2D & 3D Animation
Vopiscus writes: So I made a video for the band Smashing Lads, based in Greater Manchester, England. It was made with Blender, Makehuman and GIMP, combining CG and live action. This link will take you to the band’s official channel. See if you can spot a cameo from my little cat, and enjoy!!
Every week, hundreds of artists share their work on the Blender Artists forum. I'm putting some of the best work in the spotlight in a weekly post here on BlenderNation. Abandoned Cabin Supermassive Blackhole Pixel dust Yamkino house Little Callie & Marie (Splatoon) Lost and found Good Interior scene “One Obove All” Unfortunate accident Heart [...]
Texture Haven writes: How to create a cave in blender 2.8 Beta Texture Haven has a new workshop video, showing how to create a cave. The purpose of this video is working with some texture scans from the Haven platform and use these for making an environment scene. In this 50 minutes workshop you will [...]
medwuf writes: Hi, today I want to share with you guys my workflow on doing a game asset. However, this is a time-lapse version. If there are any request for me to do a tutorial for game asset creation, then I will do it. Part 1 Part 2
Chris Lee writes: Sydney Blender User Group second meet up. If you are in Sydney or greater NSW and you are interested in Blender, this event is for you. This is the start of a monthly group meeting, to help learn, share knowledge, work on projects together and more. This month we will be going [...]
The post Sydney Blender User Group: 2.8 Beta / Science Visualisation, Dec 12 appeared first on BlenderNation.
About Hi all! I’m Victor Duarte and I live in Barcelona, Spain. I’m licensed in Mechanical Engineering and I’ve been working in this field for 10 years. My passion for 3D visualization and the CGI world has always kept me constantly learning, both through specific courses and teaching myself. I’ve regularly worked with 3D softwares [...]
Ian Hubert writes: After a 4 year delay, we're finally releasing the next Dynamo episode! An abundance of Blender Bits in this one, lots of motion tracking and environments and such (though we also got pretty excited about practical prop and set making, too). We were filming 12 episodes basically in parallel, and they're most [...]
pavla writes: When viewing animations and sharing them online, it's often best for them to be looped especially if they're short like a bouncing ball. This way the action can be reviewed several times as opposed to once and then have to annoyingly press the replay button over and over. In this video, CG Cookie's [...]
The post How to Loop an Animation Clip with the Blender VSE appeared first on BlenderNation.
Enjoy the work of Karl Andreas Groß from Hamm, Germany!
Cody writes: Inspired by the recent Blender made movie, Next Gen, I have created a material which allows you to dynamically bake an animated texture into a pixelated display. Once baked, you have full control over the look of the pixels. Size, roundness, smoothness, resolution, can all be changed after the fact. Head on over [...]
Pablo Vazquez writes: OpenGL Lights are back! Improvements on shadows and studio lights. Plus a bunch of little tweaks here and there, it's confirmed: there's life after Beta. This is Blender Today (almost) Live!
jayanam writes: Here is a new part of the Blender modeling tutorial series in which I show how to use the array modifier and snapping to create a simple shelf model.
The post Blender 2.8 modeling for beginners : Array modifier appeared first on BlenderNation.
Riccardo Bancone explores Blender 2.8. This is a rather slow video; Riccardo takes his time and shares his thoughts on some of the new features as he goes through them. I found that the slow pace made for rather pleasant watching (IF you have the time!). Hi all! In this video I randomly explore Blender [...]
After the shutdown of ManuelBastioniLAB, Natron is also in trouble - they need a new lead to maintain the project, and need funds too. threedslider writes: Natron is an Open-source compositing software. Node-graph based. Similar in functionalities to Adobe After Effects and Nuke by The Foundry. Due to development was funded and stopped from Inria from [...]
p2design writes: 3 years ago Atypique Studio was born and started developing the game "Noara : the Conspiracy", A turn based hybrid tactical MOBA. But beyond a game, Noara is a whole Universe born from Jeremy's mind 15 years ago. And this week we launched our first crowdfunding campaign to release the first book of [...]
Here are the notes from this week's developer meeting. Brecht writes: 1) Blender 2.8 Beta Finally released! For info see here. The bug tracker is open again for general reports and is being flooded. Developers focus on triaging and fixing. Some interesting tracker stats are here. 2) New Features and Changes Left click select as [...]
rodri writes: Hello Blender people! I'm Rodrigo, a PhD student and I have been learning Blender as a hobby for the last 3 years. I have used Blender to create some images and videos for my presentations in conferences. This time I created a video explaining the kind of systems I've been working on during [...]
The post Science video made with Blender chosen as finalist appeared first on BlenderNation.
Juan Gea writes: Live #7 in english! I talk about both simulators, and I compare both of them, to show similarities and differences. Also I will continue talking about caustics in Cycles. Hope you enjoy it! Also, as a useful link, here is the thread to support the Dithered Sobol and Scramble Distance features in [...]
The post Juan Gea Live 7: Mantaflow vs Flip Fluids and... what about Cycles caustics" appeared first on BlenderNation.
Ton Roosendaal will receive the Ub Iwerks Award for Technical Achievement, as part of the [Annie Awards](https://annieawards.org/nominees) for creating Blender. The prize will be awarded during the fourtysixth Annie Awards ceremony in Los Angeles this February. Wow, Annie Awards 2019: ASIFA will award me with the Ub Iwerks Award for Blender! What an incredible honour. [...]
The post Ton Will Receive Prestigious Ub Iwerks Award for Technical Achievement appeared first on BlenderNation.
My name is Louis du Mont, I’m an animation director working at London based animation studio ‘We Are Formation’. We produce commercial animation for various agencies and production companies while trying to find as much time as possible to work on passion projects, one of which is ‘Isometropolis PD’. This project, like many others, started [...]