Media Technology News
Jan van den Hemel writes: How do you make (or fake) glass in Eevee in Blender 2.8? Well, watch this quick video to find out...
SouthernShotty writes: Hi, I just wanted to share a snippet from a personal project I'm working on, it's a little short film. I'm doing it myself, so I needed to come up with creative ways to solve issues like complex simulations. My solution was to approach the situation stylistically, rather than accurately. I went for [...]
About Hello, my name is Bruno Marzochi Lopes. I was born in Sao Paulo, Brazil but I grew up and I lived a great part of my childhood in Malaga, Spain. Since my childhood I had always been interested in art. I was curious about how animated films were produced, and I wanted to get [...]
Paul Caggegi writes: Hi Blendernation! In this video, I go through one method of creating toon-shading effects using only the compositor. All the materials are basic shaders, and the samples for Cycles are dialed really low for faster renders. Demo files are available here.
Joseph writes: Hi Blender Users, Over the past 4 months my team and I have been working on the Khaos Particle Explosion add-on for Blender 3d. We have finally decided to release version 1.0 on the Blender Market. The “Khaos” add-on is a powerful tool that allows filmmakers and 3d Artists to create custom 3d [...]
25games writes: Hello Blendernation Community! I'm a simple 3d modeler creating lowpoly geometry and do some handpainted textures in Blender. For sure I'm very excited to Blender 2.8, but there are differences to 2.79! I want to highlight those differences and compare them in short videos. This is just the beginning of a bunch of [...]
jayanam writes: Here is an update for Fast Carve, a Blender 2.8 addon for hardsurface modeling. I added my Blender UI widgets to the addon and the possibility to add array modifiers that can be easily configured using the new widgets.
The post Blender 2.8 Fast Carve Update: UI Widgets for Arrays appeared first on BlenderNation.
Jan van den Hemel writes: This is one of those "I would have liked to know this years ago" tips... A simple keyboard shortcut to dissolve edges.
The Open Source KFR framework has been updated to version 3.0.
Brief summary of the major improvements in this release:
FFT performance has been improved by up...
String Fairy writes: Learn how to make procedural scratches... finally!
Curtis Holt writes: Hi everyone! In this video, I'm going to be giving you some tips for achieving atmospheric lighting in EEVEE with Blender 2.8. Free resources are available in the video description. Thanks for watching!
pavla writes: "Talent" is a weird and mysterious thing, while grit and hard work are very real. Holly DePetrillo is learning Blender animation and showing what determination can achieve!
The post Why Grit Matters: Holly DePetrillo on Learning Blender Animation [promoted] appeared first on BlenderNation.
Brecht writes: New Features and Changes About 130 bugs were fixed in the last week. Subdivision surface performance when transforming in edit mode was improved. The topology is now cached for faster updates. Performance of editing topology is still not as fast as before, however. (Sergey Sharybin) Cycles CUDA render performance has been improved by [...]
Stefano SottoZen writes: Hello Blendernation, I just uploaded a new episode of my Robot. Made using Blender and After Effects. I hope you may enjoy it, have fun :) Stefano
Jan van den Hemel writes: You can't have too many tips for organizing your nodes! Here are two more good tips...
Pablo writes: Grease Pencil, User Interface, Python API changes and countless fixes. Let's see what's new this week in Blender!
Marius Iatan writes: As Blender 2.80 development advances toward the first Release Candidate, Eevee becomes more stable and receives more features. With Blender Internal out of the picture and the promise of greatly improved speed, Eevee generates a lot of excitement – and a corresponding amount of questions. The most important two are, of course, [...]
About Hi. My name’s Alexander Lortkipanidze and I’m from Tbilisi, Georgia. 3D modelling has always been one of my biggest hobbies, and, with time, it grew into a full-time job. Since I started working at it full time, I've worked on a number of projects, ranging from middle-sized AA-games, to indie titles, and full-fledged AAA [...]
String Fairy writes: Learn how to make 100% procedural smudges for Blender Cycles and EEVEE.
Agu Rex UD writes: I was always planning on making a fan sequel to Sintel but it was when Cosmo Laundromat came out I found a way to link every blender open movies into a story. I don't know a lot about Victor from Cosmo Laundromat so character might be different but I understand he [...]