Media Technology News

Drupal.org 2015 Advertising Initiatives

Drupal - Tue, 01/27/2015 - 05:01

I was hired by the Drupal Association in October 2014 to develop a new revenue stream from advertising on Drupal.org. For some time we’ve been trying to diversify revenue streams away from DrupalCon, both to make the Association more sustainable and to ensure that DrupalCons can serve community needs, not just our funding needs. We’ve introduced the Drupal Jobs program already and now, after conversations with the community, we want to put more work into Drupal.org advertising initiatives.

This new revenue stream will help fund various Drupal.org initiatives and improvements including better account creation and login, organization and user profile improvements, a responsive redesign of Drupal.org, issue workflow and Git improvements, making Drupal.org search usable, improving tools to find and select projects, and the Groups migration to Drupal 7.

We spent time interviewing members of the Drupal Association board, representatives of the Drupal Community, Working Groups, Supporting Partners, and Drupal Businesses, both large and small to help develop our strategy and guidelines. Our biggest takeaways are:

  • Advertising should not only appeal to advertisers, but also be helpful to our users and/or our mission.
  • When possible, only monetize users who are logged out and not contributing to the Project. If you’re on Drupal.org to do work and contribute, we don’t want you to see ads.
  • Don’t clutter the site, interfere with navigation or disrupt visitors, especially contributors.
  • Do not put ads on pages where users are coming to work, like the issue queue.
  • Advertising products should be inclusive, with low cost options and tiered pricing. We want to make sure that small businesses without huge marketing budgets have the opportunity to get in front of the Drupal Community.
  • Create high impact opportunities for Partners that already support the Community.
  • Address the industry-wide shift to Programmatic Advertising, which is the automated buying and selling of digital advertising.

There are already advertising banners on Drupal.org, however we need to expand their reach to hit our goals. We’re trying to address challenges for our current advertisers, including a relatively low amount of views on pages with ads, which makes it difficult for them to reach their goals.

We’re also facing industry-wide challenges in Digital Advertising. Advertisers are looking for larger, more intrusive ads that get the users’ attention, or at the very least use standard Interactive Advertising Bureau (IAB) ad sizes, which are larger than the ads we offer on Drupal.org.

We came up with a new line of products that we feel will help us reach our goals, but not disrupt the Drupal.org experience, or the Drupal Association Engineering Team roadmap. We want our Engineering Team to fix search on Drupal.org, not spend time developing and supporting major advertising platforms.

2015 Advertising Initiatives:

  • The ongoing development of curated content with banner ads including resource guides, content by industry and in the future, blog posts.
  • Continued display of banner ads on high profile pages like the Homepage, Marketplace and Case Studies Section.
  • Sponsored listings from Supporting Technology Partners (similar to Hosting Listings).
  • Opt-in email subscriptions with special offers from our Supporters.
  • Audience Extension: a secure, anonymous, non-interruptive way to advertise to Drupal.org visitors. It allows advertisers to programmatically reach the Drupal.org audience while on other websites through Ad Networks and Exchanges.

I wanted to spend most of my time explaining Audience Extension, since its unlike anything we’ve done in the past, and it may prompt questions. This product makes sense because it addresses all of the challenges we’re facing:

  • It’s affordable for small businesses; they can spend as little as $200 on a campaign
  • We don’t need to flood the site with ads and disrupt the user experience.
  • It’s relatively easy to implement - we won’t interrupt the engineering team or their efforts to improve Drupal.org.
  • We will only target anonymous (logged out) users.
  • We will support “Do Not Track” browser requests.
  • This is an industry-wide standard that we’re adopting.
  • Anonymous users will have the option to opt-out.
  • This improves the ad experience on other sites with more relevant, useful ads that also support the community.

How does Audience Extension Work?

We’re partnering with Perfect Audience, a company that specializes in retargeting, and offers a unique audience extension solution called Partner Connect.  We add a Perfect Audience JavaScript tag to the Drupal.org source code. This tag will be loaded on the page to logged out users. The tag places a Perfect Audience cookie in the visitor's browser that indicates that they recently visited Drupal.org. Once that cookie is in place, an advertiser looking to reach out to the Drupal.org community can advertise to those visitors on Facebook, Google's ad network, and many other sites that participate in major online ad networks. Advertisers create and manage these campaigns through their Perfect Audience accounts. They pay for the ads through Perfect Audience and we split the revenue with Perfect Audience and the ad networks that serve the ads.

