Media Technology News
Wybren van Keulen's popular tree generator has just received a whopping 100% speedup! Growing just got more fun! A big restructuring of the code and many small optimizations add up to a big speed increase. Trees now grow twice as fast. That’s a 100% speed-up, without compromise. There are many changes under the hood, none [...]
Reynante gives a cool demo of microdisplacements with the Cycles Material Vault. With the latest awesome experimental feature of Blender 2.78—Adaptive Subsurf/Microdisplacement, I can't help but make a demo on CMV, using a workaround. If you don't have CMV, don't worry, the concepts still apply. :) Have fun and happy materializing!
This looks like the type of game I might enjoy! Thatimst3r writes: UnderTow is a bioshock inspired game created by Grenzer and myself in the blender game engine. The theme was exploration and the entire game was created in less than 7 days for BGMC 22 (blender game making challenge 22). We also managed to [...]
See Aidy Burrows and Gleb Alexandrov in Space! Today they present their highly anticipated Space VFX Elements, their new 12-hour video training that will teach you how to create impressive space environments in Blender. Gleb Alexandrov writes: Creating a 3D universe is hard… no longer! After watching this 12+ hours video course you’ll be ready [...]
Blend4Web has added support for the most common Cycles material nodes, making it easier to share your work. We are glad to present a new release of Blend4Web, a complete open source solution for creating interactive 3D web experiences. The most prominent features of this release are: support for material nodes of the Cycles non-real-time [...]
Simon Kratz describes how he carefully decimates a Blender model to achieve a perfect low-poly look. My name is Simon Kratz and I’m a 3D/VFX artist located in Munich, Germany. I’m working at Klonk Games, a game dev studio me and 9 of my colleagues founded after 3 years of studying together. Since founding our [...]
Nihito Official from Poland created an impressive collection of record labels in Blender!
pavla writes: New course by Jonathan Lampel: Grass is tricky to get right, but if you set it up once you can reuse and tweak it again and again extremely quickly. It is just about everywhere outside, so it’s really handy to know how to render it well. This course covers everything you’ll need to [...]
Peter Mattson created this gorgeous commercial for a new book. I was commissioned by Harper Collins to create a video to promote an upcoming book. They wanted something animated rather than live action so I turned to Blender. There was a lot of experimenting- but ultimately I had to carve it down to a group [...]
3D Artist magazine features a tutorial by Steve Holmes on using Blender and Houdini together in your pipeline. Use Blender and Houdini Indie in a non-destructive hard-surface modelling workflow We are going to explore alternative hard-surface modelling techniques in a semi-procedural, non-destructive setting – to do this we will break down the AstroMonkey render. This [...]
This add-on lets you save just your game logic. AFWS writes: Here's a addon I created to save game logic setups. It will save all logic brick settings except things like objects, scenes, text files, etc. You can create menus and sub-menus for the saved logic or use the default menu.
blazraidr writes: Chromatic Aberration Master Node is is a more complete chromatic aberration compositing node group for Blender. It provides you with the tools to add that final touch of realism to your work. Although the inbuilt Lens Distortion node in Blender produces great results, there is no way to adjust the node or its [...]
Nguyen Tho from Da Nang, Vietnam creates great characters in Blender. His most recent one, 'cry', is by far my favorite. What do you think about his work? Hat tip to Paul Chambers for this lead.
jayanam writes: I was asked to record a tutorial for beginners on how to create a glossy material with Blender Cycles and here it is.
Juan Anim writes: Juan writes: Hi, this is the trailer of the coming soon shortfilm that I am finished in Blender, and I will surely send to the Susanne Awards from 2017 for your consideration. The best for the end of this year and much more for the next to all the team and the [...]
It's time for some esoteric modeling :) Kris writes: Let's make a Ouija board! It's a pretty simple project and perfect for those just starting out in Blender.
Kenan Proffitt writes: Learn how to create Hollywood-style VFX using the free open source software, Blender. In addition to tips and tricks on creating an entire Lightsaber battle from start to finish, this pack includes a variety of features to help 3D and VFX artists, Light it Up. Regularly priced at $20, get the entire [...]
Here's another set of cool sci-fi scenes made in Blender by Freelance artist Erik van Ooijen from Hobart, Australia. They have a bit of a 'seventies' feel to them that I particularly enjoy.