Blender 3D News
Wes Burke writes: In this course about the fundamentals of digital lighting, we’re going to look at how light works, how it’s simulated in Blender's Cycles and Eevee, and how you can use it to make your renders look amazing. Lighting can make or break our renders If you’ve already modeled an object, the next [...]
The post Fundamentals of Digital Lighting: How light works in Cycles and Eevee [promoted] appeared first on BlenderNation.
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work!
The post My favourite Blender Art on Sketchfab: 2020, week 22 appeared first on BlenderNation.
Anthony Rosbottom writes: Here's a video I made showing a summary of the process I used to get my Angry, Mutant Bumble Bee character created. This character will feature in a short animated film that I have started. It was the first time I had used sculpting or particle hair systems properly in my work [...]
Jan van den Hemel writes: Today we'll create a wire mesh basket using only a handful of vertices and some modifiers. The benefit of this is that you can edit the shape while seeing the final result, and you can turn off the modifiers for the viewport if you want to keep your scene light.
Polyguy Studio writes: With the amount of resources we have access to it can become a bit overwhelming figuring out where to start when jumping into animation and 3D modeling. Feeling overwhelmed when picking up a knew hobby and quickly lead to throwing in the towel too soon. That's why I wanted to create a [...]
Jamie writes: Hey Blenderheads, Want to take your Blender donut a step further? How about launching it into space? This rig is based on the famous (infamous?) Blender Guru donut tutorial, but with a twist. It's now rigged up with a few extra...out of this world features. An explanation on how to use the rig [...]
Oleg writes: Is it possible to switch objects while still remaining in edit mode? Yes! View this short video and you will know how to switch between objects in edit mode without use TAB button and selecting objects.
The post How to fast switch between objects in the edit mode appeared first on BlenderNation.
Aniket writes: Blendpeaks is a free and open source add-on for Blender which creates mountain peaks in a single click. It has built in procedural material and simple to adjust parameters. Create unlimited variety of terrain in seconds. Download and more details
The post Blendpeaks : Create mountain peaks in Blender (Free add-on) appeared first on BlenderNation.
Masha Bazueva writes: Hey guys, a new video from CG Boost is online! In this video, Martin Klekner shares several character lighting tips that he learned throughout his career as a cinematic 3D artist. From light placement, to adjusting its quality, quantity and color, you will learn practical workflows to make your character lighting more [...]
Alex Pi writes: Recently, I experimented with modifiers in a blender and was amazed at what results can be achieved using only the standard cube and the SimpleDeform modifier. I got a very interesting result and would like to share it with you. Here you can see 4 images performed by this method. I also [...]
The post Sci-fi generated design in blender 2.8 (time-lapse) appeared first on BlenderNation.
Dikko writes: In this video we tackle a fairly advanced feature in Blender - UDIM tiles! This video will guide you through how to set up a UDIM texture, and what you need to consider about them when you need to export your model to other software such as Substance Painter for texturing. We then [...]
Johnson Martin writes: Beveling can be a simple way to add detail to a model. And for some models, creating bevels is a simple as adding a bevel modifier. But for other models, more complex methods are needed. One of these methods is creating transitions between two bevel widths. In this new post, I'll show [...]
Jan van den Hemel writes: This is not a pipe! It's a beveled and tapered curve.
Sai Charan writes: In this tutorial you will learn how math works in Blender , Have fun and keep blending.
mrcheebs writes: I'm starting a tutorial series on Mantaflow in Blender - here's the first part, an introduction to fluid simulation!
The post Introduction to Fluid Simulation | Mantaflow part 1 appeared first on BlenderNation.
Lucky Kadam writes: Excited to inform that Building Tools 1.0-alpha is release. We have added new features: Multigroup and railings. In short Building Tools is: Crazy fast way to model buildings in Blender 100% Free and open-source (MIT License) 1.0-alpha released! Check it out.
The post Quickly generate buildings with the free Building Tools add-on appeared first on BlenderNation.
Blender52 writes: What started as a personal challenge for a designer to learn the art of 3D, Blender52 has quickly become a large community of like minded artists of all skill levels. At the start of every year, The Blender52 team publishes a list of 52 predetermined "Themes" or "Prompts". The idea is that for [...]
thecgpatrick writes: In this tutorial I am going to show you how you can procedurally design a HUD using Procedural nodes in a very simple steps. I hope you enjoy this one.
The post Procedural HUD design in Blender Eevee │ Blender 2.8 Mograph Tutorial appeared first on BlenderNation.
No, sorry, this is not a Blender add-on that helps your character obtain a healthy, straight posture. 🙂 Straight Skeleton is an add-on which improves an algorithm that is already available in Blender if you activate the Mesh: Inset Straight Skeleton add-on by Blender Developer Howard Trickey. Developer Alexander Meißner, who also created the useful [...]
Learn more about the Blender 'Long Term Support' in this week's Hangout.