the Drupal Association is that we need better ways to engage with you, the community. We realized we need better tools and ways to communicate with you about our current priorities, how you can influence those priorities, and how you can help make and the Drupal project better than ever.

All of the work we do stems from the mission of the Drupal Association. It's our duty and responsibility to unite a global open source community to build and promote Drupal. As the home of that community, and the codebase, is perhaps the most critical piece of that mission, and at the most basic level all of the initiatives we prioritize must support that goal.

As part of reviewing our work in 2015, and in the interests of being transparent with the Drupal Community, we revamped the Roadmap. As you can see, we chose to focus on the few, most important initiatives that we have the capacity to execute on in the near term. We're also including upcoming initiatives that we will move into as the active work is completed, but not as many as we had previously displayed. An important lesson of the past year is that we have to be Agile on the macro scale as well as on the micro. The needs of the community can change rapidly and we need to be able to respond.


These are the initiatives the Drupal Association technology staff is focused on now.

Issues 1. #2551607: [meta] Path forward for Composer support 2. #2533684: Create 'Documentation' Section 3. Update content style guide 4. Create Bluecheese pattern library 5. #2559711: [meta] (websites/infra) blockers to Drupal 8.0.0, 8.1.0, etc. 6. Make ads served through DfP contextual Planned

These are the initiatives the Association will work on once the Current initiatives are completed. The order of these initiatives may change.

Issues 1. #1487662: Create 'Develop with Drupal' Section 2. #2533804: Create 'Support' Section 3. #1288470: Create 'Community' Section 4. #1414988: Create 'Contribute' Section

We've also added some new iconography to indicate where some of these initiatives come from.

Initiatives with the tools ( ) icon represent essential support and maintenance work. This can mean paying down technical debt in the codebase, performing server maintenance, or implementing cost saving measures to help fund the rest of our mission driven work.

Initiatives with the community ( ) icon represent initiatives that were directly proposed by members of the community and/or are being supported by volunteer work from the community.

Don't all the initiatives come from the community?

Yes, all of our priorities come from the needs of the community - but the community is a loose collective of many different groups of people with many different needs and priorities.

The needs of Drupal newcomers are vastly different from those of the Drupal Core Maintainers. The needs of our documentation editors are different from the needs of those providing support on the forums. And all of these needs must cohere with a larger product and design vision for to make this home of the community a cohesive, efficient, and beautiful place to be.

The Drupal Association Engineering Team can be thought of as the maintainers for and the sub-sites. It's our duty to synthesize these diverse needs and to prioritize the major initiatives that will have the highest impact for the community. It's also our job to make the architectural decisions for to ensure that every aspect of the site is functional/useable, consistent, and maintainable.

Most of our priorities, therefore, we set ourselves by bringing all of these factors together and doing the best we can to have the biggest impact, not just on the most vocal parts of the community, but also on those parts that are sometimes siloed or overlooked.

All that said, the community is absolutely a vital part of creating our initiatives. The maintainers for any other project on do not act alone - they accept feedback and contributions from other contributors, while at the same time making key architectural decisions, reviewing patches, and ultimately deploying that work in the form of new releases. We do the same with our initiatives.

Community Volunteers and Community Initiatives

There are two ways that members of the community can have a direct influence on the Roadmap for These methods have existed informally in the past, but in 2016 we'd like to beta test some new ideas to make these processes more formal, consistent, and transparent.

The first way is simply to volunteer your expertise to help with one of the existing initiatives we already have prioritized, or even to offer your expertise without a particular contribution in mind. There is a strong record of community volunteers helping to improve, just a few examples from the last year include: u/mlhess and u/nnewton helping with infrastructure; to u/michelle helping to clean up spam; to u/dddave and others in the webmasters queue; or u/mshmsh5000 who helped with Drupal Jobs feature development.

If you have expertise (and not just in code!) and are ready for guidance from the Drupal Association engineering team as to how you can help, you can offer your assistance as a volunteer.

Learn about Volunteering

I should also note - we strongly encourage most volunteers to first consider giving back to the Drupal project itself, but we are certainly happy for help with

The second way to influence the roadmap is to develop a community initiative. If you (and perhaps a small team of others in the community) have some expertise in a particular area, and have a particular initiative in mind that you would like to work on, you can propose a community initiative.

