2D & 3D Animation
Elbriga writes: I recently made this shader as a procedural surfacing exercice for students at UCP. After perfecting it a little, I'm now making it available as CC-0. The shader includes 4 main components: wood, grooves, stains and dust, with color inputs, scale inputs, roughness settings for the dust filter with dust accumulation in grooves. [...]
Jim Chronister's 5th edition has been online for some time now, but I missed it. It's a corderstone for Blender education, so if you're teaching Blender be sure to check it out! After a long break in development, the Blender Basics Classroom Book has received a much needed update. The 5th edition is now available [...]
Next week during the Blender Conference in Amsterdam, the Blender community will praise the best artwork of this year. So head over to the Suzanne Awards page, watch all the artwork and rate the work (Blender signin required).
Greg Zaal writes: Just uploaded my first reasonably successful HDRI with the stars: Moonless Golf. Like everything else on HDRI Haven, it's 100% free, 16k and unclipped. It had a lot of noise though, this really is the limit of my current equipment, the noise reduction probably butchered a few stars but it's better than [...]
Yanal Sosak writes: Have you guys ever had difficulties with using SSS? In this video i will talk about how i use SSS for my character and which maps i created for her. It is not a step by step, but can be super useful. If there is something you didn't understand feel free to [...]
The post How To Create A Character In Blender - Part 5/8 - Skin Subsurface Scattering Cycles appeared first on BlenderNation.
Rence writes: I made an Alien Egg/Embryo type of simulation in Blender and have made a tutorial as well. I am enjoying taking what I make and then creating tutorials for others to learn from. I will definitely be making this more of a consistent thing!
Enjoy the work of Luke Hayne, Freelance CGI Blender Artist from Romsey, United Kingdom.
The Blender Animation Studio crew just released their latest open production, 'The Daily Dweebs'! 'The Daily Dweebs' is a pilot episode of a animated series revolving around the pet Dixey and his shenanigans in 1950's American suburbia. More information.
Marcella Lombardo writes: In this video series I will show you the full modeling process leading to the creation of the character of one of my renders 'Atomic Delivery' , from a concept by Sergi Brosa. I will illustrate the development of the model from beginning to end, including the use of Skin Modifier, Sculpture, [...]
Reynante Martinez writes: My latest experimental piece: Yin and Yang Composition inspired by a photo I saw online and from one of my artworks titled “What Lies Beneath”. More info on my website and ArtStation. Printed version available upon request only.
Roger Bootsma writes: Hello, I recently made a Blender abstract animation using particles system with effectors. Also I used a volumetric shader for the light effects. You can download the complete scene file here. Expect some more animations with freebies, so don´t forget to subscribe. Happy blending!
Stefano SottoZen writes: Hello guys, in our latest video we used the "blender 2.79 fracture modifier build" to simulate a 10.000 ground pieces cracking and interacting with a giant robot Pac Man coming out from the soil. First of all, the Fracture modifier compared to the "cell fracture" is really much faster in calculation and [...]
More tips to help you prepare your visit to the Blender Conference! S J Bennett writes: After seeing Looch's great little write-up on the Blender Conference, I did a great BIG write-up! It includes some handy insider tips like: when Blender Conference really begins and ends how to avoid getting ripped off at Amsterdam Schiphol [...]
The Paris-based render farm Ranch Computing has recently added Blender to their list of supported platforms, and they’re introducing themselves to the Blender Community today. Ranch Computing is a French render farm. We have been rendering 3D projects for our clients throughout the world for the past ten years. Our main strength, apart from our [...]
The post Ranch Computing Combines Powerful Rendering Hardware and Human Expertise [$] appeared first on BlenderNation.
Paul Caggegi writes: Hi BlenderNation! I've been creating an on-going series of Blender tutorials specifically for rendering 3D scenes for comics. They are currently available through Patreon for subscribers who support my work for $3 a month. The series takes you through downloading and setting up Blender; how to model, shade and light specifically for [...]
meshonline writes: Hello Everyone, I had developed an open source Kinect motion capture toolkit, and put it on GitHub. If you want to make your own motion capture system, this is your best choice, it is completely free. You need to compile it yourself, I only use the it on macOS, you can try compiling [...]
Klean Design shares time lapse videos of the creation of isometric game models, and offers the results for download. Had fun making these Isometric game assets, downloads, video tutorials, and some little Explanation is available on my blog, thank you. Time lapse playlist (multiple videos!):
Blender just gained recognition by receiving an animation festival award that celebrates Dutch animation. About the award: This year marks the fifth time we get to present the KLIK World Domination Award. This highly coveted award honors an organization, studio or individual that helped Dutch animation take another crucial step towards total world domination (particularly [...]
Mia Marié Boas is a Game Design Student at The Royal Danish Academy of Fine Arts in Copenhagen. Enjoy her work!
Behnam Partopour used Blender to research algorithms for 'packing' structures. The result has now been published. Packed beds are widely used in different areas of the chemical industry such as reaction engineering and separation processes, and researchers from different disciplines such as chemical and mechanical engineering and material science are interested in studying them. Therefore, [...]
The post Using Blender for solving real engineering problems appeared first on BlenderNation.