2D & 3D Animation
YanSculpts writes: In this making of video I will talk about the concept, some of the sculpting, modeling, texturing and shading of Batman, enjoy!
The post Batman Character Creation - Blender Tutorial - Sculpting, Texturing and EEVEE Shading appeared first on BlenderNation.
Jacques Lucke is working on a really useful new add-on that will quickly let you 'draw' semi-randomn objects into a scene. Jacques writes: This addon is still work-in-progress. The current state can be seen here. The main goal of this addon is to create a better alternative for the "Grease Scatter Objects" addon that was [...]
markkingsnorth writes: Fit Lattice lets you quickly add a lattice deformation cage around a mesh or multiple meshes. In the past when I wanted to quickly change the proportions of an object with a Blender lattice, I have found it time-consuming to create a lattice, define it's size and subdivisions, make it the right size [...]
The post New Add-On: Quickly Deform Objects with Fit Lattice [$] appeared first on BlenderNation.
Rudy Michau writes: Hello BlenderNation and its citizens! Today for this new Blender tutorial we will see how to customise fabric model. The power of this technique ? You can move and scale your image directly in 3D view and the fabric texture orientation and scale stay constant ! This video is a complement of [...]
For me, the screening of the Suzanne Awards is always one of the highlights of the Blender Conference. This year 66 productions have been nominated, so please take some time to vote on your favourite work (it might take a while ;-). Voting for the Suzanne Awards is now OPEN! Check out the entries and [...]
Davide Pellino shared his wonderful 'painted' Lighthouse scene on Blender Artists, and after some questions went on to talk in-depth about how he achieved this effect. Enjoy!
sharetextures writes: New website Share Textures has released over 100 free sets of photographic textures under a CC0 licence, including ground materials, flooring, concrete, metal, plaster and fabric. All of the textures are provided at 4,096 x 4,096px resolution and include diffuse, displacement, normal, specular and ambient occlusion maps in TIFF or PNG format. If [...]
Justin writes: Hey all! Back with you, showing you how to add a checkerboard background to indicate transparency as well as a detailed look at Blender's (very wooden) VSE cropping tool! Let's go!
The post 18) Blender for Blogs | Phase 3 - Part 6: Fake Transparency & Cropping appeared first on BlenderNation.
Steve Lund writes: Hey Everyone! Its finally time to cover Blender 2.8's real-time Render Engine EEVEE on CG Geek! Learn how to render a scene from scratch by setting up some realistic materials, adding some sweet lighting with volumetrics, and rendering in real-time with EEVEE! (note: Part 2 will be out in the next day [...]
José Sena writes: A little about the project A couple of months ago my friend Guilherme and I created a website called CC0 Archviz, where we release for free 3D models on various formats. We made it because so many people asked us during the last 3 years about the models we use in our [...]
Short but sweet - Yuri Grib posted this Eevee demo. See more of his work over on ArtStation.
Jasmin Habezai-Fekri talked about her approach to stylized assets, sharing some techniques and advice on the way to create appetizing food in 3d. She also recently hosted a hand-painted food challenge on Twitter, and the results are mouth-watering! Jasmin writes: I always look for ways to elevate my digital painting skills to another level. The [...]
The Blender Foundation has redesigned the Blender Development Fund, which aims to ensure a stable, dependable future for Blender by raising enough funds to hire full-time Blender developers. The new set up now has several 'individual' donation levels as well as several corporate sponsoring options. From the announcement: Allowing continuity is the primary goal of [...]
Pierre Schiller writes: Grease Pencil has a lot of amazing great features. The fact that future exporting to .json for 2D sprite videogames support, leaves most of the competition in consideration. Blender 2.8 beta pre-release will be presented in the BlenCon held this month of October in Amsterdam. Here are some key features we await: [...]
MartinKlekner writes: Hello friends! After several months of work, the Spartan Warrior Modeling Course in Blender is almost ready - and here's a little teaser for it! Full release coming NEXT WEEK on Gumroad and BlenderMarket... It contains 37 lectures, totaling 4 hours and a half of Blender training. Also, the course will offer several [...]
The post Spartan Warrior Modeling Course in Blender - teaser [$] appeared first on BlenderNation.
Montedre writes: In this latest video about the visual scripting in Armory I cover how to move, rotate and scale things with nodes. This one also covers how to get the information about where, what rotation or scale an object has that is already in the scene. With this information you can pretty much get [...]
Adam Skovran writes: Hey, I'm Adam. I would like to share my skill progression in Blender over the course of last year. This project marks a milestone for me as I kept pushing myself to create something original and to get all the details how I wanted them to be. This drive resulted in me [...]
The post Blender skill progression 2017 vs 2018: Adam Skovran appeared first on BlenderNation.
Pietro Chiovaro writes: Hi everybody, as I promised here's my first tutorial! Since I received many different requests I decided to show you my full process for the creation of a building like that. If you have any advice and tips to improve this type of videos, I will be really pleased to receive your [...]
Montedre writes: In this episode of Armory,Blender, Game I cover about half of the decision making nodes in Armory. While the whole visual scripting system in Armory is often called the Logic nodes these are a subset of nodes that actual deal with decisions. I cover the alternate node, gate node, branch node and more.
Lots of great content & sharp editing in this reel by Håkon Lundvall from Oslo, Norway! Hi! I’m presenting my showreel, which is a combination of 3d and 2d animation. And a lot of usage of Animation Nodes from the fantastic Jacques Lucke!