View Community Initiatives

Community initiatives come in all shapes in sizes: from documentation audits with the help of u/dead_arm; to adding two factor authentication to with u/coltrane; to a much larger task like building and deploying DrupalCI with the help of u/jthorson, u/nickscuch, u/ricardoamaro, u/bastianwidmer and several others. Some initiatives affect a subset of the community, project maintainers, for example, whereas others may affect almost every user.

Why this new process?

The hard lesson we've learned over the course of the past year is that we need to be involved early. Even in cases where the community volunteers driving an initiative forward are experts in their area - if Association staff are not involved early in the architectural and planning decisions then what should be a positive, collaborative effort is often slowed down by architectural refactoring and design decision backtracks. That is not fun for anybody, and our immense respect for our community collaborators requires that we set them up for success by getting involved early.

As such, our new community initiatives process has several steps:

  1. Community members plan their contribution in an issue, and identify who (if anyone) is able to volunteer some time to make the contribution.
  2. The community members propose their initiative to the Association - so that we can evaluate it for inclusion on our roadmap. This may include a call with the community members proposing the initiative to talk it through in greater detail.
  3. Association staff evaluate the initiative: prioritize it into the roadmap, postpone it, or--if necessary-- reject initiatives that are not a good fit.
  4. Prioritized community initiatives are rolled into the larger roadmap, and monthly or bi-monthly community initiative meetings are scheduled to ensure the work moves forward.
  5. A liaison from the Association engineering team is assigned, to help coordinate architectural decisions, to provide support and access as needed, and to coordinate with the larger team when it is time for the work to be reviewed.

This process is time intensive - and so in general we expect to be able to run only one or maybe two community initiatives at a time, in parallel with our other work. We realize this may be frustrating, but the last year has shown that our most successful initiatives required this close coordination.

This process is new, and will evolve

Finding a good process for working closely with such a diverse and passionate community is not easy—and we aren't assuming that this new process will be perfect. We're going to trial this new community initiative process in 2016 with the goal of increasing the transparency of how we prioritize our work, and how the community can help us build a better We are committed to making this process better.

2016 Nominations Open for Drupal Association At-Large Director

Drupal - Mon, 02/01/2016 - 07:56

It’s a great time to be part of the Drupal Association. We’ve done some amazing work in the last few years, and we’re in a great position to work with the community to continue to improve and grow fully into our mission. As a Drupal Association At-Large Director, you’d be in the center of the action. The At-large Director position is specifically designed to ensure community representation on the Drupal Association board and we strongly encourage anyone with an interest to nominate themselves today.

Nominate Yourself Today

The Board of Directors of the Drupal Association are responsible for financial oversight and setting the strategic direction of the Drupal Association. New board members will contribute to the strategic direction of the Drupal Association. Board members are advised of, but not responsible for matters related to the day to day operations of the Drupal Association, including program execution, staffing, etc. You can learn more about what’s expected of a board member in this post and presentation.

Directors are expected to contribute around five hours per month and attend two in-person meetings per year (financial assistance is available if required). All board members agree to meet the minimum requirements documented in the board member agreement.

Today we are opening the self-nomination form that allows you to throw your hat in the ring. We're looking to elect one candidate this year to serve a two-year term.

How to Nominate Yourself

To nominate yourself, you should be prepared to answer a few questions:

  • About Me: Tell us about yourself! Your background, how you got into Drupal, etc.
  • Motivation: Why are you applying for a board position? What initiatives do you hope to help drive, or what perspectives are you going to try and represent?
  • Experience: What Drupal community contributions have you taken part in (code, camps, etc.)? Do you have experience in financial oversight, developing business strategies, or organization governance?
  • Availability: I am able to travel to three in-person board meetings per year (either self-funded, or with financial sponsorship)
  • IRC Handle
  • Twitter Handle

We've also made a few changes to the process based on community feedback from the 2015 election:

  • We now display your username, not your given name, on your candidate profile to address privacy concerns that had been raised. Nominees should note that given names are required on legal documentation such as our 990 IRS filings, but we will do our best to preserve your privacy where we can. 
  • Updated sidebar block has more information about the elections, making it easier to the information you need. 
  • When you nominate yourself we will ask if you would like to opt-in to share your election results data. Last year was the first time we published full results from the vote data. Candidates that opt-in will have their name displayed next to their vote counts, as in this example from 2015.

