2D & 3D Animation
Jan van den Hemel writes: It's easy to copy animation data, but what if you then want to edit one of the objects you've copied animation to indepentenly? This quick tip shows you how.
The post Daily Blender Tip 225: Linking and unlinking animation data appeared first on BlenderNation.
Blender Pirate writes: I've had a blast creating this 2 minute 3D animated short movie about a tiny Peacock Spider. Completely created by me (at the exception of the audio) in Blender 2.8 and rendered using Eevee. It ain't perfect but I am super happy with it! I hope everyone enjoys! I love Blender!
Gottfried Hofmann writes: Math does not have to be daunting when using Blender 2.8 and Animation Nodes. Frederik Steinmetz shows how to procedurally generate the famous trefoil knot by converting a mathematical formula into an Animation Nodes Tree.
The post Trefoil Knot in Blender 2.8 Animation Nodes - Tutorial appeared first on BlenderNation.
New Media Supply writes: EV Express is an add-on that speeds up tremendously the workflow setting up a scene in EEVEE to showcase your model. No more hassle adjust all the render settings, shadows, contact shadows, probes, etc. You ever were in the situation that you quickly wanted to setup a scene but at the [...]
Steve Lund writes: Learn how to model a Low Poly Character from start to finish in this beginner Blender 2.8 Tutorial! This Character can then be used for any Low Poly scenes, Game engines, or as a base mesh for Sculpting!
The post Create a Low Poly Character in Blender 2.8 Beginner Tutorial appeared first on BlenderNation.
Jan van den Hemel writes: Today we finish our growing plant animation by adding some leafs and an extra twig.
The post Daily Blender Tip 224: Animate a growing plant with leafs (part 2) appeared first on BlenderNation.
BlenderBrit writes: Hey guys, I recorded this tutorial for Poliigon.com and thought I'd share it on here. In this tutorial will make use of a custom mixing node group to blend two different Poliigon materials together. We will also use the same node group to look at how to remove the obvious tiling effects that [...]
The post How to blend Poliigon materials and fix tiling issues in Blender appeared first on BlenderNation.
Personal Origins Ever since I can remember I loved to draw and create. I was fascinated by the world of animation, comics, video games and iconic feature films. I was always trying to recreate these moments in my art. Growing up I acquired many skills along the way, majoring in art and art history, and [...]
Every week, hundreds of artists share their work on the Blender Artists forum. I'm putting some of the best work in the spotlight in a weekly post here on BlenderNation. Iguana - Blender Eevee Pink Bedroom Realistic Rat Goober Alien Bunny Girl - Character Creation Timelapse Early Experiments in Generative Modeling (EEVEE) Lamborghini Aventador Guilty [...]
jayanam writes: Here is a new video tutorial for the free texturing tool Materialize and how to use the generated PBR textures with Blender 2.8 for texturing a model after UV unwrapping it.
Zacharias Reinhardt writes: Hi everyone! Last month we've started our first CG Boost Challenge for 3D artists, which we now continue each month with new topics and prizes currently worth of $3.900! The first challenge was a big success. We received 127 entries, most of them made with the use of Blender. Since the main [...]
Jan van den Hemel writes: Here's a quick video about how to make plant-growing animation in Blender 2.8. The next part (extra branches and leafs) will drop tomorrow!
The post Daily Blender Tip 223: Growing plant animation (part 1) appeared first on BlenderNation.
A glaring problem for the larger Blender artists community was the lack of a proper port of the Dr. Epilepsy add-on to Blender 2.8. This highly focus-enhancing add-on is now available again thanks to Nathan Craddock - install, and reach your place of inner peace while working in Blender. I just updated the silly addon [...]
The Open-Source Godot game engine has received a whopping $50,000 from Mozilla, enabling them to move ahead with features like publish to web and better network connectivity. They also want to commission artists for high quality demos. We are delighted to announce that Godot Engine has been awarded USD 50,000 by Mozilla as part of [...]
machin3 writes: DECALmachine is a Blender addon, which through mesh Decals, allows for surface detailing in a very non-committal, non-destructive, UV-less way. And as such, it represents an alternative approach to hard surface texturing.
pavla writes: Your material-based displacement is only visible at render time. Discover how to convert it into an editable mesh version in this quick YouTube video! This tip is from CG Cookie's video course "Creating Procedural Sand Dunes in Blender 2.8"
The post Convert Material Displacement to a Mesh with Blender 2.8 [free, promoted] appeared first on BlenderNation.
Denzyl writes: In this tutorial I take you through a few techniques to create NRP style shaders using Blender EEVEE.
Jan van den Hemel writes: This is a quick workflow for setting up a completely node-based tree in Blender.
Background Hi, my name is Michi Brandstetter and I am a freelance digital artist based in Vienna, Austria. I’m 37 years old and have been working in the CG industry for about 14 years now. I started 3D back in the days (2000) when there were hardly any resources to learn from, except a couple [...]
jayanam writes: Here is a Blender 2.8 timelapse video in which I am modeling and texturing a low poly office chair, I hope you like it.