2D & 3D Animation
Gottfried Hofmann writes: The SSS options of the Principled Shader lack the scale input the regular SSS node has and which comes in handy in many situations. Frederik Steinmetz shows you how to fill that gap by creating a node-group that implements the scale feature:
The post Tutorial: How to add a scale input for SSS to the Principled BSDF appeared first on BlenderNation.
Jonathan Lampel writes: The Sculpt Toolkit addon from the creator known as "Flow Tools" is a powerful set of tools for the Blender sculptor. While there are many sculpting addons out there that share similar features, the Sculpt Toolkit has the expected features plus some unique ones that I've not seen before. If you do [...]
The post Addon Review - Faster Sculpting with Blender's Sculpt Toolkit [$] appeared first on BlenderNation.
The Khronos group has released a first version of a glTF importer/exporter add-on for Blender. This will make interchanging assets with other 3D apps such as Unity much easier. Sketchfab also offers all Creative-Commons licensed downloadable models as glTF (although you can also try the new Sketchfab importer). McNopper writes: A new Blender glTF importer and [...]
The post New Blender glTF importer/exporter under development appeared first on BlenderNation.
I've done a bad job at reporting about the Blender Institute's Spring project so far, but the progress has been incredible! Check out the latest update by the Spring team and enjoy the gorgeous visuals. Francesco writes: Welcome to another production log! After sharing the first (not final) sequence of the film on Blender Cloud [...]
Antonis Karvelas presents the latest version of the Advanced Sculpting add-on, which has an updated UI and new brush options. You can now drag and drop parts of the custom user interface wherever you want for quick access to all sculpting settings and brushes.
Today, Jesse Davis looks into different aspects of plant life and explains details to keep in mind when modeling them. You can see all his articles here. Plants are all around us. Whether it's outside in the forest or inside on your windowsill, they're there. Because of this, us Blenderers have to model them from [...]
Jamesy writes: We've been working on an upgrade to Crowdrender, a distributed/network rendering addon for blender. The addon has been in the alpha development stage for about two years now. We've supported 2.78 and 2.79 and with the impending arrival of 2.8 we've been hard at work modifying the addon for compatibility with the latest [...]
The post Distributed Eevee and cycles rendering in Blender 2.8 appeared first on BlenderNation.
antonioya writes: Here a video with the current status of the new Armature modifier for graese pencil. Still in development and not available yet.
The post Development update for new Grease Pencil Armature modifier appeared first on BlenderNation.
Darkfall writes: This is the Edited Version of our very first Live Stream. In the Previous Tutorial we looked at the Mask Tool and how to use it. In this Live Stream I wanted to go a little further and show you how to manipulate the Handles along with the Pivot Point (which helps with [...]
jayanam writes: In this Blender video tutorial I show how to use the knife tool to add some cracks and damages to your low poly models.
Jonathan Lampel writes: There's a lot of hype around the addons HardOps and BoxCutter by TeamC, and for good reason! In this live stream, join me in an in-depth chat with Jerry Perkins about what they do, how to use them, and what their limitations are.
The post HardOps and BoxCutter - Everything You Need to Know, with Jerry Perkins (MasterXeon1001) appeared first on BlenderNation.
markkingsnorth writes: Taking a break from some bigger projects (more info coming soon!), I've spent some time updating the Bevelled Extrude Add-on. A video describing the updates is here: New features: Weight Mode - There is a new mode that just changes the Bevel Weight of edges, which can be used with the Bevel [...]
The post Bevelled Extrude v1.3.0: Non-destructive Modelling with bevel weights [$] appeared first on BlenderNation.