2D & 3D Animation
Gleb Alexandrov writes: Render Burst is a 100% free batch rendering add-on for Blender 2.8 and 2.79 that allows to render all cameras and store the results. Simple and fast.
The post Render Burst – Free Batch Rendering Add-on for Blender 2.8 appeared first on BlenderNation.
George Kim writes: CEREBRUM--a Sci-fi animated movie--is being released as a Web Series broken into short segments of films. Only the first one-fourth of the projected entire film is being premiered on Youtube as "Part One" every Saturday morning from December 22 (2018) to January 11 or 18, 2019. Having been submitted to various film [...]
The post CEREBRUM: a Blender-driven Award-winning Sci-fi Web Series appeared first on BlenderNation.
sharetextures writes: We have created a library of totally free PBR textures. All textures and maps are licensed under the Creative Commons CC0 License, which allows you to do pretty much whatever you like with these images. Use them in your renders bundle them with your models. On Sharetextures.com we are adding per texture every [...]
Nicolas D'Amore writes: The Italian website Blender.it has decided to start making a series of interviews to some very good artists who definitely deserve more attention. The first chosen artist is Jonatan Mercado, a great Argentinian artist, recently noticed by CGCookie and 3DArtist. You can read the interview in Italian, English and Spanish here. Enjoy!
MartinKlekner writes: Let's start a new tutorial series! This time aimed at beginner Blender users, explaining the modeling process for this short film asset. In the future parts you will learn how to create particles of leaves and flowers, sculpt a few engravings, UV the asset, add fire and render it. We will be also [...]
The post Making an Architectural Asset (Blender 2.8, Substance Painter) Tutorial p.1 appeared first on BlenderNation.
Alvaro Rodriguez writes: ProMaterials Interiors is a complete package of professional and photorealistic shaders for Blender Cycles, specially made for making interiors. All Models and Scenes are Included RAW Renders (No post-production added) 4K Diffuse Maps Learn How are made photorealistic shaders easily! Complete PBR Maps Diffuse, Specular, Normal Maps, and Surface Imperfections Alpha Maps.
About My name is Daniel Bystedt and I’m working as head of modeling and lead creature artist at Goodbye Kansas Studios in Stockholm, Sweden. I have been in contact with the developers of Blender for a bit and helped out with some demos for Blender 2.8 and EEVEE. I studied CG here in Stockholm back [...]
gabbitt writes: In this series I will be looking at how you can add minor details to your sculpts quickly and easily using texture brushes. You can find the first video in the description and there's a card in the corner The second video looks at how you can add these to your brushes and [...]
Every week, hundreds of artists share their work on the Blender Artists forum. I'm putting some of the best work in the spotlight in a weekly post here on BlenderNation. Seasons Spiderman: Into The Spider-Verse Concept Art The Room Love and Happiness Mercedes=AMG GT R exterior No Cows Cosmik Madness - Sketchbook The Seeker Test [...]
Monte writes: Using the same piece of code over and over is a staple of good programing. Finding ways to write once and use many times is one of the things that makes good code and good coders. Armory now has this type of functionality with its Visual Scripting system. Zicklag, from the Armory forums [...]
TheOnlineAnimator writes: Hello everyone! Once again, the Blender Discord team is back to announce another competition(s)! This is a month long contest for everyone to participate in! Come on in and have some fun and test your skills and get feedback. We won't be having just one this time; they'll be every month! Theme We [...]
Justin writes: Merry Christmas! Here is a special Christmas tutorial showing you how to overlay falling snow on top of your videos using Blender's Video Sequence Editor (VSE). Video Editing Cheat Sheet
About Hi all. My name is Vasyl Matsuk (also known as FeralMan). Big thanks to BlenderNation for giving me the opportunity to write a “Behind the Scenes” on this project. A little about me... I am a 3D artist, from eastern Europe, Ukraine. I am an old whale in the CG industry. My learning of [...]
yoji writes: Hi Guys, I made this tutorial about technical modeling in Blender 2.8 Enjoy! And French:
The post 1 Blender2 8 Modeling a technical piece - Tutorial for beginners appeared first on BlenderNation.
Edgard Caliman writes: My name is Edgard Caliman, one more job created using blender 2.80, the animation was created using car simulation in Maya and rendering are was in blender 2.80 using EEVEE, This job was created by Techno Image, my participation in this job was transfer the animation in maya to blender Coming soon [...]
Steve Lund writes: Things get a little sticky in this beginner tutorial! Learn how to use Blender's built-in fluid simulator to create a large animated slime simulation! With helpful tips on the best fluid settings, creating easy materials, and finishing the effect with some simple animating!
The post Create a Large SLIME Simulation - Beginner Tutorial appeared first on BlenderNation.
masterxeon1001 writes: Boxcutter 707 is out and there is a video going over some of the changes here. We have been dedicated to getting Boxcutter back to where we had it as we trek into 2.8 to find new adventures, opportunity and potential. In this latest update we wanted to focus on refining behaviours and [...]
jayanam writes: In this video tutorial I show how to kind of draw meshes into the 3D View using Blender 2.8. I use the gpu module to draw a simple shape and then create a BMesh from this.
After the recent additions of Refraction and Screen Space Reflection, Sketchfab continues to push the boundaries of real-time 3D on the web with support for anisotropic materials. Anisotropy is a visual phenomenon that becomes visible when light hits certain surfaces. Anisotropic reflections get stretched or blurred based on the orientation of small grooves (bumps, fibers [...]
Hello we are weybec, situated in Navi Mumbai,India. Here at weybec studio we basically work on commercial videos, short movies, kids’ educational videos and game cinematics. Our entire production pipeline is open source and we mostly work in Blender. Background We (Pratik, Nita, Niyal) started our journey in 3D back in 2006 by learning 3ds [...]