  • The program is anonymous. No personally identifiable information (such as email address, name or date of birth) is gathered or stored.
  • No data is sold or exchanged, this merely gives advertisers the opportunity to buy a banner ad impression within the Perfect Audience platform.
  • It's easy to opt-out. You can just click over to the Perfect Audience privacy page and click two buttons to opt out of the tracking. Here's the link.
  • Drupal.org will support “Do Not Track” browser requests and only users who have not logged in (anonymous) will be included in the program.
  • It does not conflict with EU privacy rulings. Advertiser campaigns for Partner Connect can only be geotargeted to the United States and Canada right now.
  • Only high quality, relevant advertisers who have been vetted by an actual human will be able to participate in this program. Some good examples of Perfect Audience advertisers would be companies like New Relic and Heroku.
  • Perfect Audience is actually run by a Drupaler! The first business started by founder Brad Flora back in 2008 was built on Drupal. He spent countless hours in the IRC channel talking Drupal and posting in the forums. He understands how important it is to keep sensitive pages on Drupal.org an ad-free experience and he’s very excited to be able to help make that happen.
  • This program has the potential to generate significant revenue for the Drupal Association and Project over time as more advertisers come on board.

It’s important that we fund Drupal.org improvements, and that we do so in a responsible way that respects the community. We anticipate rolling out these new products throughout the year, starting with Audience Extension on February 5th.  Thanks for taking the time to read about our initiatives, and please tell us your thoughts!

Fairy Tale: Rapunzel

Blender 3D News - Tue, 01/27/2015 - 04:05
By ForgottenWorld. Very simple concept actually, a lonely tower out in the open looking at endless world.
Categories: 2D & 3D Animation

Cel-shading on Sketchfab

Blender 3D News - Tue, 01/27/2015 - 03:18
In this tutorial, PigArt explains how he cell-shaded his Dragon for publication to Sketchfab.
Categories: 2D & 3D Animation

The making of 'Dragon Skull'

Blender 3D News - Tue, 01/27/2015 - 02:00
Blenderworld documents the creation of 'Dragon Skull' When you think about making a sculpture through Blender, you may start to think about a lot of tools, and procedures, and ways to get great result with this particular technique, and in fact yes, but, I always says that, don’t be afraid to start, to use this [...]
Categories: 2D & 3D Animation

Karoryfer Samples releases Ironface synth library for Sforzando

Audio Freeware - Tue, 01/27/2015 - 01:51
Karoryfer Samples has released Ironface, a free open-source sample library for Plogue Sforzando which combines samples of a bowed double bass with synthesizer-style controls. Instead of trying [Read More]

Align 2 objects in Blender

Blender 3D News - Tue, 01/27/2015 - 00:28
Do you need to align 2 objects? Max Puliero shows how in this quick tutorial. (English subtitles are available).
Categories: 2D & 3D Animation

99Sounds releases Free "Magnetic Fields" Sample Library for Kontakt 5

Audio Freeware - Mon, 01/26/2015 - 17:26
99Sounds has released Mangling Audio, a free collection of glitchy sound effects and processed audio loops crafted by Poztman. The library contains over 300 individual sounds in 24-bit WAV format, [Read More]

Steampunk Warrior

Blender 3D News - Mon, 01/26/2015 - 14:30
Danila created this character for the Outcast Odyssey Card Master Challenge/ Danila writes: I saw this challenge on deviantArt. I was curious if I could make good enough art to take first place, my wife said you must try and here is my entry. It took about 70 hours of modeling and 20 hours of postprocessing, wish me good [...]
Categories: 2D & 3D Animation

Po-Ta-To VR: Blender + Oculus Rift

Blender 3D News - Mon, 01/26/2015 - 12:14
"The Dwarves stopped by again. And, they're throwing plates... again. Dodge the plates!". A VR game made using Blender and Unity for the Oculus Rift. Patrick Sharkey writes: This past weekend at the 2015 Global Game Jam, I was able to team up with some amazing programmers and create a game based on the opening [...]
Categories: 2D & 3D Animation

