Media Technology News
Stefano SottoZen writes: Hello guys, in our latest video we used the "blender 2.79 fracture modifier build" to simulate a 10.000 ground pieces cracking and interacting with a giant robot Pac Man coming out from the soil. First of all, the Fracture modifier compared to the "cell fracture" is really much faster in calculation and [...]
More tips to help you prepare your visit to the Blender Conference! S J Bennett writes: After seeing Looch's great little write-up on the Blender Conference, I did a great BIG write-up! It includes some handy insider tips like: when Blender Conference really begins and ends how to avoid getting ripped off at Amsterdam Schiphol [...]
The Paris-based render farm Ranch Computing has recently added Blender to their list of supported platforms, and they’re introducing themselves to the Blender Community today. Ranch Computing is a French render farm. We have been rendering 3D projects for our clients throughout the world for the past ten years. Our main strength, apart from our [...]
The post Ranch Computing Combines Powerful Rendering Hardware and Human Expertise [$] appeared first on BlenderNation.
Paul Caggegi writes: Hi BlenderNation! I've been creating an on-going series of Blender tutorials specifically for rendering 3D scenes for comics. They are currently available through Patreon for subscribers who support my work for $3 a month. The series takes you through downloading and setting up Blender; how to model, shade and light specifically for [...]
meshonline writes: Hello Everyone, I had developed an open source Kinect motion capture toolkit, and put it on GitHub. If you want to make your own motion capture system, this is your best choice, it is completely free. You need to compile it yourself, I only use the it on macOS, you can try compiling [...]
Klean Design shares time lapse videos of the creation of isometric game models, and offers the results for download. Had fun making these Isometric game assets, downloads, video tutorials, and some little Explanation is available on my blog, thank you. Time lapse playlist (multiple videos!):
Blender just gained recognition by receiving an animation festival award that celebrates Dutch animation. About the award: This year marks the fifth time we get to present the KLIK World Domination Award. This highly coveted award honors an organization, studio or individual that helped Dutch animation take another crucial step towards total world domination (particularly [...]
Mia Marié Boas is a Game Design Student at The Royal Danish Academy of Fine Arts in Copenhagen. Enjoy her work!
Behnam Partopour used Blender to research algorithms for 'packing' structures. The result has now been published. Packed beds are widely used in different areas of the chemical industry such as reaction engineering and separation processes, and researchers from different disciplines such as chemical and mechanical engineering and material science are interested in studying them. Therefore, [...]
The post Using Blender for solving real engineering problems appeared first on BlenderNation.
Abraham Maduro created an alternative soundtrack for Caminandes 3. This is a score and sound design I wrote and produced to the Pablo Vazquez and Blender Institute animated Short movie Caminandes 3, The movie was original release with a diferrent music and sound desing but since it is under Creative Common license and I like [...]
GarageFarm.NET offers $1000 in rendering credits in their new Blender Beasts competition. BLENDER BEASTS - Welcome To the Jungle Tap into your primal instincts and create a wild render of your favorite animal, movie monster or original creature concept, and render it for free on our farm! Unleash your creation on our digital media channels [...]
jayanam writes: In this video tutorial I show how to use a free Unity terrain asset in Blender Cycles with the Principled Shader and PBR materials.
Juan Gea writes: We continue with the third part where we see how to use the new principled shader to create some cloth/fabric material and how to use it´s subsurface scattering properties, also in the end there is a smal glimpse about how the volumetric material is done, but I´m not sure if it´s the [...]
The post Principled shader UNLEASHED! Part 3 - Cloth and SSS appeared first on BlenderNation.
Here are the notes from today's 8 UTC meeting in irc.freenode.net #blendercoders. Reminder: meetings are on Mondays now, next meeting is 23 Oct, 16 UTC (18 CEST). 1) Blender 2.79 release 2.79a is needed, but not urgently, so meeting agreed on waiting after BConf to do it. Also, as a reminder, only trivial or safe [...]
The post Weekly Blender Developers meeting notes - October 16, 2017 appeared first on BlenderNation.
Here's a quick tip on how to connect objects to each other for physics simulation. Daan Miles writes: When I started using Blender for animations I had a problem with connecting objects because I used parenting for that. But in animations that doesn't work as I expected, so, I decided to make this video to [...]
If you were planning to submit your work for this year's Suzanne Awards, hurry up: the submission closes today!
A new Blender add-on is creating a live connection between Substance Painter and Blender - with one click it will update Blender's material settings to match those in Painter. Ymmanuel writes: Substance Painter Live Link is an add on that enables a connection between Substance Painter and multiple DCC’s such as Blender, Maya and MODO. Essentially [...]