2D & 3D Animation
Jan van den Hemel writes: As requested by one of my Instagram followers, here is a quick tip on how to use a Lattice modifier.
Pablo writes: FIFTY episodes of BlenderToday! With a very special guest to talk about production and pipeline, plus a whole bunch of news on Blender 2.8 development regarding Collections (yes, revisited), UI, and more. Grab a drink and tune in to celebrate with us!
Chipp Walters writes: What is it? One Shader to Rule is a FREEE material setup and workflow to allow you to quickly create stunning and memory optimized photoreal materials for EEVEE. How do I use it? You need to download the .blend file and watch the video-- it will explain EVERYTHING! Get it here.
About Hi. My name is Kevin Mucollari and I am currently an art student at the Athens School of Fine Arts. I consider myself a visual artist and for many years the medium I used was painting and drawing. Now I use also digital media. Except working on digital 3D, I really like painting and [...]
The post Behind the Scenes: Realistic Natalie Portman Head Study appeared first on BlenderNation.
100drips writes: Hi! In this tutorial i want to show you my approach to the Spider-Verse Shader. I will show you techniques to make the dots- and line-patterns with nodes and how to mix them in your shader to achieve the look of the famous Spider-Verse Movie. Enjoy!
Niyal Parmar writes: Hello, This is our recent work we have done in EEVEE, which is an intro of a youtube channel. That youtube channel is about brothers and Food eating competition between them, we are contacted to create a very small intro according to that channel which gives an idea to the viewers about [...]
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! Day 26 - Object : Ornament by Noss on Sketchfab Da Vinci's Armoured Vehicle by Ivanix88 on Sketchfab Shogunate warrior by Richard Thorogood on Sketchfab Love yourself! by [...]
The post My favourite Blender Art on Sketchfab: 2019, week 8 appeared first on BlenderNation.
Hello all, Less than a month ago Boxcutter 710 was released. We're back again with a slew of enhancements for those trips to boxCity. It is with great pride I announce the release of... Boxcutter BetaScythe : 711 Boxcutter 710 was also an event to behold: New Features of 711: Boolshape sstatus for Hard OPS [...]
Jan van den Hemel writes: I found this old unfinished project on a dusty harddrive and still like how the render style looks, despite not having finished this short film. I think it's worth showing how it was made, even though we now have Grease Pencil, Freestyle is still pretty cool!
The post Daily Blender Tip 170: Calligraphy render with Freestyle appeared first on BlenderNation.
Blender Insight writes: Hi, My site has been around for a while, but I'd like to point out that I have started to create new materials that works well with Blender 2.8. I really try to get as close as possible to "real world images" and still they are free to use for you. Licensed [...]
The post 100% Procedural 2.8 Material...just for you...all! appeared first on BlenderNation.
Douglas E Knapp writes: My First modeling tutorial is done for Blender 2.8! This video tutorial is about modeling an aluminum can. Part two will add water, decals and background. This is aimed at beginners but might be helpful for users change from 2.79b to 2.80. As always please share, like subscribe and support these [...]
Joakim Tornhill (Blender Insight) writes: Hi, Then I have made a new tutorial on how you use the Blender 2.8 "Bevel" & "Ambient Occlusion" Nodes to created Edges, dust and rust. Even easier than using the "Pointiness" node and with better result, Enjoy :)!
Jan van den Hemel writes: Here's a quick tip on how you can achieve animated fog in Blender 2.8's Eevee render engine easily. Just remember to save often, kids!
Brandon writes: I wanted to share a 15 second TV spot from a couple months ago our company did for a Chicago area theaters production of Beauty and the Beast. With a tight deadline we purchased a few models which I then textured and modified as needed before rendering out from blender with cycles. I [...]
ChrisP writes: Audio Spectrum + Peak Level Markers THIS IS PART 5 of the tutorial series on Animation Nodes in Blender 2.8 The complete playlist is here. Get my latest AN build for Windows x64 here.
The post #5 - Audio + Peak-Markers - Animation Nodes Tutorial Series appeared first on BlenderNation.
John Roper writes: Hi guys, It has been a few months since we made the announcement that Blend Swap was looking for a new developer. Since then, I have joined the team and have been working on rebuilding the website from the ground up. Most of the features are complete, but there are still a [...]
Rudy Michau writes: The 8th February, I launched the Fluent add-on, a non destructive modeling add-on for Blender 2.8. After 1700 likes, 12 500 view on youtube Fluent is launched last week and get a great support. Thanks a lot, I hope Fluent will help you like it helps me. The early purchase discount will [...]
Nicolas D'Amore writes: The Italian site Blender.it interviews Juan Camardella, an Argentinian artist who made several short movies. You can read the interview in Italian, English and Spanish here. He is currently working on his next project using the new Grease Pencil in Blender 2.8. It is called "The garden of Forking Paths"(El jardín de [...]
The post Interview: Juan Camardella, a great Argentinian artist appeared first on BlenderNation.
Jan van den Hemel writes: In Blender 2.8 you can work on multiple objects in Edit Mode, but today I had to work on an old 2.79 file and a lot of objects in it had flipped normals. Because I didn't feel like flipping them one by one, I searched for a solution and found [...]
The post Daily Blender Tip 168: Flipping normals on multiple objects appeared first on BlenderNation.
Ulderico Martinelli writes: I started this project in collaboration with my studio (www.stickyfactory.it) aimed to offer a new service to architectural studies. Very often we found ourselves to face long-duration works determined by constant changes applied by our architects clients during the progress of their work. Nowadays, according to our Vision with EEVEE we will [...]