We will also need to know that you are available for the next step in the process, meet the candidate sessions. We are hosting 3 sessions: 

Meet the Candidate Web Conferences:

Session One
Tue 23 Feb 2016 at 16:00 UTC

  • 7 AM PST Tue 23 Feb, US and Canada
  • 10 AM EST Tue 23 Feb, US and Canada
  • 1 PM Tue 23 Feb, Sao Paulo Brasil
  • 3 PM Tue 23 Feb, London
  • 11 PM Tue 23 Feb, Beijing

Session Two
Wed 24 Feb 2016 at 21:00 UTC

  • 12 PM PST Wed 24 Feb, US and Canada
  • 3 PM EST Wed 24 Feb, US and Canada
  • 5 PM Wed 24 Feb, Sao Paulo Brasil
  • 8 PM Wed 24 Feb, London
  • 4 AM Thu 26 Feb, Beijing
  • 7 AM Thu 26 Feb, Sydney Australia

Session Three
Thu 25 Feb 2016 at 01:00 UTC

  • 4:00 PM PST Thu 25 Feb, US and Canada
  • 7:00 PM EST Thu 25 Feb, US and Canada
  • 9:00 PM Thu 25 Feb, Sau Paulo Brasil
  • 12:00 AM Fri 26 Feb, London
  • 8:00 AM Fri 26 Feb, Beijing
  • 11:00 AM Fri 26 Feb, Sydney Australia

The nomination form will be open February 1, 2015 through February 20, 2015 at midnight UTC. For a thorough review of the process, please see our announcement blog post.

If you have any questions, please contact Holly Ross, Drupal Association Executive Director. For the sake of keeping conversational threads in one place, the comments on this news item have been closed. Please comment on the original post on the Drupal Association website.

Flickr photo: Clyde Robinson

Front page news: Drupal News

Benoit Serrano releases free Orpheus v2 for Windows

Audio Freeware - Mon, 02/01/2016 - 07:45
Benoit Serrano has released Orpheus v2. This new release adds many new features: 2 Ensembles. 128 voices polyphonic. Unison. Drifting effect. Auto Bend. Mono mode with portamento. Vibrato. Formants. [Read More]

Caminandes Llamigos—rendered with RenderStreet

Blender 3D News - Mon, 02/01/2016 - 07:30

Did you know that Render Street has sponsored the rendering of Caminandes - Llamigos? Today they share some rendering stats - this was quite a resource-hungry project :) We have been asked about the render stats, so here are a few figures. The 2 min 30 seconds short animation has a total of 3600 frames [...]

The post Caminandes Llamigos—rendered with RenderStreet appeared first on BlenderNation.

Categories: 2D & 3D Animation

Image: Desert Rider

Blender 3D News - Mon, 02/01/2016 - 05:15

Manuel Peter used Blender, Krita and Substance Painter for this impressive image. Hat tip to @Allegorithmic for suggesting it!

The post Image: Desert Rider appeared first on BlenderNation.

Categories: 2D & 3D Animation

Blender Baroque: timelapse

Blender 3D News - Mon, 02/01/2016 - 03:05

Paul Kotelevets writes: Hello everyone, here are two timelapse videos about baroque/organic modeling from me. Hopes, will be interesting and useful.

The post Blender Baroque: timelapse appeared first on BlenderNation.

Categories: 2D & 3D Animation

World Blender Meetup Day Adds New Cities

Blender 3D News - Mon, 02/01/2016 - 01:32

Blender world meetup day is on February 27th. Here's a quick update on the event. David Andrade writes: Hello everyone! We're announcing the addition of four new cities and tons of great new presenters for World Blender Meetup Day! We've got a great line up of meetups now across Europe, Australia and North America. We're [...]

The post World Blender Meetup Day Adds New Cities appeared first on BlenderNation.

Categories: 2D & 3D Animation