2D & 3D Animation
Alberto Gonzalez writes: Pile 'em up! MassFx allows for instant pile generation. You can also scatter your assets using click and drag feature!
pavla writes: 3D scanning is an amazingly useful tool in nearly every aspect of computer graphics, but how could you scan a giant building? Simple, use a drone.
Gottfried Hofmann writes: There is this one button prominently placed next to the pivot selection that keeps you from scaling your objects once you have turned it on. It is the "manipulate centers only" option and drives newbies nuts. But it is actually very powerful - Frederik Steinmetz shows you how to use it by [...]
The post Help, I cannot scale anymore! - Manipulate Centers Only Explained appeared first on BlenderNation.
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! Toon Classroom - School scenario by Tombolaso on Sketchfab Crossout - Wild hunt by Crossout on Sketchfab GIRI-NA by AlfiArts on Sketchfab Retrogasm 2018 - Chidori / Persona [...]
The post My favourite Blender Art on Sketchfab: 2018, week 24 appeared first on BlenderNation.
Check out how Blender renders on the new 32 core, 64 thread Ryzen Threadripper :) Josh Faulkner writes: Linus over at the Linus Tech Tips YouTube channel was able to convince AMD to connect their new 32-core (64 threads) Ryzen Threadripper CPU to a monitor for a performance demo at Computex 2018. They use a [...]
The post Blender Sighting - AMD Ryzen Threadripper Booth at Computex 2018 appeared first on BlenderNation.
Jamesy writes: This video demonstrates how our new beta system for our network rendering system will work. In the video, Chris renders from his surface pro tablet using three computers from his local network, a remote location and the cloud (thanks to recent integration of our addon with BlenderGrid, we're able to render using powerful [...]
The post Rendering using the cloud, Laptops and remote Workstations appeared first on BlenderNation.
BlendMaster writes: Hey Everybody! In this video we will be going over how to create an animation of realistic clouds moving across the sky. Since these clouds will be 100% procedural, they can be easily customized to create various different animations using the same mesh and material. I hope you guys enjoy this tutorial and [...]
novelo writes: In this Video I show you how to create a Low Poly Palm Tree with hand painted textures in Blender and the Addon BPainter. Have fun and enjoy!
The post Creating a Low Poly Palm Tree with Hand Painted Textures appeared first on BlenderNation.
rob on earth writes: In this video I show how to use Cycles to build the "Zooming light titles" material and then the two animation techniques required to create the final effect. Can not think of a better name than "Zooming light titles" because they are 'titles' made of 'light' that 'zoom', in a cool [...]
Emmanuel Komlach uses Blender, Keyshot and Photoshop for his jewelry design.
Justin writes: Hey all! Here are 3 new videos in the Blender for Blogs Video Editing Series! You can find the entire series on my YouTube channel or on my Blender Frenzy website. Enjoy! Blender for Blogs - Extra Settings Blender for Blogs - Strip Mechanics: Blender for Blogs - Phase 1, Part 3: Second [...]
jayanam writes: This is a video tutorial and overview for the latest Beta version of the Blender Addon Retopoflow 2.0.
gdquest writes: Power Sequencer is an add-on by content creators, for content creators. It adds over 40 new features to Blender's Video Sequence Editor, including: Interactive mouse-based cut and trimming tools Instant import for your local footage Instantly set your render settings and export videos for Youtube Automatic updates from Blender And much more. Here's [...]
markkingsnorth writes: A short walk-though on how to quickly create spaceship objects (or sci-fi weapons and widgets) using a combination of my Shape and Plating Generator add-ons. The tutorial follows the original intention of the add-ons: to rapidly generate sci-fi models for concept art. Shape Generator Plating Generator Link More of my add-ons are available [...]
The post How to Quickly Create Spaceships with the Shape and Plating Generator Add-Ons [$] appeared first on BlenderNation.
Rico Cilliers writes: Hi Guys, this is my latest render, which I've been working on for several months in my free time. I used several applications for this, including Blender, Zbrush, SubstancePainter, MarvelousDesigner and Photoshop. I used Blender to do most of the modeling, retopology, UVs work, and also the hair, plants, background, mist effects [...]
Pablo writes: Wireframe updates, MatCap and new shortcuts (pies!). Let's see what was this week about.
Thinking Penguin writes: This tutorial is based on a tutorial from eyedesyn youtube channel for cinema 4d. In this tutorial, you will learn how to : Create instances of instances Use fade, index mask, delay and directional falloffs Use action nodes Trigger animations Use mdd mesh cache modifier
The post Trigger Animation using Animation Nodes in Blender appeared first on BlenderNation.
jayanam writes: In this new Armory3D tutorial I explain by using some simple examples how to use Nodes trees and logic nodes which are a kind of visual programming with the Armory game engine.
As part of Gamedev.tv's support for Godot (see their post from yesterday), they're now preparing a new crowdfunded course on their platform. Backers get access to the full course. Ron Jones writes: A new course is coming to Gamedev.tv. Discovering Godot is currently on Kickstarter and when funded it will be a full course to [...]
YimingWu writes: Hi, Blender GSoC student YimingWu here, I'm very glad that I got this opportunity to implement the NPR line rendering feature into blender. Here I present some of the progress. Currently the solution is focused on realtime, later on I will migrate the offline rendering code for accurate line extraction. the progress seems [...]
The post Summer of Code Update: LANPR Realtime engine for Blender appeared first on BlenderNation.