You can now follow BlenderNation on Tumblr, too

Blender 3D News - Mon, 01/26/2015 - 09:00
I was in the mood for a bit of weekend hacking: using IFTTT and some custom PHP code I'm now publishing all BlenderNation news to my Tumblr account: http://blendernation.tumblr.com. So if Tumblr is your thing, just follow me to get all the latest news! (Of course you could already follow me on Twitter and Facebook)
Categories: 2D & 3D Animation

Behind the Scenes: Thunder God

Blender 3D News - Mon, 01/26/2015 - 07:35
In the Behind the Scenes series, I'm inviting artists to talk about the creation of one of their works. Today, Rico Cilliers talks about Thunder God. Hi all! My name is Rico Cilliers (aka "Guss" on BlenderArtists), I'm from sunny South Africa, and I've been a Blender user for almost seven years now. I've always loved [...]
Categories: 2D & 3D Animation

Model Download: Pen collection

Blender 3D News - Mon, 01/26/2015 - 05:56
Adrian Kubasa shares a set of .blend files of popular pen models. Adrian Kubasa writes: I made some pens and I like to share this pens with you all. You can download the .blend-file for free on my website.
Categories: 2D & 3D Animation

Microsoft HoloLens

Blender 3D News - Mon, 01/26/2015 - 04:20
Here's a hands-on experience of the new Microsoft HoloLens, modeled in Blender by Xelus.
Categories: 2D & 3D Animation

New Blender Book: Learning Blender

Blender 3D News - Mon, 01/26/2015 - 02:10
Oliver Villar from BlendTuts presents his new book 'Learning Blender'. Hi, everyone! A lot of you already have it, preordered it or know about it, but I was getting a lot of questions about the book. Because of that, I decided to record a video of me talking about the book and showing it to [...]
Categories: 2D & 3D Animation

Mirax Labs releases Repertoire Audio File Player for Windows

Audio Freeware - Mon, 01/26/2015 - 00:59
Mirax Labs has released Repertoire 1.0 for Windows. Repertoire is an easy-to-use multi-format audio file player that you can control using MIDI devices. It features a waveform view with CUE and [Read More]

Ray & Clovis: Happy Australia Day!

Blender 3D News - Mon, 01/26/2015 - 00:10
A rocket boomerang? Oh yeah :) David Andrade writes: Announcing a new Ray & Clovis Short! This is our most ambitious Blender animated short ever. No OUTLINES! Subsurface scattering! Multiple layers. Plus a rocket boomerang, because, why not? Let us know what you think!
Categories: 2D & 3D Animation

RenderStreet announces flat-fee rendering service

Blender 3D News - Sun, 01/25/2015 - 23:30
RenderStreet has added a new 'all you can eat' service. It has limited availability (due to scaling issues, I imagine). Marius Iatan writes: Behold! There's a new render plan in town. This year started at full throttle for us at RenderStreet with the launch of our newest program for Blender users. It has a different [...]
Categories: 2D & 3D Animation

Stone & Marble (No UV's)

Blender 3D News - Sun, 01/25/2015 - 23:30
Procedural textures are a powerful tool. CG Masters dives in to them in their latest tutorial. Aidy Burrows writes: How to create any texture with cycles!!! That's a pretty big claim isn't it?! I think we're all reasonable people here though, I'm sure you'll see what I mean. We'll combine some texturing fundamentals together to [...]
Categories: 2D & 3D Animation

Clowns

Blender 3D News - Sun, 01/25/2015 - 22:05
By Carlos del Olmo.
Categories: 2D & 3D Animation

Blender Developer Notes: January 25, 2015

Blender 3D News - Sun, 01/25/2015 - 11:48
Ton Roosendaal shares the notes of the developers meeting in irc.freenode.net, #blendercoders. Be sure to read the update on the hair sim! Ton Roosendaal writes: Hi all, Here are the notes from today's 15h UTC meeting in irc.freenode.net #blendercoders 1) Blender 2.73a released Last week a bugfix update was released. All went smooth sofar. 2) [...]
Categories: 2D & 3D Animation

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