Media Technology News
iriarte93 writes: I have made a very short vfx clip inspired by the Konami's game, P.T. (Silent Hills). The objective was learn about vfx in general and mixing live-action footage with CGI specifically. The creature was sculpted in ZBrush and textured in Substance Painter. Rigging, animation, motion tracking, rendering, clean up and compositing was done [...]
Factory Settings writes: Since we're an audiovisual label, we're always looking for easy solutions to synchronise music to animations. In this tutorial we show you the steps how we use Blender to synchronise animations to music. We first export a MIDI file to comma separated values (CSV text files) using the non-commercial free license of [...]
Johannes Steidele presents a new, super in-depth introductions to texturing in Blender. A Tale of UVs & Textures and Tex Tools - pars 1 of my new series. This is dedicated to the many people who have done some texturing and UV unwrapping but didn't understand the many, many essentials behind it (like myself in [...]
Paul Caggegi writes: Hi Blendernation! In this tutorial, I outline a couple of methods for drawing from reference using the Grease Pencil. You can create a 2D sketch based on either a background image, or an in-scene model, and then have a crisp, easy-to-edit 2D asset inside of 3D space. NB: While a demo file [...]
Jan van den Hemel writes: A couple of tips back we looked at creating an outline with the "inverted hull" method, using a Solidify modifier with flipped normals. This technique is slightly different, though also using an inverted hull. However it gives more control over how "rough" the outline is, and you can make it [...]
The post Daily Blender Tip 257: Sketchy moving toon outline appeared first on BlenderNation.
TheGiven writes: The #Blender52 challenge is ramping things up in a BIG way. Over the next four weeks they have some truly massive prizes to give away from the likes of CG Cookie, Gleb and Aidy from CreativeShrimp and Textures.com Head over to their freshly launched website to learn more about the challenge and how [...]
Background My name is Riley Brown and I’m a digital artist living and working in the US (currently Utah). While I work as a freelance digital artist, much of my time is devoted to personal projects, and the building of an online learning platform for digital artists, Akoview. I also work for a furniture and [...]
martenq writes: Hey, I made my first video, where I talk about how I met with Blender, Unity and Substance Painter. I also talk about my future plans and some other stuff. If you are interested, come with me. I hope you'll like it.
Daniel Oakfield writes: Beginner tip and tricks - a short video showing how to remove unused (or used) materials from Blender 2.8 in two different ways, first of a series of quick tips clips.
The post How to delete all unused materials from a Blender 2.8 file, time saving tips for beginners appeared first on BlenderNation.
Luis Cherubini writes: Hard-surface Kits are getting more popular among concept artists for quick placeholders, today I'm sharing this free resource that you can find over Oleg Ushenok's Gumroad! Make sure to follow for more in-depth use cases to fasten your workflow!
Jan van den Hemel writes: This is a quick and dirty way of creating a wireframe shader where you can control the thickness of the wires.
Tit Lavrov writes: InteractionOps or iOps is a set of operators which boost Blender interactivity between user and application by using only five functional buttons. Check it out on Github.
As we approach mid-may, the UI is getting its final major updates for 2.80.
Animan3D writes: I have used "dupliverts " of Blender to duplicate these animated character. Its often over looked but great feature of Blender. You can make like Army of soldiers, bunch of fruits , leaves etc.
The post Hundreds of animated character duplicated within minute using Blender appeared first on BlenderNation.
Audacity has been updated to v2.3.2 for Windows, macOS and Linux.
Audacity now includes the LAME mp3 encoder. There is a new 'Select' button in the track...
Here are the weekly meeting notes of the Blender developers. Here are the weekly meeting notes of the Blender developers. Development 8 Summer of Code projects were accepted, see the list here. There is also forum for user feedback and development questions, where each student will start a thread. We aim to freeze the 2.80 [...]
Basil Murad writes: Hi there. I thought I'd share this music video I completed just last week, especially with regards to it having been rendered with EEVEE. I originally planned to render this in cycles, but since the alpha version of Blender 2.8 was starting to get somewhat stable I figured I'd go ahead and [...]
Jan van den Hemel writes: Continuing from yesterday's post about using the inverted hull method in Blender 2.8, today we add some variable line thickness.
The post Daily Blender Tip 255: Control variable line thickness appeared first on BlenderNation.
Tonelib.net has announced the recent release of version 3.8.0 of ToneLib-GFX.
ToneLib GFX incorporates modules with emulations of real guitar rig elements achieved with software...
Daniel Oakfield writes: In this video, I show how to animate the random flickering of a starry night sky starting using free resources and only the shader nodes! It works with Blender 2.8 EEVEE and Cycles (apart from some minor differences). The same technique can be used to recreate intermittent Christmas or neon lights and [...]
The post How to animate flickering stars using shader nodes and HDRI in Blender 2.8 for Cycles and EEVEE appeared first on BlenderNation.