Blender 3D News
Jonas Dichelle writes: I spent the past week working on a trippy short film using only blender 2.8. The 2d elements were animated using the Grease Pencil.
Michal Franczak writes: I took a Blender Cycles interior scene made in Blender 2.79 and converted it to Eevee in Blender 2.8. With just a couple of tweaks we can get realtime scene in a few minutes! All I had to do was tweaking some lights parameters, turning on AO and Screen Space Reflections, some [...]
The post Blender Arch-viz scene: migrating from Cycles to Eevee appeared first on BlenderNation.
YanSculpts writes: This 3rd part fanart on 3D modeling Akali from League of Legends in Blender is all about the Neon version, enjoy!
Francisco writes: All my work here is a personal student project I made to finish my animation demo reel in Pepe School Land. All rendered by me in Blender EEVEE
Pierrick continues his game character design video - see part one and part two here. Hi everyone, This is the last video of my tutorial/timelapse serie on how I produce game character for the game NOARA. In this final chapter I'll go over hand style painting in both blender and substance painter. Hope you'll like [...]
Paul Caggegi writes: Hi Blendernation, I've recently completed a procedural shader which will render your objects in a range of comic styles. It includes a suite of node groups which can simulate a range of looks by combining them in various ways, or even with existing shaders and textures. While this material is currently available [...]
chocofur writes: Hey everyone! In this Blender 2.80 video I wanted to show how to quickly create volumetric effect in Eevee rendering engine. Tutorial covers both the basic and slightly more advanced setup using Blender's Noise Texture and Color Ramp nodes. You can also get the Chocofur models used in this tutorial for free, just [...]
The post Blender 2.8 Eevee Volumetrics tutorial from Chocofur appeared first on BlenderNation.
tobkum writes: Hey there! We recently finished the VFX for a re-dub of the last film by the great Fritz Lang (Blender + AE). Enjoy the breakdown!
Over at Sketchfab I just launched '3December', 21 days of modeling challenges to get you in the mood for the Holidays. The holidays are all about traditions, and this year we're starting a new one: 3December. It’s an opportunity for you to challenge yourself with a new 3D topic each day for 3 weeks. The [...]
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! Pokémon Let's Go Pikachu by Robin Duclos on Sketchfab Adventure trip (low-poly) by MarcRojas on Sketchfab Santa & Helpers by Studio Ochi on Sketchfab Tita by luyssport on [...]
The post My favourite Blender Art on Sketchfab: 2018, week 49 appeared first on BlenderNation.
Steve Lund writes: Why not try out the new shiny Blender 2.8 beta with some VFX! Learn tons of tips and tricks on how to shoot and composite great looking green screen effects with Blender 2.8!
We've featured him last year, but Lukas Walzer has been super productive and it's time to revisit him! Biomodem - Handpainted SciFi Prop by Stephanie Nieves on Sketchfab
jayanam writes: Here is a new Blender (2.8 Beta) tutorial for modeling with Symmetry & Mirror. I show how to use the mirror tool, the mirror modifier and the symmetrize feature.
The post Blender modeling for beginners : Mirror & Symmetry appeared first on BlenderNation.
gabbitt writes: In this episode I take all the textures from the house model we did in the previous episode, and apply them all/bake them to one single texture map. It's a tricky process in some ways but I break it down into simple steps as much as I can.
The post Baking Multiple Textures onto One Map | No Plugins appeared first on BlenderNation.
Quentin Le Duff writes: Hi, I started learning blender several years ago. I made a lot of pictures and animations. I decided to summary all this work in a short video to show my progress since I downloaded Blender, in 2010.
Izac Peterson writes: Hello! This is a tutorial on how to create planets based on rock texture maps in Blender 2.8 Beta. The Full tutorial, including screenshots of node setups and the textures used can be found on my website. Thanks for your support! Part One: Part Two:
Enjoy the work of Jerrin Varghese from Hyderabad, India!
jayanam writes: In this video I show you a new VSCode extension made by Jacques Lucke for developing Python addons with Blender 2.8.
gabbitt writes: This is a complete unwrapping, texturing tutorial with simple step by step instructions about how to make a basic medieval house. You will need a basic understanding of Blender and it will help if you have watched the previous episodes about how to unwrap objects but its not essential as I go into [...]
Monte writes: Armory modules are an attempt to make small bits of of Armory accessible to the general public. So far I have released 2 of these modules. The first, a simple first person character, can be appended directly to your project or expanded to fit your needs. The second, a product viewer, is a [...]