2D & 3D Animation
MrSorbias writes: Let's model a medieval village! Or at least one building for it. I hope this will be your inspiration to start doing nice medieval scenes! :) You can check the fountain tutorial next to create a fountain for your scene. Then maybe build a windmill? I don't know. Hope you will get inspired. [...]
jsabbott writes: Welcome to the first Let's Make tutorial. In this tutorial we will be rendering isometric sprites from a 3D model. Download GIMP Download the Sprite Sheets plugin for GIMP Download the tank model The written tutorial can be found here.
pavla writes: Dirt textures and procedural materials too big to cut it? Make super realistic dirt down to the macro level by utilizing particles in Blender!
Michal Franczak writes: In this making of, I will be showing some techniques using the Graswald add-on with some assets to create a forest in Blender. Graswald is a brand new product designed especially for Blender, but also usable in other software that allow particle distribution of premade instances like realistic grass, moss, dead leaves [...]
Enjoy the work of Michael McCann from Tucson, United States of America!
Michele Canova presents his latest work - watch his previous reel too!
jayanam writes: Here is a new Blender 2.8 video to show the latest features and bug fixes in the current experimental build. I also answer some questions that I was asked by some of my subscribers.
Darkfall writes: This is the edited version of the Third Live Stream. We will be creating a fantasy style shot similar to something we have done previously. This time, we will be using a Live Action Shot instead of a fully CG environment. We will be using the Boids Physics Type for our Particle System [...]
The post Fantasy Fireflies VFX Shot (Boids Particle System) appeared first on BlenderNation.
Jonathan Lampel writes: Join me in another addon showcase stream as we continue hard surface modeling, this time adding DECALmachine and MESHmachine by MACHIN3 to our toolbelt. We'll talk about what they are, how they work, and where they belong in a game art workflow.
The post Become a Non-Destructive Modeling MACHINE with MESHmachine and DECALmachine [$] appeared first on BlenderNation.
An overview of the speakers of this year's Blender Conference is now available. Keep in mind that the final programming isn't done yet. Will you be there? Which presentations are you most looking forward to?
Jonathan Lampel writes: Welcome to the CGCookie Class: Vehicle Modeling with Blender! Here by popular demand, this class is designed to be a holistic learning experience about the art of modeling vehicles. WEEK 1: Hard Surface Primer Vehicle modeling is pure hard surface modeling. Therefore it's important to be proficient with general polygon modeling techniques. [...]
The post Intro to Vehicle Modeling with Blender - Full Class Recording appeared first on BlenderNation.
Linko writes: I have explained on Blender Stack Exchange how to create pre-rendered sprites and use them in Godot. This technique was popular in the early 2000s games in RTS and real-time tactic games. The pre-rendered sprites allow to create good looking top down orthographic games that use very low resources, it is possible possible [...]
The post Technique to create pre-rendered sprites in Blender and how to use them in Godot appeared first on BlenderNation.
Agu Rex UD writes: Hi guys... I made a quick tip tutorial that shows how to create coloured outline using solidify modifier in blender. I used solidify modifier because it's faster to render than freestyle. Hope you enjoy it. God bless.
The post How To create coloured outline using solidify modifier appeared first on BlenderNation.
Join Pablo for his (almost) weekly update on Blender development. The livestream starts at 9pm Amsterdam time.
Enjoy the work of Jakub Trusiewicz from Białystok, Poland! Wall Lamp by JakubTrusiewicz on Sketchfab Hanging Lamps by JakubTrusiewicz on Sketchfab Eames Chairs Variations by JakubTrusiewicz on Sketchfab
Over at Sketchfab, we just launched a low poly modeling challenge. You can win a $100 Amazon voucher and 3 months of Sketchfab PRO. What would you take with you on an adventure deep into the leafy Amazon, or across the sandy Sahara? Whatever it might be, it would have to have as few polys [...]
luwizart writes: Eevee, the awesome realtime render, do not support the velvet shader yet. so in this tutorial, we will be recreating a velvet shader
ChrisP writes: In this tutorial we use the new "Principled Volume" node in Blender for quick and easy fire and smoke simulations. With "Principled Volume" you get both smoke AND flames in Blender Cycles with just a single material node. And it also helps to keep the node tree to a minimum, even if we [...]
The post Blender Principled Volume for easy Fire+Smoke Simulation appeared first on BlenderNation.
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! Scandinavian Apartment - Baked Scene by Aurélien Martel on Sketchfab Red the Mechanic by Seafoam on Sketchfab Slayer Espresso Machine 3D Model by nathanyaahlaproductions on Sketchfab Majin Buu [...]
The post My favourite Blender Art on Sketchfab: 2018, week 36 appeared first on BlenderNation.
Pierre Schiller writes: Volume lights on Blender are very easy to set and if you add an emission texture from Substance Painter into Blender, the results are stunning!
The post Emission texture from Substance Painter to Blender appeared first on BlenderNation.