Media Technology News
JavierVillalba writes: Poly Bridge is a bridge building simulator game for PC/Mac & Linux, developed by Dry Cactus Games, and is currently available on Steam, after being in Steam Early Access since the end of June 2015. The game has been developed in Unity, and all the art of the game has been created using [...]
SIGGRAPH coming up, Blender 2.8 master planning and Agent 327 progress. Also, new Blender Cloud feature: image sharing! This and more, on the Blender Institute Podcast :) 02:00 Hjalti in Legoland 08:00 Little know facts, with Hjalti Hjalmarsson 08:50 Community News 18:00 Blender 2.8 big plans with Sergey 28:00 Andy and the BCON16 logo 34:00 [...]
BlackhartFilms writes: This shader is the culmination of months of working with Blender, playing with materials in Cycles, trying out other rendering solutions like Renderman, and taking the best elements of what I’ve learned and combining it into a single Uber-Shader. The benefit of an Uber-Shader of course being that it simplifies your Blender workflow, [...]
I can see where the inspiration came from, the amount of details and lights put into this image sold it to me. It took a total of 40 hours of hard work to give birth to this cyberpunk render. Link
LucasCG writes: In this tutorial, I go over the basics of modeling low poly style trees. This is what I believe to be the most essential part of learning the low poly style.
The post Low Poly Trees - An essential to low poly modeling appeared first on BlenderNation.
Reynante Martinez writes: One of the shots that I created for CMV's trailer. Inspired by the film Inception. :) More info here. Watch the breakdown below:
cineman513 writes: New Deadstar episode is released. Harrison and Panala arrive at the extravagant desert city of Namaca. I hope you guys enjoy it, this one took the longest time to complete. If any Blender users or animators are interested, I documented my progress for about a month during the production of this episode. This [...]
Joshua Godwin writes: My 2016 Show Reel Software used was Blender, Zbrush, Substance Painter, Photoshop Everything rendered in Cycles
Yesterday, the City of Boston launched its new website, Boston.gov, on Drupal. Not only is Boston a city well-known around the world, it has also become my home over the past 9 years. That makes it extra exciting to see the city of Boston use Drupal.
As a company headquartered in Boston, I'm also extremely proud to have Acquia involved with Boston.gov. The site is hosted on Acquia Cloud, and Acquia led a lot of the architecture, development, and coordination. I remember pitching the project in the basement of Boston's City Hall, so seeing the site launched less than a year later is quite exciting.
The project was a big undertaking, as the old website was 10 years old and running on Tridion. The city's digital team, Acquia, IDEO, Genuine Interactive, and others all worked together to reimagine how a government can serve its citizens better digitally. It was an ambitious project as the whole website was redesigned from scratch in 11 months; from creating a new identity, to interviewing citizens, to building, testing and launching the new site.
Along the way, the project relied heavily on feedback from a wide variety of residents. The openness and transparency of the whole process was refreshing. Even today, the city made its roadmap public at http://roadmap.boston.gov and is actively encouraging citizens to submit suggestions. This open process is one of the many reasons why I think Drupal is such a good fit for Boston.gov.
More than 20,000 web pages and one million words were rewritten in a more human tone to make the site easier to understand and navigate. For example, rather than organize information primarily by department (as is often the case with government websites), the new site is designed around how residents think about an issue, such as moving, starting a business or owning a car. Content is authored, maintained, and updated by more than 20 content authors across 120 city departments and initiatives.
The new Boston.gov is absolutely beautiful, welcoming and usable. And, like any great technology endeavor, it will never stop improving. The City of Boston has only just begun its journey with Boston.gov—I’m excited see how it grows and evolves in the years to come. Go Boston!
Last night, there was a launch party to celebrate the launch of Boston.gov. It was an honor to give some remarks about this project alongside Boston mayor, Marty Walsh (pictured above), as well as Lauren Lockwood (Chief Digital Officer of the City of Boston) and Jascha Franklin-Hodge (Chief Information Officer of the City of Boston).
dannymax5 writes: In this tutorial we will be using Blender to model a pencil in a traditional form, and in this process we will learn some basic that will allow us to obtain professional results.
BlackhartFilms writes: As a VFX artist, time is always my biggest concern. Having to render and re-render trying to get passes for my objects is a nightmare, costing precious time and resources on what should be simple. I just wanted to be able to set up my scenes, press render, and let Blender take care [...]
Cool looking kid, modeled in Blender, textured in Substance Painter and rendered in Unity 5. The concept is looking really nice, and a job well done on the texturing. Check the ArtStation link to view more videos and information on this piece.
Wesburke writes: Join Jonathan Lampel and learn how Blender handles assets and data, so you can import, export, and texture with ease! We’ll also explore what data blocks are, and how they can help you to work more efficiently.
The latest release of Pixar's Renderman now contains some actual Pixar production assets like shaders, lights and patterns. Remember: RenderMan is free for non-commercial use now and even has a Blender integration! For the first time, RenderMan now ships with the same shaders & lights used at Pixar, the very same that created Finding Dory [...]
Taken from the concept art of Tim Von Rueden to a final render in blender, and all recorded! I enjoy watching different artist's workflow, there is always something new to learn from which you can use to adapt and improve your own workflow. A thumbs up for posting a timelapse. Link
Image created by me for testing, wolf model by DennisH2010 on BlendSwap. What do you get The Spruce Pine Tree pack is an item from a series of affordable tree packs, offering a range of different trees. This pack contains 3 healthy spruce trees that can be used stand alone or in particle systems, all [...]
blenderdeluxe writes: I want to show you my last work, the breakdown of the scene Sunset in the park created in the Blender 2.77 and rendered in Cycles render to test the Grass free addon, I hope you like this breakdown video and scene.
Greg Zaal writes: Hey folks :) Did you know that today is Nelson Mandela Day? The 18th of July was Mandela's birthday, and over the years it has become a sort of "holiday" in South Africa (without actually being a holiday). The purpose of Mandela Day is to honour and support his legacy - that anyone, [...]
Brandon Hix writes: This month I'm working on modeling a katana as part of my focus on the modeling portion of the 3d pipeline. In part one of today's live stream I go behind the scenes and explain the thought process and the planning that go into a hi-res modeling project. Starting with a breakdown [...]