Media Technology News
Learn how to get your Blender animations into Unity with this tutorial by Gabriel Aguiar. In this tutorial we export animations to Unity from Blender, and for that we are going to use a character we created in previous tutorials. From Blender to Unity import animations correctly and fix problems with location, rotation and scale.
Tim Zoet's Improved Pointiness shader adds several improvements over the one in Cycles. The pointiness attribute in Cycles can be very useful for rendering worn edges and dirt maps. However, it is far from perfect. It offers little to no control over the thickness of edges, corners cause problems and, most importantly, if the size [...]
Enjoy Manu Järvinen's latest project 'The Ground Digger' and see him create it in Blender and Krita in the 'making of' video.
"High Dynamic Range" is the current buzz-word in the Blender community, and with new tools like Filmic Blender and Gaffer you can get Blender to render much more realistic images - if you know what you're doing. Andrew Price explains what HDR means, why it's important and how to use it in Blender. Andrew writes: Discover [...]
The post "The Secret Ingredient to Photorealism" - How to use High Dynamic Range in Blender appeared first on BlenderNation.
And another animator joins the Blender Institute to work on the Agent. Welcome to Amsterdam, Nacho! Last week our animation team expanded: we are super excited to welcome Pepe School Land alumnus Nacho Conesa at the Blender Institute! After working on Guardians of the Galaxy 2 at Framestore in London, Nacho will now use his character [...]
AMD already featured Blender at the announcement of their new flagship processor, the Ryzen 7, last December. The official launch is today, and once again Blender is part of their story!
David McDermott is part of the team that's working on recreating the Titanic for VR. A big part of the work is being done in Blender. Immersive VR Education is a start-up company focused on using VR for education. We created the Apollo 11 Experience for Oculus and Vive and have just announced our new [...]
The post Titanic VR: Blender Modeling and Grease Pencil Storyboards appeared first on BlenderNation.
Pavel Shananov from the Kiev-based game studio Boolat Games writes about his use of Blender in the production of "Subliminal Realms: Call of Atis". In february 2017 Big Fish Games released "Subliminal Realms: Call of Atis Collector's Edition" made by Boolat Games (ukranian studio located in Kiev and Poltava). In our pipeline we used Blender [...]
The post Blender Used in Game Production of "Subliminal Realms: Call of Atis" appeared first on BlenderNation.
jayanam writes: In this Blender tutorial I am modeling a lamp and export it to Unity 5, where I turn it into a re-useable Prefab with a pointlight.
Matthew Graham uses a great combination of low-poly models and warm, soft lighting. I love his scenes!
John Roper writes: Fulldome Pro allows you to easily create content for fulldome theaters such as planetariums. The addon helps you to create and preview renders in the fisheye domemaster format. You can find the addon here.
The post Free download: Fulldome Pro - Easily Create Fulldome Content appeared first on BlenderNation.
BlackhartFilms writes: Did you know that you can quickly select multiple inputs all at once in the Blender interface? If you're trying to quickly change object positions, or tile image textures, this is a super useful yet underappreciated little trick with the UI!
Felix Gerdemann shows how to set up a 'pixelated display' shader. I was wondering how they made displays looking so real in most motion-graphic reels. You know? With smooth bokeh and moire patterns. But I figured out, that most of them are just filming real displays with their DSLR. But this can't be very Hard [...]
Gleb is back with another cool displacement tutorial. Create a zoom-in animation to the surface of a moon-like exoplanet. Master the micropolygon displacement in Blender and supercharge your scenes with the micro details like craters.
The post How to Create an Exoplanet – Micropolygon Displacement appeared first on BlenderNation.
Greg Zaal's 'Gaffer' light manager add-on now has an optimised HDRI management module. Hey there! I'm happy to announce the newest release of Gaffer, my lighting manager add-on for Blender. This new version adds a robust HDRI manager, allowing you to quickly switch between your HDR environment maps and adjust brightness, rotation, warmth, etc. all [...]
Henri Hebeisen writes: Hi, I was recently commissioned to illustrate a short novel written by Chloé Picard for the website Couugh. It is written in French and it's a story about dedication and patience. All illustration are done with Blender, rendered with Cycles using the experimental micro-displacement feature and the awesome filmic Blender color management [...]
James Crowther shares CrowdRender, the new crowd-sourced render farm that he presented at the Blender Conference last year. It presents an alternative to crowd rendering platforms like Sheep It with some additional options like creating pools with your own hardware.Since 2013 we'd been working on a problem that had kept us, or rather out computers [...]
The post CrowdRender: Why we built a network rendering platform appeared first on BlenderNation.
Artturi shares this .blend of a low poly piano as well as a 'making of' video.
X-Muscle System is designed for rapid muscular system, tissue and other organic and non-organic object creation and their physical simulations. hyp3 writes: X-Muscle System is advanced system for creating character's musculature. X-Muscle System creates muscles for 3D characters with mesh deformation, volume preservation and physically based jiggling. It includes multiple automation and management tools, which [...]