Media Technology News
Curtis Holt writes: Hi everyone! In this video, I show you how you can speed up your workflow with the help of a useful startup file. We take a look at a file that I have created for my own projects, which you can download for free. It contains world and composition nodes along with [...]
Jan van den Hemel writes: This is a quick tip about moving the camera without changing the perspective. Useful especially for architectural renders.
vvoovv writes: Time to announce the premium version of the blender-osm addon. In addition to the features of the base version (3D volumes for OpenStreetMap buildings and terrain), the premium one provides: Import of buildings from OpenStreetMap with default materials, tileable building textures and UV-mapping applied Default materials and textures to mimic lit windows for [...]
The post Blender-OSM: textured buildings, forests, satellite imagery [$] appeared first on BlenderNation.
jayanam writes: In this tutorial I show how to paint transparent parts to your texture with Blender 2.8. I create and explain the node setup and which shaders you have to use and combine.
Thatimst3r writes: Hi everyone, I've just finished creating a 100% procedural citrus fruit shader and wanted to release it for free as a thanks to all my supporters :) The shader is built in a convenient to use node group so you can easily append to your own projects. Color, Shape, Membrane distribution, Bump and [...]
Eric Gentry writes: Blender 2.80 compatibility, a new face-alignment option (and default behavior!) for "Align Planes" and a NEW INSTALL PROCESS are the big headlines with this version of Mesh Align Plus (free and open source as always!). The addon has now moved to the 3D View > N panel as well. For the unfamiliar: [...]
String Fairy is back with another materials tutorial. You can download the .blend here.
The post Procedural Suede Material in Blender Cycles + EEVEE appeared first on BlenderNation.
Beniamino Della Torre writes: Hi, here is a short video dedicated to ESA astronaut Alexander Gerst. I've been inspired by his fantastic timelapse sequence of the Soyuz MS-11 spacecraft being launched into space on 3 December 2018. I don't have any competence in space travel and physics, so there's no scientific purpose in this video. [...]
Lluc3D writes: In this video time-lapse I'm showing the complete process to create a game asset in Blender, texturing in Quixel suite, also I'm using toolbag 3 for baking maps. Then I use EEVEE for rendering. The asset is a shield for the "Project DV" a new game project that I'm working on. I working [...]
The post Game asset timelapse - Create a shield in Blender 2.8 and EEVEE appeared first on BlenderNation.
Jan van den Hemel writes: Splinters are a great way to make certain materials like wood fracture in a more believable and interesting way. Setting it up is easy, as is shown in this quick video.
The post Daily Blender Tip 142: Fracture Modifier Splinters appeared first on BlenderNation.
Background My name is Alex Kane, I am a 3D Artist with a passion for creating cartoon characters and photorealistic scenes! I am currently freelancing in Cincinnati, Ohio while also developing tools and plugins for other artists. The majority of my artistic knowledge came from self-study and experimentation. In my elementary school years, while other [...]
MeldaProduction has updated its plugins to 12.11, which features several improvements, features and fixes.
Additionally MRatioMB, a powerful crossfader between the main input...
Every week, hundreds of artists share their work on the Blender Artists forum. I'm putting some of the best work in the spotlight in a weekly post here on BlenderNation. Winter morning in an unknown city Sheldon An autumn house ArtWar 3: Kira “Strider” - PBR Game Character Model Twr Mawr Lighthouse Pirate Boy Classical [...]
Tibor Nyers writes: With the release of Turing NVIDIA created a new class of GPU devices specifically tailored to target ray tracing workloads. Unfortunately, Blender Cycles does not support HW accelerated rendering just yet, nevertheless, the new RTX GPUs provide a significant leap in GPU performance. In this article we compare the performance speedup with [...]
The post Blender v2.80 beta Cycles rendering performance and tile size analysis appeared first on BlenderNation.
String Fairy shows how to create an EEVEEE shader for a slightly translucent and bumpy soap material.
The post Creating a Procedural Soap Material in Blender EEVEE appeared first on BlenderNation.
Alberto Gonzalez writes: The DynRemesh 2.0 update brings quad-based remeshing & auto-retopology in Blender 2.8 DynRemesh is a quad-based remesher, assisting in retopology for your dyntopo sculpts & 3dscans containing too many tris(triangles). It now includes support for QuadriFlow & many new features: Weight Paint Operator(Define density with weights) Symmetry Support(Experimental) Relax + Smooth options [...]
Jan van den Hemel writes: On my continued exploration of the Fracture Modifier branch of Blender, I found that the Helper Add-on is an essential and very useful tool. It helps you set up the scene faster, from setting up the rigid bodies and fractured objects to fine tuning exactly where and how the fracture [...]
The post Daily Blender Tip 141: Installing the Helper add-on for Fracture Modifier appeared first on BlenderNation.
Darkfall writes: In this Video we will be doing another "Suzanne Print". This time we will be turning our Mascot Suzanne into an Angel and Demon. Once we are happy with how they look we can Export as an STL and then Print them. With a little clean up and some paint (though my bad [...]
Pablo Vazquez writes: BlenderToday Live is back! Oh boy we are. Season 2 starts with plenty of updates all across the board. Tune in for BlenderToday Live #45! And Blender Hoy in Spanish:
About My name is Jesús A. Olmos and I was born in Valladolid, Spain. I have dedicated a great part of my life to design, focusing on 3D modeling and animation. I have received numerous national and international awards in my professional career in the fields of Drawing, Painting, Sculpture and Digital Illustration, both in [...]