2D & 3D Animation
I've always wondered how you can MISS when you fire a laser at someone, but if you can put yourself over that, here's another awesome SottoZen video ;-) Stefano SottoZen writes: Hi guys, we made this video importing into Blender those great 3D LEGO models from Star Wars. We used a DJI Phantom drone to [...]
Rico Cilliers writes: The principled hair bsdf shader does not work in Eevee right now, so I made a quick video showing how you can build a custom shader for hair inEevee. this has the advantage of being highly customisable. Get the example file here.
Over at Sketchfab, I've been working with Mozilla on a new design challenge for their new VR platform: Mozilla Hubs. The first prize is a $1,000 Amazon Gift Card, an Oculus Go and 1 year of Sketchfab PRO. Check it out! Zorp hadn’t seen their friends in a LONG time, and was looking forward to [...]
Thomas Beck writes: After almost 6 years of writing and polishing, I finally released my much loved Blender baby last week at the Blender conference 2018 into the world - the most up-to date, most comprehensive, in-depth and biggest Blender handbook ever: 17 chapters, 917 pages, over 1200 illustrations and 250 blend files will give [...]
The post Blender 2.7 - The Comprehensive Handbook (eBook) [$] appeared first on BlenderNation.
Curtis Holt writes: In this 3-part tutorial series, we will be texturing a science-fiction corridor, making extensive use of Blender and Unity for mapping and preparing the content, along with a selection of other software for creating the texture files. Part 1 discusses the different approaches to texturing, and how the way we texture will [...]
Marco writes: Real Sky is an add-on that allows you to create sky and clouds with physically based lighting. It is a sky generator that simulates the sun rays through the sky atmosphere. There are also four procedural cloud types: Cirrus, Cirrocumulus, Altostratus and Cumulus.
Remington Markham writes: The blender community has given me so much, I wanted to give a little back. Here are the project files to my 7 Days of Halloween Project. The original video was shared here earlier this week.
Karim Eich writes: Hey there! I would like to share our shortfilm that is now finally released! We worked on this film for two years as our graduation project. Modeling, Unwrapping, Scene Setup, Shading, Lighting, Animation, Rendering, Compositing was done inside Blender. All Texturing work, a lot of modeling and all Concept work as well [...]
The post Shortfilm - Monju Hunters of Sofugan Island (+making of) appeared first on BlenderNation.
chocofur writes: Hey everyone! In this quick Blender 2.8 video I wanted to show my way of creating basic but realistic shaders based only on a single image texture (by splitting it to R G B channels). Hope you find it helpful!
The post Blender 2.8 Material Setup (Realistic Base Shader) appeared first on BlenderNation.
Vallen Koscheev writes: Hi guys! This is a short cartoony animation I made using the Koro Rig to see how far I could push it. In the video I'm breaking down the stages of production from blocking to polishing, while also mentioning cartoony techniques I'm using. The final animation is rendered using OpenGL Renderer with [...]
Justin writes: **UPDATED** See why YouTube took my video down! Learn how to avoid making the same mistake I did! Learn how to choose free media for your video so that you stay out of trouble from copyright infringement. Stealing other people's stuff is NOT cool. Learn how to LEGALLY download media from the internet [...]
The post 19b) Blender for Blogs | Phase 3 - Part 7: LEGALLY Download Free Media (UPDATED!) appeared first on BlenderNation.
Zacharias Reinhardt writes: Hi everyone! In my new tutorial you'll learn how to use the new Cryptomatte feature in Blender 2.8 Cycles, which allows you to quickly mask out areas while compositing. A huge time saver, if you want to adjust your rendering without re-rendering all the time. Enjoy! ~Zach
The post Speed up Compositing in Blender 2.8 (Cryptomatte Tutorial) appeared first on BlenderNation.
pavla writes: 'Twas Halloween night, and CG Cookie's Melvin the Monster discovered a mysterious box. Behold this new micro short by the Cookie crew!
The post What's in the Box!? - 2018 CG Cookie Halloween Micro-short appeared first on BlenderNation.
Darkfall writes: In this tutorial we look at creating a Subsurface Skin Effect (similar to the bad guys in Iron Man 3). To achieve this creepy Effect, It would help to have some tracking markers on the face but the effect will work as long as you can get a decent track. We then use [...]
Yudit1999 writes: "Mystic" 3D artwork by Yuditya Afandi. Based on character by Terin Kim. Images: https://www.artstation.com/artwork/k441wn Studio/Client: Character, Fantasy Tasks: Modelling - Sculpting - Surfacing - Rendering When: October 2018 Personal project based on lovely character design by Terin Kim. Learning more about character creation. I used Cycles to render this artwork, except for the [...]
Charles writes: Welcome everyone here ^^ . I would love to share with you my Simple Painted Chair and also invite you to see the Timelapse of me creating it. Can't wait to hear your thoughts and critique ;) .
Lucas Falcão shares details of the creation of his recent character Dave. Introduction This character was done in collaboration with Alfred Achiampong, he is a great character designer from Accra, Ghana. He Artstation is always popping up some new cool characters. For this project, I did the blocking, sculpting, modeling, retopology, UVs and ID masks [...]
CG Cookie continues their effort to support local art through coffee. CG Cookie's limited edition Midnight Realm coffee is back! Crafted for restless creatives, the potent potion with an apricot finish will get you in the zone and fuel your creative spirit. The bag art was designed at the Cookie studio. The beans are ethically [...]
The post [non-Blender] Midnight Realm: CG Cookie's Coffee for Artists (and Art Charity) appeared first on BlenderNation.
Here are the notes from today's developer meeting. Next meeting is Monday, 5 November 10:00 CEST (8:00 UTC). 1) Blender 2.8 Beta and roadmap are explained here. EEVEE got much improved soft shadows. Multi-object editing now works for lattices. Rigify addon was ported to 2.8. Cycles gained Cryptomatte support. Grease Pencil: Grease Pencil layers can [...]
Facundo Fernandez Zuccarelli gives us a behind-the-scenes look at how he created a low poly, pixelated scene inspired by The Simpsons. Hi! My name is Facundo, perhaps better known as Funkfz. I am a 3D generalist from Buenos Aires, Argentina. I started doing 3D four years ago, learning from YouTube, Facebook and other web sites. [...]