Media Technology News
At DrupalCon Dublin, I spoke about The Association’s commitment to help Drupal thrive by improving the contribution and adoption journeys through our two main community assets, DrupalCon and Drupal.org. You can see the video here.
One area I touch on was my experience as a new code contributor. Contributing my patch was a challenging, but joyous experience and I want more people to have that feeling—and I want to make it as easy as possible for others to contribute, too. It’s critical for the health of the project.
At the heart of the Drupal contributor community are our custom development tools, including the issue tracker, Git repositories, packaging, updates server, and automated testing. We believe there are many aspects of Drupal’s development workflow that have been essential to our project's success, and our current tooling reflects and reinforces our community values of self-empowerment, collaboration, and respect, which we seek to continue to uphold.
It’s time to modernize these developer tools. To support the Association with this objective The Drupal Association created a Technical Advisory Committee (TAC). The TAC consists of community members Angie Byron, Moshe Weitzman, and Steve Francia, who is also our newest Drupal Association board member. The TAC acts in an advisory role and reports to me.
Building off of the work the community has already done, the TAC is exploring opportunities to improve the tools we use to collaborate on Drupal.org. The crux of this exploration is determining whether we should continue to rely on and invest in our self-built tools, or whether we should partner with an organization that specializes in open source tooling.
Our hope is that we will be able to bring significant improvements to our contribution experience faster by partnering with an organization willing to learn from our community and adapt their tools to those things we do uniquely well. Such a partnership would benefit both the Drupal community—with the support of their ongoing development—and potentially the broader open source community—by allowing our partner to bring other projects those aspects of our code collaboration workflow.
The TAC will use a collaborative process, working with staff and community to make a final recommendation. The TAC has already begun the process and has some very positive exploratory conversations. The TAC and staff will be communicating their progress with the community in upcoming blog posts.
jayanam writes: This is the first Blender addon programming tutorial I recorded to demonstrate how to develop a very simple addon. It adds a panel to the tools region with a button. On clicking this button a new cube will be added, nothing serious but it gives beginners the possibility of getting started with Blender [...]
Quick personal note: I'm on vacation this week and I'm in a place with very bad internet connectivity. I'll do my best to keep the news flowing, but things might slow down a little. Sorry! :-/
Gottfried Hofmann writes: Totally new to Blender? Did you try the software already and want to get a really good grip on it? Blender Foundation Certified Trainer Gottfried Hofmann from BlenderDiplom and Adam Kalisz will host a 2-day workshop on the fundamentals of Blender at K4/KuKuQu in Nürnberg (near Erlangen and Fürth), Germany. Participants will [...]
The post Blender Weekend Course for Beginners in Nürnberg, Germany: 12th to 13th of November appeared first on BlenderNation.
jayanam writes: In this tutorial I show the workflow from modeling a hardsurface model with Blender to texturing it in 3D-Coat. Therefore I unwrap the model in Blender, export it as obj file, import it in 3D-Coat and use the Smart PBR materials there for texturing.
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! Which one is your favourite? Rooks by Gregory Khodyrev on Sketchfab Pacific Rim - Moviecontest Static Final by MaxCajazeiras on Sketchfab Climber by brunoandrade on Sketchfab Leather shoes [...]
Togu Audio Line updates TAL-NoiseMaker (incl. AAX support), TAL-Sampler, TAL-U-NO-LX, TAL-BassLine-101, TAL-Chorus-LX, TAL-Reverb-4 and TAL-Vocoder-2
This is a cool and easy effect to add to pictures or footage! Moby Motion writes: Blender isn't the most popular software among photographers, but it's perfect for achieving a nice tilt shift effect! You can use it for every part of the process: from stabilising your time lapse, to adding the tilt shift effect [...]
I liked this alligator character by Lucas Souza and asked him some questions about it. Can you tell us a bit about yourself? My name is Lucas Souza, from Brazil. I am 17 ( going for 18 ) years old and I met the Blender around 7 years ago. I learned almost everything I know [...]
AlecFarai writes: Say hi to my new character Bot. a concept based on references from several robots that I liked. some of you may know which I most favored. Mainly used blender for everything. especially the modeling which I did totally in blender. with some help from tools like the knife tool. really help with [...]
A cool image by Icestorm. I love the composition and humour :) Halloween is my favorite holiday, so I love to make halloween themed art :) I made this with Blender Cycles. It took me 8 hours, but I reused some older stuff. The poly count was 2 mio. I hope you like it :) [...]
Bob Dowling writes: Scientists have been working on a 3D reconstruction of the house of Caecilius Iucundus, a rich banker from Pompeii. Theiur paper has a screenshot of their use of Blender (v2.76) to edit the steroscopic video. Read the paper here and click the "Download Full-text PDF" button. The PDF is, unfortunately, scrambled so that [...]
The post Blender sighting: Scientific paper on a Pomeian house appeared first on BlenderNation.
jayanam writes: Here is a quick tip on how to convert a number of edges that wrap around an object into a curve and later sculpt on it. I like this way to create such an object in this manner because it is a bit less tedious than using curves from the very first and [...]
Great car model and texturing, reminds of of a game called Twisted Metal. Link
Zacharias Reinhardt writes: Hi everyone! In this video you will learn how to create realistic looking rocks in Blender, using simple methods that enable you to change and adjust them later on with just a few clicks. In later videos you will also learn how to add materials to the rocks. Have fun! ~Zacharias English [...]
Rafał Urbański created this awesome messy city scene. Almost all textures (4 big atlas textures) & edits to models: Rafał Urbański Final real-time render in Unity5 & models: Michał Orkisz
Moby Motion provides help with setting up your first physics simulation in Blender. My first video tutorial! I've been meaning to make this for a while because people ask for it a lot on my YouTube channel. It's been really fun and so I'll be making loads more tutorials soon :) If you have any [...]