Blender 3D News
Darkfall writes: This is the edited version of the Third Live Stream. We will be creating a fantasy style shot similar to something we have done previously. This time, we will be using a Live Action Shot instead of a fully CG environment. We will be using the Boids Physics Type for our Particle System [...]
The post Fantasy Fireflies VFX Shot (Boids Particle System) appeared first on BlenderNation.
Jonathan Lampel writes: Join me in another addon showcase stream as we continue hard surface modeling, this time adding DECALmachine and MESHmachine by MACHIN3 to our toolbelt. We'll talk about what they are, how they work, and where they belong in a game art workflow.
The post Become a Non-Destructive Modeling MACHINE with MESHmachine and DECALmachine [$] appeared first on BlenderNation.
An overview of the speakers of this year's Blender Conference is now available. Keep in mind that the final programming isn't done yet. Will you be there? Which presentations are you most looking forward to?
Jonathan Lampel writes: Welcome to the CGCookie Class: Vehicle Modeling with Blender! Here by popular demand, this class is designed to be a holistic learning experience about the art of modeling vehicles. WEEK 1: Hard Surface Primer Vehicle modeling is pure hard surface modeling. Therefore it's important to be proficient with general polygon modeling techniques. [...]
The post Intro to Vehicle Modeling with Blender - Full Class Recording appeared first on BlenderNation.
Linko writes: I have explained on Blender Stack Exchange how to create pre-rendered sprites and use them in Godot. This technique was popular in the early 2000s games in RTS and real-time tactic games. The pre-rendered sprites allow to create good looking top down orthographic games that use very low resources, it is possible possible [...]
The post Technique to create pre-rendered sprites in Blender and how to use them in Godot appeared first on BlenderNation.
Agu Rex UD writes: Hi guys... I made a quick tip tutorial that shows how to create coloured outline using solidify modifier in blender. I used solidify modifier because it's faster to render than freestyle. Hope you enjoy it. God bless.
The post How To create coloured outline using solidify modifier appeared first on BlenderNation.
Join Pablo for his (almost) weekly update on Blender development. The livestream starts at 9pm Amsterdam time.
Enjoy the work of Jakub Trusiewicz from Białystok, Poland! Wall Lamp by JakubTrusiewicz on Sketchfab Hanging Lamps by JakubTrusiewicz on Sketchfab Eames Chairs Variations by JakubTrusiewicz on Sketchfab
Over at Sketchfab, we just launched a low poly modeling challenge. You can win a $100 Amazon voucher and 3 months of Sketchfab PRO. What would you take with you on an adventure deep into the leafy Amazon, or across the sandy Sahara? Whatever it might be, it would have to have as few polys [...]
luwizart writes: Eevee, the awesome realtime render, do not support the velvet shader yet. so in this tutorial, we will be recreating a velvet shader
ChrisP writes: In this tutorial we use the new "Principled Volume" node in Blender for quick and easy fire and smoke simulations. With "Principled Volume" you get both smoke AND flames in Blender Cycles with just a single material node. And it also helps to keep the node tree to a minimum, even if we [...]
The post Blender Principled Volume for easy Fire+Smoke Simulation appeared first on BlenderNation.
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! Scandinavian Apartment - Baked Scene by Aurélien Martel on Sketchfab Red the Mechanic by Seafoam on Sketchfab Slayer Espresso Machine 3D Model by nathanyaahlaproductions on Sketchfab Majin Buu [...]
The post My favourite Blender Art on Sketchfab: 2018, week 36 appeared first on BlenderNation.
Pierre Schiller writes: Volume lights on Blender are very easy to set and if you add an emission texture from Substance Painter into Blender, the results are stunning!
The post Emission texture from Substance Painter to Blender appeared first on BlenderNation.
jayanam writes: In this video I show some new features and changes in Blender 2.8 that I noticed since my last video about this topic. These are: New shortcuts for selections Sculpting brushes and icons A change in the Python API Spacebar and searchbox X-Ray for bones works again
Enjoy the work of Vangelis Choustoulakis from Athens, Greece.
Jeroen Bakker reports on some of the most interesting technologies he saw at SIGGRAPH this year. This year, Monique Dewanchand and I were able to attend SIGGRAPH in Vancouver. Together we have a small company called At Mind, doing lots of Blender development and projects. Below is my report with observations of what the state [...]
The Blender Institute has posted their available trainings for the next year. It includes 1, 3 and 5 day courses and workshops by well known Blender artists like Sebastian Koenig, Gottfried Hoffmann, Midge Sinnaeve and Matias Mendiola. Jeroen Bakker will be providing a technical training. There is a high demand for professional Blender training nowadays [...]
Grant Wilk writes: Simplicity September is now live! Challenge #1: PRIMITIVE MODELING CHALLENGE TASK: Create an amazing 3D model using nothing but Blender's primitives! TIME: Ends September 10th, 2018 at 11:59PM CDT. Woohoo! You can now start working on the first Simplicity September challenge! This challenge requires you to create a unique and original model [...]
The post Simplicity September: Primitive Modeling Challenge appeared first on BlenderNation.
Olenson S. Simon writes: Unfortunately, EEVEE didn't receive any new feature in the past weeks. BUT it doesn't matter because we can create one. We will create it with what Blender 2.8 provides us. That new feature will be a SHADOW CATCHER !! With the help of the Shader Editor, we can easily make a [...]
Cartoon Brew features an article that looks as the available tools for 2D/3D workflows and includes Blender. The debate about 2d versus 3d animation is becoming increasingly irrelevant as more artists use an integrated 2d/3d approach thanks to the new generation of powerful animation tools. Earlier this year, Blender unveiled a new short film called [...]