2D & 3D Animation
The Khronos group has released a first version of a glTF importer/exporter add-on for Blender. This will make interchanging assets with other 3D apps such as Unity much easier. Sketchfab also offers all Creative-Commons licensed downloadable models as glTF (although you can also try the new Sketchfab importer). McNopper writes: A new Blender glTF importer and [...]
The post New Blender glTF importer/exporter under development appeared first on BlenderNation.
I've done a bad job at reporting about the Blender Institute's Spring project so far, but the progress has been incredible! Check out the latest update by the Spring team and enjoy the gorgeous visuals. Francesco writes: Welcome to another production log! After sharing the first (not final) sequence of the film on Blender Cloud [...]
Antonis Karvelas presents the latest version of the Advanced Sculpting add-on, which has an updated UI and new brush options. You can now drag and drop parts of the custom user interface wherever you want for quick access to all sculpting settings and brushes.
Today, Jesse Davis looks into different aspects of plant life and explains details to keep in mind when modeling them. You can see all his articles here. Plants are all around us. Whether it's outside in the forest or inside on your windowsill, they're there. Because of this, us Blenderers have to model them from [...]
Jamesy writes: We've been working on an upgrade to Crowdrender, a distributed/network rendering addon for blender. The addon has been in the alpha development stage for about two years now. We've supported 2.78 and 2.79 and with the impending arrival of 2.8 we've been hard at work modifying the addon for compatibility with the latest [...]
The post Distributed Eevee and cycles rendering in Blender 2.8 appeared first on BlenderNation.
antonioya writes: Here a video with the current status of the new Armature modifier for graese pencil. Still in development and not available yet.
The post Development update for new Grease Pencil Armature modifier appeared first on BlenderNation.
Darkfall writes: This is the Edited Version of our very first Live Stream. In the Previous Tutorial we looked at the Mask Tool and how to use it. In this Live Stream I wanted to go a little further and show you how to manipulate the Handles along with the Pivot Point (which helps with [...]
jayanam writes: In this Blender video tutorial I show how to use the knife tool to add some cracks and damages to your low poly models.
Jonathan Lampel writes: There's a lot of hype around the addons HardOps and BoxCutter by TeamC, and for good reason! In this live stream, join me in an in-depth chat with Jerry Perkins about what they do, how to use them, and what their limitations are.
The post HardOps and BoxCutter - Everything You Need to Know, with Jerry Perkins (MasterXeon1001) appeared first on BlenderNation.
markkingsnorth writes: Taking a break from some bigger projects (more info coming soon!), I've spent some time updating the Bevelled Extrude Add-on. A video describing the updates is here: New features: Weight Mode - There is a new mode that just changes the Bevel Weight of edges, which can be used with the Bevel [...]
The post Bevelled Extrude v1.3.0: Non-destructive Modelling with bevel weights [$] appeared first on BlenderNation.
I love Midge Sinnaeve's abstract videos and will definitely follow this one to learn how he does it!
The Blender devs are crowdsourcing HDRI images to bundle with 2.8. Pablo explains details in the video below, and you can find the full details on the Blender Devtalk forum.
Juan Gea writes: I just made an english streaming on how will and may impact us, Blender users, the new Nvidia RTX series and technology, hope you like my thoughs, please share yours in the comments :) Hope you like it! (Video starts at about 1:00)
Join Pablo tonight at 9pm Amsterdam time for the latest news on Blender development! Let's dive through the new added workspaces in Blender 2.8 Alpha 2.
A friendship with a top-secret robot turns a lonely girl's life into a thrilling adventure as they take on bullies, evil bots, and a scheming madman. Next Gen, a Netflix Film, launches Sept 7. Last week the news broke that Tangent Animation created 'Next Gen' - and that this full movie will play on Netflix! [...]
The post "Next Gen" - Blender Production by Tangent Animation soon on Netflix! appeared first on BlenderNation.
pavla writes: Wetmaps are a great way to add an extra layer of realism to any 3D scene that involves some sort of fluid. In this video, we'll explore how wetmaps work, and how we can realistically mix them into a standard PBR material.
The post Creating Realistic Wetmaps in Blender CGC Weekly #20 appeared first on BlenderNation.
jtornhill writes: The Blender Guru's tutorials about creating doughnuts are great, but they leave the pupils with a rather basic result... since it's a tutorial for beginners. The tutorials are also a few years old and things has happened in Blender during that time. So, I decided to do a "Next Level" tutorial where you [...]
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! Rikus the Rogue by Zale on Sketchfab Undyne - VRChat included (no facial flexes) by wo262 on Sketchfab Maui Character by bronsonb33 on Sketchfab Low Poly Isometric 80s [...]
The post My favourite Blender Art on Sketchfab: 2018, week 34 appeared first on BlenderNation.
Montedre continues his series of Armory tutorials with a new episode of the 'Mistwire' series. My latest tutorial will show you how to use the newly created custom Armory node, LERP Vectors. Simonrazor created this node for the community and it is a great help with simple movements in game. Check out this and much [...]
Grant Wilk writes: Remember the RGSimplicity Challenge from last year? Well, whether or not you do, it's back! This year, with over $1,500 in prizes for 9 exceptional entries. Prizes include Graswald, Gleb and Aidy's Hard Surface Modeling course, RetopoFlow 2, and so much more! The challenge starts on September 1st, are you going to [...]