2D & 3D Animation
Behnam Partopour used Blender to research algorithms for 'packing' structures. The result has now been published. Packed beds are widely used in different areas of the chemical industry such as reaction engineering and separation processes, and researchers from different disciplines such as chemical and mechanical engineering and material science are interested in studying them. Therefore, [...]
The post Using Blender for solving real engineering problems appeared first on BlenderNation.
Abraham Maduro created an alternative soundtrack for Caminandes 3. This is a score and sound design I wrote and produced to the Pablo Vazquez and Blender Institute animated Short movie Caminandes 3, The movie was original release with a diferrent music and sound desing but since it is under Creative Common license and I like [...]
GarageFarm.NET offers $1000 in rendering credits in their new Blender Beasts competition. BLENDER BEASTS - Welcome To the Jungle Tap into your primal instincts and create a wild render of your favorite animal, movie monster or original creature concept, and render it for free on our farm! Unleash your creation on our digital media channels [...]
jayanam writes: In this video tutorial I show how to use a free Unity terrain asset in Blender Cycles with the Principled Shader and PBR materials.
Juan Gea writes: We continue with the third part where we see how to use the new principled shader to create some cloth/fabric material and how to use it´s subsurface scattering properties, also in the end there is a smal glimpse about how the volumetric material is done, but I´m not sure if it´s the [...]
The post Principled shader UNLEASHED! Part 3 - Cloth and SSS appeared first on BlenderNation.
Here are the notes from today's 8 UTC meeting in irc.freenode.net #blendercoders. Reminder: meetings are on Mondays now, next meeting is 23 Oct, 16 UTC (18 CEST). 1) Blender 2.79 release 2.79a is needed, but not urgently, so meeting agreed on waiting after BConf to do it. Also, as a reminder, only trivial or safe [...]
The post Weekly Blender Developers meeting notes - October 16, 2017 appeared first on BlenderNation.
Here's a quick tip on how to connect objects to each other for physics simulation. Daan Miles writes: When I started using Blender for animations I had a problem with connecting objects because I used parenting for that. But in animations that doesn't work as I expected, so, I decided to make this video to [...]
If you were planning to submit your work for this year's Suzanne Awards, hurry up: the submission closes today!
A new Blender add-on is creating a live connection between Substance Painter and Blender - with one click it will update Blender's material settings to match those in Painter. Ymmanuel writes: Substance Painter Live Link is an add on that enables a connection between Substance Painter and multiple DCC’s such as Blender, Maya and MODO. Essentially [...]
Download a 3D scan of a pumpkin and carve away! Wacom is sponsoring $500 in hardware in this Sketchfab Halloween challenge. Halloween is fast approaching, so it’s time to bring out the pumpkins and carve your Jack-o’-lantern! We’re super excited to have Wacom’s support for this challenge – they’re providing several Intuos tablets as well [...]
The post Sketchfab Sculpting Challenge: Digital Pumpkin Carving appeared first on BlenderNation.
Luciano Muñoz shares some practical tips for your stay at the Blender Conference - from where to stay to how to plan your time. Hey everyone!, is that time of the year again, and I’m glad that for the third time (and second in a row) I’ll be attending the Blender Conference to watch talks, [...]
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! HoloTech Bench by toomanydemons on Sketchfab Hannibal Lecter by graft on Sketchfab YusukeUrameshi by JunSkywa1ker on Sketchfab Batgirl by slowpoke on Sketchfab Dragon Lowpoly by Fabian Orrego on [...]
The post My favourite Blender Art on Sketchfab: 2017, week 42 appeared first on BlenderNation.
Kip writes: Hey everyone! I am an animator and I’d like to share my experience with animation in Blender. This is my first tutorial to learn how to animate Eye Blinks in Blender. I am planning on making other tutorial in the future. So if you have any feedbacks or advices it would be very [...]
Jenuvyel writes: We are honored to have Sam Brubaker volunteer a workshop on color theory as it applies to Blender’s newly integrated Filmic feature. You will not want to miss this! Sam has made a dotBlend file especially for you to experience a more effective and interactive presentation. If your email address is not in [...]
gabbitt writes: This is the workflow I use for creating PBR materials for low poly assets. I was particularly interested in experimenting more with the roughness/glossy map with texture paint tools. Let me know if you have a different workflow I would love to hear peoples ideas.
The post Tutorial - Spartan Helmet: PBR materials with low poly assets appeared first on BlenderNation.
lucasfalcao writes: Hi everyone, this is a small study I did with the new principled shader and procedural texturing, that I decide to share the blend file with the community. Hope you enjoy! :) Free download at my Gumroad page.
JoshuaAutumn writes: In this tutorial, you'' learn how to create an energy flow/aura effect onto any object in Blender. A pretty simple node set up that you can use to add to your object's material. This trick can be used for text effects (intros maybe), a sword with energy flow, planet effects, etc.
Enjoy the work of Tommy Scheumann from Germany.
Grant Wilk writes: Hey everyone! Ever wanted to try out motion capture but haven't had the time, space, or funds to set up a $4,000 motion capture rig? Well, you can, and it's ridiculously easy, affordable, and space concious. If you don't already know me, my name is Grant and I'm the host of a [...]