Blender 3D News
Yanal Sosak writes: Face selection masking is a feature in Blender that allows you to separate parts of your objects when painting, which can be vital in many situations. I will show you guys how this option works.
The post Yan's Daily Tips #119 - Texturing Face Masking - Blender Tutorial appeared first on BlenderNation.
An awesome hybrid made by Icestorm. Love the character design and the scary eyes! Rendered in Cycles with 200 samples, and composited in Gimp. It took Icestorm 10 hours from start to finish. BlenderArtists Link
I did an article on Brandon Ruffin's amazing render, this is it, a few days ago. I asked if you guys were interested in a step by step on how he created that scene, and a lot of you did want that. I asked Brandon if he could do us an exclusive walk through for [...]
Yanal Sosak writes: In this episode I will talk about the option section in texture mode and the image editor for 2d painting.
The post Yan's Daily Tips #118 - Texturing Options - Blender Tutorial appeared first on BlenderNation.
Takuma Id creates a Hatsune Miku model for 3d print. If you guys arn't aware, Miku is a humanoid persona voiced by a singing synthesizer application developed by Crypton Future Media. There are other characters as well, you can check their songs on youtube. Artstation Link
Blend4Web Team writes: We are glad to present a new release of Blend4Web. Highlights of 17.04: HTC Vive controllers, new bloom, smoother LOD-switching, Cycles background nodes, upgraded Normal Editor, WebAssembly and gzip compression!
Allan Brito writes: The latest training from Blender 3D Architect will bring artists closer to a technology that is shifting the way we create architecture visualization. I'm talking about VR. Everybody wants to use VR on their architectural projects, but it is either complicated or time-consuming to create dedicated applications for multiple VR platforms. Using [...]
The post Create cross-platform VR using Blender and WebVR [$] appeared first on BlenderNation.
Yanal Sosak writes: Curves can seem a bit complicated at first, in this video i will explain what the shapes represent and how it affects your brush.
The post Yan's Daily Tips #117 - Texturing Curve - Blender Tutorial appeared first on BlenderNation.
Learn how to set up water shaders in this quick tutorial. JoshuaAutumn writes: In this video, you'll learn four different water displacement shaders and how to set it up in the node editor, without having to use any modifiers as a displacement for the water! A simple and great way to create ripples and very [...]
An amazing render by Brandon Ruffin on Reddit. The technical skill, composition, and story are outstanding! This artwork definitely deserves more recognition. Would you guys like a quick step to step on this render? I can ask Brandon if you do :). Yay or nay in the comment section below :)! Reddit Link
A cool animation made by "the_humeister" for April's Contest on Reddit. Reddit Link
A beautiful scene created using Blender and Photoshop by Eli Gershenfeld. You can really feel the depth and scale in this image! Artstation Link
Yanal Sosak writes: In this episode I will take you through setting up your character/scene for texturing in Cycles with Blender.
The post Yan's Daily Tips #112 - Texturing Set Up - Blender Tutorial appeared first on BlenderNation.
Gabz writes: In this blender tutorial, of the Animation & Physics series, we see how to use fluids, to create a water fountain. Thanks for watching and have fun!
I am in love with this Topiary render made by Jeffrey Hepburn. There is something unique with the style, and the lighting is spot on. Here is a progress video: Artstation Link
Here are my favorite 10 picks from the recent artworks posted on BlenderNation. We have already established that I suck at choosing number 1, so I will once again count on you guys to do that for me x)! Which is your favorite artwork? Leave your choice in the comment section below! P.S Captions are included [...]
miikap writes: Autotracker is Blender addon which automates feature generation and limits bad tracks on the fly. It works best for shots like aerial footage or wide dolly shots. It can also be used conjunction with supervised tracking. You can get it now from Github or you can just download latest nightly build of Blender.
Jona Dinges creates 10 amazing low poly characters using Blender. My favorite is... dang it, hard to choose. Which one is yours? Artstation Link
Yanal Sosak writes: Texturing is a very fun process in character creation, in this video we will talk about how you should start learning texturing.
The post Yan's Daily Tips #111 - Texturing 101 - Blender Tutorial appeared first on BlenderNation.
Zacharias Reinhardt writes: Hi everyone! Our new Weekly CG Challenge #99, with the topic "Tiny Worlds" has started! If you are into digital art, 3d or 2d, then this is the perfect place for you, to improve your skills and win great prizes! We have a bunch of Blender related prizes, check out the list [...]